Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tony Benn
Dawn of War
|
Posted - 2007.07.28 12:32:00 -
[1]
Edited by: Tony Benn on 28/07/2007 12:53:38 This is my own personal take on how I would like to see the proposed tech two battleships. Please feel free to adjust and critique at your leisure. Each race will merit it's own post, so if you're reading this and they are not all present, please be patient.
Amarr "Holocaust" (Armageddon Hull)
Developer: Carthum Conglomerate Improving on the Armageddon design was no small task, but the Carthum Conglomerate have taken this tried and tested battleship and turned it into a slavering beast unrivaled in sheer destructive force and with defensive capabilities to match. By sacrificing some versatility, Carthum have succeeded in creating the ultimate fleet battleship.
Powergrid: 20450 CPU: 545
High: 8 (8 turret / 0 missile) Medium: 2 Low: 8 Rig: 2
Shield Capacity: 3250 Shield EM: 0% Shield Explosive: 90% Shield Kinetic: 70% Shield Thermal: 20% Shield Recharge: 2500 Seconds
Armour Hitpoints: 9250 Armour EM: 60% Armour Explosive: 35% Armour Kinetic: 62.5% Armour Thermal: 80%
Velocity: 110m/s Drone Capacity: 100m3 Cargo Capacity: 500m3 Mass: 125000000kg
Capacitor Recharge: 1000 seconds Capacitor Capacity: 5750
Targeting Range: 70km Radar strength: 20 Signature Radius: 450m Scan Resolution: 120
Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 5% bonus to Large Energy Turret rate of fire per level Tactical Battleship Skill Bonus: 10% bonus to Large Energy Turret optimal range and 5% bonus to Large Energy Turret damage per level
|
Tony Benn
Dawn of War
|
Posted - 2007.07.28 12:33:00 -
[2]
Edited by: Tony Benn on 28/07/2007 12:53:03 Gallente "Mylitta" (Dominix Hull)
Developer: CreoDron After years of development, CreoDron have finally completed their efforts to create the ultimate drone carrier. Building on technology used for the Ishtar heavy assault ship, this behemoth can launch wave after wave of unyielding destruction on it's foe.
Powergrid: 12750 CPU: 725
High: 8 (7 turret / 0 missile) Medium: 4 Low: 7 Rig: 2
Shield Capacity: 6250 Shield EM: 0% Shield Explosive: 60% Shield Kinetic: 85% Shield Thermal: 60% Shield Recharge: 2500 Seconds
Armour Hitpoints: 7750 Armour EM: 60% Armour Explosive: 10% Armour Kinetic: 83.75% Armour Thermal: 67.5%
Velocity: 110m/s Drone Capacity: 450m3 Cargo Capacity: 500m3 Mass: 120000000kg
Capacitor Recharge: 1000 seconds Capacitor Capacity: 5750
Targeting Range: 75km Magnometric strength: 25 Signature Radius: 510m Scan Resolution: 105
Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level. Heavy Assault Ship Skill Bonus: +5 km bonus to Drone operation range and +100 m3 extra Drone Bay space per level
|
Tony Benn
Dawn of War
|
Posted - 2007.07.28 12:34:00 -
[3]
Reserved for Minmatar
|
Tony Benn
Dawn of War
|
Posted - 2007.07.28 12:35:00 -
[4]
Reserved for Caldari
|
Oki Riverson
Amarr Pre-nerfed Tactics
|
Posted - 2007.07.28 12:36:00 -
[5]
It would be very nice...however CCP won't want to be including yet another gank ship. The T2 BS will probably me more of a Support ship. I WOULD love that ship though hehe
|
Tony Benn
Dawn of War
|
Posted - 2007.07.28 14:14:00 -
[6]
Edited by: Tony Benn on 28/07/2007 14:22:08
Originally by: Oki Riverson It would be very nice...however CCP won't want to be including yet another gank ship. The T2 BS will probably me more of a Support ship. I WOULD love that ship though hehe
It'd be a shame if that was the route they decided to take. Looking at the market prices for T2 ships, they tend to come in at some ten times the price of their T1 counterparts - this would place the above vessels at no lower than 600 million isk, and for money like that you'd want a ship that would return on the investment. We have enough in the way of support now, thanks in part at least to the Logistics "fix" and the triage module for carriers.
Remember, when T2 battleships arrive there will be no blueprint originals - they will be entirely reliant on invention - and as such will be very, very expensive to produce.
|
EadTaes
Minmatar Veni Vidi Vici. Knights Of the Southerncross
|
Posted - 2007.07.28 15:41:00 -
[7]
NO NO NO, overpowered pwnd mobile makes anything else worthless. 0.0 Policing, Econnomic Control & NPC Agents |
Max Gank
|
Posted - 2007.07.28 16:29:00 -
[8]
How about battleships pretty much similar to their tech1 counterparts, but equipped with jump drives?
|
TZeer
BURN EDEN
|
Posted - 2007.07.28 18:29:00 -
[9]
Change the scorpion hull with the raven hull
Less mid slots, more lowslots.
|
Shadarle
|
Posted - 2007.07.28 21:50:00 -
[10]
There is absolutely no way T2 BS's will be gank ships. They will be Flag Ships (upgrade of fleet command).
They will be the ship an admiral would be in. Incredibly hard to kill, decent firepower, runs logistics for all the other ships in the armada. It would be the command and control center for a massive fleet.
I'd imagine they will cost 1 bil at the minimum, prob closer to 2 bill. Prob even have a special set of link modules made that only they will be able to use due to a 99% reduction in Fleet Link Modules or some such.
These are not meant for everyone to fly. They will be the titan of non-capital ships. Only the richest, most heavily skilled players will be able to fly them. It's not meant for more than a few to be in any fight at a time. Thus the name of Flagship.
But as to your ships... I can only imagine you do not play caldari as the caldari ship is not even remotely as good as the others.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
|
Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.07.28 22:29:00 -
[11]
Which trend?
_________________________________ - Balance is power, guard it well.. - |
Kil'Roy
Minmatar The Rat Patrol
|
Posted - 2007.07.28 23:42:00 -
[12]
Originally by: Tarron Sarek Which trend?
That a lot of players just want a better gank ship...
Once they find that their enemies can fly the same ship as them, they want something better or just something to "Aspire to".
HAC --> Command Ship --> Something Bigger than a BS, but smaller than a Dread, That can use regular guns, but with a short rang jump drive.
T2 BS SuperGank, yea thats what you call it.
I'm not sure the BS stands for Battleship though...
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 00:16:00 -
[13]
Quote: NO NO NO, overpowered pwnd mobile makes anything else worthless.
I can see the call fromthe fleet commanders now - rather than just Raven pilots being sent home, all battleship pilots are told not to participate until they can afford to field a Tactical Battleship.
Knee-jerk reaction.
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 00:19:00 -
[14]
Quote: How about battleships pretty much similar to their tech1 counterparts, but equipped with jump drives?
Indeed, this would be a nice feature - however, it would relegate such ships to the same kind of role that carriers, dreads and titans have. CCP appears to want ships to move around through either jump gates or jump drives, and so to go with one would be to negate the other. My logic here is that in every class, the T2 ships are considered superior to their faction counterparts. I would not object to such an idea, I'm just dubious as to whether it would fit with the above ideas.
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 00:29:00 -
[15]
Edited by: Tony Benn on 29/07/2007 00:31:00
Quote: Change the scorpion hull with the raven hull
The hull is not important, if CCP wish the Raven to be used then great. I'm simply following the logic that if T2 battleships do arrive, they presumably will first come in the guise of their tier 1 brethren.
Quote: Less mid slots [for the Deathstalker], more lowslots.
8 7 5
or
8 6 6
Whilst they are impressive, I really don't like armour tanks on Caldari ships. The restrictions on lowslots was deliberate move to ensure pilots must choose between EW and Tank, or a balance between the two.
Think of it as a Scorpion that has slightly more firepower than it's current wet blanket.
Quote: Another thing, you went up with number of slots on all ships, except amarr, there u went from 19 to 18!
Fixed. I've reduced the Caldari ship by one highslot, removed one mid from the Gallente ship and one low from the Minmatar. These ships should be tougher and deadlier than their T1 counterparts, but far less flexible.
Quote: And 50m3 dronebay? At least the same as T1. And 450m3 on the Gallente with 100m3 extra on each lvl? LOL.
With the Deathstalker, I took a leaf from the Cerberus: Whilst the Caracal has a 10m3 drone bay, the Cerberus has 0m3. Similar restrictions I feel should be placed on what will be a very, very annoying ship to contend with when used in gangs.
As for the Gallente...
Quote: Totall 950m3 wiht drones? Seriously. Waaay overpowered. Scale down the extra dronebay to 10 or 15%, and change the bonus to 25m3 for each lvl. Or something like that.
Given that it's a drone carrier first and foremost, I'm disinclined to reduce the base drone bay. I have however reduced the bonus to 50m3 per level, allowing a total bay capacity of 700m3, or 5 waves of 5 Ogre II's + some light/medium drones.
Quote: Some of it looks good, but I think some will say that they dont need another ship that snipes. I see the bonus is there to get the extra range, and nice with the damagebonus. But then you will have people whining about the need for a T2 BS to compete with the range on the Rokh...
I'm still thinking about what to do with the tier two and three hulls. The Rokh, Abaddon, Hyperion and Maelstrom aren't all that far away from the capabilities of the above ships, so it would have to be something very special indeed.
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 00:41:00 -
[16]
Quote: There is absolutely no way T2 BS's will be gank ships. They will be Flag Ships (upgrade of fleet command).
They will be the ship an admiral would be in. Incredibly hard to kill, decent firepower, runs logistics for all the other ships in the armada. It would be the command and control center for a massive fleet.
Such a ship would indeed be a wonderful thing, but I'm dealing with the tier one hulls here - surely these ships would be built upon the empire's finest: At least tier two or tier three hulls. As to the idea of them being nothing more than gank ships, I'd advise you look again. Each ship fits the rough style of each empire, and none have bonuses so absurd as to be unbreakable. Even when fully tanked, not a single one of these vessels could even come close to the survivability nor damage potential of even a carrier.
Quote: I'd imagine they will cost 1 bil at the minimum, prob closer to 2 bill. Prob even have a special set of link modules made that only they will be able to use due to a 99% reduction in Fleet Link Modules or some such.
These are not meant for everyone to fly. They will be the titan of non-capital ships. Only the richest, most heavily skilled players will be able to fly them. It's not meant for more than a few to be in any fight at a time. Thus the name of Flagship.
Again, I'm not proposing a flagship, and I outlined why above. The idea here is for a tactically limited ship with T2 resists.
Quote: But as to your ships... I can only imagine you do not play caldari as the caldari ship is not even remotely as good as the others.
I am Caldari, and I'm just following the trend - that Caldari ships are awesome at PVE, useful in gang PVP and downright pathetic at solo PVP. However, I have modified the slot layout and increased the shield capacity. I'd be interested to hear any comments you feel appropriate.
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 00:43:00 -
[17]
Quote: Which trend?
The design trend for T2 ships...
Amarr: More firepower, more tank Gallente: Drone carriers, more firepower Minmatar: More firepower, more speed Caldari: More firepower, more tank, more EW.
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 00:46:00 -
[18]
Quote:
Originally by: Tarron Sarek Which trend?
That a lot of players just want a better gank ship...
Once they find that their enemies can fly the same ship as them, they want something better or just something to "Aspire to".
HAC --> Command Ship --> Something Bigger than a BS, but smaller than a Dread, That can use regular guns, but with a short rang jump drive.
T2 BS SuperGank, yea thats what you call it.
I'm not sure the BS stands for Battleship though...
You're the only person using the abbreviation BS.
Despite your trollish nature, you do make a good point: These ships should not be jump capable to my mind. Yes, these ships have increased firepower over there T1 variants, and yes they have increased defensive capabilities. When you factor in their relative expense, and that losing a fully fitted Tactical Battleship would be akin to losing a faction battleship (no insurance), do you really think every man and his dog will rush out to the nearest gate and start "ganking noobs" with them?
Another knee-jerk reaction, methinks.
|
James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.07.29 05:43:00 -
[19]
Originally by: Shadarle These are not meant for everyone to fly. They will be the titan of non-capital ships.
So I'm guessing you live in Empire because no one who had the unpleasure of flying against Titans pre-nerf would suggest more Titan-like things are in anyway good for the game.
---
|
Zosimos Sabina
Tritanium Workers Union Kinetic Maelstrom Alliance
|
Posted - 2007.07.29 06:15:00 -
[20]
This game does not need to escalate the difference between t2 skilled players with isk and newbies.
It's already pretty bad atm :x
------------------------------------------------ »\(¦_o)/» |
|
Suoh Amshar
|
Posted - 2007.07.29 06:25:00 -
[21]
whatevedr they are they need to be prohibitively expensive. expect around a bil or more. nearing the cap ship cost. otherwise they will become required
|
TZeer
BURN EDEN
|
Posted - 2007.07.29 07:42:00 -
[22]
Only giving 3 lowslots for the caldari one is not enough.
And every bs except the amarr one have the original nr of slots.
If you look at other examples of T2 ships:
Caracal: Cerberus:
5 6 5 5 2 4
Moa: Eagle: 6 6 4 5 4 4
Thorax: Deimos: 5 6 3 3 5 6
And so on, every ship get an extra slot, why shouldnt the bs?
With the prices on factionships a CNR would be better then your proposal. It has 8 highs, 6 mid and 5 lows. Or the rattlesnake, 8 highs, 6 mid and 6 lows. Only thing you gain with the T2 is a little better resists.
On top of that you will be able to have more rigs on the T1 ships.
|
Rezerwowy Pies
Phobos Nanotechnology Sempiternus
|
Posted - 2007.07.29 11:44:00 -
[23]
Originally by: Tony Benn
High: 8 (8 turret / 0 missile) Low: 8
Armour Hitpoints: 9250 Armour EM: 60% Armour Explosive: 35% Armour Kinetic: 62.5% Armour Thermal: 80%
10% bonus to Large Energy Turret capacitor use 5% bonus to Large Energy Turret rate of fire per level 10% bonus to Large Energy Turret optimal range 5% bonus to Large Energy Turret damage per level
LOL x10
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 12:30:00 -
[24]
Quote: Only giving 3 lowslots for the caldari one is not enough.
And every bs except the amarr one have the original nr of slots.
I surrender - they have their "extra" slots. I do think that might make them slightly overpowered though...
|
Tony Benn
Dawn of War
|
Posted - 2007.07.29 19:35:00 -
[25]
Quote: LOL x10
Look at the currently available T2 ships, and then explain your "LOL". I think you may not have realised that more than anything you make yourself look the fool with comments like this.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |