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Benilopax
The Ashen Lion Syndicate
93
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Posted - 2012.01.10 14:56:00 -
[1] - Quote
When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
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Alara IonStorm
1357
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Posted - 2012.01.10 15:00:00 -
[2] - Quote
Alara IonStorm wrote:I have noticed something about the EVE Universe. Outside of Police, the occasional Trader and Pirates flying around in Paper thin Ships dying by the trillion(They are terrible), there is very little life in space.
CCP has created a ton of great ships that we never see in Non-Capsuleer hands running around. Outside of Security Forces and Pirates 99% of the Ships I see are Capsuleer owned. For the amount of ships you have in one large Lvl 4 Mission you can make any Solar System a wash with life.
* NPC Shuttles moving between gates and stations. * Opux Luxury Yachts touring systems. (Would make for good Low Sec Pirate PvE) * NPC Freighters Flying Between Gates. * NPC Primae's hanging around Planets. * NPC Mining Barges and maybe Orca's doing Mining OP's. * Noctus's in those Battle Site Wreck Fields. * Generally increase the amount of Haulers currently and make them fly between gates. * Sailboats touring around. Like a Zephyr with a new civilian paint scheme.
EVE feels so empty like we are the only ones out there. It would be cool to see it bustling with life.
Imagine warping towards a Station seeing Shuttle, Solar Sailing Ship and Yachts coming and going from all sorts different NPC Corps taking people to the Stars and back. To see massive Freighters flowing like the life blood of the Galaxy bringing food, fuel, construction materials and wares from every corner of the Galaxy to the people below. Primae's bring goods from Planets to the stations. Mining Ships tearing away in Belts to build the massive Empires.
I am playing in a world of Navies and Pirates, Cops and Robbers. CCP wants a Sci Fi Simulator. A little background would go a long way to this. They have the ships, I say add them in.
Bring Life into the Orbit of Planets, to the City Sized Stations, to the Sprawling Asteroid Belts, to the Stargate Highways that connect us together and to EVE. From another Thread. |

Roll Sizzle Beef
State War Academy Caldari State
0
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Posted - 2012.01.10 15:05:00 -
[3] - Quote
So... you're flying in "the arse end of nowhere", and expect traffic. Go find a player hub. Or do you just want NPCs for more easy isk with no work. |

Isabelle Evotori
Republic University Minmatar Republic
6
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Posted - 2012.01.10 15:05:00 -
[4] - Quote
+1
Great idea. |

Benilopax
The Ashen Lion Syndicate
93
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Posted - 2012.01.10 15:08:00 -
[5] - Quote
Roll Sizzle Beef wrote:So... you're flying in "the arse end of nowhere", and expect traffic. Go find a player hub. Or do you just want NPCs for more easy isk with no work.
Yes in player hubs there are other ships. But quiet areas of high sec should still have traffic because trillions of people live across the galaxy. Why are we the only ones flying around? If there was some way to profit from aiding/destroying npc ships be it isk, standings, or other rewards then what's wrong with that? |

Alara IonStorm
1357
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Posted - 2012.01.10 15:11:00 -
[6] - Quote
Roll Sizzle Beef wrote:So... you're flying in "the arse end of nowhere", and expect traffic. Go find a player hub. Or do you just want NPCs for more easy isk with no work. Not about money or easy ISK.
It is about background.
You see Faction Navies, Concord, Pirates and the occasional Hauler.
I would like to see all the wonderful ships CCP has made flown by Civilians and Corporations going about their business. I don't care if they drop crap loot or no loot.
I want to see the life we hear about in the Chronicles. A bustling Universe that we are just a part of.
Benilopax wrote: Yes in player hubs there are other ships.
Player Hubs and Empire Capitols more then anything. Commerce from Capsuleers and Empires should explode traffic. For the amount of NPC's in a moderately sized LvL 4 Mission we make the scenery of EVE come alive with life. |

Benilopax
The Ashen Lion Syndicate
94
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Posted - 2012.01.10 15:20:00 -
[7] - Quote
Alara IonStorm wrote:Roll Sizzle Beef wrote: [quote=Benilopax] Yes in player hubs there are other ships.
Player Hubs and Empire Capitols more then anything. Commerce from Capsuleers and Empires should explode traffic. For the amount of NPC's in a moderately sized LvL 4 Mission we make the scenery of EVE come alive with life.
My thoughts exactly, it can't put too much of a load on the server to add more npcs especially if they will only be flying back and forth. |

Mr LaForge
Deep Core Mining Inc. Caldari State
207
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Posted - 2012.01.10 15:28:00 -
[8] - Quote
I thought miners WERE NPCs? I Support the Goons! |

Ursula LeGuinn
37
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Posted - 2012.01.10 15:31:00 -
[9] - Quote
I certainly don't oppose this idea. Adding the appearance of more artificial life to the game can only be a good thing, provided of course that the local and overall resources needed to implement it are negligible. They probably would be.
Some people will oppose it simply on the grounds that CCP could be working on something more substantial aside from scenery, though. Ah well. It's much easier to add shiny things than to add stuff that matters, though. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Steve Ronuken
Fuzzwork Enterprises
157
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Posted - 2012.01.10 16:22:00 -
[10] - Quote
More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec They're law abiding citizens after all)
Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
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Ranger 1
Ranger Corp
846
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Posted - 2012.01.10 16:39:00 -
[11] - Quote
I have always been a proponent of this, from the days when EVE seemed even larger (and emptier) than it does now (pre highway system).
Additions to this that may or may not be practical.
1: NPC convoys that actually went to other systems, filling and creating NPC buy orders as they travel, stimulating the market for NPC goods. This opens opportunities for people that do freighter runs of NPC goods and work the market.
2: NPC convoys that are pirateable, but have armed escorts. Currently NPC convoys can be destroyed if you know how to do it, although the payout is minimal. The only protection they have are station guns, which are sufficient because when they only warp from station to station in one system (and their carried good make no impact on the market).
3: NPC traffic could be proportional with the amount of players in the system. Heavily populated systems would need little if any NPC presence, lightly populated systems could use more. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Alara IonStorm
1362
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Posted - 2012.01.10 16:45:00 -
[12] - Quote
Ranger 1 wrote: 2: NPC convoys that are pirateable, but have armed escorts. Currently NPC convoys can be destroyed if you know how to do it, although the payout is minimal. The only protection they have are station guns, which are sufficient because when they only warp from station to station in one system (and their carried good make no impact on the market).
I had a thought about that from the same thread I posted the first quote from.
It is a little crude and not to well thought out but it has a lot of potential to be played with.
Alara IonStorm wrote: I would think the best real gameplay value you could get out of this is in Lo Sec. Have Yachts and Transports flying around system with a Convoy of a few NPC Defenders with Sansha type AI who run interference. The Target Ship drop valuable loot at the cost of a Sec Status Hit and provide a bit of a challenge.
Perhaps the number of Defenders that spawn is unknown till you attack but the more valuable the drop chance the harder the Spawn. Say a Yacht with 3 Million ISK payday and a couple of Tackler Frigs and a Bomber Frigate Spawn. Same type of Yacht but it's value is closer to 50 million ISK and 3 Cruisers show up and Warp Disrupt and Web you. The more Value the rarer it is so buddy in a T2 Frigate takes out 5 of the Cheap ones hits a hard spawn and really wishes he was in a Battlecruiser.
Maybe some of them will not even have defenders and are unescorted making it a Craps Roll for what you are fighting against. Perhaps you can have extremely High Value Low Sec Targets that are identifiable as such like a NPC Jump Frieghter carrying 200mil but attack it and it is like fighting a 5-10 Man Incursion when the defense fleet arrive and the ship has 500k EHP so you will have to take out the Defenders first. Bring 20 people and the loot split is not worth it so you are encouraged to bring around 4-7 guys to get a good cut.
Real Pirate PvE Sec Status Hit and all for the folks who don't mind being Flashy Red.
So yeah to sum up they all would be shootable but some would have too high a consequence to make it profitable while others would take a team effort for a gamble of a reward.
Pirates have been asking for Pirate PvE for a while anyway. Convoys and Escorts seem perfect for that.
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Ranger 1
Ranger Corp
846
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Posted - 2012.01.10 17:14:00 -
[13] - Quote
Agreed. Pirates should have NPC content available as well. Battle Royals with ships specific to the corporations that are backing the convoys, or with the faction navy that would protect them, should be a regular occurance.
... and they should be one hell of a fight. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Benilopax
The Ashen Lion Syndicate
96
|
Posted - 2012.01.10 17:26:00 -
[14] - Quote
I can't see a lot of CCP resources being needed to make this happen at least initially, all the mechanics are there you just need to write some scripts for the npc ships to follow.
This could even be regarded a little thing for team bff further down the line. |

Ranger 1
Ranger Corp
851
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Posted - 2012.01.10 17:42:00 -
[15] - Quote
Heh, I could even see this being a new type of combat mission... an actual escort mission.
Your mission is simply to escort a convoy (and it's armed escort) from high sec to a destination in low sec.
You receive your reward even if the entire trip is uneventful, as long as at least "some" of the transport vessels arrive at their destination.
In this type of mission, your only opponents would (potentially) be player characters... the only NPC's invovled would be on your side.
Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
76
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Posted - 2012.01.10 18:07:00 -
[16] - Quote
This is an exceptionally brilliant idea...
I wonder whether this is doable in a way that doesn't affect the rest of the game in a major way. I'd love to see this happen though!
This thread might get moved to suggestions though... |

Roll Sizzle Beef
State War Academy Caldari State
2
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Posted - 2012.01.10 18:22:00 -
[17] - Quote
Ranger 1 wrote:Heh, I could even see this being a new type of combat mission... an actual escort mission.
Your mission is simply to escort a convoy (and it's armed escort) from high sec to a destination in low sec.
You receive your reward even if the entire trip is uneventful, as long as at least "some" of the transport vessels arrive at their destination.
In this type of mission, your only opponents would (potentially) be player characters... the only NPC's invovled would be on your side.
I cant remember a time when ANY escort mission was fun. Specially left to the NPC brain to get to the main objective on its own or waiting for you to initiate awful simple orders like drones. All you have is a deeply infuriating cargo mission. You can have the same type of mission for a much higher reward. The mission will limit the cargo to a specific ship like a t1 indy. Requiring you to have a real escort of real people to get your butt to the deep low-nul system to deliver the goods for high LP or whatever.
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Skippermonkey
Tactical Knightmare
314
|
Posted - 2012.01.10 18:46:00 -
[18] - Quote
i remember reading ages ago that there were goign to be 'pirate missions' that you had to do in interceptors or something in losec
did that ever get implemented? |

J3ssica Alba
Federal Navy Academy Gallente Federation
70
|
Posted - 2012.01.10 19:00:00 -
[19] - Quote
Steve Ronuken wrote:More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec  They're law abiding citizens after all) Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops
The luxury yachts would drop rich, good looking women who you could hold to ransom from the NPC corps or just stash away in your CQ as your personal exotic dancer. |

Benilopax
The Ashen Lion Syndicate
100
|
Posted - 2012.01.10 19:59:00 -
[20] - Quote
J3ssica Alba wrote:Steve Ronuken wrote:More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec  They're law abiding citizens after all) Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops The luxury yachts would drop rich, good looking women who you could hold to ransom from the NPC corps or just stash away in your CQ as your personal exotic dancer.
Great idea! |
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Morganta
Peripheral Madness The Midget Mafia
778
|
Posted - 2012.01.10 20:01:00 -
[21] - Quote
if nobody else hangs out there why would the NPCs want to? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
284
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Posted - 2012.01.10 20:03:00 -
[22] - Quote
Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
I think this is a great idea and I'm fully behind it. Such events would make for better immersion, for sure. I could also see a lot of mini-professions popping up around whatever the final mechanic looked like.
+1  All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Benilopax
The Ashen Lion Syndicate
102
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Posted - 2012.01.10 20:50:00 -
[23] - Quote
Morganta wrote:if nobody else hangs out there why would the NPCs want to?
Just because the god like pod pilots don't bother doesn't mean that there shouldn't be npc ships servicing the space. Having npcs providing opportunism in trade, piracy and such could encourage people to spread out more much like incursions did.
The fact that I was in a quiet area of high sec really showed me the lack of npc activity, but I think npcs should be all over space, in high sec, low sec and nullsec, not just in infinite spawn sites but randomly doing things which we the pilots could profit from by actively seeking them. |

Jace Errata
Caldari Provisions Caldari State
83
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Posted - 2012.01.10 20:52:00 -
[24] - Quote
Morganta wrote:if nobody else hangs out there why would the NPCs want to? Because..mortal non-super-rich non-godlike humans have different interests to capsuleers? Because..people live on those planets we drop massive mining operations on? Because..maybe there's good space-fishing there?
There are non-capsuleers everywhere in New Eden, with the possible exception of W-space. We just don't see them. That's something this thread looks like it's aiming to fix, and I support that. +1 to OP Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Nova Fox
Novafox Shipyards
2737
|
Posted - 2012.01.10 20:58:00 -
[25] - Quote
There was ane extremly long list of ideas some time back about 'making space feel more alive via stuff' not just npcs but places to go things to go see people to go visit and bother.
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Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
188
|
Posted - 2012.01.10 21:03:00 -
[26] - Quote
Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.
Before WTZ, there was TONS of gate traffic. Flying around empire along the "highways" between Jita and Rens or Duripant (now Dodixi) used to be amazing: all sorts of ships autopiloting past or hitting their MWD/AB to cruise to the gate a little faster. Big freighters lumbering to the gates. Now all you see is some ship warping in (backwards!) and then a little bubble as they wink out of existence. It's total crap.
What you're wanting to have, we did have, and then some. CCP ruined it.
I'm a pirate in a pirate's body.-áIntelligence shouldn't be free... |

Salpun
Paramount Commerce Tactical Invader Syndicate
173
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Posted - 2012.01.10 21:07:00 -
[27] - Quote
The issue is not the graphics or the protection type missions that you could aquire by talking to them, tail system for the win. Its the agression mechanics and the lag that is coused by the same processer tracking the state of everyone and who they can and cannot shoot. This is the reason ls lags faster then null.
The plan I heard was to re write all that code, run it on a second core, and add in all the fun cases like rep same faction NPC's and the like.
While its just a guess alot of the fan favorite devs have just started on a team called Five-O. The name just screams aggression mechanics to me . |

Patri Andari
Thukker Tribe Antiquities Importer
42
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Posted - 2012.01.10 21:22:00 -
[28] - Quote
Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
You have just described Escape Velocity When used to play this game I prayed it would become multi-player even though I has never played a MMORPG.
When I first read about Eve I thought it would be EV Nova online. Its close but I miss the NPC traffic and happening upon a faction war between NPCs that you could join or hope to sneak by unnoticed. Come to think of it I think I will play a little now. Patri
Miners! Make Moar Isks Nao! |

boseo
Azure Horizon
36
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Posted - 2012.01.10 21:25:00 -
[29] - Quote
Love the idea.
could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them.
this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you.
how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that?
Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO.
Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
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Ranger 1
Ranger Corp
854
|
Posted - 2012.01.10 21:37:00 -
[30] - Quote
boseo wrote:Love the idea. could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them. this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you. how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that? Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO. Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement.
I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
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Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
11
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Posted - 2012.01.10 22:14:00 -
[31] - Quote
Ranger 1 wrote:boseo wrote:Love the idea. could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them. this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you. how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that? Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO. Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement. I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE.
As far as pvp goes, a 5km warp in would make life more interesting I think. However, my freighter alt would like to kick you in the jimmy.
A more "alive" game world would be great IMO. I wonder if it would affect lag though?
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Ranger 1
Ranger Corp
854
|
Posted - 2012.01.10 22:19:00 -
[32] - Quote
Rath Kelbore wrote:Ranger 1 wrote:boseo wrote:Love the idea. could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them. this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you. how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that? Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO. Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement. I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE. As far as pvp goes, a 5km warp in would make life more interesting I think. However, my freighter alt would like to kick you in the jimmy. A more "alive" game world would be great IMO. I wonder if it would affect lag though?

Yeah, mine too. Look on the bright side though. The more difficult travel becomes, the more pressure there is for regional trade centers to assume a larger importance and market share. It might just end up that your freighter hauls might not actually have to go as far as the currently do.
Then again, if you have my luck, it might just simply bite you in the butt. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Benilopax
The Ashen Lion Syndicate
103
|
Posted - 2012.01.10 22:33:00 -
[33] - Quote
Rath Kelbore wrote:Ranger 1 wrote:boseo wrote:Love the idea. could also involve this with smuggling and bounty hunting mechanics (when added and fixed) could then have pirate factions drug smuggling in high sec, and bounty hunters out to annoy them players with bounties on them. this would also add some extra competition in these areas and encourage people to take more opportunities (or they may loose them) such as killing that smuggler and taking his stuff and selling it for profit (or to the authorities for a reword) and killing them rival bounty hunters after your bounty, or even you. how ever the npcs are implemented they are needed, especially in some high sec systems, its meant to be a thriving place of civilisations, why in some places does it not look like that? Mors Sanctitatis wrote:Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO. Mors Sanctitatis has a point about WTZ (warp to zero) it did seem more lively when you had to stop at gates, but I also remember how long it took to get any where, and the amount of BM's you had to make if you wanted to survive. personally I think warping in about 5km- 2km would be an improvement. I wouldn't have a problem with a 5km warp in, EVE needs to be bigger and travel more difficult than it is now... however a 5km warp in (with no option to place bookmarks closer) would drastcially change the face of combat in EVE. As far as pvp goes, a 5km warp in would make life more interesting I think. However, my freighter alt would like to kick you in the jimmy. A more "alive" game world would be great IMO. I wonder if it would affect lag though?
Not much surely considering the number of npcs in say a lvl 4 mission trade hub.
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Cyzlaki
Interstellar eXodus BricK sQuAD.
178
|
Posted - 2012.01.10 22:49:00 -
[34] - Quote
Freelancer did this right, however it's a single player game so it was to be expected. Trade lanes were often crammed with ships, and you could hail each ship and the pilot would talk to you and tell you what hes doing and where he's going etc. Also luxury yachts could be seen orbiting planets slowly, and gates were often being used by NPC's too. Little things, but it definitely helped with immersion and made the game feel more alive. Occasionally you would see customs inspecting hauler cargoholds on gates in trade lanes as well. |

Benilopax
The Ashen Lion Syndicate
104
|
Posted - 2012.01.10 23:13:00 -
[35] - Quote
Cyzlaki wrote:Freelancer did this right, however it's a single player game so it was to be expected. Trade lanes were often crammed with ships, and you could hail each ship and the pilot would talk to you and tell you what hes doing and where he's going etc. Also luxury yachts could be seen orbiting planets slowly, and gates were often being used by NPC's too. Little things, but it definitely helped with immersion and made the game feel more alive. Occasionally you would see customs inspecting hauler cargoholds on gates in trade lanes as well.
+1 for Freelancer. |

Herping yourDerp
Federal Navy Academy Gallente Federation
368
|
Posted - 2012.01.10 23:32:00 -
[36] - Quote
+1 though its not that great, Darkstar one had a pretty decent space feel. freightors would undock with escorts and jump to other systems, the player could join the escorts for pay and defend them from pirates if they showed up. |

Mentorm
Republic University Minmatar Republic
4
|
Posted - 2012.01.11 04:52:00 -
[37] - Quote
+1
FW npc battles would be cool too. |

FLINX 0220
The Night Crew The Night Crew Alliance
26
|
Posted - 2012.01.11 07:03:00 -
[38] - Quote
+1
Great idea! |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
18
|
Posted - 2012.01.11 09:31:00 -
[39] - Quote
+1 to OP |

Valei Khurelem
136
|
Posted - 2012.01.11 09:43:00 -
[40] - Quote
Benilopax wrote:Cyzlaki wrote:Freelancer did this right, however it's a single player game so it was to be expected. Trade lanes were often crammed with ships, and you could hail each ship and the pilot would talk to you and tell you what hes doing and where he's going etc. Also luxury yachts could be seen orbiting planets slowly, and gates were often being used by NPC's too. Little things, but it definitely helped with immersion and made the game feel more alive. Occasionally you would see customs inspecting hauler cargoholds on gates in trade lanes as well. +1 for Freelancer.
It would be really nice to have but you have all these lag whiners who insist that there is no way it could be implemented as is the case with putting anything that would be remotely fun in EVE. |
|

lior narkis
Caldari Provisions Caldari State
13
|
Posted - 2012.01.11 09:53:00 -
[41] - Quote
More interactable random npcs and npc groups would be nice, true. Sounds like a well thought through thing for a major update. But I guess CCP already has lots of plans for the future. I am on sale right now: https://forums.eveonline.com/default.aspx?g=posts&m=633852&#post633852 8 year old 84Mil SP pure and perfect industry char! |

Tallianna Avenkarde
Beasts of Burden
226
|
Posted - 2012.01.11 10:11:00 -
[42] - Quote
Alara IonStorm wrote:Alara IonStorm wrote:I have noticed something about the EVE Universe. Outside of Police, the occasional Trader and Pirates flying around in Paper thin Ships dying by the trillion(They are terrible), there is very little life in space.
CCP has created a ton of great ships that we never see in Non-Capsuleer hands running around. Outside of Security Forces and Pirates 99% of the Ships I see are Capsuleer owned. For the amount of ships you have in one large Lvl 4 Mission you can make any Solar System a wash with life.
* NPC Shuttles moving between gates and stations. * Opux Luxury Yachts touring systems. (Would make for good Low Sec Pirate PvE) * NPC Freighters Flying Between Gates. * NPC Primae's hanging around Planets. * NPC Mining Barges and maybe Orca's doing Mining OP's. * Noctus's in those Battle Site Wreck Fields. * Generally increase the amount of Haulers currently and make them fly between gates. * Sailboats touring around. Like a Zephyr with a new civilian paint scheme.
EVE feels so empty like we are the only ones out there. It would be cool to see it bustling with life.
Imagine warping towards a Station seeing Shuttle, Solar Sailing Ship and Yachts coming and going from all sorts different NPC Corps taking people to the Stars and back. To see massive Freighters flowing like the life blood of the Galaxy bringing food, fuel, construction materials and wares from every corner of the Galaxy to the people below. Primae's bring goods from Planets to the stations. Mining Ships tearing away in Belts to build the massive Empires.
I am playing in a world of Navies and Pirates, Cops and Robbers. CCP wants a Sci Fi Simulator. A little background would go a long way to this. They have the ships, I say add them in.
Bring Life into the Orbit of Planets, to the City Sized Stations, to the Sprawling Asteroid Belts, to the Stargate Highways that connect us together and to EVE. From another Thread.
<3 And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Benilopax
The Ashen Lion Syndicate
112
|
Posted - 2012.01.11 13:29:00 -
[43] - Quote
Seeing as we have hit page 3 i'm going to push this idea around a bit. Start a thread on Assembly Hall (don't laugh) tweet a few devs about it and maybe cross post this to the Features & Ideas graveyard.
Keep your likes coming if you want to see a richer environment in EVE.
And thanks for the support everyone! |

My Neutral Toon
Knights Who Til Recently Said Ni
2
|
Posted - 2012.01.11 15:27:00 -
[44] - Quote
Mors Sanctitatis wrote:Benilopax wrote:When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.
Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.
Or, CCP could undo one of the biggest mistakes of ALL TIME and REMOVE WARP TO ZERO. Before WTZ, there was TONS of gate traffic. Flying around empire along the "highways" between Jita and Rens or Duripant (now Dodixi) used to be amazing: all sorts of ships autopiloting past or hitting their MWD/AB to cruise to the gate a little faster. Big freighters lumbering to the gates. Now all you see is some ship warping in (backwards!) and then a little bubble as they wink out of existence. It's total crap. What you're wanting to have, we did have, and then some. CCP ruined it.
So, Quit EVE if you hate it so much |
|

CCP Manifest
C C P C C P Alliance
306

|
Posted - 2012.01.11 15:36:00 -
[45] - Quote
I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
|

Alara IonStorm
1383
|
Posted - 2012.01.11 15:49:00 -
[46] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
If you were not a Forum Post I would hug you.
|

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
68
|
Posted - 2012.01.11 15:51:00 -
[47] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
It has been posted many times that being able to ferry stuff from PI-planets (by NPC's) to stations, would make some interesting things for PI. |

Roc Wieler
Masuat'aa Matari Ushra'Khan
13
|
Posted - 2012.01.11 15:53:00 -
[48] - Quote
Disclaimer: I didn't read all the responses before posting this answer so it may have already been posted.
The EVE Online lore explains this away as the fact that as capsuleers we don't actually "see" what is going on outside our ships, but instead rely on camera drones.
These drones are programmed to filter out items not of interest, such as mundane NPC traffic.
That's the lore explanation.
Then there's the technical side.
Many people talk about lag, but really I don't think that is the issue anymore, though it may have been when EVE Online started. I think a lot of it has to do with legacy code, content development resources, etc. I've been proposing an idea like this to CCP for years, even put it in my CSM campaign last year, and while I know many of them wanted to do this, it simply wasn't, and probably still isn't, a priority. ( See THIS for reference)
Also, having played freelancer, Wing Commander, Star Wars Galaxies, and other single player and online games that offer this type of NPC content, I have this to say.
To me, it doesn't fit in with EVE. We're Empyreans. Why would we care about what happens to the regular folks? |

Kenpachi Viktor
Gradient Electus Matari
142
|
Posted - 2012.01.11 15:58:00 -
[49] - Quote
Fleets of NPCs that roam their own space, and camp gates; with the sleeper/sansha AI  And Incursions everywhere Everyone V Everyone shouldn't be limited to just players 
"Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |

Alara IonStorm
1383
|
Posted - 2012.01.11 16:00:00 -
[50] - Quote
Roc Wieler wrote:Disclaimer: I didn't read all the responses before posting this answer so it may have already been posted.
The EVE Online lore explains this away as the fact that as capsuleers we don't actually "see" what is going on outside our ships, but instead rely on camera drones.
These drones are programmed to filter out items not of interest, such as mundane NPC traffic.
That's the lore explanation. We already can turn off NPC's on the overview. Not having them on the Camera Drones would be silly and would cause collisions.
Also I want to turn mine off.
Roc Wieler wrote: To me, it doesn't fit in with EVE. I'm an Empyrean. Why would I care about what happens to the regular folks?
Fixed. I care what is going on around me. Gotta keep your finger on the Pulse of the Empire or life will pass you by...
Or possibly Collide into the side of your Hull!
|
|

Hung TuLo
Universal Fleet Operations Fatal Ascension
31
|
Posted - 2012.01.11 16:02:00 -
[51] - Quote
I would love to sit back and watch an epic space battle between 2 different NPC navies. Watching the action with popcorn in hand.
Basically a version of the battles you see on You Tube. Now that would be awsome. Watch convoys as they are attacked by cloaked ships. (Version of WW 2 wolf packs.
:) "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Selar Nox
15
|
Posted - 2012.01.11 16:13:00 -
[52] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
really like this idea |

Jada Maroo
Mysterium Astrometrics
568
|
Posted - 2012.01.11 16:19:00 -
[53] - Quote
It's important to point out that all ambient NPC life needn't be new objects tracked by the server. Flavor can also be added by just including little ships buzzing around stations, gates, and POSes that are animated parts of the station/gate models themselves. |

Zleon Leigh
50
|
Posted - 2012.01.11 16:25:00 -
[54] - Quote
Jada Maroo wrote:It's important to point out that all ambient NPC life needn't be new objects tracked by the server. Flavor can also be added by just including little ships buzzing around stations, gates, and POSes that are animated parts of the station/gate models themselves.
Even further - no reason client side can't implement visual traffic independently. This would make it scalable by the pilot for graphics capability and interest.
+1 to Op and +1 to other suggestions of PvE variations with/against NPC's!
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
27
|
Posted - 2012.01.11 16:40:00 -
[55] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
This is the way to improve the sov game, imho.
Basically replace sov improvements with NPCs and the infrastructure to support them. Then enemies could raid the soft NPC ships for a temporary impact, or muster a fleet and take out the starbase/planetary facilities to shut them down permanently.
Let the NPCs provide sov bonuses for the areas they operate in:
- Trade ships transport basic goods between planets/stations/starbases
- Survey ships improve anomaly spawns
- Mining ships increase asteroid yield
- Surveillance ships tie into a new intel system / local replacement
- Construction ships required for capital building
Get a working framework in and the options will really open up. |

Max Von Sydow
Droneboat Diplomacy
157
|
Posted - 2012.01.11 16:45:00 -
[56] - Quote
+1 Supported
And BAH! forum at my post.
Since all those NPC ships we see all the time (and those we don't) have to be build with something there should logically be NPCs mining having ops in some non-crowded systems. And since I doubt every system have local production of all the different stuff needed for both production and the daily life of the local non-capsuleers there should be more NPCs hauling stuff between systems. I also doubt that the empire factions rely this much on capsuleers to fight their wars so some caldari vs gallente and amarr vs minmatar NPC battles would probably make the border regions and FW areas more interesting
Another nice thing would be pirate NPCs doing pirate stuff to other NPCs, like attacking the convoys and mining ops, because hey, they're called pirates and have to finance their millions of ship losses one way or another. |

Zleon Leigh
50
|
Posted - 2012.01.11 16:51:00 -
[57] - Quote
Max Von Sydow wrote:+1 Supported
And BAH! forum at my post.
Since all those NPC ships we see all the time (and those we don't) have to be build with something there should logically be NPCs mining having ops in some non-crowded systems.
And give the NPC's pilot names from banned accounts. Let the Hulk gankers have some fun sorting it all out.

Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

inexistin
Rubbish and Garbage Removal Cascade Imminent
13
|
Posted - 2012.01.11 17:25:00 -
[58] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
EVE is already a second job for many null-sec people, so please remember not to make things too tiresome to defend. For example, if such caravans would go out every 6 hours from a constelation, have 3 industrial ships with 1k ehp each, and move at a mind numbling 2 jumps per 10 minutes, I'd rather shoot myself in the clavicle than have to organize a fleet to defend each one of them.
FAKE EDIT: However, an interesting idea would be to apply the mercenary contract system that will work for DUST 514 to these things. Someone (be it a player or an NPC) would put up an escort contract and alliances or single players or something will come and accept them. Still, this would take away from the sandboxy element, making nullsec more scripted, which isn't such a great thing.  |

Lors Dornick
Kallisti Industries
146
|
Posted - 2012.01.11 17:34:00 -
[59] - Quote
Roc Wieler wrote:
To me, it doesn't fit in with EVE. We're Empyreans. Why would we care about what happens to the regular folks?
I care about them!
As long as I can blow up their ships if I want. 
|

My Neutral Toon
Knights Who Til Recently Said Ni
3
|
Posted - 2012.01.11 18:05:00 -
[60] - Quote
I'm guessing no one in here has ever stalked the NPC convoys before?
granted it has little to no effect on game mechanics. It is possible to gank the convoys and make a profit, you just have to weary of which ones you shoot at. The HS station guns will tear you to pieces in no time. ...Can't. Tell. If ...Troll? Or Serious.... |
|

Morganta
Peripheral Madness The Midget Mafia
791
|
Posted - 2012.01.11 18:10:00 -
[61] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
that's actually a pretty damned neat idea NPC supply disruptions that effect SOV owners would give the small gang a definite boost not sure though if it would just degrade into blob blockades operating in relative safety, since its always too easy to just blob the hell out of something
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Jade Constantine
Jericho Fraction The Star Fraction
1198
|
Posted - 2012.01.11 18:21:00 -
[62] - Quote
My Neutral Toon wrote:I'm guessing no one in here has ever stalked the NPC convoys before?
granted it has little to no effect on game mechanics. It is possible to gank the convoys and make a profit, you just have to weary of which ones you shoot at. The HS station guns will tear you to pieces in no time.
lol way back in 2003 Jericho Fraction discovered certain convoys dropped harvester mining drones and we made our first big isk selling those things on the trade channel 
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Nova Fox
Novafox Shipyards
2746
|
Posted - 2012.01.11 18:21:00 -
[63] - Quote
I am looking around for that old thread if I do find it ill post the summary here. We had like 120 items listed.
|

Jade Constantine
Jericho Fraction The Star Fraction
1198
|
Posted - 2012.01.11 18:22:00 -
[64] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
excellent. This is the kind of stuff we need asap.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

mkint
616
|
Posted - 2012.01.11 18:23:00 -
[65] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
Related to making the NPCs more important, I've been poking this idea around last week while on a long drive through the Idaho deserts...
One of the problems with trying to add "richness through NPCs" is that there's no damned difference between them. Even with shooty NPCs you check before starting the mission that your hardeners are okay, but once you're in space with them not a f*ck was given. Caravans even more so.
Idea: Part 1, The icons for NPC ships need to reflect the nature of that ship. The old new icons that failed to make it to TQ because they sucked, failed to do this in a big way. What I'm thinking is something that looks fast and sleek for frigs (like a > kind of shape) something solid but sleek for cruisers (like maybe a flat oval, outline for cruisers, and a more solid filled for battlecruisers) and something bulky and solid for battleships (the current cross might actually be appropriate.) I hadn't thought of a hauler icon since it's mostly a non-issue in missions, but with the caravans and hauler spawns it would add a lot of value to the game.
Idea; Part the second: The colors of the NPCs should reflect their faction. Empire factions already have a color, so other factions would need to be squeezed in between. For example, while Minmatar is red, Angel would be dark red, blood would be bright red.
What this accomplishes: The added texture to your encounters makes it feel like it actually matters what NPCs you confront. When you enter WC, and see two clearly different NPC factions in the first room, it would make it feel like you've stepped into an epic confrontation (yeah, I know, there's nothing epic about WC, but changing NPC behavior sounds like a whole lot more work.) It ties what you see in space to what you read in the fiction. It has the potential (with your regional caravans feeding nullbears) to be used as intelligence to figure out where the supply lines can be cut. |

Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
80
|
Posted - 2012.01.11 18:38:00 -
[66] - Quote
I wholeheartedly agree. Why is it that the vast majority of space traffic is from capsuleers? Aren't we supposed to be rare? If some practical sandbox application can be implemented with them, even better. Would it add a bit more stress to our hardware? Sure, there's more on the screen to render. But c'mon. Having fleets of civilian ships flying around in formation in their day-to-day tasks would add to the realism of the eve universe. It only makes sense. |

Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
82
|
Posted - 2012.01.11 18:41:00 -
[67] - Quote
Morganta wrote:CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
that's actually a pretty damned neat idea NPC supply disruptions that effect SOV owners would give the small gang a definite boost not sure though if it would just degrade into blob blockades operating in relative safety, since its always too easy to just blob the hell out of something
Perhaps these caravans (and their interdiction) could affect the time it takes to upgrade a system somehow. Make them useful to destroy or protect but not over the top. |

Ranger 1
Ranger Corp
858
|
Posted - 2012.01.11 18:53:00 -
[68] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
Excellent. These caravans could be carrying PI goods (in limited amounts) or other misc. NPC goods that make sense to come from planets (or moons for that matter).
One concern would be the sov holder farming these caravans themselves, so it would have to be carefully balanced with what Sov benefits would be downgraded.
Personally, I'd like to see InterBus finally assume a meaningful role in the universe as far as becoming an automated PI goods transport service.
By that I mean that you could schedule regular pick ups of your PI goods for transport to where ever in the EVE universe you would like them delivered. You could have the ability to determine the frequency of the pick ups, perhaps to determine the size of the transport involved, possible even randomize the time a bit as well (which would be handy if it's coming thru somewhat dangerous space at some point).
Of course you could still take care of the hauling yourself, but for those that don't have time (or are a more casual player) the traffic generated would create a large amount of "hustle and bustle" across the universe.
The downside for a person using the InterBus systems would be the inevitable loss of materials from time to time from ganks (thus making smaller, more frequent pick ups perhaps preferable to minimize potential losses from an occasional gank), and of course a fee would be involved for the service.
The plus sides are obvious (a richer universe, steady accumulation of your goods in a handy location for market, more time for other pursuits) and would also provide acceptance of perhaps using capsuleer created hauling services in the future... and a "base" pay scale to judge their own charges against.
Just food for thought. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Hung TuLo
Universal Fleet Operations Fatal Ascension
32
|
Posted - 2012.01.11 18:59:00 -
[69] - Quote
Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.
Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.
Make our friends in high worry a little. Gives them more reality and even a small taste of Null.
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Morganta
Peripheral Madness The Midget Mafia
791
|
Posted - 2012.01.11 19:00:00 -
[70] - Quote
Hung TuLo wrote:Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.
Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.
Make our friends in high worry a little. Gives them more reality and even a small taste of Null.
not rats NPC convoys (the little white plus signs like concord boats that most people ignore) The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
|

Camios
Tribal Liberation Force Minmatar Republic
47
|
Posted - 2012.01.11 19:06:00 -
[71] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
I proposed this once, Liking this! |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
63
|
Posted - 2012.01.11 19:10:00 -
[72] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
people like you are wasted in public relations, you should be making decisions with ideas like this.
but that doesnt mean you should stop posting here by any means though :-P
|

My Neutral Toon
Knights Who Til Recently Said Ni
4
|
Posted - 2012.01.11 19:22:00 -
[73] - Quote
Jade Constantine wrote:My Neutral Toon wrote:I'm guessing no one in here has ever stalked the NPC convoys before?
granted it has little to no effect on game mechanics. It is possible to gank the convoys and make a profit, you just have to weary of which ones you shoot at. The HS station guns will tear you to pieces in no time. lol way back in 2003 Jericho Fraction discovered certain convoys dropped harvester mining drones and we made our first big isk selling those things on the trade channel 
i used to do it too, but i got tired of having several thousand tobacco drop and having to sell it 33units at a time on the market. Now I only do it if im just uber bored. But since I'm usually dual clienting nowadays i dont get that bored anymore. ...Can't. Tell. If ...Troll? Or Serious.... |

Hung TuLo
Universal Fleet Operations Fatal Ascension
32
|
Posted - 2012.01.11 20:24:00 -
[74] - Quote
Morganta wrote:Hung TuLo wrote:Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.
Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.
Make our friends in high worry a little. Gives them more reality and even a small taste of Null.
not rats NPC convoys (the little white plus signs like concord boats that most people ignore)
Morganta I agree, not rats but maybe another class of NPC. maybe like a NPC faction type where the NPC faction will attack a station. The NPC's will always be at war with New EVE folks. This makes them interactive so they can be attacked without the attacked being concorded. The strength of the NPC is determined on the sec of the system. AS well as the othe NPC faction activities. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Benilopax
The Ashen Lion Syndicate
116
|
Posted - 2012.01.11 20:44:00 -
[75] - Quote
Thanks for the support guys! Great to know I'm not the only one.
If you want to help put this on the CSMs radar you can support the proposal HERE.
Short URL for tweets: http://t.co/ZCVzJB0Z
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Oberine Noriepa
568
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Posted - 2012.01.11 22:12:00 -
[76] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else...
This is a pretty cool idea. |

Arkady Sadik
Gradient Electus Matari
557
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Posted - 2012.01.12 07:41:00 -
[77] - Quote
CCP Manifest wrote:I too agree with the OP and am fond of suggesting it during brainstorming sessions.
One thought would be to have NPC caravans going from sov space (representing trade from people on the planets), and have disrupting them in some way be involved in Sov Warfare--giving small gangs the ability to debuff the enemy in effect by making continuous intercepting strikes. Maybe reducing overall income in some way or something else... Increase sov cost, add an equivalent amount of steady income from NPCs. Force people to protect their space to keep cost down.
At the same time, you will need to introduce some other things. It's currently the case that sov itself is not quite as interesting to some parties as moons, resulting in them not caring about sov but just about high-end moons. Maybe make it so that you need blue standings to anchor moon miners in sov space? |

Trin Javidan
Confederation of DuckTape Lovers
4
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Posted - 2012.01.12 08:37:00 -
[78] - Quote
try camping for 4 hours a gate in 0.0 in a destroyer hull. I bet you spend more ammo on killing gate NCP's than anything else....annoying as hell |

Ehn Roh
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.01.13 18:46:00 -
[79] - Quote
If you want to make things more lively, have the belt rats periodically warp, buzz the stations, and take potshots at anyone and anything around there. They don't even really need to kill anyone, just scare the crap out of them. |

Benilopax
The Ashen Lion Syndicate
132
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Posted - 2012.01.13 21:51:00 -
[80] - Quote
Don't forget to show support on the Assembly Hall thread! |
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Zleon Leigh
53
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Posted - 2012.01.13 21:55:00 -
[81] - Quote
Morganta wrote:Hung TuLo wrote:Well, we could even go a step farther. Let the NPC's be more agressive than they are. In null the NPC's are always stationary. You will always find them in a belt or the gate.
Have NPC's attack the stations in high and low also ships comming out of stations and into certain areas. If these are battle areas let them be battle areas.
Make our friends in high worry a little. Gives them more reality and even a small taste of Null.
not rats NPC convoys (the little white plus signs like concord boats that most people ignore)
Yes, rats too. Just wimpy, non-scrambling ones.. Are the NPC's really so stupid as to not throw ammo around near stations?
Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
19
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Posted - 2012.01.14 02:16:00 -
[82] - Quote
To me, ideas like this should be natural evolution for Eve - flushing out the universe.
When WiS comes about, massive stations bustling with 10s of thousands of imaginary people should not appear to be empty when walking about. Dont see why space should be any different |

Alexa Coates
LNTC
58
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Posted - 2012.01.14 03:50:00 -
[83] - Quote
I think there aren't that many npc's because only players are capsuleers, everyone else is a regular pilot with a regular crew. They would have a much harder time flying capsuleer ships, so they of course, leave it up to us. Love my Gallente Federation Navy ships! |

Herzog Wolfhammer
Sigma Special Tactics Group
1076
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Posted - 2012.01.14 06:18:00 -
[84] - Quote
Will the NPC caravans drop exotic dancers? I'm running out.
Seriously, NPC caravans as part of SOV - and the movement of them being important to the owner - hopefully they will have armed convoys of their own too.
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