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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.10 02:30:00 -
[1]
I want local chat nerfed
It would go a long way to help deal with 0.0 isk farmer Ravens. I hate them.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.10 03:32:00 -
[2]
I rarely go to empire so what happens there doesn't bother me. But in 0.0 there are thousands of them. Perhaps 1/3 of all people in 0.0 are isk farmer Ravens.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.10 03:55:00 -
[3]
then you have no reason to post in a "remove local for 0.0" thread
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.10 04:21:00 -
[4]
these people bother me cause I can't effectively kill them. They start warping out of belt as soon as someone enters local. Basically, they are as safe in 0.0 as they are in empire. I want them to have more risk.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.18 15:39:00 -
[5]
Originally by: Capt Rob yes lets remove local and how bout we make pvp consentual only in eve, sound good?
it's good that you aggree on local, but making pvp consentual is completely unrelated topic, post your own thread for that.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 04:00:00 -
[6]
Originally by: Elmicker
Originally by: Forever Alone Local as it is now was never meant to be. Adapt or die
Oh the irony of this sentence.
You tell us that something was "never intended" and then to "adapt or die."

What? You think the only reason I want a change is cause I can't adapt to the game as it is?. I am fairly successful in 0.0 pvp and always use local chat for my own advantage when trying to hide or find targets.
I know that I will adapt just as successfully when local is nerfed. I want a new challange, I want the game to become fresh again with new opportunities and tactics.
Considering that I would have no problem playing with or without local scout took, I can base my decision on "what is better". From purely game logic point of view, local chat should not function as a scout tool to the extent it does now.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 07:10:00 -
[7]
Originally by: TheEndofTheWorld Local shows the local count, but not who is in local. Tbh this would be the most reasonable solution.
Complete removal of local is just unreasonable and please don't even think about it...
What is so unreasonable about it? Removing local as scout tool can be complemented with a boost to automatic Overview scanner - making it work in 15 AU range for example.
Just think how hard it is for hunter to find prey in system with POS and many ships at the POS. Those ships are like decoys, the hunter won't know for sure if they are real players or just pilotless ships.
Local nerf only really hurts chinese isk farmers and those who operate like isk farmers - meaning solo 0.0 spawn chaining, while being in noob corp and completely disregarding local alliances and every human being in the area.
Local nerf would force people to cooperate more in order to maximize their success.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 08:45:00 -
[8]
Originally by: Goumindong
Originally by: Ephemeron . Just think how hard it is for hunter to find prey in system with POS and many ships at the POS.
Really really easy. Ships at POS only show up when you point your directional scanner at a moon.
Ships that arent show up when you point your directional scanner anywhere else.
Ships that are empty and not at a POS are either
A: worthless
or
B: Free
An automatic overview scanner seems really great until you realize that some ships can warp while cloaked.
And while the hunter is busy scanning belts with directional scanner, the carebear has already been alerted by seeing a new ship appear on his 15 AU Overview scanner. Carebear has a very good chance of escaping.
Many people who are against local nerf tend to make the point that any change to local that takes away from complete safety of solo ratting in 0.0 is a bad change.
Yes, local nerf is a nerf to 0.0 solo ratters. Right now they have it too easy. Nobody is supposed to enjoy 100% safety in 0.0, especially while solo and hostile to every alliance that owns the space. Yes, you will die once in a while. It's okay to die once in a while. This is a game where people frequently lose ships. Don't be such pussies about it. You'll still make good money if you adapt to changes
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 14:35:00 -
[9]
Originally by: Elmicker You do, of course, realise that a covert ops or interceptor could cover that 15AU in approximately 1.1 seconds? Good luck aligning in your mining barge!
No local = no carebears.
That is false. It takes cov ops or inty at least 10 seconds to accelerate, enter warp, exit warp, then lock. The game won't let inty start lock before ship fully stopped warping.
This is not counting the time it takes to use directional scanner.
The 0.0 ratters will die more often, but hardly all the time.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.23 14:40:00 -
[10]
Edited by: Ephemeron on 23/07/2007 14:42:13
Quote: Mostly the risk in 0.0 is allready at the prey, and not the hunter atm. As a lot less hunters get actually killed than they kill in prey.
Completely false. I'm certain that if CCP decide to investigate, they will find that people who actively seek pvp die much more often than the carebears who want to make isk and avoid pvp. I'm willing to bet $1000 on it.
Currently, by use of local, stabs, cloaks, the isk farmer can operate with about 95% safety in 0.0. That 5% risk being pure dumb luck of random bad stuff happening.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.24 02:31:00 -
[11]
Originally by: Shin Ra The problem is, how would you ever find anyone to kill? You would literally have to scan every bit of every system. Something like a delay before you show up in local would be nice. Probably around 90% of ppl in 0.0 space will log as soon as a new person jumps into local. Its very annoying since npcs don't give aggro (hint hint)
Finding people to kill wouldn't be much of a problem. Remember that the vast majority of PvP in EVE happens on the gates. Gates are easy to check. People already have lots of tactics to scout gates.
It will be harder to find farmers at belts, but this isn't the main source of PvP and those who really want to find them, will do so if they put some effort into it. All the popular player hang outs are already known. Smart people already know where to look for targets.
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