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Thread Statistics | Show CCP posts - 4 post(s) |

Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.07.30 16:02:00 -
[1]
Can a dev answer the following?
How will the change to Nosferatu work against NPC targets?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.07.30 16:26:00 -
[2]
This is a hell of a boost for gate camps .
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Exlegion
KnightRaven Research KnightRaven Alliance
|
Posted - 2007.07.30 19:24:00 -
[3]
To the devs:
The Nosferatu is a module that when fitted can help you in both, PVP and PVE. If I'm missioning in low sec and get probed down/attacked by a player gang I could still use the nos to try and disable a scrambling player frig/inty. But with this nerf the rift between PVE and PVP setups becomes greater.
Why? Because if I want a chance of breaking free from a gate-camp or pirate assault on a belt or mission spot I'll need to fit neutralizers which do nothing against NPCs. Fitting Nosferatus will help in PVE but will not break me free from player PVPers. Not to mention that the fitting requirements neutralizers are higher.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Exlegion
KnightRaven Research KnightRaven Alliance
|
Posted - 2007.07.30 20:08:00 -
[4]
Edited by: Exlegion on 30/07/2007 20:11:22
Originally by: Tsanse Kinske
Originally by: Exlegion Edited by: Exlegion on 30/07/2007 19:38:26 To the devs:
The Nosferatu is a module that when fitted can help you in both, PVP and PVE. If I'm missioning in low sec and get probed down/attacked by a player gang I could still use the nos to try and disable a scrambling player frig/inty. But with this nerf the rift between PVE and PVP setups becomes greater.
Why? Because if I want a chance of breaking free from a gate-camp or pirate assault on a belt or mission spot I'll need to fit neutralizers which do nothing against NPCs.
I don't know exactly how it works, but both Neuts and NOS affect NPC reps. The multipliers are different, so presumably Neuts are better at it.
Even when I cycle a neutralizer against small NPC targets they still shield boost, MWD, and attack what seems to be normally. On big NPC targets it seems to be a waste of time and cap (my own, mind you) as well. If the neut has an effect on NPC it seems to be minimal. On the other hand, a nos, even though doesn't seem to disrupt the NPC's capacitor (or does a minimal amount of disruption), does help mine maintain sustainability during missions. And they also help ward off smaller-than-my-own-ship player intruders somewhat.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
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