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Thread Statistics | Show CCP posts - 4 post(s) |

Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.01 14:09:00 -
[1]
I love the Khanid changes. Honestly I don't understand how any Amarr characters don't. -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.01 14:20:00 -
[2]
Khanid have only six ships, one of which is the Anathema. Basically all the rest of the ships use lasers. You don't have to train missile skills.
Even if you think that you absolutely have to fly one of these five ships, you can train T2 Rockets and all the support up to 4 in around 20 days. Three of the five use rockets. -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.01 17:28:00 -
[3]
Edited by: Matroshka on 01/08/2007 17:32:10
Originally by: DogTyred
OOH I'm being attacked by a NOS boat, I'll just turn on all my mods to make sure my cap is lower than his..... and i'll use autocannons so i can keep shooting after his launchers stop.
Good luck having lower cap than Amarr with you using autocannons. Anyways, nos is now a defensive module for the most part. So you won't really need to adjust your tactics against a ship with nos, except for the Pilgrim or Curse perhaps.
edit: spelling -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.01 18:34:00 -
[4]
Originally by: Borasao
Originally by: Rylai
Originally by: Borasao
Originally by: N1fty Edited by: N1fty on 01/08/2007 16:12:06
Originally by: Borasao
Quote: I have read all 27 pages of this thread [bored at work the past couple of days] and while I think this NOS change will fix NOS, its not particularly elegant, its quite hard to understand,
Only to those who have failed/forgotten 3rd grade science. osmosis It never fails to amaze me what people think "they'll never need later in life" from school.
Thats fine if the capacitor is filled with water...
Hurr, hurr... it works similar in concept with many other things... including electricity... an area of high concentration when connected to an area of low concentration will cause a flow such that two areas are equal in concentration (current). Put a diode on the NOS ship's side to prevent its charge from flowing towards the target (for when its cap is higher than the target's cap so no current flows in that direction) and *boom* you got it.
hurr hurr
Osmosis is, by definition, the diffusion of water
If you're going to nerf nos...nerf amount or do the sig radius...don't make it useless
Yes, by definition it is about water but the concept is very similar, as explained. An area of high free electron density is connected to an area of low free electron density... what do you think will happen? The low density will be sucked up by the high density? No... current will flow from the higher charge area to the lower charge area (positive charge terminal to ground terminal) just like it works in your iPod when you connect the battery to a circuit. Since ground is "zero", the battery will eventually even out with the other terminal and both terminals will be equal with each other in charge. See also: connecting batteries in parallel.
NOS isn't useless as has been discussed over and over. It does eliminate some use of it but it isn't completely useless, particularly for laser boats that routinely are low on cap. If you're up against a target that has cap, they work exactly as they did before. If your target is also a cap sucker, then you're both in trouble or, if your target doesn't need cap but the pilot is smart enough to dump their cap, you're in trouble. You just have to think a little bit more, is all... it's no longer a solopwnmobile.
Diffusion  -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.02 14:29:00 -
[5]
Originally by: Long Fang
Originally by: Bentula I love the changes. All of em.
The new khanid ships are awesome, finally bringing some variety to amarr.
The Amarr are meant to be self rightous, un-wavering highly arrogant and have unshakeable faith in there own abiltys. Variety is not the spice of life its HERESY.
Khanid Kingdom description:
"The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor was chosen. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid refused to do and split his vast domains from the Amarr Empire. The empire retaliated, but only managed to conquer some of the vulnerable outer regions from Khanid. The Kingdom still upholds many of the tradition of Amarr society, but has also wholeheartedly embraced the customs of others, mainly the Caldari. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires."
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.02 21:11:00 -
[6]
Originally by: SencneS Edited by: SencneS on 02/08/2007 20:52:35
Originally by: Mari Onette Can anyone else confirm what I'm seeing here? or is this a result of my pulse laser skills being better then my missile skills?
Confirmed... all that time you spent on your Pulse Laser skills will be tossed down the toilet.
You have two options 1) Stop training whatever you're training and train up Missile skills. "Adapt or die" some like to say, but don't worry those months of training those laser skills may come in handy at some point down the road when they turn the Galentee Drone skills into Laser skills in an effort to diversity everyones characters.
Specialization anyone? Yes I Specialized in flying Khanid ships which pretty much allows me to train any ship from any race and use it effectively right out of the BOX!
2) Sell off any ship you have that has Khanid anywhere in it's description. Instantly cutting you're available ships in half. Which some people say "Suck it up and use the other ships that DO allow you to use your trained skills." Think of it this way, you also cut down the amount of equipment you need to buy. If you planned on BPO's you now only need to buy a select few as the ships you fly have been narrowed from 16 to 8, Yes there are 8 Khanid T2 ships out of the total 16 T2 Amarr ships.
You are exaggerating just a bit. 
There are only 5 Khanid ships that will use missile skills. They were for the most part broken before this fix. Not the end of the world. -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.02 21:35:00 -
[7]
Originally by: Fesch Fleisch Funny thing about the new Khanid ships. According to this blog Khanid == missiles. But let's look at too amarr ships, the anethema(covops) and purifier(stealth bomber). Let's ignore the ridiculousness of rockets on a covops ship, beam lasers at least are usable outside of decloaking range, not that covops need weapons.
However, with the definition of khanid I'm getting from the blog, it would make more sense to switch which one is khanid and (to keep things in line) give the stealth bomber torp bonuses ... but wait, that would actually be a boost, not a slap in the face. We can't have none of that.
Let's go on boosting Minmatar so it keeps looking like that's the reason I chose to fly them, instead of them being the underdogs like I assumed they were.
Stealth bombers do not use their racial large weapons though (although I think it could be cool), they all use cruise missiles across the board. And wait, you don't even fly these ships? -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.02 22:47:00 -
[8]
Originally by: Hopeless EQUILIBRIUM As always CCP does a very "good" thing. They destroy something good. NOS are the only good for amarr. Now u take that too from amarr. The new Khanid ships are interesting but most pvp amarr players don't have missile skills.
IF U NERF NOS MAYBE IS TIME TO DO SOMETING ABOUT AMARR. SOMETGING TO LOWER THE LASER CAPACITOR NEED OR AMARR WILL BE ONCE AGAIN USELESS
WHAT ABOUT CURSE? IF NOS WILL BE LIKE THIS U CAN DELETE CURSE
The nos change is going to benefit Amarr the most. Since Amarr are cap hogs with lasers and armor tanking, you will most likely always have lower cap than your opponent.
Also the Curse/Pilgrim and all other ships that have a bonus to nos and/or neuts are being looked closer as not to gimp them.
And as far as missiles skills, yeah most Amarr don't have missile skills... yet. |

Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.02 23:58:00 -
[9]
Edited by: Matroshka on 02/08/2007 23:59:24 Wish I could run some numbers for you but I am not sure on the math.
The new Mal gets 2 bonuses to rocket damage as opposed to 1 damage bonus to lasers on the old model. Missiles also have the advantage of not using any cap and ability to change damage types, although on the Mal one of the bonuses is for EM only.
edit: Aramendel took care of the math  -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.03 02:56:00 -
[10]
Am I the only one that thinks that all the Gallente players complaining about the nos nerf actually supports the fact that it was imbalanced? -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.03 03:08:00 -
[11]
Edited by: Matroshka on 03/08/2007 03:08:50
Originally by: Long Fang
Originally by: Matroshka
Originally by: Long Fang
Originally by: Bentula I love the changes. All of em.
The new khanid ships are awesome, finally bringing some variety to amarr.
The Amarr are meant to be self rightous, un-wavering highly arrogant and have unshakeable faith in there own abiltys. Variety is not the spice of life its HERESY.
Khanid Kingdom description:
"The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor was chosen. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid refused to do and split his vast domains from the Amarr Empire. The empire retaliated, but only managed to conquer some of the vulnerable outer regions from Khanid. The Kingdom still upholds many of the tradition of Amarr society, but has also wholeheartedly embraced the customs of others, mainly the Caldari. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires."
There is of course one small problem with this, The ships have been around longer than the khanid chars/new back story. Therefore shouldn't the new chars fit there pre-existing ships rather than the other way round eh? Rather than re-writing three years of history.....
Basically the Khanid Kingdom was formed on heresy is what I was showing you.  -------------
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Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.03 19:23:00 -
[12]
Originally by: Tsunamisan Edited by: Tsunamisan on 03/08/2007 19:16:32 Edited by: Tsunamisan on 03/08/2007 19:15:12
Originally by: Agmamenon Exinferis
CCP have made a great game... and most of them play so let's all cut them some slack. I'm sure they will make the right choices for their game.
Bring back duel MWD 
Hah! you're vagabond isn't fast enough is it?
This is also part of the problem. They care more about nurfing and filling there needs rather than satisfying the broad player base
Because CCP care nothing about having a prosperous business? How does nerfing fulfill CCP's needs other than satisfying the broad player base?
Actually, I bet they did it to personally **** you off Tsunamisan I think you are having paranoid delusions. |
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