
Jedziah
Ministry of War Amarr Empire
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Posted - 2012.01.12 12:36:00 -
[1] - Quote
Some aspects to take into account regarding High Sec Incursions:
1) For the first time in Eve's history, a community has developed which places all differences aside for the sake of making ISK. Every other form of ISK making is generally down to a personal creation level or you are placed in direct competition. (I.e. Missioning on your own or fighting over a tech moon)
- Firstly, is this right? The reasons that Incursions in high sec net so much are due to the groups such as Valhalla Project and BTL which have created these communities of trust where you can find a pick up group, do your role within the fleet and get rich. Personally, I both like the Incursion aspect of the game, but I also dislike how this mechanic encourages the RAID mentality of WoW and other theme park MMO's where your ties and choices in game have no effect on your ability to exist within the universe.
In fact, the Incursion model as it so exists is a direct mirror of the eve 'Chaos Theory' model. It encourages meaningless, faceless people to group together for the matter of an hour for the same goal and likely, never speak to one another again.
2) Risk vs Reward. I believe there is more risk than it some posts have vaguely swooped over for high sec incursions. To attain your 100mil/120mil an hour, you are talking a shiny fleet which in total will likely cost within the region of 8-10 billion ISK, all in the hands of a couple of logistics pilots whom A) You may have never met before and B) This is Eve, what gives you any ability to trust them over anything. Point B is answered with the aspect 1 I have made. The mechanic of the game provides the incentive for one another to trust each other, simply because everyone can make a lot of money by working together for a short time.
However on the other side of the coin, 2/3 Logi pilots could as easily decided to split three ways the loot of 8 faction fit Nightmares just by not repping. Hell, they could fake a disconnect and probably not lose much of a reputation.
There's plenty of risk to high sec incursions, it's just avoided by most. It would only take a small effort to suddenly make taking a 10bil ISK incursion fleet an inherent risk.
3) Incursion volume. 100mil an hour is really only reachable if you and your 9-10 pilots with you are on at a non peak time and have the rules roost of a system. Within a day of an incursion opening, it's common to see 5-10 fleets in every VG system competing for the sites. There isn't any way that all of those fleets are making 100mil an hour, in fact some would be lucky to be making 30. The popularity of the Incursions in high sec in fact creates the bottleneck that means the 100mil/hr incursion teams are kept to a minimum and to off peak hours.
I'm split in my mind on them. I think I can make too much an hour doing them for sure. But that peak of making 100mil+ an hour just isnt consistent enough to use it as some kind of average. Whilst you can make that in Assaults/HQ's. They require the man-power and organisation to do it and I don't feel there is much of an issue there.
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