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Ravie
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Posted - 2007.07.13 21:21:00 -
[1]
easy question. (at first glance :P)
if you could, which kind race/ships do you wish you have learned back there in the beginning when you started with EvE?
The glorious Amarr? The proud Minmatar? The authoric Caldari? Or the freethinging Gallente?
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Anaalys Fluuterby
Caldari
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Posted - 2007.07.13 21:23:00 -
[2]
Why when many if not most of the skills transfer between different ship classes and you can train ANY ship?
Honestly, the majority of players train multiple races after a while because each has their strong and weak points.... <-----------> Factional Warfare:
The LowSec wars which never happened. |

An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.13 21:33:00 -
[3]
Clearly, Jove ships.
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Sharupak
Minmatar Knights Of the Black Sun
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Posted - 2007.07.13 21:33:00 -
[4]
Minmatar!!!!!!
Really, its all the same. I chose my character based on storyline which gives a feel I like to the game. The ships just happen to suit my playstyle as well. If they didnt though, I could just train and buy other races ships. I kinda like the Myrm...I will probably at some point train and buy that one. |

Vitaki
Gallente Rens 911
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Posted - 2007.07.13 21:34:00 -
[5]
I have 2 pvp characters that I fly regularly. One is an Amarr specialist (really fun to fly) and the other is going to be a generalist that will fly Gallente and Minmatar HACs and Dominixs Ravens and eventually a T2 Typhoon.
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Derovius Vaden
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Posted - 2007.07.13 21:35:00 -
[6]
I fly ORE exhumers, so race really doesn't matter to me.
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Ravie
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Posted - 2007.07.13 22:07:00 -
[7]
Edited by: Ravie on 13/07/2007 22:08:03 thats just a way i try to profit from your game experience :)
i¦m thinking about training another race. i¦m currently amarr, but i have only few points in ships and lasers, so changing to another race would only take a few days of learning. every time i try to do a fitting, i cant use good lasers, i cant get a decent tank in. if i run missions, i run out of cap. i read everywhere that amarr iss nice. but when i compare amarr to other races, i see that amarr has drawbacks, but i dont see anything where amarr is better.
currently i¦m interested in training in AS/HAC, later Commandships. somewhere in between i train Recon (Amarr are great, but that doesnt interfere with another race¦s ship-/weaponskills).
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Elve Sorrow
Amarr Shinra
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Posted - 2007.07.13 22:08:00 -
[8]
I'd change to Caldari just because having 4 Perception blows chunks. Would still fly Amarr ships though.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Derovius Vaden
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Posted - 2007.07.13 22:10:00 -
[9]
Originally by: Ravie Edited by: Ravie on 13/07/2007 22:08:03 thats just a way i try to profit from your game experience :)
i¦m thinking about training another race. i¦m currently amarr, but i have only few points in ships and lasers, so changing to another race would only take a few days of learning. every time i try to do a fitting, i cant use good lasers, i cant get a decent tank in. if i run missions, i run out of cap. i read everywhere that amarr iss nice. but when i compare amarr to other races, i see that amarr has drawbacks, but i dont see anything where amarr is better.
currently i¦m interested in training in AS/HAC, later Commandships. somewhere in between i train Recon (Amarr are great, but that doesnt interfere with another race¦s ship-/weaponskills).
Amarr have the best tanks in the game (armour), and weapons that use no ammo, just cap. Last I checked, cap fills itself; do what everyone else does and fill those medium slots with cap boosters.
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.07.13 22:11:00 -
[10]
I would play Amarr. In fact I might still do if I get time
Khaldari KPA are recruiting In-game channel: khanidpublic |

Elve Sorrow
Amarr Shinra
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Posted - 2007.07.13 22:11:00 -
[11]
Which medium slots exactly?
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.07.13 22:13:00 -
[12]
Amarr can be good, but it requires an extensive skillset. You have to have a boatload of SP in gunnery, along with very good cap skills. This is aside from the standard 'gotta have' skills like engineering and electronics etc. And even with really good skills, Amarr ships face a couple problems, most pointedly, the fact that our primary weapons system is restricted to the damage type that happens to be the most tanked against. Add to this the fact that most all high DPS setups drain your cap in short order, and you end up with a bunch of ships that, while looking good on paper, underperform in combat. -=^=-
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The Pointless
Gallente Plastic Toys
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Posted - 2007.07.13 22:15:00 -
[13]
I wouldn't change. I chose Gallente because they didn't seem so generic, and I'll stick with it. 
On the other hand, my "messing about" alt, The Entertainer... Sometimes I wish I'd went for Brutor male (for those glasses!), other times I think she's just fine as a Khanid. 
-----------------------------------------------
"Breaking News! The Pointless hates GIFs!" |

Sixtyniner
5th Avenue
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Posted - 2007.07.13 22:23:00 -
[14]
Minmatar! I started as Caldari, specialising pretty much on missiles until I had 10 mil SP. I then realized that Minmatar is more fun to fly, so here I am 9 mil SP later, flying Minmatar almost exclusively.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.07.13 22:41:00 -
[15]
I might change to Minmatar, not because I dislike Amarr that much, but because I just want to fly the Machariel. 
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tropic141
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Posted - 2007.07.13 22:51:00 -
[16]
Edited by: tropic141 on 13/07/2007 22:53:02
Originally by: Billy Sastard Amarr can be good, but it requires an extensive skillset. You have to have a boatload of SP in gunnery, along with very good cap skills. This is aside from the standard 'gotta have' skills like engineering and electronics etc. And even with really good skills, Amarr ships face a couple problems, most pointedly, the fact that our primary weapons system is restricted to the damage type that happens to be the most tanked against. Add to this the fact that most all high DPS setups drain your cap in short order, and you end up with a bunch of ships that, while looking good on paper, underperform in combat.
thats what i fear... my corp is heading for some 0.0 space, where i hope to find some small and big scale PvP.
i dont think amarr are bad, but i fear that i takes 3month or more to train some skills just to be as good as ... minmatar? (useful shipboni, weapons use no cap and need less grid...) and the skills amarr need to be as good as others... well, others can train that skills too to get even better....
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Ravie
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Posted - 2007.07.13 23:02:00 -
[17]
Edited by: tropic141 on 13/07/2007 22:53:02
Originally by: Billy Sastard Amarr can be good, but it requires an extensive skillset. You have to have a boatload of SP in gunnery, along with very good cap skills. This is aside from the standard 'gotta have' skills like engineering and electronics etc. And even with really good skills, Amarr ships face a couple problems, most pointedly, the fact that our primary weapons system is restricted to the damage type that happens to be the most tanked against. Add to this the fact that most all high DPS setups drain your cap in short order, and you end up with a bunch of ships that, while looking good on paper, underperform in combat.
thats what i fear... my corp is heading for some 0.0 space, where i hope to find some small and big scale PvP.
i dont think amarr are bad, but i fear that i takes 3month or more to train some skills just to be as good as ... minmatar? (useful shipboni, weapons use no cap and need less grid...) and the skills amarr need to be as good as others... well, others can train that skills too to get even better....
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Red Crown
Kudzu Collective
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Posted - 2007.07.13 23:06:00 -
[18]
I'd choose Minmatar. Their ships look fun to use. The Thrasher/Sabre IMO is the best looking destroyer, they lack in T1 cruisers, but T2? The Vagabond is the king, and Munnins are nothing to sneeze at. BCs? The Cylcone I don't care for, but the Hurricane is a beast.
BS? Tempests rock with the double damage bonus. Maelstroms are very, very cool.
Capitals? Good looking Carrier, but hey.
I do enjoy Gallente however. Vindicator > Machariel.
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Mari Onette
Amarr Gottland Production Transport Mines
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Posted - 2007.07.13 23:35:00 -
[19]
Edited by: Mari Onette on 13/07/2007 23:35:58
Originally by: Ravie Edited by: Ravie on 13/07/2007 22:08:03 thats just a way i try to profit from your game experience :)
i¦m thinking about training another race. i¦m currently amarr, but i have only few points in ships and lasers, so changing to another race would only take a few days of learning. every time i try to do a fitting, i cant use good lasers, i cant get a decent tank in. if i run missions, i run out of cap. i read everywhere that amarr iss nice. but when i compare amarr to other races, i see that amarr has drawbacks, but i dont see anything where amarr is better.
currently i¦m interested in training in AS/HAC, later Commandships. somewhere in between i train Recon (Amarr are great, but that doesnt interfere with another race¦s ship-/weaponskills).
Being amarr isn't easy but when you get your laser gunnery skills up (you need rank 4 t2 laser skills for best results) it will allow you to do significantly more damage at much greater ranges then any other race. Sure, Blasterthron has incredibly high DPS at optimal, but that optimal range is a few KM away from your ship. At greater ranges DPS falls off very quickly. Amarr don't have this problem.
No, I can't match your blasterthron's DPS in my Abaddon at your optimal range of 7km (or whatever it is, too lazy for math now), But with my Abaddon I can load infrared crystals and start hitting you while you're still at 30km away. Then, when you get inside my optimal, I can switch crystals and continue to pound on you at my optimal range, all while my friend in an interceptor is orbiting you and webbing you.
Amarr ain't easy, but they excel at ranges that other races simply cant hit at.
edit:spelling sucks ------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.07.14 00:21:00 -
[20]
Edited by: Avon on 14/07/2007 00:24:18 Wow, this is actually a tough question.
I am in the fortunate position of being able to fly all races's ships, so I can make a pretty fair judgement.
Overall I would say I would go for Amarr. They perform well in most roles. They may not be the best in specific roles, but there are very few tasks where they just plain suck.
Caldari is great for PvE, especially missions where you can plan ahead, and they do have some top pvp ships (although maybe not as many as they once had). The Crow is a notable example of really solid ship, and the Eagle is probably one of the most under-rated ships in the game. For PvE SP requirements are probably the most attainable, but don't let anyone tell you that Caldari are generally SP easy, especially for PvP. To get the most out of this race you need a very broad skillset, especially with the more specialised ships.
Gallente have the Eos, which is superbly good as both a gang boosting ship, and in it's own right in the skirmish role. They also have the Megathron, which is arguably still the best all round BS in the game. NOS Domi is a bit bleh, but worthy of note. Oh, and they have the Arazu. Probably the easiest total skillset in the game, but then again that is offset by drones being naughty. Silly drones.
Minmatar. If you need a frigate of any type then you can do much worse than picking up a Minmatar ship. Wolf & Jaguar are both evil, the Claw is solid, and of course there is the Rifter (This seriously is one of the very best ships in the entire game, especially if you move back to it with a good skillset - unlikely I know, but give it a go). Tempest. Wow. Still the alpha strike monster it has always been been .. but unfotunately alpha isn't as important as it once was. You do not want to be on the wrong end of one of these with a high SP player at the helm. Sillset. Ugh. Basically you need everything - turrets, missiles, armour, shield, and all the other core skills to get everything out of this race, but the payoff is fantastic.
Amarr. What do we have? Solid inties, the Malediction being one of my favorite ships in the game. Fair assault frigs. Not outstanding, but the Vengence makes a good heavy tackler. Zealot. :) Pilgrim. :) Damnation. :) (Looks great, but I think the Eos pips it) Oh, and the Armageddon (best bang for your buck fleet ship) and the Apoc, which is a great workhorse with no glaring shortcommings. Skillsets: Lasers, Armour, and a sprinkle of drones and missiles. Cap skills are (slightly) more critical than with Gallente, so it is probably just slightly harder to train.
Drones (which it may be argued would swith the places between Amarr and Gallente on SP investment) are, without doubt, something that every race needs - and so I have not used it when comparing skillsets.
Oh, the Amarr have the best looking ships, which is the real reason for me picking them.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Ishtar1
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.14 00:39:00 -
[21]
Minmatar or Caldari so i could ***** lvl 4 mission (aye right )
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.07.14 01:20:00 -
[22]
Edited by: DubanFP on 14/07/2007 01:20:00 I'm glad i started with Caldari since Ravens are the end all be all standard for PVE. Then after i had been in eve for 6 or so months i trained Minmitar. Hurricaines have awsome DPS, Huginns are the ultimate in gang ships. I'm VERY happy with my choice. Quite frankly i'm happy with my choices. ________________
DubanFP> Feigning "honor" is just a way to get the other guy to screw himself over, hopefully to your benefit |

Toria Nynys
Minmatar
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Posted - 2007.07.14 02:40:00 -
[23]
Wouldn't change myself for the world. Love the looks, love the backstory. And not even the Achura stats is enough to change that. I'd still fly a Raven and Domi as my main ships.
Now, support alts -- that's a whole different can of Caldari.
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Battle Pope
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Posted - 2007.07.14 03:51:00 -
[24]
Its interesting to note, that although "everyone" on the forums say amarr sucks, the large majority here would wish to be amarr.
I'm glad im Caldari, you really have to make some interesting ship fittings to make them work for small gang pvp but eventually it works out. Still I wouldn't mind have some sps in ammar ships.
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Sixtyniner
5th Avenue
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Posted - 2007.07.14 04:17:00 -
[25]
Originally by: DubanFP Edited by: DubanFP on 14/07/2007 01:20:00 I'm glad i started with Caldari since Ravens are the end all be all standard for PVE. Then after i had been in eve for 6 or so months i trained Minmitar. Hurricaines have awsome DPS, Huginns are the ultimate in gang ships. I'm VERY happy with my choice. Quite frankly i'm happy with my choices.
Exactly like I did, do not regret a thing. Such an awesome combination of ships (Caldari/Minmatar).
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Ravie
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Posted - 2007.07.16 14:35:00 -
[26]
i found my solution... i train both, it will cost me just 2 month more training time :D
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Banana Torres
The Green Banana Corporation
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Posted - 2007.07.16 15:58:00 -
[27]
I wish I had learned to be a Caldary missile spammer first. I can't believe how much easier level 4s are in a Raven compared to a Dominatrix. Then I would have trained the Minamatar cause for solo PvP they are the best. Then Gallente, cause they are the best all round.
I think there is another race, its ships are pretty but are lacking something, so won't be training them.
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Jhonny THM
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Posted - 2007.07.16 16:10:00 -
[28]
Minmatar nuff said
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.16 16:35:00 -
[29]
Caldari!!! oh.. wait.. 
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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