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Thread Statistics | Show CCP posts - 4 post(s) |

Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.02 15:25:00 -
[1]
Originally by: Goumindog how can you justifiy the Eos, Myrmidon, and dominix getting not only the full rack of weapons on top, but also an extra mid/low slot compare with its competitors (and the Sacri not)?
This. Very much so.
HAM need tweakage at the same time. It really can't wait.
1) Because missiles need time to accelerate, at full skills HAM range isn't 15km. It's more like 13. With MAX skills. Thats a bit too short. Please increase HAM range to roughly 18km so that with acceleration it will realistically be 16km with *MAX* skills. This is more reasonable.
2)HAM's are too slow when compared to other unguided systems. Please increase speed/decrease flight time so that they can actually hit faster ships. Missile damage formula will decrease damage, but they need to be able to at least hit.
Nyxus
PS- An extra mid or low will not unbalance the Sac. Another low most certainly will not. An extra turret point up high (inbonused) is such a minor dps boost that it's laughable. If you do keep the high, please make sure the Sac has the fitting to be able to fill it with a nos/neut without completely gimping it's setup.
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.08.03 04:47:00 -
[2]
Originally by: Natsuki
Originally by: CoLe Blackblood After NOS I think missiles need looking into. Right now they fly too far and hit for too much damage, effectively destroying all targets within a given time.
what are you smoking? ever seen heavy precision missiles hit a vaga for 0.0 damage? cause they do 99% of the time.
I doubt he has, since a lot of Vaga pilots never get hit with Heavy Missiles at all. 
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.08.14 19:45:00 -
[3]
Damnation cap use bonus changed to a +10% per lvl armor amount bonus.
This bonus is GREAT! It's fairly unique, it aligns nicely with the Amarrian backstory of thier ships being hulking chunks of floating armor, it's good racial variety, it's a noticeable difference for fights and it's not overpowering! Perfect!
Now can we please get all the cap use bonuses on Khanid changed to armor amount bonuses? These are the "close range" fighting ships, and it's really a much better bonus for a close range fighter.
There are so many mods that can increase cap. +Armor amount is so much better. Honestly, the last thing Amarrian ships need is another bonus to cap. 
Amarrians For Armor!!!
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.08.14 20:19:00 -
[4]
Edited by: Nyxus on 14/08/2007 20:18:48
Originally by: Aramendel Would be a bit too powerful on the sacriledge IMO.
How so? I am overall less leery of a +amount hp bonus on armor since a)you cant passively regen or permatank with it, and b) Lots of armor never killed another ship.
It will let you last longer....but considering these ships will be skirting webrange unless using javs/long range T2 ammo would lead me to believe a bit more overall armor would be appropriate.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
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