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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Guard
C C P C C P Alliance
1542
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Posted - 2012.01.10 15:44:00 -
[1] - Quote
CCP Optimal and friends have been working on improving the user interface for our EVE, and a significant step in that direction is the new Neocom. In this blog, Optimal tells you all about it and shows you pictures as well!
Your feedback is eagerly awaited. CCP Guard | EVE Community Developer |
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CCP Guard
C C P C C P Alliance
1546
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Posted - 2012.01.10 16:22:00 -
[2] - Quote
I wanted the whole thing to be diagonal but then again I don't get to work on the UI. CCP Guard | EVE Community Developer |
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CCP Nullarbor
C C P C C P Alliance
211
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Posted - 2012.01.10 16:29:00 -
[3] - Quote
CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI.
Here you go...
http://i.imgur.com/SEKyl.jpg CCP Nullarbor | Exotic Dancer |
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CCP Optimal
C C P C C P Alliance
40
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Posted - 2012.01.10 16:52:00 -
[4] - Quote
Destination SkillQueue wrote:It sounds all good with one exception. That being: Quote:WeGÇÖve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize. This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.
The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to. |
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CCP Optimal
C C P C C P Alliance
42
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Posted - 2012.01.10 16:57:00 -
[5] - Quote
Tonglil wrote::s How much harder is it to put the Neocom on top/bottom/left/right? Looking forward to the implementation though.
*****Also please make all windows bind-able to any other window***** *****Also compare info-box-tools*****
Thanks in advance.
As I said in the blog, doing top/bottom alignment is obviously possible, but it just takes time, and we decided that the benefit/time ratio was simply too low. According to the feedback from our last attempt, most people wanted to keep it vertical anyway. |
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CCP Optimal
C C P C C P Alliance
42
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Posted - 2012.01.10 17:04:00 -
[6] - Quote
TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next
Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. |
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CCP Optimal
C C P C C P Alliance
44
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Posted - 2012.01.10 18:53:00 -
[7] - Quote
The F Word wrote:I like it - could you spend a little time on the icons?
Particularly the market Icon and assets icon.
We already are ... more on that later |
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CCP Optimal
C C P C C P Alliance
44
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Posted - 2012.01.10 19:11:00 -
[8] - Quote
Palovana wrote:I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ. I think that screenshot was from build 330650 or the one previous to it.
It has |
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CCP Nullarbor
C C P C C P Alliance
222
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Posted - 2012.01.11 13:04:00 -
[9] - Quote
StuRyan wrote:WTB a neocom that is LONG enough to support > 20 people in local.....
You might want to check out this post from CCP Punkturis where she mentions you will be able to have a compact version of the member lists in chat channels.
Great for seeing all the people you need to kill CCP Nullarbor | Exotic Dancer |
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