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Thread Statistics | Show CCP posts - 3 post(s) |

DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.30 01:51:00 -
[1]
Originally by: Daelin Blackleaf Khanid ships look great but ummm... what about the AMARR ones!
What about the amarr ones... what ???? I ONLY fly amarr ships, and to be honest some are crap others are nice, others great and others simply amazing, like ALL the other races must have ships capbale of qualify in any of the above classes ... from crap to amazing. Khanid ships were the ones in need of a revision and they had it.
You want Amarr to fit the biggest weapons with the best tank available, and if we are talking about changes what about a 3rd damage available... isnt it ??? Well sorry but that would not be fair for the other races...
To reach a satisfatory status in all the races CCP only has to deal with 1 subject: The NOS nerf. With that taken care I think we will be done in balance for a long time.
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DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.30 20:23:00 -
[2]
My eve client in on 3.21.35183, the latest full client is also the 3.21.35183 and the singularity client on the same version and cant upload patch on sissi to test the new changes. I would be gratefull for some help in here.
Where can I download the patch to upload my singularity client to the new changes ?
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DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.30 20:44:00 -
[3]
Originally by: Sachika In the dev blog, it stated that a Battleship with a cap of 30% puts a nos on a frig, and its cap can only be drained to 30%. By that logic, nos will be totaly ineffective for the frist few cycles untill the cap of the Battleship, in this case, drops. 100% cap on the ship with nos = no cap drained on the targeted ship untill the agressing ship losses cap?
100% cap with nos, puts nos on target = no cap leeched from target?
Am I missing something or is this really what CCP intend to do with NOS?
In the very beggining of the fight yes but while fighting the cap will drop due to shield boosting, armour reppping, guns firing, etc... so after a while they make all the sense to use. But the turn the NOS battery on and keep on distance will be a thing from the past. NOS will ensure is user that is opponent will not have more cap then you.
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