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Mercurye
Gallente
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Posted - 2007.07.27 21:32:00 -
[1]
Edited by: Mercurye on 27/07/2007 21:39:01 Edited by: Mercurye on 27/07/2007 21:32:57 You thought the news was here didnt you  
Anyway, be creative...come up with names, stats and bonusses for these upcoming ships....maybe CCP will get some inspiration out of it and actually add or change things  
Mine..
Gallente
~Medusa~ Dominix Model
CreoDron's latest design puts forth not only advanced Drone command systems but electronics control aswell, making it a valuable asset to any operation in need of such services
:High Thermal/Kinetic resists, +/- 10.000 armor, Rather low Powergrid
Bonusses
Battleship Bonus: 10% extra damage and hitpoints to Drones, 5% extra damage to LArge Hybrid Turrets per level, reduced signature radius
Warship Bonus: 5% extra velocity and control range to Drones , 10% less capacitor use and improved range to Ship Overload Modules
Special Role Bonus: Able to fit a Ship Overload Module
*-high slot-Ship Overload Module is module that decreases all thrust and total capacitor by 30% on a targetted ship
Caldari ~Dragon Raven Model
Mythology became reality when the Dragon rolled out finely fabricated, its excellent offensive capabilites are paired with assistance of great importance
:High Kin/Thermal resistance ,Vastly Increased Shield Recharge rate,8 slots 7 launchers
Battleship Bonus: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level
Warship Bonus: 5% increased damage from Cruise and Siege Launchers, 3% bonus to effectiveness of Assault Modules per level
Special Role Bonus: Can fit an Assault Module
*-high slot-Assault Modules increase the amount of damage taken by a targetted ship by 10% when active
Amarr
~Apostel Apocalypse model
The cause of the Amarr is backboned by the might of the Apostel. Its cutting edge systems leave masses of enemies blindfolded and in destruction
: High Explosive/Kinetic resistance. 11.000 armor. High Powergrid, 2 additional midslots
Battleship Bonus: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level. , improved targetting speed
Warship Bonus: 10% additional damage when using Large Energy Turrets, 3% bonus to Seer Cabin's effects
Special Role Bonus: Can fit a Seer Cabin
*-midslot-Seer Cabins increases the amount of capacitor and capacitor recharge by 10% to the fitted and friendly ships
Minmatar
~Tremor Typhoon model
Thunder and lightning often go hand in hand with a feel of Tremor. This was what the Matari had in mind, exactly
: High EM/Thermal resistance, 12.000 shield. High powergrid. 8 hardpoint..5 turret/5 launchers, increased speed
Battleship Bonus: 5% bonus to Large Projectile Turret firing speed and 5% bonus to siege and cruise missile launcher firing speed.
Warship Bonus: 10% chance to resist EW and 3% bonus effects for Anode Modules per level
Special Role Bonus: Can fit an Anode Module
*Anode Modules creates an electronic field around a targetted ship, increasing all resistances by 20%. Reduced effect on smaller ships
UPDATEd the Gallente special mod :) --~--~--~--~ ~NOTE: Freak~ |

Bluestealth
Minmatar BlueLabs
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Posted - 2007.07.27 21:36:00 -
[2]
*Begins reading... ZZZZZzzzzz... 
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.07.27 21:36:00 -
[3]
Gallente 'special' mod is quite a bit op. . .
But other then that they all look pretty good.
Imo new pixels plz to look at 'cause the Raven just looks fugly...
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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FMarshal Montgomery
Caldari Mean Anglo-Danes
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Posted - 2007.07.27 22:43:00 -
[4]
Originally by: Ararius Gallente 'special' mod is quite a bit op. . .
But other then that they all look pretty good.
Imo new pixels plz to look at 'cause the Raven just looks fugly...
oh aye cos the domi is a masterpiece oilpainting  **** off with ur drakes tank! stop being a ***** and buy a raven with its massive sig radius and then TANK THAT! Pirates are pussies in Real Life - FACT! |

Praesus Lecti
Gallente The Scope
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Posted - 2007.07.27 23:06:00 -
[5]
We dont need any more ships, especially big ones. The mudflation present already is more than enough.
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Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.07.27 23:15:00 -
[6]
Bye bye tech I BS ---
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Gentle Glide
kleptomaniacs
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Posted - 2007.07.27 23:31:00 -
[7]
Originally by: Mercurye Edited by: Mercurye on 27/07/2007 21:39:01 Edited by: Mercurye on 27/07/2007 21:32:57 You thought the news was here didnt you  
Anyway, be creative...come up with names, stats and bonusses for these upcoming ships....maybe CCP will get some inspiration out of it and actually add or change things  
Mine..
Those bonus's are I-Win. wayyy to powerful, get a gang of those four together and what can take em? A very very large amount of ships. Gallente
~Medusa~ Dominix Model
CreoDron's latest design puts forth not only advanced Drone command systems but electronics control aswell, making it a valuable asset to any operation in need of such services
:High Thermal/Kinetic resists, +/- 10.000 armor, Rather low Powergrid
Bonusses
Battleship Bonus: 10% extra damage and hitpoints to Drones, 5% extra damage to LArge Hybrid Turrets per level, reduced signature radius
Warship Bonus: 5% extra velocity and control range to Drones , 10% less capacitor use and improved range to Ship Overload Modules
Special Role Bonus: Able to fit a Ship Overload Module
*-high slot-Ship Overload Module is module that decreases all thrust and total capacitor by 30% on a targetted ship
Caldari ~Dragon Raven Model
Mythology became reality when the Dragon rolled out finely fabricated, its excellent offensive capabilites are paired with assistance of great importance
:High Kin/Thermal resistance ,Vastly Increased Shield Recharge rate,8 slots 7 launchers
Battleship Bonus: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level
Warship Bonus: 5% increased damage from Cruise and Siege Launchers, 3% bonus to effectiveness of Assault Modules per level
Special Role Bonus: Can fit an Assault Module
*-high slot-Assault Modules increase the amount of damage taken by a targetted ship by 10% when active
Amarr
~Apostel Apocalypse model
The cause of the Amarr is backboned by the might of the Apostel. Its cutting edge systems leave masses of enemies blindfolded and in destruction
: High Explosive/Kinetic resistance. 11.000 armor. High Powergrid, 2 additional midslots
Battleship Bonus: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level. , improved targetting speed
Warship Bonus: 10% additional damage when using Large Energy Turrets, 3% bonus to Seer Cabin's effects
Special Role Bonus: Can fit a Seer Cabin
*-midslot-Seer Cabins increases the amount of capacitor and capacitor recharge by 10% to the fitted and friendly ships
Minmatar
~Tremor Typhoon model
Thunder and lightning often go hand in hand with a feel of Tremor. This was what the Matari had in mind, exactly
: High EM/Thermal resistance, 12.000 shield. High powergrid. 8 hardpoint..5 turret/5 launchers, increased speed
Battleship Bonus: 5% bonus to Large Projectile Turret firing speed and 5% bonus to siege and cruise missile launcher firing speed.
Warship Bonus: 10% chance to resist EW and 3% bonus effects for Anode Modules per level
Special Role Bonus: Can fit an Anode Module
*Anode Modules creates an electronic field around a targetted ship, increasing all resistances by 20%. Reduced effect on smaller ships
UPDATEd the Gallente special mod :)
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DHB WildCat
BURN EDEN Terra Incognita.
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Posted - 2007.07.27 23:50:00 -
[8]
Edited by: DHB WildCat on 27/07/2007 23:50:19 OMG you created the Burn Eden Raven..... DEATH will fall apon all those that cross the path of these Dragon Beasts!!!!! 8)
My CNR with skills mods, and implants does 700 dps already, with your bonuses, I might be able to get 1000 dps out of the dragon at 240 km 8)....muahahahahahahahahaha
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Tamoko
Damage Unlimited Inc
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Posted - 2007.07.28 01:04:00 -
[9]
Just thought I'd note, you aren't using the same Tier battleships for each race. Domi = T1, Raven = T2, Apoc = T2, Phoon = T2
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Mercurye
Gallente
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Posted - 2007.07.28 01:34:00 -
[10]
Yes, picked my favourite BS's :)
I might add a few other ones, although I doubt there is any interest in these abominations :P --~--~--~--~ ~NOTE: Freak~ |

Copine Callmeknau
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2007.07.28 02:01:00 -
[11]
waaaaaaay overpowered.
And if you're going to make overpowered ships, for christ sake make the T2 minnie the pest not the phoon.
-----
Originally by: Patch86 Depressing as hell though. By the end, you feel like someone's eaten your kitten.
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n0thing
omen.
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Posted - 2007.07.28 02:07:00 -
[12]
Way overpowered stats and tbh, the T2 BSes wont be here untill winter in the very best case.
Imo, all current balance issues need to be fixed before new Tech 2 class is introduced.
Imo:
- Khanid Mk II - Certain ships/mods overhaul like Ferox/Deimos/Nosfs+cap+Amarr. - Beginning testing of T2 BSes. ---
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Mercurye
Gallente
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Posted - 2007.07.28 02:15:00 -
[13]
I like it overpowered
--~--~--~--~ ~NOTE: Freak~ |

ForumPosterAlt
HERRO KITTY
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Posted - 2007.07.28 02:52:00 -
[14]
Capacitor Pwner Tech 2 battleships.
Make a new module, 'Capacitor Disruptor' that weakens capacitor recharge by a percentage. The module would decrease capacitor recharge by 10%, 25.5km range, takes a huge amount of powergrid and juice, and like 50cap/sec.
Battleship skill bonus - 20% bonus to energy destabilizer and capacitor disruptor range per level.
Capacitor Pwner skill bonus - reduces capacitor consumption of energy destabilizers and capacitor disruptors by 18% per level, and increases effectiveness of capacitor disruptors by 100% per level.
Anti-Capacitor role bonus - decreases powergrid need of all energy destabilizers and capacitor disruptors by 99%, or something to the effect that makes fitting 2 capacitor disruptors impossible, but fitting 1 cap disruptor and filling out the rest with heavy energy neuts possible with good skills and riggings.
The point of this ship would be to combat capital ships that need to be tackled/disabled/put out of commission via their insanely huge capacitor sizes and capacitor recharge rates.
Hey, it'd take quite a bit of these expensive things to take out a well fit capital's capacitor.
Price of a dreadnaught with a battleship sized tank, taking several, possibly even a dozen or more, to suck a capital capacitor dry.
Because posting on the forums is serious business. |

Cpt Branko
Guardian Heroes
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Posted - 2007.07.28 03:27:00 -
[15]
Originally by: n0thing Way overpowered stats and tbh, the T2 BSes wont be here untill winter in the very best case.
Imo, all current balance issues need to be fixed before new Tech 2 class is introduced.
Imo:
- Khanid Mk II - Certain ships/mods overhaul like Ferox/Deimos/Nosfs+cap+Amarr. - Beginning testing of T2 BSes.
QFT.
Also, give AFs their fourth bonus already 
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Valerian Xavier
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.28 03:29:00 -
[16]
Originally by: ForumPosterAlt Price of a dreadnaught with a battleship sized tank, taking several, possibly even a dozen or more, to suck a capital capacitor dry.
uhh why wouldn't you just use a dozen dreads to take out a carrier if you're gonna spend that much isk anyways? plus you'd have a lot more than a 'battleship sized tank'
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.07.28 03:37:00 -
[17]
you should have basically called this thread
"Make the dominix be able to web further"
Cause you just seem to want to be able to drone nano ships to death with 10km/s warrior II's and like 25km web range.
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