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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Prism X

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Posted - 2007.07.24 19:32:00 -
[1]
The wreck of ASCNs titan is there. I just visited it some hours ago. Know the story behind how the titan was popped and you'll know why it's not exactly easy to find without a bookmark.
Incidently, anyone want to buy a bookmark? 
As to the other wrecks: First titan down was a historical event. I personally have no problem per say with a few other persisting wreck-monuments in my DB but we can't really automate a unique description for all of them. Who knows what happens in the future though so just out of curiosity (and curiosity alone, although I know it killed the cat I'm still asking.. just understand I'm not promising jack) does anyone have the coordinates for where the other titans blew up?
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Sharkbait

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Posted - 2007.07.24 23:55:00 -
[2]
i personally placed the wreck in it's place. when the titan was destroyed, i logged on and took a bookmark, which i still have now.
i'm thinking of adding some deadspace type area to it and maybe a beacon. but not sure yet, need to talk it over with eris as she is doing the story for it i believe
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CCP Eris Discordia

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Posted - 2007.07.25 09:18:00 -
[3]
Yeah me and Sharky worked on spawning the first Titan wreck together and it has a unique description. Changing the subscription wouldnŠt be too much work, it just requires a patch but, IŠm not sure if we can get permission to do this for every Titan death out there, or maybe just the first 10? We would need to draw a line somewhere as having eve space littered with titan wrecks would get annoying real fast.
The wreck itself is big ( like big big big, annoyingly big if say you have a fleet there) and it spins, having it near a gate will be %%&$&$ annoying as I forsee that any future fight around that gate will be a lot more troublesome because you have a GIANT wreck moving.
Pink Dread has been hijacked
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CCP Eris Discordia

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Posted - 2007.07.25 11:37:00 -
[4]
People will petition because they got stuck on the wreck or it caused additional lag. In my experience anything that gets in the way of two fleets, or a even a small skirmish will cause a lot of frustration (remember the alliance tournament where we had stuff on the battleground?)
And while it is do able to make a wreck for the titans lost so far IŠm not sure if we want to do it for the coming years as we expect they will be lost more frequent, as I said...where do we draw the line for how far we go until they are ŠcommonŠ?
Pink Dread has been hijacked
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CCP Eris Discordia

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Posted - 2007.07.25 13:38:00 -
[5]
DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
PS
awesome
Pink Dread has been hijacked
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CCP Prism X

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Posted - 2007.07.25 14:37:00 -
[6]
Beacon leading to the remains of Steve should be inplace after tomorrows DT.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.07.25 16:52:00 -
[7]
Edited by: CCP Prism X on 25/07/2007 16:52:55
Originally by: jeffb
Originally by: CCP Eris Discordia DonŠt misunderstand my points as reasons why it will never be a ingame, we are still discussing the entire titan wreck thing in the office but to use an overused line of a very cool movie, Šthere is more than meets the eyeŠ in dealing with stuff like this.
So CCP is no longer interested in adding tactical environments? Eve will forever be x thousand systems with a different colour background?
Just out of curiosity: How did you manage to interpret due-diligence on aesthetical additions to the game as a lack of interest in adding tactical environment? We've never said that titan wrecks would become tactical assets. Eris even purposefuly stated that you shouldn't interpret her statement as a refusal to make this (Edit: 'This' being permanent titan wrecks) a feature. I honestly would like to know how you reached this conclusion as I'd like to ensure that my posts do not get misinterpreted like this as it's highly depressing and counter-productive to any discussion I'm trying to be a part of.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.17 12:36:00 -
[8]
First official response (Prism X) Second official response (Sharkbait) Third official response (Eris Discordia) Fourth official response (Eris Discordia) Fifth official response (Eris Discordia) Sixth official response (Prism X) Seventh official response (Prism X)
This topic has gotten it's fair share of official responses and they indicate that we're thinking on it. From this you can read what our current stance on this is and rest assured that the song remains the same until further notice (said further notice will hopefully not be me posting for the sake of it but rather an actual update on the matter).
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.17 14:46:00 -
[9]
Apparently we're not on the same page here. We've made no official announcement on whether we're actually doing this for all titan wrecks or not (unlike Steve, who we said we would make a permanent wreck for due to it being the first titan down). Hence I cannot give you any approximated ETA. On subject I can promise you that I will never, ever, ever, give you an ETA on something I'm not the only person involved in. I don't make promises on behalf of my co-workers.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.17 16:00:00 -
[10]
Erm, I can think of many better reasons to be thankful for never having worked there. But yeah, software development protocols applied to flipping burgers is probably not going to give you the best results.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.17 17:17:00 -
[11]
Originally by: Malachon Draco Actually the thankfully was referring to the Burger King customers, not you 
I can also think of many better reasons for the customers to be thankful than my snide comments.
Originally by: Malachon Draco Anyway, any chance you could ask your co-workers about the ETA of a decision?
No. We all know that even the most obscured approximated ETA sounds like a sworn oath on our mothers grave to some people, stop trying to trap me. 
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.17 18:04:00 -
[12]
The problem, as I see it, is more that we're doing it good and proper or we're not doing it (yeah I know I'm going to get so roasted for this sentance, I spent most of my time in university as a forum warrior, there's nothing you can do to me).
We don't want space to be littered with "A generic titan wreck". Neither do we want to allocate a specific member of our content team in designing a custom made wreck every time a Titan is downed, it might be kosher right now but It's not very scalable for the future, then once that is done someone probably has to manually do stuff to the DB and that will probably be me or Proctor as we don't like people fiddling around with our precious data. We also don't want to make the 'ship killed' procedures more complex by checking if it's a titan every time and then go into some crazy subroutine which custom makes a titan. I could go on with possible issues that need to be considered and fleshed out but I already gave you a good point to BBQ me with and see no point in further self destructive tendencies.
But I agree. It's a very spiffy addition. I just don't have any information to give you other than: "Currently we've neither approved nor denied this feature." and rest assured that when we make a decision there will probably be a topic here discussin it in which someone will post it and there will be much rejoice. Untill then: Patience is a virtue... then again so is chastity 
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.20 16:59:00 -
[13]
Right, I managed to get Hammerhead and Sharkbait to sit down and discuss this. As promised here is the final decision:
We will not be creating a wreck for Shrieks titan nor will we be persisting every titan wreck as a monument. Now I know there will be a lot of unhappy campers posting here because we all agree that the idea is really cool (that includes us Devs). Sadly we can't do all the cool things we want (like changing one asteroid belt into a smiley face to coerce an assassination out of Virtuozzo.. it would have been funny!) and we simply found too many potential practical problems with automating this and doing this manually is simply not an option as we'll soon have to put a stop to it and then somebody will feel shafted. This way there is no slippery slope arguable so bruised egos should be minimal.
Sorry Goons, I agree this wreck would probably be seen by more people but I also agree with the impracticality of automating it and that we can't be doing this manually so it is best to put a stop to it now.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.20 17:33:00 -
[14]
And here we have Aduna proving exactly why this decision was arrived on. We persisted the first titan to go down. No other titans will ever be persisted regardless of their owner and/or aggressor. If we were to persist yours as well we can no longer cite this rule as we'd already have gone behind our words. Look up 'the slippery slope' argument and you might understand what I'm on about... or you can cling to your tinfoil-hattery. Whatever floats your boat.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.20 19:20:00 -
[15]
Some misconceptions here: There is only one titan wreck. It's the remains of Steve, the first titan to go down in our universe. If this is wrong please point me to the other one.
Also I'm not sure what DB dude you're referring to as me and Proctor are the only DB dudes who've got any TQ presence and I sure as Sally wasn't there.
As to why we cannot do it manually it's because of the slippery slope. At some point we might not be able to allocate resources to it instantly, at least it's prudent to assume so. In that case we might have a delicate situation on our hands, say the Goons having shot down 5 BoB titans in an epic battle which leaves the Band of Brothers decimated. Any hesitation on our behalf to manually make these monuments might be interpreted the wrong way, so we're not doing that.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Sharkbait

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Posted - 2007.08.20 21:40:00 -
[16]
Originally by: Angelus Damelon
But the whole reason Steve's wreck is considered cool is because it was a player event that has left a permanent in-game mark. But space is big and boring in Eve; why put in a single player event landmark if you had no plans to ever do it again because it's too much work?
Steve's wreck was the 1st titan kill, thats the reason it's been giving a landmark. now there is alot to think about if we added the feature where every titan kill left a landmark.
titan dies at a moon, the landmark would prevent starbases being placed at the moon and would have to be removed.
titan dies at a gate and blocks a warp in point or something.
titan dies at a station and blocks the undocking path or warp in.
just these 3 examples will cause extra work for the GM's because of the petitions and me because i would end up having to login and remove them. it would also upset some people because the titan they just killed had it's wreck removed. or people who lost there titan had the wreck removed.
there could be a code change to get round all of these problems but that requires some design then coding and tbh there is much more important things that need addressing.
another problem i see is that titans might not be as rare as planned, i can already see 50 vs 50 titan fights happening. thats alot of wrecks left in space, altho it would look cool tbh having a titan battle field full of wrecks. but i know it would result in me having to clean it up 
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