
N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.13 14:01:00 -
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I think local should be changed in 2 ways:
1: To show people who speak in local for 30 Seconds.
2: To show people who are near a gate, a station, or anything that might have a sensor array (such as a ship, probe, or control tower), all linked into a local network.
Your ship will hook into the sensor network and recieve information from any array which is bradcasting intel to the network. Gate and Stations broadcast to everyone, ships and starbases will broadcast to friendlies only.
Scenarios of use:
I hang around a gate uncloaked, everyone in local knows im somewhere in system, if I warp away I vanish. If I go to a belt and a hostile ship is there, his presence is shown to my friends, and my presence is shown to his.
Once a scanprobe is deployed it will sweep its detection area continuously, if any ship enters its detection field then the probe will inform the deployer. So if a covops wants intel on several enemy pos' he can launch probes in many places to get a big picture. This is good for quick local intel for roving gangs, but provides no permanent facilities.
Mobile Scanning Arrays could be a new deployable structure like warp bubbles which could be anchored at a belt when mining or ratting, miners would be alerted once a ship entered its detection area, this would give them a short time to escape or call for backup.
Alliances wishing to have good levels of intel in home systems could deploy scanning arrays in belts and at planets to have a sensor network of their system. Of course this would provide new targets for small gangs to come in and disable before a big offence gang came in. An elite force disabling enemy sensors before the main attack would be seriously cool if you ask me.
The hacking skill could be expanded from purely cosmos stuff to allow players to try and hack into enemy arrays. The array would have to have its shields knocked out for a hacker to get in close and maybe offline it for a short time, take partial control, or even create phantom local results. Imagine simulating a huge enemy blob appearing in a home system, hostiles hurredly form a large defence gang while your real attack force is at the other end of the constellation. Hows that for diversionary tactics?
I think some sort of tangible local sensor network would be very cool, and there would be a large amount of tactical depth added to the game. ============================================
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