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damo atso
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Posted - 2007.07.08 18:10:00 -
[1]
first off, this is NOT a moan im just curious so no flaming!! I want my rokh as a close range blaster ship but after looking at the stats a bit closer im not convinced. Basically im just curious as to why the rokh has such a stupid tiny drone bay (smallest of any bs) only making it worth fitting 5 hammerhead II's. I know im probably better off with with a mega but i like the rokh
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Sedai Hara
Caldari The Forsakened Companions Storm Armada
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Posted - 2007.07.08 18:23:00 -
[2]
In my opinion the rohk makeds an exelent blaster platform.
It cant make tat magic DPS th megat can, but you can out-tank it and it also out-range it with NUll L ammo ( with falloff and high BS skill i say 20km+ is a very possible range for neutron II)
But its a very, VERY slow ship, and you cant realy use a full tackling gear effective. And as you say it got a small drone-bay, and i like to use it for ECM - vespas or valkyrie II drones for frig-hunting.
I say its a very fine ship, but slow and realy aimed as an sentry-gun agresser or gang tanker, not as a ganker of any kind, -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
Kladdkaka = Chocolate cake fyi. Swede ftw! |

LUH 3471
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Posted - 2007.07.08 18:24:00 -
[3]
Edited by: LUH 3471 on 08/07/2007 18:25:18 it is a fine ship for a gang with null u can reach out to 30+ dps tho is not comparable to a mega solo mega>rokh
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.07.08 18:25:00 -
[4]
Originally by: damo atso first off, this is NOT a moan im just curious so no flaming!! I want my rokh as a close range blaster ship but after looking at the stats a bit closer im not convinced. Basically im just curious as to why the rokh has such a stupid tiny drone bay (smallest of any bs) only making it worth fitting 5 hammerhead II's. I know im probably better off with with a mega but i like the rokh
It has a good optimal. But it's slow, with a small dronebay. Oh and shield tanking is so-so for blasters - you NEED a speed mod and a web, which cuts into your tank notably.
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Wardog 1
Infinitus Odium
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Posted - 2007.07.08 18:29:00 -
[5]
Rokh is ok if you just want a blasterboat and cant fly gallente. When i lost mine i didnt' bother replacing it, i just decided I'd be aswell training armor skills and going for a mega. Much better imo. While the rokh has an amazing tank and stupid range with null, it needs the speed dronebay and tracking which the mega has.
It has a small dronebay because all caldari ships do, its primarily a railship too remember.
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welsh wizard
0utbreak
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Posted - 2007.07.08 18:30:00 -
[6]
Edited by: welsh wizard on 08/07/2007 18:32:24 You'll find yourself on top or near the top of pretty much every mail if you're fighting at 0-40km by a gate. Usually ahead of the Megas aswell. Don't take my word for it though, go out and try it and you'll see for yourself.
Your ability to put high blaster damage on a target pretty much as soon as you lock it tends to give you a higher average than most other BS. The Geddons might pip you to the post alot but trust me when I say you will be an asset to your gang.
Don't listen to the doubters, the Bokh is a formiddable gang ship but only a gang ship.
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damo atso
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Posted - 2007.07.08 18:49:00 -
[7]
Edited by: damo atso on 08/07/2007 18:51:13 i can fly gallente as well and i mainly rat on my own. Basically my main reason for goin with the rokh would probably be the cap issues since id be using a shield tank rather than the mega or hyp armour tank. I'd rather have the ability keep firing for longer without having to resort fitting the dreaded nos In 1v1 pvp who (on average with even skills) would come out on top between the mega and the rokh. im assuming this would basically be a contest to see whether the megas dps. Any1 with experience in this situation would be helpful btw im sure its on the forums somewhere but il ask anyway (sorry) any thoughts on whether armour or shield tank is better or does it just depend on the ship and bonuses? cheers P.S im tempted just to give up and fit rails to it or just buy a mega
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Neuromandis
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Posted - 2007.07.08 19:16:00 -
[8]
I am planning to see in great detail for myself. Looks good, but time will tell. I can fly both rokh and mega atm (though my shield skills ARE better than my armor skills), but this extra range the rokh has I suspect offsets the disadvantages of less speed in a gang. Fly and see, blokh it is NOT a waste of time, and neither it is a be-all end-all ship, so the only question is if it suits you. Only you can answer that, though.
Originally by: damo atso [btw im sure its on the forums somewhere but il ask anyway (sorry) any thoughts on whether armour or shield tank is better or does it just depend on the ship and bonuses?
Your mileage may vary. One view is that with a single booster/repairer setup an armor tank is more cap efficient but a shield tank tanks a lot more raw dps (with much less cap efficiency), while dual rep vs big booster + amp is just a bit better. Overall there is a "fluctuating" balance depending on particular fit/skills. The real question for me is which slots you can spare - for a gang where someone else tackles I would vote shield, for solo armor hands down with the exception of passive shield. But that's only one view. It's really a question of what suits your purpose. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.08 19:52:00 -
[9]
Originally by: damo atso first off, this is NOT a moan im just curious so no flaming!! I want my rokh as a close range blaster ship but after looking at the stats a bit closer im not convinced. Basically im just curious as to why the rokh has such a stupid tiny drone bay (smallest of any bs) only making it worth fitting 5 hammerhead II's. I know im probably better off with with a mega but i like the rokh
Because u can fit 8 of the best blasters with 3 damage mods and a good tank. having 5 heavy drones as well is a bit much. the mega has to have something over it i guess
DE
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damo atso
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Posted - 2007.07.08 19:59:00 -
[10]
Because u can fit 8 of the best blasters with 3 damage mods and a good tank. having 5 heavy drones as well is a bit much. the mega has to have something over it i guess
yea i thought that too, but then i figured that since the mega has the extra dps from the bonuses AND a decent drone bay as well it just seemed like the rokh was a bit lacking on the ability to deliver large amounts of close range damage (from guns + drones). Im not sure if the extra cpu on the rokh makes up for this. Still i cant complain too much, its still nice to have a caldari bs that can use hybrid
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Arthur Frayn
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Posted - 2007.07.08 20:57:00 -
[11]
I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.08 21:10:00 -
[12]
Edited by: Valandril on 08/07/2007 21:10:15
Originally by: Arthur Frayn I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
And hyperion pilot was idiot in cyvilian setup from what u described. Also flying 4 noses lead to complain and beeing called a nub *.* ---
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damo atso
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Posted - 2007.07.08 21:10:00 -
[13]
Edited by: damo atso on 08/07/2007 21:15:17 lol thanks very much. I cant believe i forgot the rokh can fit 4 launchers too. Damage is not quite so good but cap save helps
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Arthur Frayn
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Posted - 2007.07.08 21:35:00 -
[14]
Originally by: Valandril Edited by: Valandril on 08/07/2007 21:10:15
Originally by: Arthur Frayn I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
And hyperion pilot was idiot in cyvilian setup from what u described. Also flying 4 noses lead to complain and beeing called a nub *.*
I have to admit I was dueling with a noob. But since everyone else used nos, I don't see the problem with it. Someone should come up with a good alternative to the almighty nossing-Domi, and the quite mighty torping-nosRokh works pretty well.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.08 21:39:00 -
[15]
Originally by: Arthur Frayn
Originally by: Valandril Edited by: Valandril on 08/07/2007 21:10:15
Originally by: Arthur Frayn I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
And hyperion pilot was idiot in cyvilian setup from what u described. Also flying 4 noses lead to complain and beeing called a nub *.*
I have to admit I was dueling with a noob. But since everyone else used nos, I don't see the problem with it. Someone should come up with a good alternative to the almighty nossing-Domi, and the quite mighty torping-nosRokh works pretty well.
Nos domi is a myth, and shouted faar to loud and too often, its so easy to beat it thats not even funny, and u don't need more nosses for that :D ---
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Arthur Frayn
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Posted - 2007.07.08 21:42:00 -
[16]
Originally by: Valandril
Originally by: Arthur Frayn
Originally by: Valandril Edited by: Valandril on 08/07/2007 21:10:15
Originally by: Arthur Frayn I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
And hyperion pilot was idiot in cyvilian setup from what u described. Also flying 4 noses lead to complain and beeing called a nub *.*
I have to admit I was dueling with a noob. But since everyone else used nos, I don't see the problem with it. Someone should come up with a good alternative to the almighty nossing-Domi, and the quite mighty torping-nosRokh works pretty well.
Nos domi is a myth, and shouted faar to loud and too often, its so easy to beat it thats not even funny, and u don't need more nosses for that :D
I know some passive setups can tackle it. How would you beat it though? Long range guns and a mwd? I'd love to know.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.08 21:47:00 -
[17]
Originally by: Arthur Frayn
Originally by: Valandril
Originally by: Arthur Frayn
Originally by: Valandril Edited by: Valandril on 08/07/2007 21:10:15
Originally by: Arthur Frayn I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
And hyperion pilot was idiot in cyvilian setup from what u described. Also flying 4 noses lead to complain and beeing called a nub *.*
I have to admit I was dueling with a noob. But since everyone else used nos, I don't see the problem with it. Someone should come up with a good alternative to the almighty nossing-Domi, and the quite mighty torping-nosRokh works pretty well.
Nos domi is a myth, and shouted faar to loud and too often, its so easy to beat it thats not even funny, and u don't need more nosses for that :D
I know some passive setups can tackle it. How would you beat it though? Long range guns and a mwd? I'd love to know.
Nah loads of plates, plenty of damage and a capinjector for guns/mods. Very easy..Just make sure you can run the guns and let cap die. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Arthur Frayn
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Posted - 2007.07.08 21:49:00 -
[18]
Originally by: madaluap
Originally by: Arthur Frayn
Originally by: Valandril
Originally by: Arthur Frayn
Originally by: Valandril Edited by: Valandril on 08/07/2007 21:10:15
Originally by: Arthur Frayn I found an interesting solution to the short range dilemma:
Torpedoes.
Fit four siege launchers and four blasters. You'll do high dps with the blasters and pack a massive punch with the torps, provided you have good missile skills.
I recently engaged in a 1 on 1 duel with a Hyperion pilot and won - however, this was with torps+drones only and four nos. He fitted six blasters, one nos and a siege launcher too. I chased him down, nossed his drones and torped him for twenty minutes until I got into nos range of his ship. His tank broke before I even started nossing him directly.
Granted, there was no e-warfare or tackling, but the Rokh has a useful advantage against Gallente damage setups - it has a beast of a tank.
And hyperion pilot was idiot in cyvilian setup from what u described. Also flying 4 noses lead to complain and beeing called a nub *.*
I have to admit I was dueling with a noob. But since everyone else used nos, I don't see the problem with it. Someone should come up with a good alternative to the almighty nossing-Domi, and the quite mighty torping-nosRokh works pretty well.
Nos domi is a myth, and shouted faar to loud and too often, its so easy to beat it thats not even funny, and u don't need more nosses for that :D
I know some passive setups can tackle it. How would you beat it though? Long range guns and a mwd? I'd love to know.
Nah loads of plates, plenty of damage and a capinjector for guns/mods. Very easy..Just make sure you can run the guns and let cap die.
How about a minnie BS with autocannons? Seems like a good idea.
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damo atso
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Posted - 2007.07.08 21:50:00 -
[19]
Edited by: damo atso on 08/07/2007 21:50:00 nvm
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.09 01:31:00 -
[20]
8x Neutron Blaster Cannon II 10mn MWD II, web(pref 15k), 24k scram, XL shield booster, cap booster (800's), Invuln II 5x Mag Stab II
with voud loaded, your looking at around 600-700 damage per cannon on struct. The main advantage is you can get your optimal to 20km with BS 5 and Iron, and null will give you an effective range of about 30km with beter DPs, but worse tracking. It is better in gangs, as all most tier 3 BS's - but people alot of the time just dont expect a rokh do crash into them and cause that much dps.
Still tho, i prefer it for sniping. Get a raven with a full rack of T2 rage torps if you want close range dps, it really works.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.09 02:26:00 -
[21]
Originally by: Maeltstome 8x Neutron Blaster Cannon II 10mn MWD II, web(pref 15k), 24k scram, XL shield booster, cap booster (800's), Invuln II 5x Mag Stab II
with voud loaded, your looking at around 600-700 damage per cannon on struct. The main advantage is you can get your optimal to 20km with BS 5 and Iron, and null will give you an effective range of about 30km with beter DPs, but worse tracking. It is better in gangs, as all most tier 3 BS's - but people alot of the time just dont expect a rokh do crash into them and cause that much dps.
Still tho, i prefer it for sniping. Get a raven with a full rack of T2 rage torps if you want close range dps, it really works.
Lol @ u first learn how to fit ships, then post on forums. ---
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.09 03:26:00 -
[22]
Originally by: Valandril
Originally by: Maeltstome 8x Neutron Blaster Cannon II 10mn MWD II, web(pref 15k), 24k scram, XL shield booster, cap booster (800's), Invuln II 5x Mag Stab II
with voud loaded, your looking at around 600-700 damage per cannon on struct. The main advantage is you can get your optimal to 20km with BS 5 and Iron, and null will give you an effective range of about 30km with beter DPs, but worse tracking. It is better in gangs, as all most tier 3 BS's - but people alot of the time just dont expect a rokh do crash into them and cause that much dps.
Still tho, i prefer it for sniping. Get a raven with a full rack of T2 rage torps if you want close range dps, it really works.
Lol @ u first learn how to fit ships, then post on forums.
Lol @ u
Try proper english. I didn't pull this setup out my ass - it was a trial and error thing. Megathron still does it better.
P.s.
Swap out a magstab or 2 for a signal amp and nano-damp-curse will still be lockable to about 20-30km (depending on the damps hes using) It eats through them. 5 Vespa ec-600's are a perfect compiment to this setup.
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.07.09 03:27:00 -
[23]
425 tech II loaded with anti-matter or javelin will hit a bs at point blank range. Tested it last night, can hit a geddon sitting right on top of me, so not too much reason to use blasters. Railguns are way more versatile. You can shoot point blank or out 250 if needed.
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.09 03:29:00 -
[24]
Originally by: IamBen 425 tech II loaded with anti-matter or javelin will hit a bs at point blank range. Tested it last night, can hit a geddon sitting right on top of me, so not too much reason to use blasters. Railguns are way more versatile. You can shoot point blank or out 250 if needed.
Thats what the ship is designed for, and it does it well - it seems to do exceptionally well against cruisers at 200km+
But the OP wants blaster setups, so meh, heathen crime time :)
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.09 03:48:00 -
[25]
Here's how I would set it up:
8 Neutron Blaster Cannon II
100mn MWD, XL Shield Booster II, Heavy Cap Booster II, 3 Hardners
3 Magnetic Field Stabilizer II, PDS II, IFFA (CPU)
Rigs: ACR and either 2 SMCs or shield rigs.
For gang only, of course.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.09 06:32:00 -
[26]
Originally by: Maeltstome
Originally by: Valandril
Originally by: Maeltstome 8x Neutron Blaster Cannon II 10mn MWD II, web(pref 15k), 24k scram, XL shield booster, cap booster (800's), Invuln II 5x Mag Stab II
with voud loaded, your looking at around 600-700 damage per cannon on struct. The main advantage is you can get your optimal to 20km with BS 5 and Iron, and null will give you an effective range of about 30km with beter DPs, but worse tracking. It is better in gangs, as all most tier 3 BS's - but people alot of the time just dont expect a rokh do crash into them and cause that much dps.
Still tho, i prefer it for sniping. Get a raven with a full rack of T2 rage torps if you want close range dps, it really works.
Lol @ u first learn how to fit ships, then post on forums.
Lol @ u
Try proper english. I didn't pull this setup out my ass - it was a trial and error thing. Megathron still does it better.
Awww so we run outta arguments so lets talk about someones english, but i'm not the one fitting 5 magstabs. This is what trial and error learned u ? To fit 5 of them ? If u were ever fitting u would know that 5th magstab gives u almost nothing *.*
not meaning that this setup will tank only cruiser and 10mn mwd won't give u any speed. ---
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noobkillerz
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Posted - 2007.07.09 08:38:00 -
[27]
Neutron Blaster setup for gatecamping beast, Optimal falls perfectly on decloak range, shove a couple of sensor booster's and a scan res rig on there and not much gets away. Guarantees a good spot high up on most killmails too with only ultra locking Sensorboosted commandships beating you.
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.09 10:43:00 -
[28]
This is my future <3 setup.. as soon as i get to use t2 large blasters:
----------------------------------------- High: 8*Neutron Blaster Cannon II ------- Mid: XL C5-L Emergency Shield Overload Shield Boost Amp I Warp Disruptor II Heavy Electrochemical Cap Booster 2*Invulnerability Field II ------- Low: Damage Control II 3*Magnetic Field Stabilizer II Power Diagnostic System II ------- Rigs: Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Core Defence Capacitor Sa***uard I -----------------------------------------
Dmg Mod 8.24x and ROF 4.33s gives me 852 raw DPS with Void fitted. 68/74/76/84 Resists --- 938/975 CPU 19650/19687 MW --- You'd need Advanced Weapon Upgrades L5 to fit XL SB II or could swap PDU II for RCU to fit XL SB II and Heavy Cap Booster II... or use 'Ancillary Current Router I' instead of 'Core Defence Capacitor Sa***uard I' rig and fit anything you like in that free low-slot. A 4th Mag Stab II is kinda useless because of stacking penalty. ----- I reject your reality and substitute my own! |

Pinky Denmark
The Cursed Navy
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Posted - 2007.07.09 10:57:00 -
[29]
or fit PDS II instead of 3rd MagStab - I bet Shield Booster II and PDS II will improve your tank much better than a Magnetic Stabilizer working at half power (stacking)
I could be wrong ofcourse - just a thought... - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.09 15:11:00 -
[30]
Originally by: Valandril Awww so we run outta arguments so lets talk about someones english, but i'm not the one fitting 5 magstabs. This is what trial and error learned u ? To fit 5 of them ? If u were ever fitting u would know that 5th magstab gives u almost nothing *.*
not meaning that this setup will tank only cruiser and 10mn mwd won't give u any speed.
I believe you'll find you insulted me first. And you've still to post a setup. If you read my later post you'd see i mention swapping out 2 of the magstabs to do what you need the ship to do - but for a pure blaster gank ship every little bit of DPS helps.
Also if you take a megathron for example - the magstabs already stack against its ship bonus, so your not even getting the full use out of 3 - so fitting more than 3 magstabs can improve the dps more than if you had a ship bonus and 3 magstabs (percentage wise, eg. the 4th magstab would do more on a rokh than a mega as i am lead to believe). And finally - if a cruiser get within 30km of you (you know, scram range?) then it will die straight up anyway due to the rokhs range. Only expception is the arazu/lachesis, which will do terrible DPS to you given that your lowest res is 50% and you have a cap injected XL booster.
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