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Sargeraes
Caldari THC LTD
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Posted - 2007.07.24 17:56:00 -
[1]
No, I don't think that confusement is a real word, but I'm inventive.
I'm moving into using Tier 2 Drones, coming out of an "anti-bee" phase, having noticed that torpedoes don't do much versus frigates. I'm using 5 Tech 1 medium combat drones right now, and I'm getting decent results. Now that I've trained for a week some I'm ready to use Tech 2 drones, and I ask the question: why do they do more damage? With the same skills, I've heard that Tech 2 drones do a lot more damage, and there's a marked improvement in their effectiveness, but when I ask why, the answer I always get is, "I don't know - they just do."
So here's my question summarized: why are tech 2 drones better than tech 1 drones when it comes to damage? The stats on the damage look the same, and I can't tell where the difference is.
Addendum to the question: What skills are most important to enhancing drone damage? I have Combat Drone Operation, Gallente Drone Specialization (I'm going to use Hammerhead IIs), and Drone Interfacing trained up decently. What other skills are worth my time to train in order to up the damage? "Vae victus" ~ Julius Caesar "Woe to the Vanquished" |

xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.07.24 17:59:00 -
[2]
Edited by: xHalcyonx on 24/07/2007 18:01:42 Tech II drones do more damage because: 1: They have a marginally higher base damage modifier (Ogre I = 1.60x ; Ogre 2 = 1.92x). 2: They get a specialization skill. 3. They have a faster base speed.
The most important skills for drone damage are:
Drone Interfacing 4/5 Combat Drone Operation 4/5 Racial Drone Specialization 3/4/5 For Heavy Drones: Heavy Drone Operation 4/5 ------------------- ნỊs uʍop əpỊsdn |

Wolverine PL
Gallente Bermuda Syndrome
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Posted - 2007.07.24 17:59:00 -
[3]
They dont have same stats, and t2 drones get dmg bonus from skill gallente/minmatar/ammar/caldari drone spec. just like guns (depends what type of drone)
Combat drone oper only increase dmg of light and med drones.
T2 drones are faster, have better dmg, more hp.
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.07.24 18:05:00 -
[4]
One of the main reasons they do more damage is...read drone spec info a lil bit closer... 2% damage per level.
Also, I thought T2 drones did a slightly bit more damage...but I'm probably wrong.
The only skills I can think of for scouts are: Drones 5(duh) Scout drone op 5(best range increase, unless you add Ewar drones for a lil bit more drone range up to 65km) Interfacing(addition damage Combat drone operation(additional damage) ___ drone spec(additional damage for their specific racial type) You also may want to look into the other support skills such as
Durability(adds to their HP, which scout drones can use all they cna get) navigation and sharpshooting are nice but not absolutely needed, unless you want nav up for speedier drones)
They're really effective on drone ships with a bonus, but int he end all I can really think of it they have better base HP, possibly faster, and the extra 2-10% damage
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Shiken Kan
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Posted - 2007.07.24 18:14:00 -
[5]
actually this 'marginally' increased drone damage multiplicator is a nice 20% damage boost 
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Giant Haystacks
Perkone
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Posted - 2007.07.24 18:16:00 -
[6]
The base damage mod is 20% higher and they get 2% per level of the spec skill. With spec 4 they do 29.6% more damage.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.07.24 19:04:00 -
[7]
Edited by: Christopher Dalran on 24/07/2007 19:04:30 T2 drones have a better base range, better speed, better agility, and better tracking. All this added up does MUCH more to increase DPS than the increase in the base damage mod despite not seeming to matter at first glance.
They also benefit from the spec. skill meaning at lvl 5 they all do 10% more to begin with.
------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Draxnil
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Posted - 2007.07.24 19:13:00 -
[8]
Edited by: Draxnil on 24/07/2007 19:13:24
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Sargeraes
Caldari THC LTD
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Posted - 2007.07.24 19:14:00 -
[9]
Originally by: xHalcyonx Edited by: xHalcyonx on 24/07/2007 18:01:42 The most important skills for drone damage are:
Drone Interfacing 4/5 Combat Drone Operation 4/5 Racial Drone Specialization 3/4/5
That's clutch - thank you for the info, it's going to be determining my training for the next few days.
Originally by: Shiken Kan
actually this 'marginally' increased drone damage multiplicator is a nice 20% damage boost
The math makes sense. I honest to God didn't see the difference in the damage modifier. That whole modifier doesn't make sense to me - why not just make the damage higher instead of making the modifier higher? Oh well.
Originally by: Giant Haystacks
The base damage mod is 20% higher and they get 2% per level of the spec skill. With spec 4 they do 29.6% more damage.
Sweet math. Much thanks.
Originally by: Christopher Dalran
T2 drones have a better base range, better speed, better agility, and better tracking. All this added up does MUCH more to increase DPS than the increase in the base damage mod despite not seeming to matter at first glance.
Is it therefore worthwhile to train Drone Sharpshooting? It increases optimal range, but their optrimal range is so small to begin with it didn't look worthwhile.
"Vae victus" ~ Julius Caesar "Woe to the Vanquished" |

Washell Olivaw
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Posted - 2007.07.24 19:51:00 -
[10]
Originally by: Sargeraes The math makes sense. I honest to God didn't see the difference in the damage modifier. That whole modifier doesn't make sense to me - why not just make the damage higher instead of making the modifier higher? Oh well.
Look at guns. Ammo has the damage and determines the small/medium/large amount of damage. Guns have the modifier, determining the difference in each class. E.g. all the equivalent T1 guns have the same dmg modifier (75mm/dual 150/dual 250 all have 1.50x).
Since the engine/formula expects both dmg and a dmg modifier, it's easier to just add both to drones than to add a 2nd formula for drones only.
Quote: Everybody has a photographic memory, some people just don't have film.
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Rilder
Caldari THC LTD
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Posted - 2007.07.24 20:17:00 -
[11]
They have a different paint-job, good enough reason why there better. 
Visit my blog =)http://rilderslog.blogspot.com/ |

NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.24 20:51:00 -
[12]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 24/07/2007 19:04:30 T2 drones have a better base range, better speed, better agility, and better tracking. All this added up does MUCH more to increase DPS than the increase in the base damage mod despite not seeming to matter at first glance.
They also benefit from the spec. skill meaning at lvl 5 they all do 10% more to begin with.
Feel free to correct me, the agility and tracking are quite in line with the speed increase, thus shouldnt affect the damage at all. Range and navigation does affect the damage, by giving shorter travel time and less time before the alpha, which tends to be somewhat minimal in pvp though.
As for sharpshooting, same thing, basicaly only vital on sentry drones.
One thing that just struck me though is why drones and guns do not get their damagebonus from required skills, while ships does. For example hac resists are calculated when viewing an unboarded ship, while a t2 railgun will show the damage without hybrid V included.
Post count: 231490
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Sargeraes
Caldari THC LTD
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Posted - 2007.07.24 21:09:00 -
[13]
Edited by: Sargeraes on 24/07/2007 21:14:00
Originally by: NoNah
Range and navigation does affect the damage, by giving shorter travel time and less time before the alpha, which tends to be somewhat minimal in pvp though.
The sooner they get to the target, the sooner they can start the DPS. Makes sense.
It also helps for fast-moving frigates that may indeed orbit me faster than they could keep up with normally, thereby moving out of the drone optimal range. "Vae victus" ~ Julius Caesar "Woe to the Vanquished" |
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