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Brunswick2
coracao ardente Triumvirate.
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Posted - 2007.07.25 03:25:00 -
[1]
GF and I vote that angel never gets to choose the name of our announcement threads anymore 
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:48:00 -
[2]
Edited by: Brunswick2 on 25/07/2007 03:48:26
Originally by: Swirler
Good try SPARTA, ya got blob-ganked, that's all there is to it.
They outnumbered us and had capital support in system. It wasn't a blob-gank.
Lots of TRI pilots suffered a lot from lag too, I lost my dictor before I even loaded the grid 
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 03:49:00 -
[3]
Wrong image ya nub, and you can't post images like that on these forums, it makes the mods sad 
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 05:55:00 -
[4]
Mining? I knew TRI was ASCN v. 2.0
.AZN mining op
i'm kind of upset, spent hours waiting for a fight, then die before i load the grid
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 07:42:00 -
[5]
Edited by: Brunswick2 on 25/07/2007 07:45:23
Originally by: Foxy CEO
Originally by: XxAngelxX However they made a mistake in the laggy conditions of not making a load-spot and suffered because of it, our side winning easily + taking down 4 of the carriers.
Can you pretend I'm stupid and explain what a load-spot is and why it solves lag issues?
a load point is a spot as far away from the hostiles as possible while still on the grid, so you can load everything on the grid without hostiles shooting you
Originally by: Roger Arko
P.S. Saying "Epic fight" when your opponents are outnumbered both in ships, ships fitting and SP is kinda hypocripsy. But whatever. I guess it's a big fun for Tri to fight with minimal challenge.
First of all, we haven't sided with anyone. We still kill Morsus Mihi/Razor/etc. when the target presents itself. The coalition has been reset to nuetral (or will be within 24 hours) so its not like we're on one side or the other, we're on our own side.
Sparta and friends had 230(approximately) in system, we had 190. How did we outnumber them? Or does 1 + 1 = 5? Plus the hostiles had capital support in system but we couldn't jump any capitals in because of the hostile cyno jammer.
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 07:56:00 -
[6]
Edited by: Brunswick2 on 25/07/2007 07:57:39
Originally by: Foxy CEO
Originally by: Brunswick2
a load point is a spot as far away from the hostiles as possible while still on the grid, so you can load everything on the grid without hostiles shooting you
Is that 250km away from the nearest hostile? More? I've seen inties almost 400kms off gates but I assume that's too far away if you warp there rather than fly there.
Well, most of the time its used in situations where it would take awhile to load the grid and there are a lot of hostiles. (i.e. warping to a hostile POS)
Let's say you want to warp in some carriers 20 km away from a POS but there are a ton of hostiles right there, so you don't want to be vulnerable while loading the grid, so you warp you carriers 500km away from the POS and the hostiles to keep your carriers safe while they load. Then once the carriers load, you warp them to a bookmark or a covert ops pilot 20km away from the POS
Most of the time when you see an inty very far away from a gate, the inty pilot is usually making sniper bm's or scouting to see what jumps through the gate.
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 08:38:00 -
[7]
Edited by: Brunswick2 on 25/07/2007 08:38:59
Originally by: Roger Arko Edited by: Roger Arko on 25/07/2007 08:18:51 These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's. Looking at killboards will easily solve this problem if you really think that you were outnumbered... 
There were approximately 220 hostiles in local when we jumped in. We had 190 in total. (I can post some screenies if you really want to debate that) Lots of people lagged out/crashed (including me \o/) which makes the kb not a very good indicator of how many people were involved in the fight. They had more cap ships than us.
No we didn't take out the cyno jammer, there was no need to. We took the POS down fine with battleships.
And so what if we choose targets of opportunity. Name me one alliance that doesn't choose the targets that are most likely to be defeated. But there is no tinfoil hat conspiracies between RZR & co and us, we merely worked together today because we both had a common goal and didn't have the numbers to achieve that goal by ourselves.
Anyway, thanks for the help everyone. (<3 Pandemic Legion, you guys have been great to fight against and to fight with)
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 18:06:00 -
[8]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I experienced no desync whatsoever, and I believe that many people are just getting massive lag and desync confused.
What I experienced was a massive massive load time, which I can probably attribute to the memory leak (i hadn't relogged for awhile )
O RLY? - Kreul |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.26 08:37:00 -
[9]
Originally by: Malachon Draco
Originally by: Chewan Mesa
Originally by: Serilla The TRI/RZR/MM/etc ships didn't have cargoholds full of corpses did they? 
Marines and Tourists.
Tourists 
What has become of the age-old tradition of bringing Exotic Dancers (for the guys) and Marines (for the ladies)?
Thanks to Wargod our supply of Exotic dancers has gone "mysteriously" missing.
O RLY? - Kreul |
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