
Eulogy
Amarr Imperial Shipment
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Posted - 2007.08.01 17:45:00 -
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Originally by: Johho Bulon It sounds like all downside and no upside once again.
Nos nerf? why not cap charge boost? make all cap charges smaller or allow some form of cap armouring with a new module? Or any one of the sensible suggestions already put forward?
But more importantly why is it always a nerf? Why always go this retrograde way about doing things? In RL if a nation develops a powerful weapon then counters are made by opposing forces, things that gradually diminish the power of the opposing weapon system, and so you get a cylce of development. In our RL history the British empire persuaded the world to nerf its battleships in 1921, except the Japanese decided to ignore this and build titanic battleships that left everyone far behind in terms of firepower, only the coming of age of carriers redressed the balance.
I understand the game balancing argument, but tbh it doesn't wash and feels totally artificial, instead of constant retrograde nerfing, why not go the evolutionary way? Produce modules that counteract overpowered game mechanics by giving power to the players to decide how to play. Because tbh as a relatively new player I look at all these great toys and instead of giving me more you are simply stealing the ones I already have and that sucks. And it isn't the nos thing in particular, I have looked back through the forums reading about nerf after nerf after nerf.
A perfect balance is not only not possible it isn't desirable, let nos be king today and let nos resists or maybe nos feedbacks be king in three months. But please stop this constant levelling because to be frank it is depressing and backwards and instead of us all looking forward to the delights a new patch brings we all dread to think that our particular specialization will be next to become teh suxxor.
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Johho.
/SIGNED
I'm not opposed to these and other changes and will adapt, BUT I think that the above is the best way to deal with over-powerful items already released in-game. (aside from removing them completely). Evolve the game by adding not subtracting.
Tweaking items - slight adjustments to CPU or PG usage and other attributes etc I can understand but fundamentally changing something as with the NOS and/or the Khanid mk2 from turrets to missiles seems flawed.
You're essentially hitting the universe reset button and/or rewriting the rules of the universe to create a new timeline while everyone else remembers and is stuck in the current timeline. The cries you're hearing is the whiplash effect due to temporal displacement .
I'd much rather see counters in the form of new modules like a NOS/Cap firewall or mk3 ships that reflect the evolution of technology/science in a "living world".
I recommend doing the same thing here and for further changes.
Eulogy
"Evolve the game by adding not subtracting"
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