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Thread Statistics | Show CCP posts - 4 post(s) |

Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.30 19:23:00 -
[1]
The nos change targets the PVP part or did anyone consider the consequences for PVE too?
As for the Khanid changes, why does the sac only get a bonus to heavy assault missiles and not to heavy missiles?
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.30 23:30:00 -
[2]
For those that whine about missiles on amarr ships, take a look at other race¦s bonuses on their hacs. Gallente have drones/hybrids, caldari missiles/nybrids, minmatar howitzers/autocannons and amarr had lasers/lasers.
I support the idea of a missiles spewing sac but the idea in the ships forum a year ago was better than this crap. I¦d like to see a dev reply from a dev that actually used the ships that he is changing in the this way. But thats just me dreaming, devs dont play nor do they have a clue how to effectivly change the game to the better.
Nossing a target based on its cap... whatever you smoke, get yourself a better dealer.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.30 23:41:00 -
[3]
Originally by: Brunswick2
Originally by: Hellspawn01 For those that whine about missiles on amarr ships, take a look at other race¦s bonuses on their hacs. Gallente have drones/hybrids, caldari missiles/nybrids, minmatar howitzers/autocannons and amarr had lasers/lasers.
But none of the other t2 variants have the bonuses limiting the ship to the short range. It would be slightly better if they changed the bonuses to all missiles and gave the pg to actually fit it well with missiles.
You think the one that came up with the idea thought that far?
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.31 12:10:00 -
[4]
The sac can deal out more dmg now like it used to before the missile bonus got removed. Its a tank, not a gank ship. But it can be both now due to the lack of low slots it can deal out good dmg now with maybe a dmg mod inbetween the tankslots. The only drawback is the lack of missile skills for most amarr pilots. I have them and I will use them but the ship will be useless if it cant use heavy missiles effectivly.
I still think this nos nerf is idiotic.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.07.31 16:59:00 -
[5]
You can stop posting here. Its useless. The changes are already coming if we like it or not. Talking about it wont change anything.
Devs, you suck.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.08.01 22:11:00 -
[6]
Originally by: XiticiX I can't read this whole thread (it's become too long) but has there been any Dev response to why they just didn't use sig radius to nerf NOS a bit?
Devs arent smart enough to even consider it. Instead they just make idiotic changes that only forum whiners asked for and not even in this way like they are going to implent it.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.08.02 12:58:00 -
[7]
Originally by: CCP Fendahl
More feedback would be appreciated as allways (positive or negative). If you oppose the changes then that's fine of course, but please try to be constructive and specify precisely what sucks and why (and even better: what might be done differently).
Back to work 
Are you kidding??? What do you think ppl have done in the last 2 years in the ships forum in a 100 pages long thread about amarr? There are tons of constructive and better ideas than you can even think in your little world that is your desk. Talk to some amarr pilots ingame and they tell you the truth about amarr ships and how to use them effectivly.
And about amarr pilots without missile skills: The sacrilege had a missile bonus when it got introduced and many ppl used it and trained (heavy!!!) missile skills. Yes it was a great ship but lacked in damage cuz it had a split laser and missile bonus. Now you transform it back into the missile boat but limit it to T1 damage output cuz you leave out the heavy missiles which would make it more effective. A caracal does more damage than this Sacrilege. The racial damage bonus is great, I love it. Now just give it a bonus to heavy missiles and we can start talking about it as a cruiser.
I have a better idea. Show us some of those nice graphs that came with the last ship changes. If you can prove that the sacrilege will be a better ship, then I¦ll shut up and use it as you think its intended. I let you figure out what you should do if you fail.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.08.03 14:01:00 -
[8]
Just strange that a nos takes mostly more than 1 cycle to kill an inty¦s cap while a neut kills it instantly and then call nos overpowered.
Large named nos eats 120cap/12s at 25km range Large named neut eats 600cap/24s at 25,2km range while draining less than 500cap (depends on skill, down to 375cap if I¦m correct)
So a L named neut kills 5x (!) times more cap than a nos and it isnt overpowered??? 3 of those damage active tanked ships in 2-3 cycles very hard so you need 5 L named nos to counter 1 L named neut and on top of that at 30% cap of your target, he can neut you but you cant nos him. Where is the logic behind this crap?
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.08.03 14:10:00 -
[9]
Originally by: William DeMeo Fact remains it's almost impossible to kill an inty without nos.
Drones, jammers, small guns, missiles work too I¦ve heard.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.08.03 15:31:00 -
[10]
Originally by: PhantomVyper
Originally by: Amaldor Themodius OH and in relation to what prompted this post -- THE NOS NERF IN THIS FORMAT IS THE SINGLE WORST GAME INNOVATION OF 2007 (TO DATE)---
Care to give any reason why this nos nerf is bad?
Because I haven't seen a single reason written here on why this Nos change is such a bad thing.
We have seen people post some very usefull thoughts on why certain ships who are supposed to use Nos are now nerfed, and CCP has replied that they will look into, but other than that, not a single coerent post about it...
Care to explain whats so good about the change?
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.08.03 16:27:00 -
[11]
Ok, we have mixed thoughts about the pvp use of those changes. I¦m not that of a pvp expert like some of those long-post-writers above.
But what about the pve part?
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