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Thread Statistics | Show CCP posts - 2 post(s) |

Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.07.25 07:49:00 -
[31]
something i thought about before but forgot to add,
seeing as dealers usually have to meet their client in person, as contracts do not work. it would be extremely cool under ambulation if we can have some "alley way" or other seedy location to meet a client and hand over the goods.
Es and Whizz is recruiting |

Sen Goku
Es and Whizz Hedonistic Imperative
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Posted - 2007.07.25 07:53:00 -
[32]

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Dire Lauthris
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.25 10:56:00 -
[33]
Originally by: Masu'di something i thought about before but forgot to add, seeing as dealers usually have to meet their client in person, as contracts do not work. it would be extremely cool under ambulation if we can have some "alley way" or other seedy location to meet a client and hand over the goods.
That would be awesome. 
Seriously, this aspect of the game has so much scope to add to the 'dark and edgy' feel CCP wanted Eve to have. All the elements are already there, it's a case of a seriously involved game of connect the dots now.
------
[The Exiled]
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Boma Airaken
Perkone
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Posted - 2007.07.25 11:01:00 -
[34]
I really have to give a hand to the Es and Whizz guys on this thread. This is easily some of the best player innovation I have ever seen on this forum. CCP please take it into consideration, and players, join me in giving these guys a hand. This is top-notch stuff.
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CCP Greyscale

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Posted - 2007.07.25 11:32:00 -
[35]
I'm going to go through Conan's posts properly at some point, when I've got time to read them with a view to implementational feasibility. I need to talk to a few guys who are on vacation, but some kind of code-free LP-based "drug trading lite" may get in for 2.2, subject to approval etc.
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Ophichius
Es and Whizz
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Posted - 2007.07.27 06:36:00 -
[36]
That is the best news I have heard all week. Thank you so much Greyscale.
Devs that really appreciate and evaluate player input is one more thing that sets Eve far, far above That Other Game Which Shall Not Be Named.
-O
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Siri Blue
Gallente Avis de Captura
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Posted - 2007.07.27 11:46:00 -
[37]
Greyscale...an easy solution to this problem (as many other imho) would be to reintroduce the non-isk mission rewards! It would take out a portion of the daily generated ISK from the game (anti-inflation YAY) and also would solve several other problems (like nearly no more science skil books seeded)...
It would finally make courier mission running a little more fancy again as I'm really tired of the isk only rewards!
Please Please give us back those Non-ISK mission rewards (so pirate runners get drugs again)
I hope I didn't put his thread too far off the original topic ;)
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.27 13:30:00 -
[38]
The Black Market Trading skill that was available to some characters when created would be a viable solution. If it gave a bonus to cargo scanning disruption. Each level gives an 19% chance of cargo scan failure including scans by faction customs ships. It only gives 95% at level5 but there should be some degree of risk involved for such a lucrative market.
This could also help with industrail/freighter pilots and help to prevent scans of their cargo by suicide gankers. Ths skill works overall and will prevent scans of cargo on any ship they fly. The risk of a successful scan still exists but the skill reduces the risk.
--
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cuteboylookingatyou
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Posted - 2007.08.29 17:31:00 -
[39]
Please boost the entire pirate lifestyle. I mean the drugs and the smuggling especially.
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.29 18:00:00 -
[40]
/signed Conan's posts.  
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.02 23:33:00 -
[41]
Was sifting through this thread, and.. well... here goes it:
1) Have a Pirate faction station in each constellation. You can't warp to the station for obvious reasons (namely, the factions would wtfpwn the station).
Instead, you would have to use exploration to try to find the station, and then bookmark it.
2) In these pirate stations, they would buy certain drugs, sell other drugs, buy illegal goods, and such... and also sell some.
For the "odd" factions, like EoM.. they would have 1 station in each region.
3) These stations would not have any agents, so that this wouldn't hurt the Pirate Implant market any.
4) These stations would not come up in the normal market window, so you could not remote buy or remote sell at these stations.
For example, lets say I find an Angel Cartel Station, I sell them Crash for 200 isk, and buy Mindflood for 50 isk.
I then go to Caldari space, probe out a Guristas station, sell the Mindflood for 200 isk, and purchase crash for 50 isk...
trade route
If at all possible, there are a number of skills with Black Market Trading profession that would be useful.. and could sell at Pirate faction stations.
You would need to list the skillbooks as contraband, so they could not be put on the normal market or contracted out.
The Beginning <-- crap quality, need to redo, sorry :( |

Infusco Animus
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Posted - 2007.09.04 13:24:00 -
[42]
Yea i totally sign for Conan's idea, it would not only fix the current problem but also be a great step for eve in the right direction.
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SiJira
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Posted - 2007.09.04 19:15:00 -
[43]
i want more drugs ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Myra Rodan
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2007.09.07 22:19:00 -
[44]
I must say I also like Feng Schui's idea about having the pirate stations that you can scan out that trade in the illegal drugs.
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Elseer Radak
Gallente Paxton Industries Paxton Federation
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Posted - 2007.09.07 23:41:00 -
[45]
I like allot of these ideas. I would ideally like to see:
- Chance to bribe is influenced by security status and Fast Talk skill. So the closer you are to KOS in that empire, the likely a bribe is to work, however some degree of "Finesse" may just get a higher bribe working. However a High Sec status person can bribe for a lower amount (the "Do you know who I am??????" effect). - Chance to be scanned impacted by vessel type -- a Blockade runner is likely to be scanned than say a covops ship (which, if seen, is automatically suspicious as is an ceptor. However a atron is more suspicious than a Battle Ship - Ability to goto a drug mart and buy drugs. If your Sec Status is lower than -2 then the drug market does not attack rather, there is an interacting agent who can sell you drugs. this would foster a multi-step pipeline -- some folks buy the drugs, some folks move the drugs, some other folks (NPC in high sec??) buy the drugs (not for resale) and act as the isk sink.
Elseer R.
--
Reality: A consensual experience
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Lief Siddhe
University of Caille
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Posted - 2007.09.14 01:59:00 -
[46]
As a high-sec pilot with the infamous Black Market skill that I haven't been able to use, and as my narcotics are gathering dust in the corner of my hangar because there's nobody to sell or give them to in return for a reward, I support this thread.
Some of the ideas by Es and Whizz guys are really great and it would be a charm if at least some of them would be implemented in the game, so that we who are interested in speedy chases through systems with Customs on our tails trying to make us jettison our valuable cargo can get our kicks.
I was somewhere around Old Man Star, on the edge of Essence, when the drugs began to take hold |

34534bobalt3244
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Posted - 2007.09.21 00:07:00 -
[47]
Make drugs useful.
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Vargr Rune
Caldari SoulFuric Industries
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Posted - 2007.09.27 17:46:00 -
[48]
Just here showin' support... I plead the 5th to anything otherwise.
07  +Percurrimus foedus*****morte et*****infernus fecimus pactum+ |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.09.28 02:13:00 -
[49]
Awesome stuff. /signed.
I like the idea posted above about hazadous materials for Tech 3 being contraband aswell (alien materials / blueprints from Archeology perhaps???).
Smuggling and a workable Bounty Hunting system are the two themes Id most like to see in EvE.
C.
- sig designer - eve mail |

Vlammetje
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Posted - 2007.09.28 09:49:00 -
[50]
If CCP wants to develop a black market, it has to be full scale with a certain risk. The black market products have to be usable for a large group of the Eve population.
Example, I'm thinking about fitting my ship with guns that do extra damage, but are illegal because of the interference frequency used kills animals on the nearby planets.
Using them in empire: bad idea, concord has scanners for them. But in lowsec: no problem
So I'm thinking of faction like stuff (weapons, ships, modules, drugs, substances) but then illegal. Of course some of the building materials are rare and illegal too. This way you get a chain of producers into business.
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Juna Gu
Minmatar Vherokior Gypsy Mystics
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Posted - 2007.10.05 17:04:00 -
[51]
I've just come accross this thread. As a character with plenty of scope for being a drop-out, black marketeer, pirate (in the non combative/police sense) and general miscreant I've been wondering what the Narcotic section of the market is for, so reading this thread has been interesting. The E's and Whizz (great name! class of '95?) suggestions are far more detailed and well thought out than anything I have to offer and sound both fun and interesting. Cool. So here's my, as they say, 2 isk wurth.
The main issue seems to be with supply and demand. I keep on looking out for drugs on the market and (not too surprisingly) I only ever see vitoc on offer and nobody is buying.
On the supply front can there not be skills/resources/research possibilities that allow the manufacture of drugs as a commodity? I haven't done enough missioning to come accross drugs as loot/reward but surely this option could be open to the less moraly inhibited entrepreneur?
As for demand I expected, though I have found out this isn't the case, that 0.0 space would be the very place for selling those drugs/ illegal goods. I don't know much about the intricacies of POS owned stations out in 0.0 but surely part of the appeal of setting these up is that they are out of reach of CONCORD and the normal law. I get the impression from the graphics and the storylines that stations house more than ppod pilots and people actually live on them. I imagined that out in 0.0 there would be at least some space stations that would be extremely loose, anarchistic, booze and drugs fueled affairs home to the nefarious characters of questionable standing to hang out and that there it would be pretty random and generally a fun place to go hang out with all the other loons in the universe partying it up at the fringe of the galaxy. So surely the best way of creating demand would be to allow these stations to trade drugs. The owners of stations social standing would go up in some way, surely, by being able to offer the best party this side of ..... well, where are the best parties to be had in the Eve verse? And there could even be places where demand for drugs was high amongst the "law abiding" elements of the verse. High class hookers, parliamentary ministers on nerve sticks, all that. All this needn't be a massive part of things - just a little known feature that goes "do you know out in 0.0 they even trade Blue Pill" sort of thing. Some way that stations can turn buying drugs hauls of PC's into ISK or something useful, like a standing increase (or decrease), something like that, would be all that would be needed to kick off the demand.
I suspect that CCP may be reluctant to enter into this one in case the whole universe turns into one massive drug fueled orgy of violence (not like it is already of course) and the drugs trade turns out to be the most lucritive trade going. Unlike the arms trade of course.....
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Dwann
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Posted - 2007.10.30 14:52:00 -
[52]
/signed
Any update from GM's?
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Myra Rodan
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2007.11.02 17:34:00 -
[53]
TO CCP: I know everyone at CCP must be busy with Rev 3 so close on the horizon, but I was wondering if there had been any further progress on this? Greyscale had stated that he needed to talk to a couple people who were on vacation, and then we never heard back from him.
TO Everyone Else: Just wanting to see if there are any more ideas out there? Please take the time to read through Conan's posts and see if you have any further suggestions or concerns.
Thanks!
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Davan Sarn
Gallente Sarn Smuggling Syndicate
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Posted - 2007.11.03 03:11:00 -
[54]
I whole-heartedly endorse this thread. That is all.  ----------
New to smuggling in EVE? So are we, visit EVE Smugglers today. |

Neal Cassady
Mutually Assured Distraction
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Posted - 2007.12.05 01:44:00 -
[55]
you guys really put a lot of thought into this. perhaps ccp should hire you.
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Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.12.06 01:23:00 -
[56]
I endorse these ideas. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |

Ares Nightshade
Es and Whizz Hedonistic Imperative
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Posted - 2007.12.12 20:39:00 -
[57]
I, along with the rest of Eve's underground, would love to hear some kind of response on this, especially with the arrival of 'all illegal goods may be sold on the market'. Our niche is growing small indeed with the way things are now, I dearly hope that we smugglers can eventually get some much needed attention.
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Kabal Reinard
Es and Whizz Hedonistic Imperative
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Posted - 2008.03.10 10:36:00 -
[58]
I fully endorse this thread and would be excited to see these ideas implemented. The seedy life of a space smuggler has been my pursuit my entire time in eve and these are some of the best ideas I've seen to really add a dramatic new atmosphere.
Can we get some more DEV feedback. I know I can speak for Es & Whizz in saying if theres any way we can help develop this further just ask.
I'd put in many hours testing this stuff on the beta server anytime if it would help  [/url] |

Anders Offwidth
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Posted - 2008.03.12 00:42:00 -
[59]
Excellent ideas in this thread, thanks to everyone for a great discussion.
Supply and demand are necessary for smuggling to be profitable, and this thread assigns LP store offers/costs to the roles of source and sink. This is how it used to work, the code is there, so just tweak it as suggested. I'd like to offer a few more suggestions, too.
High-sec supply: Rare small NPC drops of contraband closer to the Empire agent consumers would spice things up for the high-sec ratter: "How can I unload this 100k ISK of Crash before customs catches me?" Check local for your neighborhood drug smuggler, meet him at a planet, and make the exchange. Evil smugglers could even tell the unsuspecting bag-man to meet them at the nearest customs checkpoint, hoping to steal the loot when it gets jettisoned in a panic (or an explosion).
High-sec demand: Juna Gu's idea for pockets of high-sec demand ("parliamentary ministers on nerve sticks", or governors with high-priced hookers ) ties in nicely with the idea of a black market and could fit within existing exploration mechanics.
Example: Say our parliamentary minister's buyer needs to top off his client's stash. He creates an exploration site in high-sec that contains an agent in space (both existing mechanics). The agent's mission is simple: bring me 500 Nerve Sticks, I give you iskies. The agent despawns after a few different sellers visit him, so you can alert your smuggler buddies to share in the new-found high-sec NPC buy order--or just sell the bookmark. This kind of exploration site would be unique to high-sec (a first!).
Faction warfare could drive illicit trade, as well. You could win LP for your side by destroying the enemy's moral foundation through sales of drugs, slaves, exotic dancers, etc. into their markets. Exploration or mission buy-sites could again provide the demand. Buy slaves in Amarr and sell them to a corrupt media mogul in Gallente space, winning points for Amarr, as well as big bucks.
Low-sec trade could also benefit from increased traffic by tweaking NPC buy/sell orders. (This is where my understanding of the current state of the game gets fuzzy, so tell me to STFU if needed.) I'm assuming that there are some places where some goods are illegal in a faction's higher-sec, but legal in their low-sec or in another faction's space. If the market feature could support filtering allowed items by their contraband status and the system's security status, NPC buy orders could exist in those low-sec systems where they're legal, and could be satisfied with goods bought from NPC sell orders in another faction's space. This could work with the less shady end of the contraband goods lineup, but the margins should be inferior to the exploration- and agent-based trade in scarier stuff. Of course, anyone with the balls to haul a freighter full of "low-end" contraband into low-sec would still be rewarded nicely.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2008.05.08 23:18:00 -
[60]
Originally by: Kabal Reinard I fully endorse this thread and would be excited to see these ideas implemented. The seedy life of a space smuggler has been my pursuit my entire time in eve and these are some of the best ideas I've seen to really add a dramatic new atmosphere.
Can we get some more DEV feedback. I know I can speak for Es & Whizz in saying if theres any way we can help develop this further just ask.
I'd put in many hours testing this stuff on the beta server anytime if it would help 
i'd second that, being a Han Solo is a inalienable human right, and we need CCP to help more people realise this 
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