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Clambake
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Posted - 2007.07.17 21:50:00 -
[1]
Now that we have all lived with the EANM nearf for some time how has it changed your fittings? I have a Gallente T2 pilot (two actually) and a T2 Amarr pilot. I still fit EANM all over the place, the worst I have to do is downgrade a gun or something to make the extra CPU so I can fit them. But now that I use faction ammo in all guns / missles I'm doing more damage than ever.
Passive tank Megathron w/ Neutron II: 2x 1600 plates, 2x EANM II, DC II, 2x Magstab II
Active Tank Megathron w/ Mixed Electron: 3x active hardeners(kin therm expl), EANM II, DC II, 1600 plate or Magstab, LAR II
Active Tank Nos Dominix: 3x active hardeners, EANM II, DC II, 2x LAR II
Passive Tank Gankageddon w/ Mixed Megapulse: 2x 1600 plates, 2x EANM II, DC II, CPU II, 2x HS II
Active Tank Abaddon w/ Dual Heavy Cap boosters and Dual Heavy Pulse: 3x Active hardeners, EANM II, DC II, 2x LAR II
Active Tank Typhoon: Same as dominix, except 2x EANM II instead of one.
I either have flown, or fly beside people that use these setups all the time while empire warring. The EANM nerf has done basically nothing to the way I and my corpmates fit our ships.
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Linnth
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Posted - 2007.07.17 21:54:00 -
[2]
Good for you...
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MyOwnSling
Gallente RONA Corporation FREGE Alliance
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Posted - 2007.07.17 21:55:00 -
[3]
Hasn't affected any of my setups. Eos, ishtar, ishkur, all of them still fit what I want. ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Gladiator Jonny
Repo Industries
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Posted - 2007.07.17 21:57:00 -
[4]
its affected the setups i would like to fit.
but its life, you adapt or die.
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Clambake
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Posted - 2007.07.17 22:00:00 -
[5]
Edited by: Clambake on 17/07/2007 22:03:21 Edited by: Clambake on 17/07/2007 22:00:56
Originally by: Linnth Good for you...
With such an abbreviated answer are you trying to say that you have had trouble now because of the EANM nerf? Or has it had such a small effect on your ship(s) that this topic is completely unnecessary?
Originally by: Gladiator Jonny its affected the setups i would like to fit.
but its life, you adapt or die.
What setups did it break, and how? Could reducing the size of your guns enable your fittings, while using faction ammo actually increases your damage beyond your old setup?
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Neo Providence
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Posted - 2007.07.17 22:06:00 -
[6]
Edited by: Neo Providence on 17/07/2007 22:05:58
Originally by: Clambake Edited by: Clambake on 17/07/2007 22:04:33
Originally by: Linnth Good for you...
With such an abbreviated answer are you trying to say that you have had trouble now because of the EANM nerf? Or has it had such a small effect on your ship(s) that this topic is completely unnecessary? Originally by: Linnth
i think he meant that he doesn't care cuz its minor.
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.07.17 22:15:00 -
[7]
Why on earth did you use an alt to make this claim? Was it that you were embarrassed over your setups or something?
- Recruitment open again-
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hUssmann
Caldari Veto. Veto Corp
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Posted - 2007.07.17 22:19:00 -
[8]
Originally by: Clambake
Active Tank Typhoon: Same as dominix, except 2x EANM II instead of one.
So, you have, let me get this straight.
2 LAR II, 3 active hardner, 2 EANM and a DC II on your typhoon.
Count the slots, it's really easy, all you need is two hands, each with 4 fingers and 1 thumb and the ability to count to 8.
Ginger Magician > You are merely an effective ganker of haulers who runs at the first sign of combat. |

Clambake
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Posted - 2007.07.17 22:27:00 -
[9]
Edited by: Clambake on 17/07/2007 22:34:40
Originally by: Tobias Sjodin Why on earth did you use an alt to make this claim? Was it that you were embarrassed over your setups or something?
I always altpost, I don't want to give away all the setups that we use since we are an empire war corp. If in every battle we fight, the passive weaker tanks get targeted first, that would be bad.
The topic is only about how the EANM nerf has affected setups, not how these setups will own everybody in 1v1 and fleet fights and when I am sleeping and afk my setups will still win the fight for me (not).
The real point I am trying to make is that we only rarely had to change setups because of the nerf. But because of the proliferation of faction ammo we now do more damage than we did before the patch, with the same tank and one or two downgraded guns, as the worst case. The passive megathron didn't change at all.
The question I am asking is, has anyone else had to change setups, and if so how did you change them? In most cases it probably did not affect your tank at all and you made compromises elsewhere to keep the same tank.
Originally by: hUssmann 8.
My bad I'm not a Minmatar Pilot, for some reason I always think they have the same lowslots as a Geddon. Also thanks a lot for the extremely haughty pretentious reply. I'm sure we all appreciate people injecting as much vitrol as possible into every post.
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Rania Serlia
World Order The Imperial Order
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Posted - 2007.07.17 23:46:00 -
[10]
MAR II--->Meditation Repper EANM II--->Amarr Navy EANM Tracking Disruptor II--->'balmer' or cosmos
Amarr boost FTW?
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.17 23:54:00 -
[11]
Originally by: Clambake Now that we have all lived with the EANM nerf for some time how has it changed your fittings?
There was an EANM nerf? -- Guile can always trump hardware -- |

CrimsonSky
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.07.18 04:46:00 -
[12]
-3% rep cycle time implant -> +3% ship CPU implant.
And... that's pretty much all that changed. I'd have to move some stuff around if I wanted to get a pirate implant set, though.
"But again, EVE is much less focused on combat and dangerous encounters than other online RPGs"-Gamespot.com |

Cpt Branko
Guardian Heroes
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Posted - 2007.07.18 06:53:00 -
[13]
Originally by: Clambake
The real point I am trying to make is that we only rarely had to change setups because of the nerf. But because of the proliferation of faction ammo we now do more damage than we did before the patch, with the same tank and one or two downgraded guns, as the worst case. The passive megathron didn't change at all.
The question I am asking is, has anyone else had to change setups, and if so how did you change them? In most cases it probably did not affect your tank at all and you made compromises elsewhere to keep the same tank. In other words the stated objective of the nerf, to reduce the amount of people Omnitanking, was not met. Instead the nerf did absolutely nothing and overall damage has increased again despite CCP repeatedly stating that they are trying the lengthen fights.
Faction ammo gave us a *bit* more gank. EANM IIs just made people make compromises on larger ships (fitting the odd faction item or so to save a bit of CPU), and didn't remove omnitanks.
Overall damage being slightly increased is something I like, anyway. If I can kill something in reasonable time, then maybe the guy's mates will have less time to get to me, and maybe some ships which were not killable solo just will be right now. Anyway, with tanking rigs being better then weapon rigs, something has to put gank and tank a bit back in perspective. Too much tanking and too long fights lead to blobbing.
The EANM nerf was silly - it just made it practically impossible to fit some smaller ships (primarily a Wolf setup I was working on) without making them too expensive, and raised the price bar for some larger ships. And it slighlty nerfed Amarr with their silly CPU, too 
Anyway, it's not a good way to 'fix amarr'. If you want to boost amarr, reduce the cap use of lasers and give them a real bonus instead of the 'cap use' bonus on the ships and shift the damage of some crystals more towards thermal then EM would probably do a lot for them. Would maybe be a bit too much , heh ;P
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Gawain Hill
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Posted - 2007.07.18 07:00:00 -
[14]
Originally by: CrimsonSky -3% rep cycle time implant -> +3% ship CPU implant.
And... that's pretty much all that changed. I'd have to move some stuff around if I wanted to get a pirate implant set, though.
-5% turret cpu should do the trick... or being a girl and fitting focused pulse *shudders*
oh and on topic yea i forgot about the EANM II boost to cpu till i was throwing together a last minuet harbinger to fly around low sec with 2 EANM and a dc.... would it fit? would it balls.... would 3 acive hardeners like hell it would
what did i do? simple i went for the EANM II DC option and just had an empty ship slot.... luckly it wasnt for any serious shooting
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Georgie Porgie
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Posted - 2007.07.18 07:17:00 -
[15]
Hasn't hurt my setups at all.
Ok, I lied.
My PvE Zealot can now not fit a totally unnecessary Medium Nos II 
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Vito Parabellum
Fivrelde Corp
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Posted - 2007.07.18 08:17:00 -
[16]
Didn't affect much at all. Most of my ships weren't that cpu starved, theres implants, better named a bit of faction etc. Think I had to nerf the geddon a bit. Same basic setup still though. What ccp doesn't seem to factor in is that being a tough and hard nugget to ***** even if you have 0 cap is very important in pvp with nosgalore, making active hardners pfffffffff. Two EAN + DC for the win still, amarr boost my bottom! They said "amarr is cap starved and should be the cap race, must change". Did anything change? AAAH don't think so.
------ When you say "no one's perfect", Chuck Norris takes this as a personal insult.
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Gibbal Slogspit
Ministry of War
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Posted - 2007.07.18 09:50:00 -
[17]
Meh, the reality is the EANM II getting nerfed and the active hardeners getting boosted was a boost for armour tanking.
The EANM II doesnt do much if you have 3 active hardeners and a damage control on already anyway, it just boosts the EM from 60-70. Every other resist goes up by like 3%, in that slots I'd certainly prefer a damage mod. 20% more dps > Like 5-10% better tanking.

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Chainsaw Plankton
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Posted - 2007.07.18 10:04:00 -
[18]
hasnt hurt my setups
then again if it did i suppose training electronics to 4 or 5 would fix it
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