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Eaterof Children
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Posted - 2007.07.23 21:26:00 -
[1]
Edited by: Eaterof Children on 23/07/2007 21:29:14 As graphics work is done for Rev 3, could the Devs please use this opportunity to add one turret hardpoint to the Merlin, Moa, Eagle and Ferox?
There have been numerous threads where this matter crops up. The general consensus is more or less, that the aforementioned ships would definately need another turret to be closer in power to their competition, better to fly, without overpowering them in the least.
Some people believe the Vulture needs another turret as well, but there were a enough strong counterarguments to this that I cannot, with honesty, say that the community agreed to that as a whole. I am simply not sure.
To the best of my ability to relay them, the most usual arguments supporting this idea are: a) A damage bonus is more or less equal in power to an optimal bonus, so the lack of one turret compared to Gallente equivalent ships is a handicap that leaves them ships clearly behind their competition b) The 2 missile launchers each of these can fit do not benefit from either ship bonus or magnetic field stabilisers, and add very little to the ships overal use - they are strictly point-defense, and end up being a problem for these ships instead of a benefit c) The Rokh has the same number of turrets as its counterparts (most direct comparison being the Hyperion) and it is still not at all overpowered compared to them. Instead, it is a useful ship to fly, with its own strengths, weaknesses and quirks. That's what we want for the rest. d) In general, their dps is very very bad. They get outdamaged at all ranges apart from their extreme when another ship (notably gallente) is fit for long range and can reach them at all. A Moa will be badly outdamaged by a rail-Thorax at all ranges where the Thorax can reach it at all. There are no sweet-spots, the Moa will always get outdamaged if it cannot TOTALLY outrange the thorax. Same goes for Eagle/Deimos, Ferox/Brutix.
Almost all Caldari gunnery-specced pilots seem to agree with these points in the threads that have cropped up. Also, even most non-caldari that have commented seem to agree too. A good majority, but I suppose not all of them.
The few counter-arguments AGAINST the requested change are a) People have seen the aforementioned ships to good use as they are today, hence no change needed b) The range bonus is better than a damage bonus c) Some ships have a "niche" role that they can perform, so they do not need boosting d) With another turret they would be overpowered, because they can fit more magnetic field stabilisers in their low slots than their counterparts. Response to that was that in the same count, they would either not have tackling, tank, or ew, while their counterparts can benefit from these. The fact that they can field more Magnetic Field Stabilisers is balanced by the fact that they can not tank-tackle-inject, while their counterparts can.
I believe the supporting arguments are stronger than the counter-arguments, so I ask the Devs to take a look at the matter since the graphics upgrade would be a perfect opportunity for applying that "fix".
To the esteemed forum warriors: These are not MY arguments (though I of course agree with most), it is mainly the points that have cropped up at several places at the forums. I made a compilation for easy reading ( Greyscale). There is no need to support the arguments, sign the thread, or flame it. If you like the request, bump it once a week or so with a nice comment. Don't like it? Let it die.
Supporting DPS diagrams (Best T1 ammo and T2 spike ammo overlapped)
For ships that 'work' Rokh/Hyperion damage comparison
For ships that we want to have more turets Eagle/Deimos damage comparison Moa/Thorax damage comparison Ferox/Brutix damage comparison
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.24 00:50:00 -
[2]
Edited by: William Hamilton on 24/07/2007 00:50:26 You forgot that one command ship, can't remember wich one is the railgun one at the moment.
The charts realy help show the point.
Anwyays, full support, give us our turrets!
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Dr Cedric
Caldari Shock and Awe Peons of Doom
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Posted - 2007.07.24 08:06:00 -
[3]
I have to wholeheartedly agree with this poster. It seems that the Devs have overlooked the dichotomy that the other races seem to have. Gallente are either blaster or Drone spec'd, Ammar are Laser or nos (thats a stretch...) Minny are either sheild or armor... It seems caldari are either Missle or nothing, with the exeption of the Rokh and cormorant, which are clearly Rail specialized. I believe that the extra turret slot, even to the loss of a missle slot would at least keep up the spirit of the dichotomy of the races, and the specialization of the specific ships. If you're going to give a rail gun bonus...why use half of a ship's high slots for a module that will not recieve that bonus? If you'll give a BC sized ship 7 launcher slots, and ever other race's BC class ship a majority of slot use for the ship bonus, why not tweak the Merlin, Moa, Eagle, Ferox and perhaps Vulture? At least for the Moa and Eagle, which are touted in their descriptions as being Rail gun boats.
Personally I would love to see a Ferox sporting 6 med railguns and getting a bit more loving out there. Great job Eaterof Children, you have my support!
Ced Dr Cedric CEO - Brothers in Arms Manufacturing |

Tony Benn
Dawn of War
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Posted - 2007.07.24 08:19:00 -
[4]
Here here!
Even if they don't get any extra power or cpu, the extra slot would go an awful long way to reviving Caldari - especially the Ferox and Moa, which you simply never see even for PVE nowadays.
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Neuromandis
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Posted - 2007.07.27 18:22:00 -
[5]
I really hope a devs gets a look at this one...
Good work! --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Kudaro
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Posted - 2007.07.28 03:47:00 -
[6]
I agree with the original poster. Please give the Caldari more turrets. Thank you.
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.07.28 07:44:00 -
[7]
A better change would be to make most smaller ships able to also fit missiles.
In real life, missiles would be among the first and most basic weapons to eb used by smaller ships. As it is, it's stupidly easy to find a ship in most classes than fits all beams or rails but finding one that fits only missiles...
Find me a T1 ship smaller than a BC that can fit all of its hardpoints with missiles of any size. Right.. doesn't exist. So essentially it's useless to fit small missiles on anything except for a flycatcher.
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Eaterof Children
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Posted - 2007.07.28 21:37:00 -
[8]
A little note on the meaning of the supporting diagrams:
In the case of the Rokh/hyperion damage chart, we have the Hyperion outdamaging a rokh by 25% at close range, as is to be expected, then as the Hyperion needs to change ammo, their damage becomes very close, for all intents and purposes, until the Hyperion switches to Spike, at which point it again, as expected, it outdamages the rokh. Then at the extreme range as it is to be expected, the rokh outdamages the hype again.
Roughly, short range hype>rokh, med range rokh=hype, long range hype>rokh, extreme range rokh>hype. This is fine. We have a definite advantage for close range, a definite advantage for long range and a grey area in between. Both ships are useful, and winning with one against the other is a matter of using their advantages.
The problem with the other charts is this: A deimos, a thorax or a brutix may simply fit spike in the rails and already do the same damage (or even better) than their counterparts can ever do, even with antimatter. There is a strong asymmetry here favoring the close range ships, there is no "grey area": What should be the grey area totally belongs to the close-ranger.
We would like this grey area please.
Thanks to all for the support.
If by any chance a dev sees this thread and it is not in his job, please kindly direct someone that IS responsible for this kind of thing here. We would want this thread to be considered by someone that is responsible for these kind of changes in the game. Thank you.
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Ruiryu
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Posted - 2007.08.03 14:17:00 -
[9]
I had made a thread to discuss this topic but more on just the eagle, I have to agree with the OP. and these charts make a very good point. I support this and hope the devs will take a look and consider giving some help. You take a look at all the other hacs in the game they are all very specialized. You look at the eagle and scream sniper, but once you fit it up and try it out, you scream piece of ****. And want to try blasters, where you then consider it being ok till you engage a ship meant to use blasters and you start screaming piece of ****, all over again.
Deimos = MWD blaster, no two ways around it Ishtar = Ummm drones and lots of them, and this ship can tack nos/nuet and tank. with insane DPS from a very wide varierty of drone types Zealot = Lovely pulse laser boat with either great speed/damage/or tank, or a combination of those 2 Sac = With the new changes a fear uber tanked heavy assault boat that will actually be able to use EW and a tank to attack it's target with Vegabond = Simply hands down the best hac, it's amazing that it can hit it's target with the transverse velocity it's making, but you can't hit it for a damn. and then the fact if in danger you can't hold it with a single web, you pretty much need a dual webb hugg in there to stop them Muninn: The only real other sniper hac, it gets the tracking bonus to make the sniping viable and has that extra turret that the eagle could use as well. Why give the Muninn the extra turret and not the Eagle? With it's tracking bonus the tech2 sniping ammo on Muninn actually has no negative effect in fact with level 4 hac you don't even feel it your actually getting better tracking, so your actually gonna hit a target if it's moving. You don't really need to fit that tracking computer but you can fit a nice painter and watch yourself come very close to insta-popping frigates and make tech1 cruiser cry like a little school girl.
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DirtyDozen
Caldari Kings of Kill EVE Animal Control
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Posted - 2007.08.03 16:31:00 -
[10]
I totally agree w/ this. Eagle has needed a 5th turret slot from the beginning. I like the ship but if the deimos is getting it's buff, i think the eagle needs some lubbins too.
/signed.
I'm uber....thanks for asking. |

Horb
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.03 16:44:00 -
[11]
I fully endorse these changes.
Ferox is obsolete. Eagle needs 5th hardpoint.
I could really care less about the t1 ships, but since we're on the topic. Fix those too.
/signed.
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Dr Cedric
Caldari The Nietzian Way Hydra Alliance
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Posted - 2007.08.04 20:27:00 -
[12]
I just like to keep this alive. I am a Railgun fanatic at my very core, and having a 6th Rail point on my Ferox would make me a happy man. As well another point for my Eagle/Moa and all my wildest dreams have come true. Keep up the posts people. Lets get this in the hands of a dev.
BUMP Dr Cedric
Lead Diplomat - Shock and Awe |

Cutie Chaser
Gallente
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Posted - 2007.08.05 07:01:00 -
[13]
I agree 100% with this post. I've been looking for an excuse to fly a ferox, and this change would give me an excuse to buy a few new shiny ones! *** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Chainsaw Plankton
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Posted - 2007.08.05 08:34:00 -
[14]
or we can fix it by giving the rohk 6 turret slots 
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Yorick Downe
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Posted - 2007.08.05 11:17:00 -
[15]
Agreed, /signed.
An extra rail slot would do nicely. Keep the range bonus, add a rail, and you'll have your race-specific ship with its own quirks - still gets outdamaged close-range by Gallente, due to the range instead of damage bonus, but doesn't get pwned into oblivion, damage-output wise. The somewhat lower damage up-close is balanced nicely with the ability to snipe.
Yup, very nice idea indeed. Get to it, hamsters! 
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Gotk
Caldari New Millenium Knights
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Posted - 2007.08.05 12:24:00 -
[16]
Originally by: Plekto A better change would be to make most smaller ships able to also fit missiles.
In real life, missiles would be among the first and most basic weapons to eb used by smaller ships. As it is, it's stupidly easy to find a ship in most classes than fits all beams or rails but finding one that fits only missiles...
Find me a T1 ship smaller than a BC that can fit all of its hardpoints with missiles of any size. Right.. doesn't exist. So essentially it's useless to fit small missiles on anything except for a flycatcher.
kestrel 
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Grayplate
Caldari Caldari Provisions
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Posted - 2007.08.05 20:05:00 -
[17]
Originally by: Plekto A better change would be to make most smaller ships able to also fit missiles.
In real life, missiles would be among the first and most basic weapons to eb used by smaller ships. As it is, it's stupidly easy to find a ship in most classes than fits all beams or rails but finding one that fits only missiles...
Find me a T1 ship smaller than a BC that can fit all of its hardpoints with missiles of any size. Right.. doesn't exist. So essentially it's useless to fit small missiles on anything except for a flycatcher.
Any reason that you arent including the Kestrel? ΦConcord, the ultimate noob ganksquad!Φ
ΦFYI. I am not allowed to mount a bayonet on a crew-served weapon.Φ |

Feng Schui
Minmatar The Ninja Coalition New Eve Order
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Posted - 2007.08.05 20:08:00 -
[18]
i would just be happy if the turret objects where placed on the ships so they made sense.. and ofc, missle launcher objects.
The Beginning <-- crap quality, need to redo, sorry :( |

prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.08.06 05:17:00 -
[19]
Edited by: prathe on 06/08/2007 05:17:59 your comparisions are off centre somewhat
your comparing blaster boats to rail boats
rails on deimos are bad deimos is a close range chainsaw eagle is a long range frig ceptor dictor killer
same goes for all your comparisions
please compare eagle to munnin
ferox has no equivalent in bc arena with the as the comparible ships tend to be either close range or missile boats
moa vs thorax is also invalid please compare moa to rupture for valid results
sorry but your trying to compare long range snipers to short range blasters the difference is in their range
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Neuromandis
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Posted - 2007.08.07 02:16:00 -
[20]
Edited by: Neuromandis on 07/08/2007 02:16:40 **nvm** --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Eaterof Children
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Posted - 2007.08.07 02:21:00 -
[21]
Originally by: prathe your comparisions are off centre somewhat
your comparing blaster boats to rail boats ...
sorry but your trying to compare long range snipers to short range blasters the difference is in their range
Thank you for the comment. But I beg to differ. I am comparing hybrid boats to hybrid boats. I cannot do a similar comparison with a rupture et.c. because artilleries and autocannons work a lot differently, are capless, have different fittings et.c. Apart from that, I chose these graphs EXACTLY for the reason you painted. More on that 2 paragraphs below.
I am comparing Gallente to Caldari, who use **the same** weapons with different philosophies.
But let us forget all that for the moment, and focus on what you said:
If it were true that Gallente are blasterboats and Caldari railboats (which I personally don't agree to at all: the big bad sniping Megathron with his friend the Fleet Hyperion will shoot me from 170km if I do, and then the Blasterokh will come and spank my corpse as well, and then no more eating children for me)
IF it were true, and I am comparing blasterboats to railboats, the graphs show that the so called "blasterboats" are better than the "railboats" at using rails. That is the core of the problem, and you are reinforcing the argument perfectly.
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Zosimos Sabina
Tritanium Workers Union Kinetic Maelstrom Alliance
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Posted - 2007.08.07 11:41:00 -
[22]
I don't think the Eagle needs another turret, Ferox/Moa perhaps, but not the Eagle. It is the only sniper capable of sniping at t2 sniper battleship range, which is a tremendous, tremendous advantage in fleets. It also makes it much harder to pin down by enemy interceptors.
------------------------------------------------ »\(¦_o)/» |

Helevorn Feanaro
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Posted - 2007.08.07 12:48:00 -
[23]
I don't think your comparissons are valid. You are not adding damage from missiles, hence Caldari mixed missile/rail boats seem underpowered, e.g Moa vs. Thorax.
You also call for an additional hardpoint on the Merlin, without comparing it to the Tristan, which has the same high slot configuration as the Merlin. Merlin gets a range bonus, Tristan gets a damage bonus. What's the problem?
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Waxau
Mortis Angelus
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Posted - 2007.08.07 13:05:00 -
[24]
Sod the charts - Anyone whos caldari specialised HAS or has though of atleast training up gallente. Simple as that.
Ferox (Therefore vulture) needs one extra turret. Moa (therefore eagle) needs another turret slot.
The ferox dps is less than a thorax for christ sake :P I mean come on......a Vulture does less dps than a thorax even. And its a bleeding COMMAND SHIP! lol.
Give these ships some love.
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True Ace
Gallente Blood Moon Masques Lunar Dominion
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Posted - 2007.08.07 14:28:00 -
[25]
if u want to put caldari rail ships inline with gallente blaster ships then those caldari ships need to lose all of their missle hard points including the rokh. then u guys can get your one extra turret .
seriously though even though caldari and gallente share a single weapon system doesnt mean u can compare them on that basis alone. yes a mega can use rail guns up to 170km i think what was said but how much dps does a mega have over the rokh from 170km to 250km.
but anyways im all for these changes aslong as they dnt get any pg or cpu increase to fit said weapon since thats why u have the missle hardpoints for anyway. |

Eaterof Children
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Posted - 2007.08.07 16:19:00 -
[26]
Originally by: Helevorn Feanaro I don't think your comparissons are valid. You are not adding damage from missiles, hence Caldari mixed missile/rail boats seem underpowered, e.g Moa vs. Thorax.
You are kidding, right? I also did not add drone damage, and it is triple or quadruple what the 2 missile hardpoints of the Moa or the Eagle's missiles. I purposely left them outside because if you add drones and missiles the graphs become unreadable. You are still reinforcing the argument saying that because, you may find it hard to believe, if you add missile damage and drone damage, the gallente need twice-three times the chart that the Caldari do. Let us stick to primary weapons here, though. They are enough to show a Gallente advantage, and just keep in mind that 5 med drones add thee to four times the dps of two heavy missiles, and at longer range.
Originally by: True Ace if u want to put caldari rail ships inline with gallente blaster ships then those caldari ships need to lose all of their missle hard points including the rokh. then u guys can get your one extra turret .
And the Gallente their dronebays? Let's keep this serious.
Originally by: True Ace seriously though even though caldari and gallente share a single weapon system doesnt mean u can compare them on that basis alone. yes a mega can use rail guns up to 170km i think what was said but how much dps does a mega have over the rokh from 170km to 250km.
but anyways im all for these changes aslong as they dnt get any pg or cpu increase to fit said weapon since thats why u have the missle hardpoints for anyway.
Your notes, or similar, are already in the OP as counterarguments, no need to recount them. There are a lot (i think 5) of threads DISCUSSING the proposed changes elsewhere in the forums, this discussion may take place there. Apart from that, I do not care how much damage the Megathron does over the Rokh or the Rokh over the Mega, the Mega is tier 2. I am showing how much the HYPERION does over the Rokh in the graphs. Apart from that, I already explained that IF what you said is true and the Gallente are blasterships and the Caldari Railships, something is terribly broken. Apart from that, this argument is meaningless because I already said that the Hyperion is already balanced with the Rokh and I requested no change to it.
But seriously, if your concerns have not yet been alleviated, can we keep this discussion to a discussion thread? We do not need ANOTHER unreadable 10 page thread for the exact same matter.
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True Ace
Gallente Blood Moon Masques Lunar Dominion
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Posted - 2007.08.07 17:17:00 -
[27]
btw where is the chart for dps tanked while using a full rack of highest tier rails. last time i checked thorax , hyperion and deimos has a very hard time fitting those. |

Arte
Warspite Developments
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Posted - 2007.08.07 17:50:00 -
[28]
Originally by: Eaterof Children Originally by: prathe your comparisions are off centre somewhat
your comparing blaster boats to rail boats ...
sorry but your trying to compare long range snipers to short range blasters the difference is in their range
Thank you for the comment. But I beg to differ. I am comparing hybrid boats to hybrid boats. I cannot do a similar comparison with a rupture et.c. because artilleries and autocannons work a lot differently, are capless, have different fittings et.c. Apart from that, I chose these graphs EXACTLY for the reason you painted. More on that 2 paragraphs below.
I am comparing Gallente to Caldari, who use **the same** weapons with different philosophies.
But let us forget all that for the moment, and focus on what you said:
If it were true that Gallente are blasterboats and Caldari railboats (which I personally don't agree to at all: the big bad sniping Megathron with his friend the Fleet Hyperion will shoot me from 170km if I do, and then the Blasterokh will come and spank my corpse as well, and then no more eating children for me)
IF it were true, and I am comparing blasterboats to railboats, the graphs show that the so called "blasterboats" are better than the "railboats" at using rails. That is the core of the problem, and you are reinforcing the argument perfectly.
This is not a flame or a troll but I think you're wrong in saying that it's viable to compare the Deimos and the Eagle directly. Despite your assertation, the Deimos in your graph does not fare better than the Eagle past what looks to be about 80km and that's the point.
The Deimos was supposed to be designed from the ground up to be a close range monster, while the Eagle is a "reach out and touch" type of ship. So even with rails (assuming that any deimos could fit a rack of them... which it cannot without rigs or gimping it's setup elsewhere) the eagle continues to be effective at longer ranges.
Your graph appears to me to show that while the Deimos is capable of (much) greater damage than the Eagle, it cannot continue this at longer ranges, the usefulness of this extra range is moot. Deimos is ineffective at anything like the ranges that the Eagle is. It appears that the area of each "damage envelope" is roughly equal indicating that overall, they have the same damage capability, just spread out over a different range bracket.
I am not disagreeing that the Eagle amongst other ships deserve another turret, it bothers me not one iota, but I would agree with Prathe on this one, the difference is in the range, not the damage.
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Neuromandis
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Posted - 2007.08.07 19:48:00 -
[29]
Edited by: Neuromandis on 07/08/2007 19:49:49
Originally by: Arte ...constructive criticism...
I think that what you are arguing already practically exists in the OP as well. I would tend to thinkt that what he says is that the eagle does less damage than it should. It is difficult to compare that with only that diagram, but if you compare all the diarams together it would be easier to understand their difference. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.07 21:49:00 -
[30]
It looks like, according to these graphs, that the Eagle performs quite well compared to the deimos.
And since t1 ammo[well faction t1 ammo] is the ammo you ought to be using for doing your job[tracking], since tech 1 fit battleships outdamage all of them when using tech 2 ammo it doesnt seem that much of a streth.
If the eagle gets another turret, it needs to lose the damage bonus. The Ferox needs 7 turrets and the Moa 5 though.
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