
Xolve
Intaki Armaments Important Internet Spaceship League
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Posted - 2012.01.20 19:55:00 -
[1] - Quote
Morganta wrote:Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time. I got to say this sounds more likely than anything else
Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it. People that live in Null are not much different then people that live in Empire, the only huge difference is that we arn't swayed by killboard stats and that whole 'omg I can get killed if im not paying attention' thing. (Obviously there are very real risks involved, but after Andski's post, I don't see a need to harp in on these as much- it should be blatantly obvious that even the most defended 0.0 space has afk cloakers, roams, bubble camps, and all sorts of other 'not blue' people looking to shoot something)
Bear in mind this is my interpretation, I've never run an Incursion, but I have listened in/read/talked about what the general consensus is behind nerfing them- is essentially that once the MS spawns, it doesn't despawn on any set time scale, and as long as it is up, the system generates positive influence towards Sansha Control; in doing so, it also spawns more sites that the IncurionBear can run. The problem here is, time table depending, without engaging the 'end encounter' of the incursion, you can prolong the ISK faucet to maximum duration, creating more ISK then was initially intended by CCP. (Keep in mind that this works in all 'area's of space Empire, Low and Null; and the reward scales relatively accordingly).
The general premise behind the people rallying against this lies in the Risk vs. Reward vision/priniciples that CCP have. Before you attempt to troll me based on what I have said, please realize that I look at all PvE content in this game as roughly the same (however unfortunate that may be), it holds true in missions, complexes, anomalies, wormholes, escalations and incursions; its all one huge game of:
Step 1. Activate hardeners, Warp to 'Site' Step 2. Orbit anchor structure or ship Step 3. Target NPC, Push f1 Step 4. Wait for grey bars to turn red Step 5. Once NPC explodes, go back to Step 3. Inappropriate signature removed. Navigator. |