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Benilopax
The Ashen Lion Syndicate
93
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Posted - 2012.01.10 14:56:00 -
[1] - Quote
When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
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Alara IonStorm
1357
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Posted - 2012.01.10 15:00:00 -
[2] - Quote
Alara IonStorm wrote:I have noticed something about the EVE Universe. Outside of Police, the occasional Trader and Pirates flying around in Paper thin Ships dying by the trillion(They are terrible), there is very little life in space.
CCP has created a ton of great ships that we never see in Non-Capsuleer hands running around. Outside of Security Forces and Pirates 99% of the Ships I see are Capsuleer owned. For the amount of ships you have in one large Lvl 4 Mission you can make any Solar System a wash with life.
* NPC Shuttles moving between gates and stations. * Opux Luxury Yachts touring systems. (Would make for good Low Sec Pirate PvE) * NPC Freighters Flying Between Gates. * NPC Primae's hanging around Planets. * NPC Mining Barges and maybe Orca's doing Mining OP's. * Noctus's in those Battle Site Wreck Fields. * Generally increase the amount of Haulers currently and make them fly between gates. * Sailboats touring around. Like a Zephyr with a new civilian paint scheme.
EVE feels so empty like we are the only ones out there. It would be cool to see it bustling with life.
Imagine warping towards a Station seeing Shuttle, Solar Sailing Ship and Yachts coming and going from all sorts different NPC Corps taking people to the Stars and back. To see massive Freighters flowing like the life blood of the Galaxy bringing food, fuel, construction materials and wares from every corner of the Galaxy to the people below. Primae's bring goods from Planets to the stations. Mining Ships tearing away in Belts to build the massive Empires.
I am playing in a world of Navies and Pirates, Cops and Robbers. CCP wants a Sci Fi Simulator. A little background would go a long way to this. They have the ships, I say add them in.
Bring Life into the Orbit of Planets, to the City Sized Stations, to the Sprawling Asteroid Belts, to the Stargate Highways that connect us together and to EVE. From another Thread. |

Roll Sizzle Beef
State War Academy Caldari State
0
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Posted - 2012.01.10 15:05:00 -
[3] - Quote
So... you're flying in "the arse end of nowhere", and expect traffic. Go find a player hub. Or do you just want NPCs for more easy isk with no work. |

Isabelle Evotori
Republic University Minmatar Republic
6
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Posted - 2012.01.10 15:05:00 -
[4] - Quote
+1
Great idea. |

Benilopax
The Ashen Lion Syndicate
93
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Posted - 2012.01.10 15:08:00 -
[5] - Quote
Roll Sizzle Beef wrote:So... you're flying in "the arse end of nowhere", and expect traffic. Go find a player hub. Or do you just want NPCs for more easy isk with no work.
Yes in player hubs there are other ships. But quiet areas of high sec should still have traffic because trillions of people live across the galaxy. Why are we the only ones flying around? If there was some way to profit from aiding/destroying npc ships be it isk, standings, or other rewards then what's wrong with that? |

Alara IonStorm
1357
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Posted - 2012.01.10 15:11:00 -
[6] - Quote
Roll Sizzle Beef wrote:So... you're flying in "the arse end of nowhere", and expect traffic. Go find a player hub. Or do you just want NPCs for more easy isk with no work. Not about money or easy ISK.
It is about background.
You see Faction Navies, Concord, Pirates and the occasional Hauler.
I would like to see all the wonderful ships CCP has made flown by Civilians and Corporations going about their business. I don't care if they drop crap loot or no loot.
I want to see the life we hear about in the Chronicles. A bustling Universe that we are just a part of.
Benilopax wrote: Yes in player hubs there are other ships.
Player Hubs and Empire Capitols more then anything. Commerce from Capsuleers and Empires should explode traffic. For the amount of NPC's in a moderately sized LvL 4 Mission we make the scenery of EVE come alive with life. |

Benilopax
The Ashen Lion Syndicate
94
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Posted - 2012.01.10 15:20:00 -
[7] - Quote
Alara IonStorm wrote:Roll Sizzle Beef wrote: [quote=Benilopax] Yes in player hubs there are other ships.
Player Hubs and Empire Capitols more then anything. Commerce from Capsuleers and Empires should explode traffic. For the amount of NPC's in a moderately sized LvL 4 Mission we make the scenery of EVE come alive with life.
My thoughts exactly, it can't put too much of a load on the server to add more npcs especially if they will only be flying back and forth. |

Mr LaForge
Deep Core Mining Inc. Caldari State
207
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Posted - 2012.01.10 15:28:00 -
[8] - Quote
I thought miners WERE NPCs? I Support the Goons! |

Ursula LeGuinn
37
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Posted - 2012.01.10 15:31:00 -
[9] - Quote
I certainly don't oppose this idea. Adding the appearance of more artificial life to the game can only be a good thing, provided of course that the local and overall resources needed to implement it are negligible. They probably would be.
Some people will oppose it simply on the grounds that CCP could be working on something more substantial aside from scenery, though. Ah well. It's much easier to add shiny things than to add stuff that matters, though. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Steve Ronuken
Fuzzwork Enterprises
157
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Posted - 2012.01.10 16:22:00 -
[10] - Quote
More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec They're law abiding citizens after all)
Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Ranger 1
Ranger Corp
846
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Posted - 2012.01.10 16:39:00 -
[11] - Quote
I have always been a proponent of this, from the days when EVE seemed even larger (and emptier) than it does now (pre highway system).
Additions to this that may or may not be practical.
1: NPC convoys that actually went to other systems, filling and creating NPC buy orders as they travel, stimulating the market for NPC goods. This opens opportunities for people that do freighter runs of NPC goods and work the market.
2: NPC convoys that are pirateable, but have armed escorts. Currently NPC convoys can be destroyed if you know how to do it, although the payout is minimal. The only protection they have are station guns, which are sufficient because when they only warp from station to station in one system (and their carried good make no impact on the market).
3: NPC traffic could be proportional with the amount of players in the system. Heavily populated systems would need little if any NPC presence, lightly populated systems could use more. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Alara IonStorm
1362
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Posted - 2012.01.10 16:45:00 -
[12] - Quote
Ranger 1 wrote: 2: NPC convoys that are pirateable, but have armed escorts. Currently NPC convoys can be destroyed if you know how to do it, although the payout is minimal. The only protection they have are station guns, which are sufficient because when they only warp from station to station in one system (and their carried good make no impact on the market).
I had a thought about that from the same thread I posted the first quote from.
It is a little crude and not to well thought out but it has a lot of potential to be played with.
Alara IonStorm wrote: I would think the best real gameplay value you could get out of this is in Lo Sec. Have Yachts and Transports flying around system with a Convoy of a few NPC Defenders with Sansha type AI who run interference. The Target Ship drop valuable loot at the cost of a Sec Status Hit and provide a bit of a challenge.
Perhaps the number of Defenders that spawn is unknown till you attack but the more valuable the drop chance the harder the Spawn. Say a Yacht with 3 Million ISK payday and a couple of Tackler Frigs and a Bomber Frigate Spawn. Same type of Yacht but it's value is closer to 50 million ISK and 3 Cruisers show up and Warp Disrupt and Web you. The more Value the rarer it is so buddy in a T2 Frigate takes out 5 of the Cheap ones hits a hard spawn and really wishes he was in a Battlecruiser.
Maybe some of them will not even have defenders and are unescorted making it a Craps Roll for what you are fighting against. Perhaps you can have extremely High Value Low Sec Targets that are identifiable as such like a NPC Jump Frieghter carrying 200mil but attack it and it is like fighting a 5-10 Man Incursion when the defense fleet arrive and the ship has 500k EHP so you will have to take out the Defenders first. Bring 20 people and the loot split is not worth it so you are encouraged to bring around 4-7 guys to get a good cut.
Real Pirate PvE Sec Status Hit and all for the folks who don't mind being Flashy Red.
So yeah to sum up they all would be shootable but some would have too high a consequence to make it profitable while others would take a team effort for a gamble of a reward.
Pirates have been asking for Pirate PvE for a while anyway. Convoys and Escorts seem perfect for that.
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Ranger 1
Ranger Corp
846
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Posted - 2012.01.10 17:14:00 -
[13] - Quote
Agreed. Pirates should have NPC content available as well. Battle Royals with ships specific to the corporations that are backing the convoys, or with the faction navy that would protect them, should be a regular occurance.
... and they should be one hell of a fight. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Benilopax
The Ashen Lion Syndicate
96
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Posted - 2012.01.10 17:26:00 -
[14] - Quote
I can't see a lot of CCP resources being needed to make this happen at least initially, all the mechanics are there you just need to write some scripts for the npc ships to follow.
This could even be regarded a little thing for team bff further down the line. |

Ranger 1
Ranger Corp
851
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Posted - 2012.01.10 17:42:00 -
[15] - Quote
Heh, I could even see this being a new type of combat mission... an actual escort mission.
Your mission is simply to escort a convoy (and it's armed escort) from high sec to a destination in low sec.
You receive your reward even if the entire trip is uneventful, as long as at least "some" of the transport vessels arrive at their destination.
In this type of mission, your only opponents would (potentially) be player characters... the only NPC's invovled would be on your side.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
76
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Posted - 2012.01.10 18:07:00 -
[16] - Quote
This is an exceptionally brilliant idea...
I wonder whether this is doable in a way that doesn't affect the rest of the game in a major way. I'd love to see this happen though!
This thread might get moved to suggestions though... |

Roll Sizzle Beef
State War Academy Caldari State
2
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Posted - 2012.01.10 18:22:00 -
[17] - Quote
Ranger 1 wrote:Heh, I could even see this being a new type of combat mission... an actual escort mission.
Your mission is simply to escort a convoy (and it's armed escort) from high sec to a destination in low sec.
You receive your reward even if the entire trip is uneventful, as long as at least "some" of the transport vessels arrive at their destination.
In this type of mission, your only opponents would (potentially) be player characters... the only NPC's invovled would be on your side.
I cant remember a time when ANY escort mission was fun. Specially left to the NPC brain to get to the main objective on its own or waiting for you to initiate awful simple orders like drones. All you have is a deeply infuriating cargo mission. You can have the same type of mission for a much higher reward. The mission will limit the cargo to a specific ship like a t1 indy. Requiring you to have a real escort of real people to get your butt to the deep low-nul system to deliver the goods for high LP or whatever.
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Skippermonkey
Tactical Knightmare
314
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Posted - 2012.01.10 18:46:00 -
[18] - Quote
i remember reading ages ago that there were goign to be 'pirate missions' that you had to do in interceptors or something in losec
did that ever get implemented? |

J3ssica Alba
Federal Navy Academy Gallente Federation
70
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Posted - 2012.01.10 19:00:00 -
[19] - Quote
Steve Ronuken wrote:More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec  They're law abiding citizens after all) Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops
The luxury yachts would drop rich, good looking women who you could hold to ransom from the NPC corps or just stash away in your CQ as your personal exotic dancer. |

Benilopax
The Ashen Lion Syndicate
100
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Posted - 2012.01.10 19:59:00 -
[20] - Quote
J3ssica Alba wrote:Steve Ronuken wrote:More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec  They're law abiding citizens after all) Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops The luxury yachts would drop rich, good looking women who you could hold to ransom from the NPC corps or just stash away in your CQ as your personal exotic dancer.
Great idea! |

Morganta
Peripheral Madness The Midget Mafia
778
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Posted - 2012.01.10 20:01:00 -
[21] - Quote
if nobody else hangs out there why would the NPCs want to? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
284
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Posted - 2012.01.10 20:03:00 -
[22] - Quote
Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
I think this is a great idea and I'm fully behind it. Such events would make for better immersion, for sure. I could also see a lot of mini-professions popping up around whatever the final mechanic looked like.
+1  All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Benilopax
The Ashen Lion Syndicate
102
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Posted - 2012.01.10 20:50:00 -
[23] - Quote
Morganta wrote:if nobody else hangs out there why would the NPCs want to?
Just because the god like pod pilots don't bother doesn't mean that there shouldn't be npc ships servicing the space. Having npcs providing opportunism in trade, piracy and such could encourage people to spread out more much like incursions did.
The fact that I was in a quiet area of high sec really showed me the lack of npc activity, but I think npcs should be all over space, in high sec, low sec and nullsec, not just in infinite spawn sites but randomly doing things which we the pilots could profit from by actively seeking them. |

Jace Errata
Caldari Provisions Caldari State
83
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Posted - 2012.01.10 20:52:00 -
[24] - Quote
Morganta wrote:if nobody else hangs out there why would the NPCs want to? Because..mortal non-super-rich non-godlike humans have different interests to capsuleers? Because..people live on those planets we drop massive mining operations on? Because..maybe there's good space-fishing there?
There are non-capsuleers everywhere in New Eden, with the possible exception of W-space. We just don't see them. That's something this thread looks like it's aiming to fix, and I support that. +1 to OP Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Nova Fox
Novafox Shipyards
2737
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Posted - 2012.01.10 20:58:00 -
[25] - Quote
There was ane extremly long list of ideas some time back about 'making space feel more alive via stuff' not just npcs but places to go things to go see people to go visit and bother.
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Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
188
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Posted - 2012.01.10 21:03:00 -
[26] - Quote
Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.
Before WTZ, there was TONS of gate traffic. Flying around empire along the "highways" between Jita and Rens or Duripant (now Dodixi) used to be amazing: all sorts of ships autopiloting past or hitting their MWD/AB to cruise to the gate a little faster. Big freighters lumbering to the gates. Now all you see is some ship warping in (backwards!) and then a little bubble as they wink out of existence. It's total crap.
What you're wanting to have, we did have, and then some. CCP ruined it.
I'm a pirate in a pirate's body.-áIntelligence shouldn't be free... |

Salpun
Paramount Commerce Tactical Invader Syndicate
173
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Posted - 2012.01.10 21:07:00 -
[27] - Quote
The issue is not the graphics or the protection type missions that you could aquire by talking to them, tail system for the win. Its the agression mechanics and the lag that is coused by the same processer tracking the state of everyone and who they can and cannot shoot. This is the reason ls lags faster then null.
The plan I heard was to re write all that code, run it on a second core, and add in all the fun cases like rep same faction NPC's and the like.
While its just a guess alot of the fan favorite devs have just started on a team called Five-O. The name just screams aggression mechanics to me . |

Patri Andari
Thukker Tribe Antiquities Importer
42
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Posted - 2012.01.10 21:22:00 -
[28] - Quote
Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
You have just described Escape Velocity When used to play this game I prayed it would become multi-player even though I has never played a MMORPG.
When I first read about Eve I thought it would be EV Nova online. Its close but I miss the NPC traffic and happening upon a faction war between NPCs that you could join or hope to sneak by unnoticed. Come to think of it I think I will play a little now. Patri
Miners! Make Moar Isks Nao! |

boseo
Azure Horizon
36
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Posted - 2012.01.10 21:25:00 -
[29] - Quote
Love the idea.
could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.
this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.
how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?
Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.
Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
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Ranger 1
Ranger Corp
854
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Posted - 2012.01.10 21:37:00 -
[30] - Quote
boseo wrote:Love the idea. could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them. this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you. how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that? Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO. Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.
I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
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