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Thread Statistics | Show CCP posts - 4 post(s) |

Kolwrath
Amarr
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Posted - 2007.07.30 15:48:00 -
[1]
I have looked at the changes and here's my two cents:
Khanid Changes: I don't fly them but I do like the sound of it. As other have stated your guys are kind of pigeon holing khanid ships into close range uber tanks. The result I see of this is that they will be direct competitors to blaster boats, but blaster boats get bonuses that can apply to rails ... if they can fit them that is. They should be interesting though... By the sounds of it a khanid HAM boat could go toe to toe with a demios ... and likely win due to the uber tanking. very very interesting.
NOS Changes: Thank god. I fly a NOS domi and its, to be honest, overpowered. Really. To the Curse pilots out there complaining, that ship was way overpowered. They are insta-runaway targets. I.e. you see one, you run away. You can complain as much as you like but they were in all honesty overpowered. The result of these change I think is that people are going to fit allot more Neuts ... or cap recharge damaging units along with boosters. (reduce your cap to zero and suck away ... then if you need cap turn on the booster for a cycle). So now its going to be Neut Domis instead of NOS domis. A good thing I think. Well see.
Good job CCP. Glad to see you guys are addressing some of the really old imbalances.
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Kolwrath
Amarr
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Posted - 2007.07.30 17:19:00 -
[2]
Originally by: Mysa i EXPECT a pg rise on the dominix now if this nos cut goes down!!! The old vamp-domi just hit the wall and died.....
AND stop giving amarr any at all good changes, they are all slaves and should stay that way!(so tired of the damn roleplaying CVA/amarr fkrs..)
Keep expeciting... You wont get anything. The Vamp Domi was overpowered as many have reluctatly admitted. It needed to be nerferd. Now there will be neut domis out there.
Amarr need a boost. Dont be a troll.
As for Domi power grid ... Just fit a rack of Electrons on it. They will fit .. I have done it.
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Kolwrath
Amarr
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Posted - 2007.07.30 17:40:00 -
[3]
Originally by: Mysa
Electrons?.. i want neutrons + nos-domi tank(now thats overpowered)
Yeah no doubt :)
People seem to forget that the Domi is a Tier 1 BS. Its not meant for the big weapons like neutrons. It is not supposed to have a huge PG. You cant fit a rack of tachyons on a Geddon, no full rack of torps on a raven (i dont think ... i dont fly caldari) ... so why should you be able to fit a rack of Neturons on a Dominix?
 (I dont think you can even fit a full rack of neutrons on a mega for f-sake ... not with any sort of tank .. or some pg mods ... and maxed skills, but its been a while since i have flown a mega so i could be wrong)
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Kolwrath
Amarr
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Posted - 2007.07.30 17:52:00 -
[4]
Originally by: Sakura Nihil
Originally by: 1iskrental I dont think there is anything wrong with it as is nerfing amarr again pilgrim will suck as will curse y dont mimys ever get stuff took of em like the fastest hac ability to shoot even without cap is a joke tbh what ships will amarr have left to fly vagas fleets of em everywhere there will be all doing 15k ffs
Do you and everyone else like you know of the concept of grammar?
Seriously, learn to type properly, then get back to us.
Lol I was thinking the same thing. Yeesh 
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Kolwrath
Amarr
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Posted - 2007.07.30 19:40:00 -
[5]
Originally by: Izo Azlion
as for Neuting an inty? Great, then the web goes off, and you have to get up to speed. In which time, said inty has enough for a point again.
Rinse, repeat.
Uhmm I totally disagree. I think you are very wrong here. If you neut and inty to zero, hes going to have to charge back up to 30% before doing anyhing. A smart pilot wont start tackling with anything less that 30% because his cap will break again if he starts that MWD too soon. Now he can do this quickly with a booster or wait slowly for natural recharge. So what will a pilot do? He will use boosters because waiting for natural recharge will be enough time for anything to regain speed and warp off. Now here is the important part: Boosters run out. Not only to they run out due to limited cargo space, they also need to be reloaded which takes 10 seconds. So All a BS pilot has to do is neut the inty until his cap booster needs reloading and then bam you have 10 seconds to reach 75% of max speed. Totally doable. You can also just MWD out of range now that the inty is dead in the water. Or just space the inty since he is now dead in the water.
I would also mention that if you spread out the neut cycles instead of running them all at the same time you will further destroy the intys cap. Boosters even in this scenario would be rendered useless.
There are probably other ways around this too.
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