|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Benilopax
The Ashen Lion Syndicate
112
|
Posted - 2012.01.11 14:22:00 -
[1] - Quote
From this thread a lot of support has been given to the idea of upgrading the current npcs you see when flying around.
At the moment outside of missions, plexs and anomalies the only npc ships you see are the concord faction ships at gates and a few haulers flying out of random stations and slow boating off grid. This really shows how little NPC activity goes on in EVE it's like pod pilots are the only ones flying around which is not the case, there are trillions of people in the galaxy there should be more NPC traffic.
What started as a cosmetic change, (just seeing more ships flying back and forth) has become more practical after suggestions from others, a whole bunch of player activities set to challenge a pilot have been suggested.
My proposal is that CCP take some time from their development cycle for summer to add new scripts for NPCs to move about the galaxy.
Some ideas thrown about in the thread were:
Haulers travelling from station to station or system to system delivering goods which can be dropped if the NPC is destroyed.
Haulers travelling to low sec and null sec with an armed escourt with smart AI (incursion level) that low sec players can attack for loot or protect for faction rewards, like a dynamic mission source.
Other rare ship types like Luxury yachts cruising around planets.
Nocti roaming battlefield complexes providing salvaging missions.
Factional fleets fighting pitched battles in FW, highsec, low sec and null sec, which players can join on either side for rewards.
The full realisation of this concept can be done in stages, the first iteration can be improving to original caravan script so that ships go station to station or system to system and add more ship types, before adding more opportunities to the npc environment.
The npc activity could be scalable to server load to avoid performance issues also.
I think a more dynamic npc environment is better for the players than waiting for certain identical instances to spawn be that in missions, anoms or incursions a bit of variety would challenge players more, increasing fun.
What say you? |
Benilopax
The Ashen Lion Syndicate
132
|
Posted - 2012.01.13 21:53:00 -
[2] - Quote
Thanks for the support so far! |
Benilopax
The Ashen Lion Syndicate
139
|
Posted - 2012.01.16 13:54:00 -
[3] - Quote
mxzf wrote:Quote:Haulers travelling from station to station delivering goods which can be dropped if the NPC is destroyed. Last I checked, this was already in the game. I spent a while collecting trade goods like this in a Kestrel one time.
The NPC haulers do not travel station to station, they undock and slow boat off grid. |
Benilopax
The Ashen Lion Syndicate
144
|
Posted - 2012.01.25 14:33:00 -
[4] - Quote
Bump |
Benilopax
The Ashen Lion Syndicate The Ashen Syndicate
263
|
Posted - 2012.04.22 11:21:00 -
[5] - Quote
Another bump for the new CSM, tho it seems this thread is doing well on it's own. |
|
|
|