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Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
55
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Posted - 2012.01.11 09:02:00 -
[31] - Quote
ChakanForever wrote:Please elaborate. I'm not saying I don't believe it but rather this is merely an outlier of what one person on one account can obtain. Yes, there is loot but from my estimates the best liquid isk/hour you can get in a T1 BS is about 20m. Tack on the time it takes to salvage the good wrecks AND sell it...I dunno. 50m/hr seems like one hell of a stretch. Get T2 guns, take some tank off, blitz the missions....maelstroms are particularly good at it. |

Dztrgovac
University of Caille Gallente Federation
10
|
Posted - 2012.01.11 09:29:00 -
[32] - Quote
I was talking about total, not just direct isk. Yes Incursiosn also hav LP. But if you are cutting payouts by more than half, even with decent LP conversions I don't think it will manage to sound really attractive to people blitzing L4 in Nightmares and Mach.
"Only one highsec incursion" is also a "might as well remove them". You'd have shiniest fleets competing for all sites; rest need not apply. And you'd kill the node along the way.
Why does everything have to be solved with nerfs? Why not just buff low sec and 00 incursion payout even more and see if it brings any new faces there. |

Caretaking Sunofabitcch Quigglywobbl
Fulmar's Anti-Caldari Club
7
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Posted - 2012.01.11 10:26:00 -
[33] - Quote
Stop the incursioning!... STOP IT!!
Give back your isk!... It was all an accounting error anyways! |

Raven Ether
Republic University Minmatar Republic
101
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Posted - 2012.01.11 11:33:00 -
[34] - Quote
Pick Up Groups in EVE?
LAWL. GL.
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vorneus
Hub2
54
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Posted - 2012.01.11 11:42:00 -
[35] - Quote
Whether highsec incursions are "balanced" or not in terms of their income relative to other means such as missioning and mining is, for me, beside the point.
After all, anyone in the game can switch from being a highsec miner to a missioner, or a missioner to an incursion runner and every permutation between the three.
My main concern with all the talk about nerfing incursion payouts is what it will do to those who use it as their means of income for PvP.
Less money earned in a (relatively) safe environment in highsec incursions might lead to fewer people in lowsec overall. I include myself in this statistic, because if I can't earn as much ISK, I can't buy the ships that I will inevitably lose in lowsec PvP (given the current state of the game and my preference to fly solo). Therefore I will spend less time PvPing in lowsec; it's as simple as that.
Before someone jumps in and tells me a bunch of things that nerfing incursion payouts will help with, I'd just like to say that this is only one example of how a nerf of this kind could affect PvP in a wider sense. As ever in EvE, there are myriad implications of a single change in mechanics and I'm not arguing for or against in this case.
-Ed |

Cambarus
Baros Reloaded
117
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Posted - 2012.01.11 16:56:00 -
[36] - Quote
XXSketchxx wrote:Cambarus wrote:XXSketchxx wrote:vwee wrote:I agree that CCP should balance content based on D/C or drunk players. That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.
Best post in any of these Incursion threads. You do realize that his post was a jab at people living in nullsec, right? You do realize he was mocking anyone who actually thinks CCP should account for drunk players when balancing? Given that the only risk in deep blue nullsec is that you get drunk / do something really stupid, you really can't argue that incursions need a nerf without advocating a sanctum nerf in the process. |

Lyron-Baktos
Selective Pressure Rote Kapelle
25
|
Posted - 2012.01.11 17:49:00 -
[37] - Quote
The way I see it, people in hi-sec don't really effect me all that much in terms of null pvp. If you take away incursions or reduce it's isk, the players still wont come down to null to pvp.
reducing the isk will hurt the pvp players that use it to fund their pvp playing however On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Vogg
Lawlz Brawlz
1
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Posted - 2012.01.11 18:45:00 -
[38] - Quote
1bil/hour for the entire fleet, that is at least my assumption of that claim... Lawlz Brawlz Gaming Community: http://www.lawlzbrawlz.com |

Dyaven
This Corporation is as Lousy as It is Brilliant
12
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Posted - 2012.01.11 18:51:00 -
[39] - Quote
Vogg wrote:1bil/hour for the entire fleet, that is at least my assumption of that claim...
After some consideration I realized that this had to have been the case. My mistake. It's still insanely lucrative, though, I love it.  |

Deen Wispa
Screaming War Eagles Incorporated
57
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Posted - 2012.01.11 19:17:00 -
[40] - Quote
You're always going to find pilots who are jealous and envious of what others make in EVE and they will be as vocal as possible about it.
There's just something about that population that doesn't want people to make alot of money. Hisec pilots rejoiced as CCP nerfed nullsec ratting last year. Now alot of people want to Incursions nerfed as well so they can see hisec bears feel the same misery.
Not saying that incursions don't need to be nerfed or whatever. But just saying that there are many pilots in this thread who are envious and jealous even if they'll never admit it :) . |

Spineker
94
|
Posted - 2012.01.11 19:44:00 -
[41] - Quote
Everyone knows incursions are out of line with the rest of the game in all security zones. They all need nerfing not just high sec. |

Xorv
Questionable Acquisitions
39
|
Posted - 2012.01.11 21:16:00 -
[42] - Quote
vorneus wrote: My main concern with all the talk about nerfing incursion payouts is what it will do to those who use it as their means of income for PvP.
Less money earned in a (relatively) safe environment in highsec incursions might lead to fewer people in lowsec overall. I include myself in this statistic, because if I can't earn as much ISK, I can't buy the ships that I will inevitably lose in lowsec PvP (given the current state of the game and my preference to fly solo). Therefore I will spend less time PvPing in lowsec; it's as simple as that.
It's not that what you say isn't true, it's not for me to say what you will or will not do, but there's something fundamentally flawed in your statement as a point of argument for EVE. It's the expectation that PvE and PvP ought to be separate activities. That's how Themepark MMOs typically work, they have loads of PvE where your character gets stronger then you get to PvP if you wish in an entirely separate zone. But EVE is supposed to be a Sandbox PvP MMO, and that's simply not how those games are supposed to function.
High Sec is just totally unbalanced atm, Incursions is just the worst of it. Plenty of players are willing to PvE in areas open to PvP, but few are going to do so if the risk vs reward calculation doesn't add up, and with high rewards available in relatively risk free High Sec it's not entirely surprising where you find most players making their ISK.
Before someone else says something like "carebears" are never going to leave High Sec, so stop trying to push them out to Null, WH, or Low Sec. That's fine with me, but the cost for those players that choose to always avoid risks is that they ought to always be the lowest income players in the game by a sizable margin. ..and no, playing the market in High Sec although lacking PvP combat is not devoid of player competition and risk so doesn't fall into the same category as the PvP phobic PvEer.
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Dyaven
This Corporation is as Lousy as It is Brilliant
12
|
Posted - 2012.01.11 21:21:00 -
[43] - Quote
Xorv wrote:vorneus wrote: My main concern with all the talk about nerfing incursion payouts is what it will do to those who use it as their means of income for PvP.
Less money earned in a (relatively) safe environment in highsec incursions might lead to fewer people in lowsec overall. I include myself in this statistic, because if I can't earn as much ISK, I can't buy the ships that I will inevitably lose in lowsec PvP (given the current state of the game and my preference to fly solo). Therefore I will spend less time PvPing in lowsec; it's as simple as that.
It's not that what you say isn't true, it's not for me to say what you will or will not do, but there's something fundamentally flawed in your statement as a point of argument for EVE. It's the expectation that PvE and PvP ought to be separate activities. That's how Themepark MMOs typically work, they have loads of PvE where your character gets stronger then you get to PvP if you wish in an entirely separate zone. But EVE is supposed to be a Sandbox PvP MMO, and that's simply not how those games are supposed to function. High Sec is just totally unbalanced atm, Incursions is just the worst of it. Plenty of players are willing to PvE in areas open to PvP, but few are going to do so if the risk vs reward calculation doesn't add up, and with high rewards available in relatively risk free High Sec it's not entirely surprising where you find most players making their ISK. Before someone else says something like "carebears" are never going to leave High Sec, so stop trying to push them out to Null, WH, or Low Sec. That's fine with me, but the cost for those players that choose to always avoid risks is that they ought to always be the lowest income players in the game by a sizable margin. ..and no, playing the market in High Sec although lacking PvP combat is not devoid of player competition and risk so doesn't fall into the same category as the PvP phobic PvEer.
I agree. However, in order for the risk vs rewards to be balanced, Lowsec would have to by a HUGE margin the most profitable place to be in, because despite the intention of the developers Nullsec is about as dangerous as Hisec, if not less. Moving all Level 4s to Lowsec is what a lot of people want, but would **** off WAY too many people and would never happen. However, something along the lines of Lowsec level 4s paying out two to five times as much as hisec level 4s is not as ridiculous as it sounds and might work.
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Xorv
Questionable Acquisitions
39
|
Posted - 2012.01.11 21:39:00 -
[44] - Quote
Dyaven wrote: I agree. However, in order for the risk vs rewards to be balanced, Lowsec would have to by a HUGE margin the most profitable place to be in, because despite the intention of the developers Nullsec is about as dangerous as Hisec, if not less. Moving all Level 4s to Lowsec is what a lot of people want, but would **** off WAY too many people and would never happen. However, something along the lines of Lowsec level 4s paying out two to five times as much as hisec level 4s is not as ridiculous as it sounds and might work.
Yes, for members of mega alliances in Sov Null it can be near risk free as well, and some of them have the same attitude of PvP and PvE being completely divorced from one another, only need to read one of the many "afk cloaking" whine threads to see that. However, CCP have to upset some people, not addressing things and making clear choices just leaves them with a dysfunctional game.
There's a whole load of things I think CCP should do to all 3 security zones, but addressing Incursions in High Sec is a small easily manageable start.
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Hamatitio
Aperture Harmonics K162
65
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Posted - 2012.01.11 23:26:00 -
[45] - Quote
High sec is imbalanced in terms of isk being made, but it is not solely the fault of incursions.
It is very easy to make 60-80 million isk / hour running level 4 missions. If you nerf highsec incursions to be less than this rate, they won't get done. Why join a waiting list, or deal with other peoples real life issues, when you can make more isk playing solo? There needs to be a blanket nerf of high sec income.
Incursions, level 4 missions etc. Exploration should be the most profitable, albeit random, source of income in highsec.
50m/ Hour for highsec incursions - in a vanguard blitz fleet filled with legions lolling at everyone else. 40m/ Hour for high sec missioning in pimp ships.
If you simply nerf incursions, everyone will go back to missioning. |

ChakanForever
School of Applied Knowledge Caldari State
2
|
Posted - 2012.01.12 02:15:00 -
[46] - Quote
Fronkfurter McSheebleton wrote:ChakanForever wrote:Please elaborate. I'm not saying I don't believe it but rather this is merely an outlier of what one person on one account can obtain. Yes, there is loot but from my estimates the best liquid isk/hour you can get in a T1 BS is about 20m. Tack on the time it takes to salvage the good wrecks AND sell it...I dunno. 50m/hr seems like one hell of a stretch. Get T2 guns, take some tank off, blitz the missions....maelstroms are particularly good at it.
Heh, sounds right up my alley since I fit the requirements for both of your suggestions. Depending on the mission I'll rock out 8x800mm T2 ACs and 3x Gyros, can't see DPS getting much higher than that; it must be the blitzing that does it. |

Substantia Nigra
NFI industrial Revival Of The Talocan Empire
431
|
Posted - 2012.01.12 02:47:00 -
[47] - Quote
Hey look, someone seems to be doing something with their anti-incursion fervour. Like, I mean, more than just moaning and wailing - https://forums.eveonline.com/default.aspx?g=posts&t=55792
My money is on little more than bigtalk and lots of back-slapping "Go, bro, go!", but still at least he's trying to do **something** other than these bleatfests.
Gonna give him a +1 for at least trying something. We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Kara Books
Hedion University Amarr Empire
85
|
Posted - 2012.01.12 09:07:00 -
[48] - Quote
XXSketchxx wrote:Nice troll bro.
Please link me to a single claim of 1bn/hour
Bro, theres a way to do 1.5 bil per hour now. |

XXSketchxx
Dreddit Test Alliance Please Ignore
88
|
Posted - 2012.01.13 14:58:00 -
[49] - Quote
Cambarus wrote:XXSketchxx wrote:Cambarus wrote:XXSketchxx wrote:vwee wrote:I agree that CCP should balance content based on D/C or drunk players. That being said, please boost my multiple acct null sec ratting, as i might lose ships when i get drunk or when someone kicked my internet cord.
Best post in any of these Incursion threads. You do realize that his post was a jab at people living in nullsec, right? You do realize he was mocking anyone who actually thinks CCP should account for drunk players when balancing? Given that the only risk in deep blue nullsec is that you get drunk / do something really stupid, you really can't argue that incursions need a nerf without advocating a sanctum nerf in the process.
Good god you are dumb as hell.
The difference is that the security offered in null sec is PLAYER DRIVEN. Intel channels, defense fleets, etc. In high sec , hurrrrr Concord. Sure null is safe, because players make it so. And yet, there are still risks (cloakie gangs, fast moving gangs, etc). |

XXSketchxx
Dreddit Test Alliance Please Ignore
88
|
Posted - 2012.01.13 14:59:00 -
[50] - Quote
Substantia Nigra wrote:Hey look, someone seems to be doing something with their anti-incursion fervour. Like, I mean, more than just moaning and wailing - https://forums.eveonline.com/default.aspx?g=posts&t=55792My money is on little more than bigtalk and lots of back-slapping "Go, bro, go!", but still at least he's trying to do **something** other than these bleatfests. Gonna give him a +1 for at least trying something.
So you'd be okay if CCP upped Sanctums to 500 mil/hr with drake capabilities since you can just go out and kill them without having to deal with war decs, Concord or any other blankets.
Cool, glad we're agreed. |

Jacob Storms
Dansilgru Directorate
0
|
Posted - 2012.01.13 18:13:00 -
[51] - Quote
I am curious, I have been away for a bit. Came back and done Mish. Now I am kind of burnt out on mish, same ol same old! What are your skill levels at? I want to get into exploration, just at a loss as to what to train and how high. Noob question I know, But.... anyway grats to you and all of you who rake in Bills.
Thanks,
JS |

Cambarus
Baros Reloaded
117
|
Posted - 2012.01.13 19:33:00 -
[52] - Quote
XXSketchxx wrote:Good god you are dumb as hell.
The difference is that the security offered in null sec is PLAYER DRIVEN. Intel channels, defense fleets, etc. In high sec , hurrrrr Concord. Sure null is safe, because players make it so. And yet, there are still risks (cloakie gangs, fast moving gangs, etc). The security in nullsec is player driven, the profitability is hard coded in. The security in highsec is hard coded in, the profitability is player driven.
In null, players have the ability to act as something that increases the risk of isk making there. In HS, players have the ability to act as something that decreases the profitability of making isk there.
As a rule, PVE that requires coordination and teamwork should pay more than PVE that can be done solo.
Null still pays more than highsec, despite the PVE being done solo.
Why are you still complaining? |

XXSketchxx
Dreddit Test Alliance Please Ignore
88
|
Posted - 2012.01.13 19:40:00 -
[53] - Quote
Cambarus wrote:XXSketchxx wrote:Good god you are dumb as hell.
The difference is that the security offered in null sec is PLAYER DRIVEN. Intel channels, defense fleets, etc. In high sec , hurrrrr Concord. Sure null is safe, because players make it so. And yet, there are still risks (cloakie gangs, fast moving gangs, etc). The security in nullsec is player driven, the profitability is hard coded in. The security in highsec is hard coded in, the profitability is player driven. In null, players have the ability to act as something that increases the risk of isk making there. In HS, players have the ability to act as something that decreases the profitability of making isk there. As a rule, PVE that requires coordination and teamwork should pay more than PVE that can be done solo. Null still pays more than highsec, despite the PVE being done solo. Why are you still complaining?
Oddly enough, I don't think you realize this but I agree with you completely. My problem is with the massive isk flow increase that there has been in this game. I think incursions all around should be nerfed, at least in terms of isk generation.
Why are you having such a hard time understanding inflation? |

Gaitrie
MagmaTech Industries
7
|
Posted - 2012.01.13 20:03:00 -
[54] - Quote
I do not think it is even chemically possible to hit 1bn/hr for incursions :-) >>> Mine is Bigger than Yours ! <<< |

Cambarus
Baros Reloaded
117
|
Posted - 2012.01.13 22:08:00 -
[55] - Quote
XXSketchxx wrote: Oddly enough, I don't think you realize this but I agree with you completely. My problem is with the massive isk flow increase that there has been in this game. I think incursions all around should be nerfed, at least in terms of isk generation.
Why are you having such a hard time understanding inflation?
So, let me get this straight, if I make any mistakes in my explanation please point them out: You post things about risk vs reward, comparing nullsec to highsec etc. You then claim to agree completely that the balance between null and high is reasonable, and that the only thing that bothers you about the whole thing is the raw isk increase (which I doubt is quite as big as you seem to think it is).
|

Dztrgovac
University of Caille Gallente Federation
11
|
Posted - 2012.01.14 02:36:00 -
[56] - Quote
If you nerf them people wont do them. Uberzombwtfpwn fits like ones that go in fleets are also ones that could go over 100M isk/hr just blitzing L4 for a good corp. |

Spineker
95
|
Posted - 2012.01.14 07:00:00 -
[57] - Quote
Everyone and their mother knows Incursions are broken. I mean come on do people ever think of the game overall or just their own little pile? It is pathetic to continue defedning the Waterfall of Isk. Oh and LP |

Dztrgovac
University of Caille Gallente Federation
11
|
Posted - 2012.01.14 11:33:00 -
[58] - Quote
What waterfall of ISK? OP's billion is completely out of touch with reality. Say you are in a ideal system with short warps (80AU warps add quite a lot of time); that you don't lose single site to competition (often has more to do with lock times and less with quality of ships and FC) and that during that one hour no one goes afk or bio or runs out of ammo.
You will occasionally get 3 minute tics. But consistent 3 minute ticks simply don't happen. So we are talking 4 minute ticks. That is 160M isk/hr. Without the LP; but its the already greatly undervalued LP. Equally pimped Mach or Mare can nearly match that money blitzing L4s. If you count LP in incursion profit you maybe get to 200M/hr.
For one flawless hour of running. Add in bio breaks and other downtime and even with shiniest fleets your ISK/hr over total running times (from moment you saw someone go "starting fleet, x-up", to moment where you drop fleet unknown number of hours later).
You get 200-250m raw isk doing anoms in Moms and Ttians in max upgraded systems. 100-150M/hr in best non caps.
Do you really want to say that all of 00 doing upgraded anoms and all the RMT bots they allow to rat are not pumping isk into economy, but highsec incursions are. Also; there are always more lowsec and null incursions opened than highsec ones. If it spawns in someone's safe back yard do you think they don't do them; for pure 15M ticks? |

Smoking Blunts
Zebra Corp
196
|
Posted - 2012.01.14 12:22:00 -
[59] - Quote
Dyaven wrote:So I spent all day today running Incursions for the first time after hearing how lucrative it is.
I would agree that it's more fun than L4s when you have a friendly fleet to keep you company but as far as isk goes I do not see where people are pulling this 1b/hr figure from.
I spent a few hours running Vanguards and a few hours running HQs and a generous figure would be 40m/hr for the Vanguards and 60m for the HQs, not including the hour or two it took to both find a fleet and get everyone in the first site, and then between each site we would always have to replace members that had to leave.
Now, I could have just had bad luck with fleets, but even if I went into the channels and instantly found a fleet that blew through HQs at the fastest possible rate I couldn't possibly see breaking 100 - 120m/hr. Now, I am excluding LP from this, and I am aware that it can make up for a good proportion of the isk gained, but I would be really hard to pressed to believe that CONCORD LPs are worth the~12,000isk/LP they would need to be in order to push that 100m/hr to 1b/hr.
So... where is this 1b/hr figure coming from?
with the changed ccp have made. longer respawn on sites and mostly 2 incursions from 3. the isk per hour in high sec has been reduced. mostly due to compertition for sites. had to happen imo, just a shame i didnt get to milk that isk cow for as long as some, oh well all good things come to and end CCP-áare full of words and no action. We will watch what they are doing, for now
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AstarothPrime
Eternal Profiteers Eternal Syndicate
4
|
Posted - 2012.01.14 13:11:00 -
[60] - Quote
Incursions are ok IMO, maybe a little too much pay in hisec but hey...
100M / hr is kinda hard to achieve unless you really have true pimped out shiny fleet which costs 10B isk and noone wants to contest it...
Otherwise - if there aint no contest - means you will have problems in finding a fleet due to low player count...
In any case - it requires patience, +far larger risk then 0sec ratting in safe hub...
In my expirience -> incursioning while being contested every other site - yielded us around 5 - 6 VG sites / hour, meaning around 50-60M isk. Meanwhile ratting in 0sec easily produces 20-25M isk ticks.
So incursions pay: 50-60M / hr 0sec ratting pays: 60-75M / hr
Atleast for me...
I. |
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