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Thread Statistics | Show CCP posts - 2 post(s) |
Masterette
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Posted - 2007.07.23 03:41:00 -
[271]
the paranoia that small gangs will go through different regions destroying outpost after outpost couldn't really work given ccp's newly introduced mechanics concerning cyno jammers for example.
and im sure that a week long timer or some such would do the job nicely.
i honestly like the idea of everything = boom-able. it IS eve after all, the idea that one thing is indestructible doesn't really fit in it's mentality. outpost being destructible with a price tag of 30 bil, no. now, if the price was brought down...
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SiJira
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Posted - 2007.07.23 03:51:00 -
[272]
invulnerable outposts always was on the top 10 dumbest eve ideas ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |
MaxSkywalker
x13
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Posted - 2007.07.24 01:12:00 -
[273]
@ op:
Give this man a job @ CCP, he really has some excellent points.. Well worth the read tbh! -
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Rabbitual Ferrier
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Posted - 2007.07.24 12:23:00 -
[274]
Originally by: Zalasar Nice post.
Yes eve is nothing like before. Its just a big boringfest, Old days 0.0 nothing bigger then battleships was the fun times, wild fast pvp. Now its just to mutch....
Its really sad.
Plz put up a new server with no ships bigger then battleships and no pos stuff and get some fast nice action back to eve...
everyhing just feels so pointless these days with all the stuff, Before just terrorising a area with small gang felt like fun, And destructive. Now i dunno hm.
Interesting point - the introduction of captial ships outside the scale of other ships may be the basis of a curious problem for Eve, enforcing a growing trend of larger - better, but on a far more significant scale.
With the non-captial ships a scale of 3 to 1 (say Frigs vs Cruiser) would be enough to take out the advantaged ship. However from what I've seen you'd need to field a pretty sized fleet of BS to take down a Dread or carrier, let alone a mothership.
With hindsight I think there in lies the error - the introduction of vastly potent expensive captial ships and their escalation over time has resulted in the need to vastly potent PoS and Outposts - When the solution would have better been to stay within the ecconomy of scale (ie 3 BS vs One Dread) and have had cheaper Dreads and Outposts - that were signifcantly less potent.
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Karol Octavia
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Posted - 2007.07.24 13:09:00 -
[275]
Edited by: Karol Octavia on 24/07/2007 13:11:57
Originally by: Nifel Edited by: Nifel on 20/07/2007 07:58:38
Originally by: CCP Greyscale
Originally by: Ryas Nia Your alliance wakes up to find all the belts in its home system mined out....
Just to throw some more thoughts in here... This is a central issue that I've only seen flagged up properly once in this thread.
Logging on and finding someone on the other side of the world has broken all your stuff during the night sucks
Any change which requires destructible anything needs to have an answer to this as a prominent if not central feature. Addressing timezone issues is always a difficult problem, because invariably somebody has to do an alarmclock op if both sides are to even see each other, but you can't deal with this issue by simply pretending it doesn't exist. The same applies to same-timezone alarm clock ops - if you could kill an outpost in six hours, who here thinks [insert your favourite bogeyman alliance] wouldn't organize themselves to pop hostile outposts during the owners' night-time, even if it meant getting the whole alliance online at 2am?
Just have a countdown on the station's self-destruct. Say... a week's worth of countdown time before it explodes, if the original owners recaptures it, they can set the timer to reverse. Ie, if the enemy held it for a full first day, the original owners recaptures it on the 3rd day, reverse the timer, holds it for a full day and then the enemy captures it again, the timer would be on 5 days till the explosion (7 - 3 + 1 = 5). Should give people a real incentive to fight for the station, and give everyone time enough to organize attacks/defense.
See this kind of idea is great. Would really ramp up the tension and drama and make the wars end with a climax of triumph for one side and tragedy for the other. The last few hours of a dying outpost with the owners desperately trying to get it back and cancel the self destruct clock. Now thats Eve...
Imagine if the CVA vs U'K war in providence had worked on those mechanics rather than boring POS spam and metagamed POS timings?
It would really have been something to remember rather than being a conflict that everyone involved in truly wanted to forget the moment it was done.
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Sky Fox
Quam Singulari M. PIRE
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Posted - 2007.07.25 02:28:00 -
[276]
Fantastic Post
Best i`ve read in a long time.
I`ve been running pvp corps and alliances for over 2 years and POS`s have always sucked the life from the game. POS`s have destroyed this game.
A suggestion, introduce a structure that you have to construct on a building platform for sov, allow the structure to be fitted for defence etc.. similar to POS fittings, Remove fueling as this is the very thing that kills it for most people. allow 1 person to man each modual on the structure and make it tough as hell. 1 structure that is very expensive to build and moduals that take time to build allowing the larger alliance certain advantages. Make it like a deathstar, but make it interesting.
destroying a manned gun, modual etc... allows the pilot a killmail for that structure part and the person that is manning it.
Basically make the structure interesting to kill and allow people the oppertunity to focus there alliance on creative ideas of how to fit it. How many people have wanted to jump into one gun to defend there station or suicided there BS straight into the web battery overloading there moduals just to limit the super structures etc..
For Gods sake just make it fun and exciting. :)
a very boored old eve player
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Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.25 03:22:00 -
[277]
Originally by: Zalasar Nice post.
Yes eve is nothing like before. Its just a big boringfest, Old days 0.0 nothing bigger then battleships was the fun times, wild fast pvp. Now its just to mutch....
Its really sad.
Plz put up a new server with no ships bigger then battleships and no pos stuff and get some fast nice action back to eve...
everyhing just feels so pointless these days with all the stuff, Before just terrorising a area with small gang felt like fun, And destructive. Now i dunno hm.
yet if they reshard the game, ****loads of ppl will leave and never come back
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.. We have never, nor will we ever, hack, ddos, or otherwise use OUT OF GAME means to gain ANY advantage.- Dianabolic
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Ceanthar Cerbera
Minmatar Lone Gunmen
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Posted - 2007.08.03 11:47:00 -
[278]
Edited by: Ceanthar Cerbera on 03/08/2007 11:48:40 Very good post by mr Constantine. I must say it sums up pretty much all my views in the matter aswell. When I started playing 0.0 was this amazing dream of awesome, epic battles with real danger going with the gains. The longer I played the less interested I got. At this point I laugh at the foolish idea of building an 0.0 empire and mock myself for ever having such glorified dreams of this "fantastic high stakes part" of the game.
One of the most envigourating gameplay Ive ever tried was Diablo 2 in hardcore mode. Just the thought of having to start all over with your lvl 50 barbarian ehen you saw the life bar go down made the heart ruch and adrenaline pump. An experience, I imagine, much the same as those that do skydiving, bungy jump, or climbing mount everest experience. Fantastic! (the meaningless ganking of your lvl 15 char by a lvl 88 Amazon by guideed arrow across the map apart, you all know what Im talking about..)
At this point two years and roughly 350 euros into the game Im bored. I got nothing too look forward to other than watching my training go, doing some boring missions for the thousand time, buying some bling bling and do some pvp with no real consequense. The point is, with no real danger theres no real winning. The goals are trivial and the consequense of your actions are non-existant, meaningless.
And the thing that I really really hate is how I sound like the old bitter granddaddy squandering dreams when I tell our new members how things work. Having to crush their inspired ideas and dreams of what they want to do (much the same as the ones I had in the beginning). "Look mate its a good idea but it cant be done because this is how the game is"
If things dont shape up Im afraind Im gone. Making it hardcore might loose some members. But not making changes people will still leave and those that wont/cant leave will be these old dinosaurs dreaming of what could have been, recenting what is. And eventually enough bitter old hags will be left to poision the game so no one will play.
edit: On a more creative note I can see the relevance of making a "hardcore" server running along the normal one. This way you (CCP) can have the cake and eat it at the same time. I for one know wich one Ill be playing.. ----------------------------------------- For the liberation and safety of the Matari people! |
Marcus Ailichi
Lonely Maple Prospecting Group
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Posted - 2007.08.03 11:59:00 -
[279]
Originally by: jade constantine Now I understand where CCP are coming from. I think they have romanticized the whole business of giant fleets and POS sieges and capital ships getting bigger and bigger with massive booms and weaponry firing at increasingly tougher fixed structures silly invulnerable stations.
Well you are romanticizing as bad as them if not even worse imo. But I still agree with 99% of text.
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