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Teeth
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Posted - 2004.01.28 05:14:00 -
[1]
Please note that this post isn't about out-of game-macros, it's about requesting an in-game macroing/scripting language.
1. It's the future 2. Anything that some kiddy can download and run in a pentium iv to drag and drop cargo or to shoot torpedoes in a sequence, my battleship's computer should be able to do too.
I've never used macro's in eve online. Sometimes though I feel like a lot of the work involved is so repetitive that no one can fairly consider it "gameplay." Why not provide a simple eve scripting language so that we can program our ships to do simple tasks? No, not so I can afk mine or afk hunt, but so I can concentrate on higher level things (switch to combat drones, scan roids for remaining ore, etc.) rather than focusing on dragging ore to a can or right clicking each enemy and picking lock. How cool would it be to be able to script so you lock onto threats automatically depending on shipclass, distance, etc.
Of course if this is introduced, certain areas of the game would need to be rebalanced so you couldn't just afk mine or afk hunt without fear of greater dangers.
If any MMORPG can get away with justifying this from an RP perspective, it's eve. You could even implement new modules and media to export programs to so you could sell them on the market.
If you think this idea is crap, then at least you must agree that any aspects of the game that "could" be done by a repetitive program should probably be modified/eliminated so that using such a program is moot.
Any thoughts?
-T
PS- I read another game which will go unmentioned is embracing this route. Funny thing is that game is a lo-tech sail-ship type game, where programming/scripting feels out of character.
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arutha
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Posted - 2004.01.28 10:55:00 -
[2]
your right there no roleplay in eve sadly . or very little . as for script programmes doing stuff for you . lmfao . is your wrist sore from moving your mouse . or are you indulging in neferious acts .
regards arutha
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Zahriel
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Posted - 2004.01.28 10:57:00 -
[3]
I agree, it would be great to have such a system in eve, it would also add more atmosphere to the game imho.
Some people may say that it would be excessive or yet another thing to learn how to do, but I think the more there is to do in a game, the more life it has.
It probably sounds lazy, but i'm pretty bored of dragging ore from my ship to a can, lazy maybe, but it's yet another in-game, erm, thing which can be tweaked methinks.
Off course the scope of such a system will include more than just filling cans. When we get these ore refineries we can boost efficiency especially when working in groups, with group battles it could also be pretty sweet, the possibilities are impresive to say the least.
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RatBoy Deblade
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Posted - 2004.01.28 11:08:00 -
[4]
Well. I agree with a script-thing. I would make mining much more easy, instead of dragging the ore every minute you can do other things like a movie or something. Because it takes 30-40 minutes for me to fill a can. Longer time for miners in frigates i belive. Macro-program already exist but im not using them because im not in the mood to get banned 
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Psy Corp
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Posted - 2004.01.28 11:11:00 -
[5]
Quote: Well. I agree with a script-thing. I would make mining much more easy, instead of dragging the ore every minute you can do other things like a movie or something. Because it takes 30-40 minutes for me to fill a can. Longer time for miners in frigates i belive. Macro-program already exist but im not using them because im not in the mood to get banned 
chicken not using macro  i heard everyone used them when mining.. atleast those mean P1r4t3s 
I Have The Power Of The Mighty Lo.0lipop..
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Sphalerite
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Posted - 2004.01.28 11:15:00 -
[6]
Some level of automation would be nice, but where do you stop? Targetting a new roid when the one your on is done? Auto reloading? having the machine turn your shield booster on and off? Automatically getting to your optimal range and firing at the most threatening target?
At some point EVE would become a game of setting up a ship and pressing the GO button. Not so much fun.
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amena
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Posted - 2004.01.28 11:17:00 -
[7]
short: would be nice, but i think i couldnt wait for the soon(tm) implementation...
an option to divert the oreflow into a can (or even into the cargohold of a ship wihtin 1500m) and more customizable keyboard shortcuts (eg. you cant set "alt+space" to something; a shortcut for "launching all combat drones" etc) would be enough for most ppl imo
of course i would love the complete new character class aka scripter, skill for +10% sourcecode length etcetc, but they will never implement it before 2014 or so :)
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Skelator
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Posted - 2004.01.28 11:17:00 -
[8]
Quote: Some level of automation would be nice, but where do you stop? Targetting a new roid when the one your on is done? Auto reloading? having the machine turn your shield booster on and off? Automatically getting to your optimal range and firing at the most threatening target?
At some point EVE would become a game of setting up a ship and pressing the GO button. Not so much fun.
LOL can you say MUD

They have us Surrounded again.. the Poor Bastards |

arutha
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Posted - 2004.01.28 11:24:00 -
[9]
god knows what some of you people would do if you had a real job . <pick and shuffle > anyone ? .
regards arutha
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Meau
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Posted - 2004.01.28 12:42:00 -
[10]
Edited by: Meau on 28/01/2004 12:42:58 How about that: A mid slot module used on a targeted can in range, to put your ore into it automatically .
Perfect would be forbidding its use for some reason (some strange security regulations f.e.) in high sec space. 
That way you would still have to pay a bit attention in any case (cause of the sec rating your in), but wouldnt have to drag and drop every min.
Maybe it would even lure some BS miners out of 1.0 
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babyblue
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Posted - 2004.01.28 12:43:00 -
[11]
Quote: short: would be nice, but i think i couldnt wait for the soon(tm) implementation...
an option to divert the oreflow into a can (or even into the cargohold of a ship wihtin 1500m) and more customizable keyboard shortcuts (eg. you cant set "alt+space" to something; a shortcut for "launching all combat drones" etc) would be enough for most ppl imo
of course i would love the complete new character class aka scripter, skill for +10% sourcecode length etcetc, but they will never implement it before 2014 or so :)
This wouldn't be a macro/script. A new beam or harvester that you control but that dumps its load (excuse the phrase) into another nearby ship is what you want. Kind of like a combine harvester.
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T'Rana
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Posted - 2004.01.28 12:50:00 -
[12]
I can't see this ever being implemented.
Mining into a container wasn't intended to be a feature according to CCP so why would they implement a function to make it easier ?
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IZON
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Posted - 2004.01.28 13:01:00 -
[13]
Edited by: IZON on 28/01/2004 13:02:13 Could you be kind enough to explain what an in game-macro is/does? For the less well informed *cough* me *cough*
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

babyblue
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Posted - 2004.01.28 13:07:00 -
[14]
Quote: I can't see this ever being implemented.
Mining into a container wasn't intended to be a feature according to CCP so why would they implement a function to make it easier ?
I'm sure they wouldn't, but it's an example of how players can create unforseen game "features". Technically, we don't mine into cans, we mine into our cargo bays and just transfer it into a can. Anyway, without the ability to do this, all us miners would be a damned sight poorer. There are many ways you could make it work, such as giving the "combine" module an unusually high CPU requirement, so that the person doing the combining could only use 1 mining laser, etc.
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Blade Durrant
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Posted - 2004.01.28 13:07:00 -
[15]
Macros are illegal...'nough said. And why would they add something that is cheating to the game?
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F4ze
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Posted - 2004.01.28 13:07:00 -
[16]
It means scriptability: Make certain events available to players to program a reaction on them. Like ore popping up in your cargo, and then you program a reaction to that like move it to a jetissoned container.
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Omber Zombie
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Posted - 2004.01.28 13:42:00 -
[17]
Progress Quest
nuff said ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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Ada Isdead
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Posted - 2004.01.28 16:28:00 -
[18]
Yes, this is a very good idea, expose some API's client side and let us write scripts for our ship's computers.
Make it possible for humans to do what they are good at (planning and strategy), and leave the tedium to the computers.
Things you could do with this:
Launch defenders when missiles are laucnhed at you.
Better drone AI (e.g. defending each other, auto docking when attacked etc).
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Cool dude
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Posted - 2004.01.28 16:40:00 -
[19]
Could we have a macro that mines for you, refines your minerals. Automatically buys and trains skills. Upgrade your systems when the skills are trained, Buy you another ship when you ahve enough isk, Post on the forums complaining that the downtime over ran by 5 seconds, waits until you have a level 2 bs and the sells your account on ebay? |

Gem Arkoniansdottir
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Posted - 2004.01.28 18:12:00 -
[20]
I say put in some 'spy ware' that monitors if mouse moves in same paths / patherns all the time.
If it does, selfdestruct ship.
Robots are not allowed, and it says so specificly in the 'warning-read-this' section.
When it comes to chars / isk bought on e-bay: -Delete chars. -Dest all items they had when they sold / transferd the char. -Remove any isk they transfer that are bought on e-bay.
Shouldn't be a big problem to make that work.
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