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Jean Debrusc
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Posted - 2007.07.17 15:26:00 -
[1]
So I finally bought a Baddger II industrial ship, loaded up with a load of stuff because I wanted to make some money hauling goods. Well everything was going smoothly until I gated into a 0.3 sector and I was blown up right after I gated in. I was dead before I even had a chance to set a warp jump to the other gate.
I know low sectors are free kill zones but give me a freak break. How does one avoid getting killed by these skillless mofos?
Should I start thinking about getting a cloaking device?
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Gahjek
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Posted - 2007.07.17 15:54:00 -
[2]
your brave going through low in with just a hauler and no escort, i'll give you that!
on map, set to pod killed in last hour, then 24 hours and ships killed in last hour and 24 hours, will give you a bit of a clue if they are at the other side
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.07.17 16:07:00 -
[3]
Edited by: DubanFP on 17/07/2007 16:09:09 Don't forget filling the lows with 3 Warp Core Stabilizers (WCS) so you can escape up to 3 points of warp scram. And then the WCS won't matter if they kill you before you make it to warp so you'll want to fill the med slots with 4 Medium Shield extenders, and throw in photon deflection field to help you with your weakest resist "EM"
However this will only save you from most "not even all" gate camps in .1-.4. Don't even bother trying to go into 0.0 without someone scouting ahead of you to detect camps. In 0.0 people can use Warp bubbles, WCS won't save you from a warp bubble no matter howmany you fit. ________________
DubanFP> Feigning "honor" is just a way to get the other guy to screw himself over, hopefully to your benefit |

Braseur
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Posted - 2007.07.17 16:12:00 -
[4]
Quote: skillless mofos
Well you've started on the wrong foot there IMO. In most cases its a pirate that is likely to be able to give you information in evading low-sec gate camps, so calling them names is not a good start. 
So you know, it is not 'easy' gate camping low-sec, and is certainly not for newbs who won't have the skills to successfully tank sentry guns whilst disabling a target's ship. So, be nice. We've all lost a ship or two and know how you feel though. 
I don't recommend a cloaking device be your first choice tbh. It can be very easy to catch all but the most experienced players from cloaking, because as soon as someone begins targetting you, it prevents you from cloaking.
The fact that the 'camper' already knows you are there because the gate displays all jumps, they know you are going to appear in the next 30 seconds, meaning they are sat ready and waiting to catch you before you are able to cloak or warp away. Its their job...
As someone said above, the easiest way is to 'hire' or find yourself a friend to escort you, keeping one jump ahead clearing the route for you. Preferably someone you trust.
More often than not a Warp Core Stabiliser will save you, though in the case you've described there, it would seem the 'camper' had no intention of simply capturing you. Just unlucky.
Also consider nano's as they will increase your ability to get into warp.
If you are going to travel low-sec, make sure you've insured your ship and you can afford your loss most importantly. People lose ships, c'est la vie.
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KiiLLa
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Posted - 2007.07.17 16:15:00 -
[5]
Ok, lemme clear this up, you went lo-sec long-range tugging in a paper-walled indie? 
Jeez. Those things have nothing to do in space anywhere below 0.5 without a scout/huge escort or unless the range is limited to a short in-system base->asteroid belt->base jump to pick up a can of ore.
Warp stabs wont save you. Shield extenders wont save you. Clear thinking will. An indie is not intended for solo lo-sec transportation. Its just too easy to target and pop.
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Jamier Legov
Minmatar Sebiestor tribe
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Posted - 2007.07.17 16:22:00 -
[6]
You can change your autopilot options to only go into safe (> .5) systems, which will plot your path around the low sec gate camps. This will generally involve going 3-15 more jumps, but with warp to 0, it doesn't take that much longer, and saves you the chance of losing your ship. As someone pointed out, using a scout, either on a 2nd account, or a friend, in a frigate, works well. I've found the warp core stabs, inertial stabs and cloaks are only of limited help. Most gate camps will have MWD ships that will continually ram you, to keep you from warping, until they can get enough warp scams/NOS on you to keep you there. And if you cloak, they will MWD to the point you cloaked and fairly often uncloak you. So, IMHO, best bet is to go around lo sec, till you have more experience, and corp mates to help out.
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KiiLLa
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Posted - 2007.07.17 16:32:00 -
[7]
'ceptors fly as fast as 15km/s. Yes, thats 15000 m/s. Once they get to within 2km of you your cloaking field fails.
A tip: see that round 'A' button on your interface, bottom middle? Forget about it. Its a bug in the game. ALWAYS WTZ (warp to zero). It saves helluva lot of time and builds up a good habit, since in null- and lo-sec no wtz = no ship.
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Ozzie Asrail
Infinitus Odium
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Posted - 2007.07.17 16:43:00 -
[8]
heh yea don't go throwing around the names or people might start thinking your a carebear 
1. Map and Scout. Check the map for pilots in space, docked and recent kills. Scout the route in a noobship or shuttle.
2. Stabs and iStabs. Dump those expanders because what you need to do is warp quickly and escape.
Cloaks can work but pretty scetchy. Pulse mwd and align then immediatly hit cloak and continue aligning for a couple of seconds then uncloak. You should be still above 75% max speed and aligned and be able to warp.
You can also try mwd'ing back to the gate but really only works with t2 transport ships rather than t1 indies.
Fast locking lach's and huggins will kill those tactics though. -----
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.18 05:07:00 -
[9]
What they said (especially about being polite to pirates), with an added note about shield extenders. Not only will they not save you, but they make it easier for the pirate to get a targeting lock, which means they can kill you.
Recruitment FAQ |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.18 05:10:00 -
[10]
yup yuo need to fit WCS and shield extenders.
also when your done jumping you are invisible for a bit. try to see if there is anything you can warp to that your already aligned too.
----------------------------------- I'm working my way through college target CCP |
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.07.18 09:50:00 -
[11]
1) Map -> Ships destroyed last hour 2) Shield extenders/passive resists 3) Warp-to-zero 4) Warp Core Stabilizers 5) Inertia Stabilizers 6) Skill : Spaceship Command level 5 7) Skill : Evasive Manoevering level 5 8) Cloak - gives you time to align before decloaking
Use a covops to get valuable stuff in and out of 0.0 like t2 bpo.
Another ship I like is the Execuror, 7k shields + MWD + WCS + Fast align + cloak
Probe (the Minmatar frigate), makes a damn good lowsec/0.0 cargo runner. Stick a mwd + cap battery + cargo expander 2's, you get around 1.5k speed and 700 cargo with almost instant alignment.
I never tried Transport ships, ie Blockade Runner but I assume they do the job.
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Shanur
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Posted - 2007.07.18 13:16:00 -
[12]
I'd assume that a blockade runner (fast align, built in 1 point WCS strength) is best for busting/escaping gate camps, while a deep space transport (high tank) is most suited for resisting suicide ganks. The only way to get a cargo ship trough a bubble camp though is to either use a jumpgate or break the camp with a combat fleet.
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Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.07.18 14:52:00 -
[13]
INTEL.... Collect as much information about the lowsec systems on your route as you can. Flying a hauler blindly into lowsec is just asking to get popped.
First off, you have the map, check it. Look for pilots in space and ships destroyed in the last hour, camped systems will show up as big angry orange blobs.
Second, Get a scout. As this is a multiplayer game, it shouldnt be too hard to find someone to fly a couple systems ahead of you in a shuttle and let you know what is there. If you simply cannot find a real person, you can use one of your spare character slots to make a nub shuttle scout. Use this character to scout your route before you take the hauler through.
Third, if you are hauling through lowsec STAB UP!! They make warp core stabs for a reason. Yes you will sacrifice some cargo space, but what good is the extra space when your ship is a wreck being looted by gatecampers?
I have to address the namecalling as well. The people who spend time camping gates in lowsec are no less skilled than a carebear who spends all his time in empire mining or trading. They just choose to play the game in a different manner. In fact, it could be said that the skilless person is the one who jumps into their camp! Piracy is part and parcel to EVE, you need to learn that and live with it. -=^=-
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Shanur
Minmatar Republic Military School
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Posted - 2007.07.18 15:01:00 -
[14]
Originally by: Billy Sastard I have to address the namecalling as well. The people who spend time camping gates in lowsec are no less skilled than a carebear who spends all his time in empire mining or trading. They just choose to play the game in a different manner.
They still wear pampers though  |

Penthar Mul
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Posted - 2007.07.18 15:18:00 -
[15]
In addition to all the good advice in this thread, I would say join an established corp. Corporations, and the alliances they belong to, can rapidly share information on where the badguys are and what they are up to. More capable pvp corps might even oragnize a combat mission to clear the gate. When it comes to pirates an ounce of prevention (and intell) is worth a pound of cure.
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