
Xercodo
Train Brigade
781
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Posted - 2012.01.09 18:32:00 -
[1] - Quote
-Good guys are decided by fleet, alliance member, corp member, blue (new ally system? see below) OR -Logi have counter measures to the "static" or "noise" and there need not be a mechanic that can be flawed like the way overview glitches result in ppl showing up wrong color
-The "noise" is generated based on the number of people on grid, and the stacking penalty will scale as such. The start of noise generation can start when there is 100+ (or similar) people on grid, meaning that 20vs20 fights will be left un-changed. Or instead of a finite number that can be argued as to the definition of a "blob", the equation is made exponential so that there is still a penalty for small gang warfare but it's so low that you probably not even notice but the larger the blob the worse the static gets and even adding "just one more ship" can make things that much more crippling
-Being in or out of fleet will not really effect this mechanic at all unless you have neutrals with you, and if you do then unfleeting them is detrimental to you, not the enemy, you waste target locks on your own allies and you increase the potential for friendly fire
-This is not an automatic nerf to large numbers of players or large alliances, large alliances that play smart will still win, but they will now be more likely to fall under their own weight as they would get so large as to not be able to coordinate well enough to fend of a lighter, faster fleet.
New Ally System: Maybe instead of just setting them blue there can be a new "ally" system that gives an ally special privileges that just liking them (setting them to +10 blue) wouldn't have, for instance separate the mechanic that allows blue to freely take form jetcans. In the new system there will be 3 types of blue: Alliance blue (star icon), Ally Blue (Person icon, like we have with fleets now), +10 Liked blue (+ icon)
-Alliance blues are obviously in alliance with you -Ally Blues are blues that can get access to POS shields and JB networks and be part of this new sensor mechanics as being discussed in this thread -+10 Blues will have almost no functionality, can still be flagged for stealing but their main purpose will be to act as a marker for people you probably don't wanna shoot or just people you like that you might not necessarily want to give any rights to
This will help especially with high sec newbs that wanna do a 1v1 jetcan fight that get all confused when their blue isn't being flagged for stealing. lol The Drake is a Lie |