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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2007.07.27 07:47:00 -
[1]
Ok so ive never gone in with EVE's back story of "The Pod" and what i mean by that is when im flying any ship I always look to see where the bridge is and i envision people waling around on it and a captain sitting in his captains chair or staring out into space.
I hate the pod it lame infact its one of the lamest ideas ever, dont get me wrong its very creative, but the pod should be just that A "Escape pod" and I think EVE back story needs to be rewritten if the bible can do it every couple years to keep up with the times, so can CCP.
DOwn with the pod!
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.27 07:57:00 -
[2]
In real life it's more promenant as a future control method(neural wiring is coming and all) then a bridge with crew on it.
That being said, this isn't Star Trek Online, this isn't Lord of the Rings Online, THIS....IS....EVE!
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Imperator Jora'h
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Posted - 2007.07.27 07:59:00 -
[3]
Your ship does have a "bridge" and a crew. In some cases a crew of thousands (Titan perhaps tens of thousands...dunno).
You as the Pod Pilot are likely buried deep in the ship. Sort of an adjunct to the ship computer tied into all the ship systems. Your "awarness" of the environment outside the ship is fed directly to your brain from varous systems so you do not need to look out a window.
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.27 08:01:00 -
[4]
Edited by: Sheriff Jones on 27/07/2007 08:01:42 Well, various and various, it's actually one camera drone whizzing around your ship 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Vincenzo Delloro
Amarr Lux et Veritas
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Posted - 2007.07.27 08:09:00 -
[5]
Darth Vader had a pod, you know.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.27 08:10:00 -
[6]
Think of your ship like the mothership in homeworld...
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.27 08:11:00 -
[7]
Originally by: William Hamilton Think of your ship like the mothership in homeworld...
Or better yet, think of your ship as a ship with a frikkin' pod in it and stop comparing 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Banana Torres
The Green Banana Corporation
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Posted - 2007.07.27 08:23:00 -
[8]
I think we should be able to walk around our ships. Go down to engineering and give the rigs a kick. Visit the cargo hold and do stuff with the marines (or exotic dancers if thats what float your boat) that are living there. Visit the head and do stuff there. Go to ten forward and converse with an ex nun. Take a trip to sick bay to get the itchiness that you picked up in the cargo hold fixed.
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SteeleResolve
Darkness Inc.
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Posted - 2007.07.27 08:25:00 -
[9]
what banana said
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.27 08:25:00 -
[10]
Originally by: Banana Torres I think we should be able to walk around our ships. Go down to engineering and give the rigs a kick. Visit the cargo hold and do stuff with the marines (or exotic dancers if thats what float your boat) that are living there. Visit the head and do stuff there. Go to ten forward and converse with an ex nun. Take a trip to sick bay to get the itchiness that you picked up in the cargo hold fixed.
You know, the people who say "Adding new eye candy content like walk in station and planetary flight is crap! Fix the old before new!", usually think walk in ships is a cool and really great idea.
Wonder why? 
Not saying you're one of them ofcourse.
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Raem Civrie
Sons of Enelaise Enelaise
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Posted - 2007.07.27 09:01:00 -
[11]
I still think there should be a "crew" slot on your ship. Get normal or substandard crew with your ship, with the possibility of "procuring" a new and more experienced ship crew. Maybe the ability to train your crew, you know, train fire control whenever you fire a gun of a certain type, train engineering when you do... something.
Ok, coffee time. TrTs early.
----
All you do is bark, you never meow |

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
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Posted - 2007.07.27 09:11:00 -
[12]
The whole point of the pod is to explain how a single person can control an entire ship's functions instantaneously (or close to it). Even frigates require a crew to operate properly unless you have a pod-pilot inside. Remove the pod, put back in the old-fashioned "bridge" idea, and make each player a captain of their ship, and our reaction times are shot to heck. The back-story is fine as is. ---
Grismar.net |

Lysit Kaune
Minmatar Phoenix Division The Imperial Order
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Posted - 2007.07.27 09:26:00 -
[13]
Edited by: Lysit Kaune on 27/07/2007 09:27:57
Originally by: Kassidus Ok so ive never gone in with EVE's back story of "The Pod"
Then maybe you should read some new chronicles, It really does make alot of sense, the Pod makes you far more effective, reduces the time between issuing an order and it getting carried out to nothing. And how else would you justify cloning?
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Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
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Posted - 2007.07.27 09:34:00 -
[14]
Soooo, how would you clone when you die again?
The backstory is something more than just a crappy story, its well thought through and multiple stories intertwine with each other. If you dont like the EVE backstory press <ESC> -> Quit, Goto the website "My account" <Cancel subscription> and find a game that does.
There wont be one ofc cause you only want to whine and cry about how crap other people are. So build your own ******* MMO and make your own backstory.
And FFS stop dragging in religion into the game, noone will ever agree with each other on that subject and trying to get people to flame is not allowed on the forums.
Exit is that way --->
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Vardemis
Confederation of Red Moon Red Moon Federation
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Posted - 2007.07.27 09:34:00 -
[15]
Originally by: Kassidus Ok so ive never gone in with EVE's back story of "The Pod" and what i mean by that is when im flying any ship I always look to see where the bridge is and i envision people waling around on it and a captain sitting in his captains chair or staring out into space.
I hate the pod it lame infact its one of the lamest ideas ever, dont get me wrong its very creative, but the pod should be just that A "Escape pod" and I think EVE back story needs to be rewritten if the bible can do it every couple years to keep up with the times, so can CCP.
DOwn with the pod!
First off, why would people walk around on a spaceship? That would mean you need gravity, to manage an effect similar you could either use a high speed rotation or a lot of mass. First would look fairly silly and boring since ship designs would be quite limited and a window would make things a lot worse. Titans might actually have enough mass to provide some minor gravity, especially since it is mentioned that titans are not allowed near inhabited planets due to the distortion of local gravity phenomena they can cause.
Walking around a spaceship would be highly inefficient too, since it means that you cannot use floor and ceiling for additional controls, therefor wasting a lot of space, which would mean you need more energy to move the ship due to all the dead weight.
Not to mention that each ship would have most likely the controls split over various consoles, forcing people running around like headless chicken or shouting information from one post to another and then still be able to communicate with your allies. (Just image an undisciplined TS server in a big fleet fight ...) Each ship would have the controls arranged in different ways most likely too. So when you think about those points a pod as universal interface between any ship and the pilot makes perfect sense, especially since all vital controls are done through neural interfacing, making commanding a ship a lot faster and more efficient. An additional benefit is that the commanding module is the escape module at the same time.
And as a last remark, the bible is changing due to language changes and it wouldn't make sense to have it written for example in old english, most people wouldn't be able to understand. But a
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Anton Teg
Political Warfare Executive
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Posted - 2007.07.27 09:43:00 -
[16]
Originally by: Banana Torres I think we should be able to walk around our ships. Go down to engineering and give the rigs a kick. Visit the cargo hold and do stuff with the marines (or exotic dancers if thats what float your boat) that are living there. Visit the head and do stuff there. Go to ten forward and converse with an ex nun. Take a trip to sick bay to get the itchiness that you picked up in the cargo hold fixed.
You should never go to 10 forward! nobody ever gets to finnish their drinks, cos they always get interupted by the borg invading or Q trying to steal all their toothbrushes!
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Splunk jamma
Caldari Intel 7
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Posted - 2007.07.27 09:55:00 -
[17]
Originally by: Anton Teg
You should never go to 10 forward! nobody ever gets to finnish their drinks, cos they always get interupted by the borg invading or Q trying to steal all their toothbrushes!
Or running to the holodeck because the producers have run out of money and have to do a crappy wild west episode 
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Der Ewige
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.07.27 09:55:00 -
[18]
Originally by: Sheriff Jones In real life it's more promenant as a future control method(neural wiring is coming and all) then a bridge with crew on it.
That being said, this isn't Star Trek Online, this isn't Lord of the Rings Online, THIS....IS....EVE!
That somhow reminded me of the dialog from 300: "This is Madness!" "Madness? Thi sis SParta!!!" ------- http://www.stillbruch.ch |

Dennie Baskin
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Posted - 2007.07.27 10:33:00 -
[19]
Emmm you can travel faster than light in two different ways.. and your complaining that having a computer interface is unbelievable..
Think about it  |

Le Skunk
Low Sec Liberators
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Posted - 2007.07.27 10:44:00 -
[20]
Originally by: Ssoraszh Tzarszh Soooo, how would you clone when you die again?
The backstory is something more than just a crappy story, its well thought through and multiple stories intertwine with each other. If you dont like the EVE backstory press <ESC> -> Quit, Goto the website "My account" <Cancel subscription> and find a game that does.
There wont be one ofc cause you only want to whine and cry about how crap other people are. So build your own ******* MMO and make your own backstory.
And FFS stop dragging in religion into the game, noone will ever agree with each other on that subject and trying to get people to flame is not allowed on the forums.
Exit is that way --->
LOL
Never mess with a roleplayer
Viable reasons for quitting eve are many.
Not appreciating the backstory isnt one
SKUNK
And yes pods are naff.
Originally by: Fink Angel They acted like Mr. Creasote at the all you can eat buffet, and CCP provided the Wafer Theeen Mint.
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Robet Oneagle
Minmatar Starfield United Technologies LLP
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Posted - 2007.07.27 10:49:00 -
[21]
Originally by: cal nereus ...Remove the pod, put back in the old-fashioned "bridge" idea, and make each player a captain of their ship, and our reaction times are shot to heck. The back-story is fine as is.
This would be experienced as lag I suppose...um? |

Death Kill
Caldari direkte
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Posted - 2007.07.27 10:49:00 -
[22]
Edited by: Death Kill on 27/07/2007 10:49:35 Read that chronicle about that scorpion pilot who sits comfertably in his pod while the crew dies.
Originally by: myself The Amarr templar joke is a joke stupid people can laugh at. Its the joke any dumb person can laugh at.
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zibelthurdos
Archron Dusyfe Industries
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Posted - 2007.07.27 10:54:00 -
[23]
and where would you have this "Bridge" on a combat vessel in an age of external sensors that can detect signals 15 au away?
would you have it sitting right on top with pretty windows where it can easily be penetrated? or like in todays submarines would you have it in the center of the ship where it's just a bit harder to get to.
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Wild Xenria
Gallente Space Locusts
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Posted - 2007.07.27 10:55:00 -
[24]
According to the backstory, the only reason pod pilots can be cloned is because they are in a controlled enviroment, ie. the pod. Attempts at cloning on non-pod pilots sometimes ended with the original body not beind dead or even worse the new body remembering dieing.
Anyhows whats you're idea for an alternative to pods that also covers all the points that would have to change in the backstory and at least attempts to be "sciency" about it (think the term I heard in relation to TV is fake science, real enough to be believeable but beyond what is currently real science).
I just think it would so cheapen EVE if it was just respawn at station, don't ask how it's magic... I'll leave that to the fantasy mmo's, hopefully sci-fi ones will stay sci-fi.
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Banana Torres
The Green Banana Corporation
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Posted - 2007.07.27 11:00:00 -
[25]
Originally by: zibelthurdos and where would you have this "Bridge" on a combat vessel
On top of a white disk at the front of the ship, of course.

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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.07.27 11:01:00 -
[26]
i liked I-war for that you could manually go fix stuff, which prevented you from piloting during that time eheh
that and the physics engine, (btw the ship looked a lot like a nyx). omg backward flips fights and stuff :p ------
Proud Janitor of Tides of Silence |

Ferreus Malukar
The X-Trading Company
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Posted - 2007.07.27 11:02:00 -
[27]
Mh I don't see where the Pod idea collides with the crew idea. The homeworld-mothership comparison is quite good.  --- This is my main. There are many like it but this one is mine. I must master it as I must master my life. Without me, my main is useless. Without my main I am useless. |

Delusion 'Fel
Minmatar Nefarious Ratiocinations
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Posted - 2007.07.27 11:15:00 -
[28]
another reason for having to be in a pod is the idea of dealing with inertia.
Accelerate a ship with a human in to the kinds of speed we see in jumps and warps in Eve, and you are basically going to end up not so much with a pilot in a captains chair as a pilot "in" (and pretty much all over) a captains chair (and the walls, floor, cieling, bulkheads.....)
Star Trek blags it with "inertial dampners"
Eve does it by having you suspended in a pod which probably uses fluids to cushion your body agains the extreme G forces that would otherwise rip you to peices.
I dont like the idea of pods. Id rather believe my pilot was sat in a pilots chair, thumbing buttons, pushing levers and frantically trying to keep pace. However, this is not the case, my pilots in a pod, i stop worrying about it and carry on with things.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.07.27 11:24:00 -
[29]
I think the majority of people would like lag and such fixed before they added walking in ships as well as stations 
GOONIES = OMNIPOTENCE INCARNATE |

Weyoun 1
Gallente Soviet Star Federation Celestial Frontier
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Posted - 2007.07.27 11:29:00 -
[30]
Originally by: Kassidus Ok so ive never gone in with EVE's back story of "The Pod" and what i mean by that is when im flying any ship I always look to see where the bridge is and i envision people waling around on it and a captain sitting in his captains chair or staring out into space.
I hate the pod it lame infact its one of the lamest ideas ever, dont get me wrong its very creative, but the pod should be just that A "Escape pod" and I think EVE back story needs to be rewritten if the bible can do it every couple years to keep up with the times, so can CCP.
DOwn with the pod!
/signed This is how it should be and probably is anyway.
--------------------------------------------------------------------------------
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Ontaku Oroa
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.07.27 11:33:00 -
[31]
Edited by: Ontaku Oroa on 27/07/2007 11:37:05 A few points:
-we do have inertial dampeners. They are called inertial stabilizers and by the looks of them, they are a sort of a gravitic projector designed to negate some of the ships inertia for better maneuverability. More savvy combat pilots often install them for that effect.
-ships have crew and they don't float in goo. So if the crew can survive the rigours of space maneuvering unaided by the pod, then that aspect of the pod (protection from G-forces) is null and void.
Besides
-NPC pirate ships and, in fact, most non-capsuleer ships actually do not have pods or pod captains, just old fashioned captains-and-crew. Hence why capsuleers are so feared... and why a single capsuleer ship can decimate entire fleets at a time (missions).
-artificial gravity exists. Crew can walk on ships, and people can walk on stations which are in high orbit or even orbiting remote small moons, therefore in zero-g. I haven't seen lots of spinning parts on either of those.
And finally, you don't HAVE to be a pod pilot. I personally lack the lightning-quick ability to adapt to complex situations in PvP, and thus: 1. I don't fly interceptors, 2. I roleplay I am an old fashioned captain on an old fashioned bridge, with a few modifications, namely the neural flash device is built into my command chair and plugged into the implant structure of my brain much like it would be in a pod.
Judging by the size of the pod relative to the ships, the thing is easily big enough to actually encompass the entire bridge section. So I can roleplay my engineers adapt all my ships in such a way that the bridge itself is detachable from the ship superstructure, preserving myself and my command crew unless, of course, the now fully operational "escape pod" is destroyed, at which time I can kiss my command crew goodbye and have to hire a new one when I get out of the cloning bay.
This is my solution. Point is, EVE allows for non-capsuleer ships, in fact, the world of EVE is still quite full of them. So if you do not like the concept of being an egger, feel free to make your own story of how you fly your own ships. :)
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Moridin920
Gallente Dust Echoes FREGE Alliance
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Posted - 2007.07.27 11:56:00 -
[32]
Originally by: Imperator Jora'h Your ship does have a "bridge" and a crew. In some cases a crew of thousands (Titan perhaps tens of thousands...dunno).
You as the Pod Pilot are likely buried deep in the ship. Sort of an adjunct to the ship computer tied into all the ship systems. Your "awarness" of the environment outside the ship is fed directly to your brain from varous systems so you do not need to look out a window.
No they don't actually... They are retrofitted ships so the windows from the original ship designs (intended for crews and people on it, etc) are still there, but since the pod pilot is tied mentally into all the ship systems (with the aid of the AI) there is no point to have a crew, and thus there isn't one on capsuleer ships. ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Kharadran Sullath
Caldari IntoXication Inc PioneerX Syndicate
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Posted - 2007.07.27 11:57:00 -
[33]
Edited by: Kharadran Sullath on 27/07/2007 11:59:02 The pod is a perfectly logical development, it saves manpower and lets one person be in full control of an entire ship. Why waste time and money on having several people and the complications associated with that instead of keeping just one person with a crew conducting maintenance instead?
Edit: Ships do in fact have crews, read some backstory (chronicle, "Hands of a Killer" among others) and guy-with-ccp-quote-in-sig-stating-that-most-ships-have-crews please post something. ------ --Don't get saucy with me Bernaise!-- |

Ontaku Oroa
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.07.27 12:06:00 -
[34]
Ships have crew. Period.
You can imagine they don't if it makes you feel better about making them explode though.
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Gariuys
Evil Strangers Inc.
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Posted - 2007.07.27 12:10:00 -
[35]
Originally by: Moridin920
Originally by: Imperator Jora'h Your ship does have a "bridge" and a crew. In some cases a crew of thousands (Titan perhaps tens of thousands...dunno).
You as the Pod Pilot are likely buried deep in the ship. Sort of an adjunct to the ship computer tied into all the ship systems. Your "awarness" of the environment outside the ship is fed directly to your brain from varous systems so you do not need to look out a window.
No they don't actually... They are retrofitted ships so the windows from the original ship designs (intended for crews and people on it, etc) are still there, but since the pod pilot is tied mentally into all the ship systems (with the aid of the AI) there is no point to have a crew, and thus there isn't one on capsuleer ships.
I wonder why this keeps popping up, virtually all ships have a crew, except for the smallest of frigates, a rifter for instance has 3 crew. Up to thousands for battleships.
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Mesacc
Gallente
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Posted - 2007.07.27 12:28:00 -
[36]
Im the same way. I picture my self standing on a bridge or sitting in a c-pit when I play. Somthing about being in an egg full of jello just doesent sit right with me, unless of corse it involves Jessica Alba!! But anyway, I dont expect them to change the entire back story though. Just use a little imagination.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.27 12:55:00 -
[37]
Originally by: Gariuys
Originally by: Moridin920
Originally by: Imperator Jora'h Your ship does have a "bridge" and a crew. In some cases a crew of thousands (Titan perhaps tens of thousands...dunno).
You as the Pod Pilot are likely buried deep in the ship. Sort of an adjunct to the ship computer tied into all the ship systems. Your "awarness" of the environment outside the ship is fed directly to your brain from varous systems so you do not need to look out a window.
No they don't actually... They are retrofitted ships so the windows from the original ship designs (intended for crews and people on it, etc) are still there, but since the pod pilot is tied mentally into all the ship systems (with the aid of the AI) there is no point to have a crew, and thus there isn't one on capsuleer ships.
I wonder why this keeps popping up, virtually all ships have a crew, except for the smallest of frigates, a rifter for instance has 3 crew. Up to thousands for battleships.
I don't quite get it either.
For everyone else, the pod pilot eliminates the need for a lot of jobs on a ship, but not all of them.
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Ryoji Tanakama
Caldari Daikoku Fleet Shipyards
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Posted - 2007.07.27 13:01:00 -
[38]
Originally by: Delusion 'Fel another reason for having to be in a pod is the idea of dealing with inertia.
Accelerate a ship with a human in to the kinds of speed we see in jumps and warps in Eve, and you are basically going to end up not so much with a pilot in a captains chair as a pilot "in" (and pretty much all over) a captains chair (and the walls, floor, cieling, bulkheads.....)
Star Trek blags it with "inertial dampners"
Eve does it by having you suspended in a pod which probably uses fluids to cushion your body agains the extreme G forces that would otherwise rip you to peices.
I dont like the idea of pods. Id rather believe my pilot was sat in a pilots chair, thumbing buttons, pushing levers and frantically trying to keep pace. However, this is not the case, my pilots in a pod, i stop worrying about it and carry on with things.
You do realise that the average EVE battleship has approximately 5000 crew members as well as the pod pilot, right?
A cap ship must have tens of thousands and a titan hundreds.
Every time a ship bigger than a frigate goes pop, you're potentially killing thousands of individuals who do not have clones.
Also, most pirate/npc battleships so far as i recall are not pod-piloted, and therefore have 2-5 times the crew of a player ship.
~Ryoji Tanakama
Daikoku Fleet Shipyards |

Nero Scuro
Jejaikaro Corporation
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Posted - 2007.07.27 13:01:00 -
[39]
You can always say that your ship does have a bridge (or an equivalent with lots of people in it) but you're represented within it as a dynamic holo-reel... thingy. So there's a projector projecting an image of you onto the bridge, which is linked to your brain so you can 'tell' the holo-image what to do and say and so on (for crew morale purposes, or <insert whatever excuse you want here>).
Then you get to be on your bridge AND in a capsule.
But yes, ships do have both capsules and crews. It's been said a million times and it's mentioned in the prime fiction, several times. --------- EVE is like a box of chocolates.
omg nerf chocolates D: |

Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.07.27 13:05:00 -
[40]
Originally by: Kassidus Ok so ive never gone in with EVE's back story of "The Pod" and what i mean by that is when im flying any ship I always look to see where the bridge is and i envision people waling around on it and a captain sitting in his captains chair or staring out into space.
I hate the pod it lame infact its one of the lamest ideas ever, dont get me wrong its very creative, but the pod should be just that A "Escape pod" and I think EVE back story needs to be rewritten if the bible can do it every couple years to keep up with the times, so can CCP.
DOwn with the pod!
/signed. In fact, I suggested the very same thing some time ago. --
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.27 13:05:00 -
[41]
Originally by: Kassidus Ok so ive never gone in with EVE's back story of "The Pod" and what i mean by that is when im flying any ship I always look to see where the bridge is and i envision people waling around on it and a captain sitting in his captains chair or staring out into space.
I hate the pod it lame infact its one of the lamest ideas ever, dont get me wrong its very creative, but the pod should be just that A "Escape pod" and I think EVE back story needs to be rewritten if the bible can do it every couple years to keep up with the times, so can CCP.
DOwn with the pod!
Go play something else. ***
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Banana Torres
The Green Banana Corporation
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Posted - 2007.07.27 13:06:00 -
[42]
Originally by: Ontaku Oroa Ships have crew. Period.
You can imagine they don't if it makes you feel better about making them explode though.
I imagine my crew are like the robots in Woody Allens's Sleeper. So that when I make yet another mistakette I don't feel so bad.
And of course, I imagine my pod is like the Orgasmatron from the same film.
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Malakai Draevyn
Caldari The Lions of New Avalon
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Posted - 2007.07.27 13:18:00 -
[43]
Another wild and wooly theory on this one : Why not just have a cradle on the bridge for the pod... with some kind of window in the pod for the podpilot to see out of.
He's "on the bridge", he/she can see the crew, interact... but when the hull pops, he's got his own little secondary hull to save his skin.
*chuckles* "... Mork calling Orson... Come in, Orson..." "Quit calling me that, damnit - I'm your CAPTAIN!" ..:: MD ::..
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Ms Peddlington
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Posted - 2007.07.27 13:21:00 -
[44]
Personally, I think the idea of having crews on pod piloted ships is stupid. There is nothing in the backstory that supports it, nor anything in the game mechanics that supports it. What do they work for? Peanuts? The privilage to breathe air or be spaced?
Ok, perhaps the Empires pay for them? But while could be true for some pilots, it certainly shouldnt be true for the pirate crews or the ones in the 0.0 alliances.
Not to mention all the space battles. So many ships exploded. So many ships lost. You'd wonder how many people would be left to crew your ships after all this time and all those blown up ships.
Me, I am more inclined to think in this manner: The ships piloted by pod ships? Not crewed. It has the pod pilot, the ships AI and possible nano tech or similar robotic entities maintaining ship systems.
The ships not pod piloted? Crews with a regular captain. And yes, that is supported by the backstory if you read it. The Pod technology isnt that 'old' in the EVE universe, and most of the empires navy fleets dont have pod pilots.
As for the Op: Stop whining. EVE isnt about what YOU want. Its about what is. What YOU want is strictly limited to your own imagination where theme is concerned. If you want crew on your ship to make you happy? Claim you got them. Me, I claim I dont have them. For me, its the pod, the AI and robotic systems, cause I feel its stupid to claim to have a large crew on your ship working for nothing days on end while the POD pilot warps around from belt to belt shooting the same ships over and over again while keeping all the profits.
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Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.07.27 13:26:00 -
[45]
Up with the POD!
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.27 13:26:00 -
[46]
Edited by: Stitcher on 27/07/2007 13:27:17
Originally by: Ms Peddlington Personally, I think the idea of having crews on pod piloted ships is stupid. There is nothing in the backstory that supports it
O RLY?
http://www.eve-online.com/background/potw/14-07-05.asp
http://www.eve-online.com/races/forsakenruins/?pp=background,stories
Now, are you quite sure that nothing in the backstory supports the idea of there being crew aboard these ships?
Oh, and read my post above as to WHY a ship would need crew.
FFS.
by the way, the argument that all the crew would be killed every time a ship explodes kind of ignores the possibility of there being a crew eject mechanism - life boats, in other words.
***
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Banana Torres
The Green Banana Corporation
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Posted - 2007.07.27 13:33:00 -
[47]
Originally by: Stitcher It is a long-standing dream of mine that people would actually READ the freaking backstory before deigning to comment on it.
http://www.eve-online.com/background/potw/14-07-05.asp
YES, capsule-fitted ships DO have crews. Why? Engineers. Somebody to whack a faulty component with a wrench when it sticks, somebody to intelligently troubleshoot a problem in a location the captain can't see.
Nanomachines are all very well and good for macro-scale repairs to the ship's armour and superstructure, but when it comes to the fiddly little components in the auxiliary fusion core, for example? That's where you need somebody to crawl inside and get their hands dirty.
Well, us clever Gallente invented droons to do some of the fighting for us. Now, I am pretty sure that the droon designers would be more than capable of inventing an auxiliary fusion core component fiddler droon too.
But you are correct, the back story makes it quite clear there are humans on board. All, sweaty with big rippling muscles, I hope.
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.27 13:37:00 -
[48]
Edited by: Stitcher on 27/07/2007 13:37:52
Originally by: Banana Torres Well, us clever Gallente invented droons to do some of the fighting for us. Now, I am pretty sure that the droon designers would be more than capable of inventing an auxiliary fusion core component fiddler droon too.
Then you're getting into the realm of whether or not an AI can ever be as flexible or as intelligent as a person. I personally believe that a series of pre-programmed algorithms will never be able to perform as well as a trained human with an intimate understanding of the way the technology works and the ability to think laterally.
Even if drones could someday be that intelligent, they certainly aren't at this point in EVE history - just look at the way combat drones behave.
Quote: But you are correct, the back story makes it quite clear there are humans on board. All, sweaty with big rippling muscles, I hope.
Personally, I'm more into lithe, greased-up engineer girls in damp, oil-stained white tank-tops, but y'know... ***
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Banana Torres
The Green Banana Corporation
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Posted - 2007.07.27 13:45:00 -
[49]
Originally by: Stitcher Then you're getting into the realm of whether or not an AI can ever be as flexible or as intelligent as a person.
Thinking about it, and this being Eve, you would command one of the drones to do some work on the auxiliarry fusion core. The when it was half way there it would decided to do some work on the shield power relay instead. Then when you told it to return it would go in a sulk and move very slowly, stopping just outside the drone bay door, refusing to go in.
Yeah, all in all, rippling muscles and damp, oil-stained white tank-tops are a better option.
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Billy Sastard
Amarr Life. Universe. Everything. Hydra Alliance
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Posted - 2007.07.27 13:48:00 -
[50]
While the idea of sitting in a captains chair and verbally commanding a crew may be how some people imagine running their ships, why, in a world that is thousands of years advanced from ours, would they still be using such a clumsy and outdated command structure? Especially when direct neural interface technology is avaibale. I mean seriously, the captain sitting there commanding the ship is hundreds of years old IRL. I don't doubt that if the militarys of the world could directly connect the captain of a nuclear sub via neural interface with the systems of the machine, they would be doing it. As it stands, scientists are working on neural interface technology right now. Who knows, in a few hundred years maybe common people will be piloting their personal conveyances via neural interface, I dont see it as being too far fetched that a highly advanced technological society would be using this to pilot space faring vessels. -=^=-
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.27 13:52:00 -
[51]
Originally by: Banana Torres
Originally by: Stitcher It is a long-standing dream of mine that people would actually READ the freaking backstory before deigning to comment on it.
http://www.eve-online.com/background/potw/14-07-05.asp
YES, capsule-fitted ships DO have crews. Why? Engineers. Somebody to whack a faulty component with a wrench when it sticks, somebody to intelligently troubleshoot a problem in a location the captain can't see.
Nanomachines are all very well and good for macro-scale repairs to the ship's armour and superstructure, but when it comes to the fiddly little components in the auxiliary fusion core, for example? That's where you need somebody to crawl inside and get their hands dirty.
Well, us clever Gallente invented droons to do some of the fighting for us. Now, I am pretty sure that the droon designers would be more than capable of inventing an auxiliary fusion core component fiddler droon too.
But you are correct, the back story makes it quite clear there are humans on board. All, sweaty with big rippling muscles, I hope.
and we still got a stupid
"the back story does not suppot the idea of crews" after you posted this post... ----------------------------------- I'm working my way through college target CCP |

Tarkam
Caldari Dirt Nap Squad FREGE Alliance
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Posted - 2007.07.27 14:01:00 -
[52]
We are the Pods. Be the Pod. Smell the Pod. Luv the Pod.
Anyway if we are super wired into our pods, like the tutorial says.. How are we suppoed to walk in stations?!?! Why dont we all just get along.
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Some Caldari
Caldari Mantigen Quanta Ultio Animi Causa
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Posted - 2007.07.27 14:18:00 -
[53]
I just imagine it that I'm sitting in the captain's chair looking awesome until I reach structure then I make a mad dash to the pod. That and the pods aren't little jello filled eggs just really small ships with regular controls. Although they aren't that small really the shuttle is meant to be about the same size as a 747 isn't it?.
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I'm a guy with a female character get over it, and for god's sake stop jerking off. It's creepy. |

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.27 14:20:00 -
[54]
Originally by: Tarkam Smell the Pod. Luv the Pod.
That's just...wrong 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Victor Valka
Caldari Archon Industries
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Posted - 2007.07.27 14:24:00 -
[55]
You, my dear OP, have stepped into the realm of roleplayers. Prepare to be devoured! 
I find the whole pod/clone jumping concept very cool.
Think Ghost in the Shell in space. 
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.27 14:32:00 -
[56]
Originally by: Some Caldari Shuttle the same size as a 747 isn't it?.
Not really. Check sig radius ;)
Anyway, i don't care about crews. I just don't want another bonus to maximise. Plus, what about frigs/inties/AFs? Another bonus to larger ships would just reduce their efficency below what it is now (which already isn't that great).
I don't mind roleplayers (although I don't like the idea of any stinking crew in my frig!), as long as they're not messing with my gameplay, and asking for bonuses which are not going to be balanced properly is.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.27 14:37:00 -
[57]
Originally by: Some Caldari I just imagine it that I'm sitting in the captain's chair looking awesome until I reach structure then I make a mad dash to the pod. That and the pods aren't little jello filled eggs just really small ships with regular controls. Although they aren't that small really the shuttle is meant to be about the same size as a 747 isn't it?.
Not quite. The Rifter, on the other hand, is.
http://i2.photobucket.com/albums/y31/SwitchbladeUK/747overlaycopy.jpg
***
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Some Caldari
Caldari Mantigen Quanta Ultio Animi Causa
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Posted - 2007.07.27 14:39:00 -
[58]
Edited by: Some Caldari on 27/07/2007 14:39:35 Edit: hmm wonder how big my cara is then. ------------
I'm a guy with a female character get over it, and for god's sake stop jerking off. It's creepy. |

Iyachtu Achlysiel
Caldari Point-Zero SMASH Alliance
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Posted - 2007.07.27 14:39:00 -
[59]
Edited by: Iyachtu Achlysiel on 27/07/2007 14:43:15
Originally by: Stitcher Then you're getting into the realm of whether or not an AI can ever be as flexible or as intelligent as a person. I personally believe that a series of pre-programmed algorithms will never be able to perform as well as a trained human with an intimate understanding of the way the technology works and the ability to think laterally.
Even if drones could someday be that intelligent, they certainly aren't at this point in EVE history - just look at the way combat drones behave.
There are rogue drones, which behave as intelligently as any other type of rat. They build hives, maintain them, reproduce and even develop independently. Just how smart they are is debatable, but certainly much more so than typical drones, and the Queens employing "latest advances in artificial intelligence" are propably perfectly sentient.
Then again, this does point out one big reason why drones with vaguely human-level intelligence are not used. Apparently it has proven impossible to combine independence of thought and capacity for taking initiative with complete loyalty. It isn't easy with humans, either, but usually it works sufficiently well. Moreover, superdrones running on state of the art computer hardware are propably hellishly expensive to build and maintain, certainly much more so than hiring some yokel from the docks.
http://www.eve-online.com/background/potw/sep01-01.asp
* Reality is a lie. * |

Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.27 14:46:00 -
[60]
Edited by: Stitcher on 27/07/2007 14:51:25
Originally by: Some Caldari Edited by: Some Caldari on 27/07/2007 14:39:35 Edit: hmm wonder how big my cara is then.
About three hundred meters long. That's the better part of a sixth of a mile. ***
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Qalten
Elite Storm Enterprises Storm Armada
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Posted - 2007.07.27 15:16:00 -
[61]
Personally, I think it's one of the more clever bits of story implemented in a game, for a few reasons:
1) Properly separates "capsuleers" from normal citizens, as to explain why we can fly around in Carriers while Uncle Owen is down on the planet tending to the moisture farm.
2) How I, as a pilot, am able to see and rotate around my ship the way you do, without having to call it an "out of game camera", or something. (chronicle)
3) Explains how we're able to suddenly appear in an escape device when our ship is blown up. Would you rather you just blow up? This also ties into how clones work.
I could keep going, but needless to say it's an original concept, rather than simply stealing from every single Sci-Fi story with ships, it introduces a different angle that also fits in well with the background story. ~
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Borasao
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Posted - 2007.07.27 15:30:00 -
[62]
Edited by: Borasao on 27/07/2007 15:32:41
Originally by: Raem Civrie I still think there should be a "crew" slot on your ship. Get normal or substandard crew with your ship, with the possibility of "procuring" a new and more experienced ship crew. Maybe the ability to train your crew, you know, train fire control whenever you fire a gun of a certain type, train engineering when you do... something.
Ok, coffee time. TrTs early.
And this is different from the various module slots on your ship... how? It just has a different text label and a restriction of what type of modules to put in it. The same with rigs, really.
Quote: Who else doesnt beleive in pods,
But you *do* believe in flying around in faster-than-light ships, guns that shoot faster than light even when they're shooting light (250km range instantaneous impacts even with *lasers*), and the host of other sci-fi stuff in the game?
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.27 15:39:00 -
[63]
Originally by: Borasao But you *do* believe in flying around in faster-than-light ships, guns that shoot faster than light even when they're shooting light (250km range instantaneous impacts even with *lasers*), and the host of other sci-fi stuff in the game?
To be fair, the speed of light in vacuum is so incredibly fast that the latency involved in a 250Km shot is probably below the threshold of human sensitivity....
Plus, you know, we have Tachyon beam weapons - and a tachyon is a particle that travels faster than the speed of light.
Everything else, of course, is utter bunkum. ***
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K'reemy G'udness
Delicious
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Posted - 2007.07.27 16:26:00 -
[64]
Originally by: Raem Civrie I still think there should be a "crew" slot on your ship. Get normal or substandard crew with your ship, with the possibility of "procuring" a new and more experienced ship crew. Maybe the ability to train your crew, you know, train fire control whenever you fire a gun of a certain type, train engineering when you do... something.
Ok, coffee time. TrTs early.
I wrote a whole thread about this last year. So /signed. Sincerely, K'reemy ---
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