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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.23 02:06:00 -
[1]
Removing local with the game as it is now would kill it (who wants to npc whilst clicking "scan" every 3 seconds?).
But eventually yes this would be great - not to remove local but to make it voluntary in 0.0 space. To get this to be 'balanced' however we'd need some kind of active radar that would alert you to a ship bearing down on you in warp, and probably some kind of stargate activation notification as well (not telling you which gate, but that a gate was activated - your sensors are calibrated to detect hyperspatial vortices or some such).
So lets say you are ratting in a 0.0 belt and you are 'alone' or alone enough as you can expect without a local count. You get a buzzer to say hyperspatial vortex was detected - so you warp off to a few previously made scan spots near the 3 gates in system. So you detect a cruiser and guess where he's warping to and observe him leaving system. Dandy - back to ratting.
Say on the other hand, the same happens but the cruiser is a recon and cloaks so your scans reveal nothing... what do you do - you can either continue ratting and hope for the best, or move to a more secure location/call in support. Our hero decides to stay put and take his chances - then an enemy recon appears next to him in a belt, scrams him and multiple buzzers sound as more hostiles jump in for the kill.
By this point in the game cloaked ships will be detectable via a system scanning array, perhaps configured for alliance use (via remote link? mmm luvly) - so if you have sov over a system and can anchor such a module you will be much better off than if you choose a random empty system and try to stay "off the beaten track" - relatively speaking. Using scanning arrays in this way would also prevent people 'clustering' togther in a system to avoid fleets as there is a mechanic to avoid being ganked. It also adds another reason to control a solarsystem - safe ratting/mining.
What about the lone pirates? Well you will be at much less of a disadvantage than now when they know for sure you are there and you can only catch the dumb ones or afk ones. But with the mechanics above you would be much better off avoiding sovereign systems of competent alliances. This would also act as a buff to entities that actively control their own space, rather than 'inhabiting' npc regions.
Conclusion - Remove local at some point, improve game mechanics first.
DKOD - an awesome synchronised killing machine |

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.23 02:20:00 -
[2]
Originally by: SiJira
Originally by: R3dSh1ft
By this point in the game cloaked ships will be detectable via a system scanning array, perhaps configured for alliance use (via remote link? mmm luvly)
no this is not an option
thanks for your detailed explanatory post, there is no way i would've understood your complex arguments without such a thorought narrative.
DKOD - an awesome synchronised killing machine |

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.23 09:18:00 -
[3]
Originally by: SiJira
Originally by: R3dSh1ft
Originally by: SiJira
Originally by: R3dSh1ft
By this point in the game cloaked ships will be detectable via a system scanning array, perhaps configured for alliance use (via remote link? mmm luvly)
no this is not an option
thanks for your detailed explanatory post, there is no way i would've understood your complex arguments without such a thorought narrative.
try to click at the general discussion forum and look through the topics once a week for threads similar to this
So your basis for saying its never going to happen is the whining of others on the forum?
Some facts for you: The guy in charge of balance 'TomB' replied to a question on probes after they were released, saying that yes - probes for detecting cloaked ships were in the works.
And Oveur has said many times that he does not like the way local is used as an intellingence tool.
So what were your arguments exactly? Because I'm still flummoxed.
DKOD - an awesome synchronised killing machine |

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.07.23 09:32:00 -
[4]
Originally by: SiJira
Originally by: R3dSh1ft
So your basis for saying its never going to happen is the whining of others on the forum?
Some facts for you: The guy in charge of balance 'TomB' replied to a question on probes after they were released, saying that yes - probes for detecting cloaked ships were in the works.
And Oveur has said many times that he does not like the way local is used as an intellingence tool.
So what were your arguments exactly? Because I'm still flummoxed.
yes it has also been said by them that specialized cloaks will - not - be scannable - probably - or detectable - all others not using the best cloak will be eventually but it is getting done the right way and not coming out within a week just because of some whiners
im not sure you even clicked on the link cause then it seems you think anyone who posts in gd is whining and then it means none of what you post has any sense to it at all
Yep, i clicked it, and i read your other thread - i had seen the thread before and mostly ignored it because i didnt agree, now i see the kind of character that you are i will stop posting in your threads because you don't seem to want to have a productive discussion. I don't think everybody in GD is whining, I just think you are.
DKOD - an awesome synchronised killing machine |
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