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Benilopax
The Ashen Lion Syndicate
112
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Posted - 2012.01.11 14:22:00 -
[1] - Quote
From this thread a lot of support has been given to the idea of upgrading the current npcs you see when flying around.
At the moment outside of missions, plexs and anomalies the only npc ships you see are the concord faction ships at gates and a few haulers flying out of random stations and slow boating off grid. This really shows how little NPC activity goes on in EVE it's like pod pilots are the only ones flying around which is not the case, there are trillions of people in the galaxy there should be more NPC traffic.
What started as a cosmetic change, (just seeing more ships flying back and forth) has become more practical after suggestions from others, a whole bunch of player activities set to challenge a pilot have been suggested.
My proposal is that CCP take some time from their development cycle for summer to add new scripts for NPCs to move about the galaxy.
Some ideas thrown about in the thread were:
Haulers travelling from station to station or system to system delivering goods which can be dropped if the NPC is destroyed.
Haulers travelling to low sec and null sec with an armed escourt with smart AI (incursion level) that low sec players can attack for loot or protect for faction rewards, like a dynamic mission source.
Other rare ship types like Luxury yachts cruising around planets.
Nocti roaming battlefield complexes providing salvaging missions.
Factional fleets fighting pitched battles in FW, highsec, low sec and null sec, which players can join on either side for rewards.
The full realisation of this concept can be done in stages, the first iteration can be improving to original caravan script so that ships go station to station or system to system and add more ship types, before adding more opportunities to the npc environment.
The npc activity could be scalable to server load to avoid performance issues also.
I think a more dynamic npc environment is better for the players than waiting for certain identical instances to spawn be that in missions, anoms or incursions a bit of variety would challenge players more, increasing fun.
What say you? |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
63
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Posted - 2012.01.11 19:21:00 -
[2] - Quote
i say yay because a richer enviroment is better for everyone. especuly piwates ^_^ |
Ranger 1
Ranger Corp
859
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Posted - 2012.01.11 21:55:00 -
[3] - Quote
+1 Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |
Nyssa Litari
Pator Tech School Minmatar Republic
21
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Posted - 2012.01.11 23:27:00 -
[4] - Quote
+1 |
Zleon Leigh
51
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Posted - 2012.01.11 23:41:00 -
[5] - Quote
+1 Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
Zloco Crendraven
Eye of God Controlled Chaos
6
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Posted - 2012.01.11 23:56:00 -
[6] - Quote
uuu nice ideas there
+1 |
Destination SkillQueue
Are We There Yet
1690
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Posted - 2012.01.12 00:51:00 -
[7] - Quote
This seems good to me and a definitely an improved and interesting way to provide new PvE content, but I would like to have such initiative to be function and gameplay driven. Basicly keep the NPC ships which serve neither of those purposes to a minimum. Some fluff is fine to improve immersion, but the main drive the project should be to add to the actual gameplay and improve the PvE aspects of the game.
Additional idea for attacking convoys/haulers would be to allow ransoming them instead of killing them and looting them. That option should be available only after all the escorts have been killed. You would get cash instead of the loot drop, if you choose to ransom. If you want to get fancy, allow dishonoring the ransom with reprecussions. One such thing might be losing the ability to ransom after a few times or other fitting sanctions. Alternatively you can just despawn the hauler, make it invulnerable and have it warp away and disappear, if it was ransomed and not allow people to break the deal at all. |
Schmata Bastanold
Papercuts Hurt More Than We Do
61
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Posted - 2012.01.12 08:34:00 -
[8] - Quote
me likey those ideas I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Jade Constantine
Jericho Fraction The Star Fraction
1199
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Posted - 2012.01.12 08:49:00 -
[9] - Quote
supported.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Ris Dnalor
Fleet of Doom Psychotic Tendencies.
156
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Posted - 2012.01.12 09:16:00 -
[10] - Quote
+1 |
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Vertisce Soritenshi
Varion Galactic Tragedy.
921
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Posted - 2012.01.12 14:52:00 -
[11] - Quote
Is this also in favor of making EvE more difficult all around as well?
+1 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Tethys Atreides
The Audacity of Huge
69
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Posted - 2012.01.12 15:06:00 -
[12] - Quote
+1, fantastic idea. |
Benilopax
The Ashen Lion Syndicate
132
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Posted - 2012.01.13 21:53:00 -
[13] - Quote
Thanks for the support so far! |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
19
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Posted - 2012.01.14 01:59:00 -
[14] - Quote
+1 |
boseo
Azure Horizon
37
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Posted - 2012.01.15 02:16:00 -
[15] - Quote
sported, could be useful for multiple areas within the game once its implemented, it could be easily expanded on as needed.
Sorry but file Gǣforumsig.GIFGǥ is currently unavailable please come back laterGǪGǪ like in a year or so.
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Dyvim Slorm
Coven of the Morrigan
6
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Posted - 2012.01.15 12:23:00 -
[16] - Quote
+1
Definately a good idea |
Kimiko Tojima
Daughters of Hada
5
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Posted - 2012.01.15 13:33:00 -
[17] - Quote
+1 |
mxzf
Shovel Bros
373
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Posted - 2012.01.15 15:01:00 -
[18] - Quote
Quote:Haulers travelling from station to station delivering goods which can be dropped if the NPC is destroyed.
Last I checked, this was already in the game. I spent a while collecting trade goods like this in a Kestrel one time. |
1c3crysta1
Unknown in the unknown Heavens Souls
0
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Posted - 2012.01.16 12:05:00 -
[19] - Quote
Great idea, Eve really needs to become more lively. +1 |
Benilopax
The Ashen Lion Syndicate
139
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Posted - 2012.01.16 13:54:00 -
[20] - Quote
mxzf wrote:Quote:Haulers travelling from station to station delivering goods which can be dropped if the NPC is destroyed. Last I checked, this was already in the game. I spent a while collecting trade goods like this in a Kestrel one time.
The NPC haulers do not travel station to station, they undock and slow boat off grid. |
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Abdiel Kavash
Paladin Order Fidelas Constans
324
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Posted - 2012.01.16 16:06:00 -
[21] - Quote
Why not, as long as it's
a) limited to a "little things" makeover, not a large project - EVE is primarily player-driven, the NPCs should never be a major focus. b) kept out of nullsec. We don't need any more lag from irrelevant things happening around fleet fights. |
Patri Andari
Thukker Tribe Antiquities Importer
50
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Posted - 2012.01.16 20:01:00 -
[22] - Quote
+1
Patri
Miners! Make Moar Isks Nao! |
Benjamin Hamburg
Kernel of War Goonswarm Federation
3
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Posted - 2012.01.17 00:22:00 -
[23] - Quote
maybe the best idea I'v read so far here. |
Benilopax
The Ashen Lion Syndicate
144
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Posted - 2012.01.25 14:33:00 -
[24] - Quote
Bump |
AFK Hauler
State War Academy Caldari State
0
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Posted - 2012.01.31 16:57:00 -
[25] - Quote
+1
Because if the pirates find time to kill more NPC for their loot, then there's less time to kill me!
Hell, have the pirate factions regularly fight the Empire NPCs at stations less visited by players. Not to challenge the sovereignty, but to provide immersion and entertainment.
Join the fight if you like, or just watch them duke it out. |
Vertisce Soritenshi
Varion Galactic Tragedy.
997
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Posted - 2012.01.31 17:21:00 -
[26] - Quote
I think mass swarms of NPC rats should attack stations in every system. Number of rats depends on the number of players in system.
The tears on the Jita undock would be epic! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Hormus
Veria Ltd.
4
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Posted - 2012.02.20 12:08:00 -
[27] - Quote
I think it is an excellent idea. It will increase the immersion a lot, also giving many opportunities for gameplay.
I'll put some ideas here:
- haulers going from station to station in high sec. Manymanymany of them. Immersion needs them! - hauling expeditions in low sec. The size of the expedition will depend on the collateral deposited by the player (large to huge). The player will decide the escort's and the hauler's strategy for the journey. The haulers must have lots of HP so as for the trip to have a chance of success. The payout must be also big. Other possible awards are corporation standings/LP, or escorting rating. Perhaps a new type of agent for hauling missions? Or rather a hauling office?
- NPC factional fleets fighting battles in the border systems seems a great idea. The battles should last for a very long time, with NPC reinforcements rallying to both sides as to fill the losses, and players taking place should have lots of FW rewards. Also factional police should join in the battle. The final outcome will be decided by which side had the most losses, but after hours - or maybe days - of fighting. To make it more fun, perhaps a warp scrambling field with a range of a few hundred km should be in effect.
- NPC miners in belts. - new kind of ships travelling, like ambassadorial flagships or solar sail ships having solar flare races. - taxi shuttles! and of course, space liners. - huge space farming/space industry/space recreation etc. ships.
- traffic between planets or moons and stations, with special re-entry vehicles. Also, stratoplanes for planetary traffic.
The players should be able to interact with some of these, with some not.
Whenever NPC ships are destroyed in high sec, the Concord dealing with the attacker will also collect the loot, to make spacelane disrupting non-profitable in high sec. Perhaps also, for many of these NPC in low sec there should be concord response.
In general, the space should be -much- less empty than it is right now. Take a look outside at the street, and imagine that only hitmen, outlaws and police should pass. That would be much less than the traffic you see, is it not? |
JitaPriceChecker2
State War Academy Caldari State
22
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Posted - 2012.02.20 21:05:00 -
[28] - Quote
+1 |
Gevlin
EXPCS Corp SpaceMonkey's Alliance
103
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Posted - 2012.02.20 22:23:00 -
[29] - Quote
+1
Vertisce Soritenshi wrote:I think mass swarms of NPC rats should attack stations in every system. Number of rats depends on the number of players in system.
The tears on the Jita undock would be epic!
I think it would be opposite. Too much competition would drive the NPC's away.. no way to make a buck compared to the Capsulers. So Jita would be more empty of NPC than any other area... this would also help prevent the lag monster from showing up there. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Smiling Menace
Star Nebulae Holdings Inc.
134
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Posted - 2012.02.22 11:40:00 -
[30] - Quote
Vertisce Soritenshi wrote:Is this also in favor of making EvE more difficult all around as well?
+1
I'd vote for this.
Incursion/Sleeper AI in ALL rats would be awesome to be honest. Get rid of solo mission running for good. It's a MMO goddamnit!!
I am not sure about all of the things proposed as NPC's shouldn't be the focus in EVE. However, as the main Empire powers are not exactly friendly to each other, it would be nice to see some Empire Fleet clashes in the border areas that players can join in on should they so choose (with the usual sec hit etc). |
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Ab'Synth
Aliastra Gallente Federation
0
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Posted - 2012.02.28 03:21:00 -
[31] - Quote
+1, more immersion is good |
Blastfizzle
Quondam Souls of the Universe corporation ROMANIAN-LEGION
52
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Posted - 2012.02.28 08:28:00 -
[32] - Quote
I like this. |
Paintchk
Legio Invicta Many Reckless Corps
7
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Posted - 2012.02.29 12:58:00 -
[33] - Quote
+1
More NPC's flying around would be cool too see. Lets hope the Amarr carry good loot |
Bubba Zennedi
Legion Of Mad Cats Azgoths of Kria
0
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Posted - 2012.04.21 01:50:00 -
[34] - Quote
+1 I think it would be sweet if a Sansha gang would drop in randomly on a high sec gate or station and just start cutting into everyone. Would spice up the hs trade routes, imo. |
Arduemont
Malevolent Intentions Ineluctable.
53
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Posted - 2012.04.21 10:36:00 -
[35] - Quote
Supported.
On the condition that this idea doesn't take any priority over the many other projects that Eve really needs.
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Deckington Forgecaster
Tradesman Connection Centrum of Trade Taurus Quantum Dynamics
1
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Posted - 2012.04.21 10:45:00 -
[36] - Quote
+1 |
Benilopax
The Ashen Lion Syndicate The Ashen Syndicate
263
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Posted - 2012.04.22 11:21:00 -
[37] - Quote
Another bump for the new CSM, tho it seems this thread is doing well on it's own. |
Mars Theran
EVE Rogues EVE Rogues Alliance
139
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Posted - 2012.04.22 21:27:00 -
[38] - Quote
One problem with more NPCs and having them exist more actively, (i.e: not disappearing off-grid), and persistently in game is that this will result in increased server load. I don't really think this is helpful, though I do see some appeal in the idea. I don't think it is bad so much as impractical and maybe counterproductive.
Presume these NPCs suddenly start maintaining a persistent existence until they are blown up, then consider that they could suddenly start carting around NPC goods and redistributing them to various regional markets, and consider they could also become player targets.
What does this gain? What is the purpose?
Aside from the joy of watching AIs take flight in space, there is no real purpose or benefit here that isn't moderately counterproductive to the game. Even if they could be optimized, the server still has to track them and keep track of their cargo, and even handle any market interactions they have. If they don't have market interactions then they are just fluff without purpose.
Currently the NPCs, (aside from Concord and Navy vessels), just spawn and disappear. Nothing major and they only really exist for a short time on grid. This is sort of the simplest form of AI available and generates the least amount of server load as a result of their existence.
Personally, I always found them to be a bit redundant and pointless. Perhaps there should be more traffic in space, and maybe NPCs should run around a lot more, but it is not really necessary and these are afterall Spaceships. It's not like they would be super common outside of military, transport, and trade usage.
Replace the Jita statue with a Luxury liner perhaps? Maybe. I actually don't even recall having noticed the Jita statue. The one in Amarr sure, but not the one in Jita.
tl;dr: If it doesn't generate lag and involves some new 'civilian' hull designs sure. Could add some flavor; I won't deny that. But if it is going to have some effect like the spamming of cans in space and cause the servers to lag, then not really interested. They removed mines and limited objects in space to 2 hours for a reason.
Turn WiS into wIN! ..make all the characters Nude. |
Nick Bison
Bison Industrial Inc Thundering Herd
174
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Posted - 2012.04.23 02:11:00 -
[39] - Quote
+1 The OP could be on to something here.
Nothing clever at this time. |
Jen'isand Rul
Games Inc.
0
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Posted - 2012.04.23 17:06:00 -
[40] - Quote
+1
increases immersion, provides new things to do, gives the ability to watch battles between NPCs, makes eve harder/more complicated.
I understand the problems inherent with increased server load, but this would increase the experience for so many players that its worth it in my humble opinion. Also, time dilation highly REDUCED server load (one reason they can do all these new things like increase the watchlist size), so hopefully the server load won't be so much of an issue.
Jen |
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