
TheDevilsJury
GoonFleet GoonSwarm
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Posted - 2007.08.02 10:21:00 -
[2]
Originally by: CCP Fendahl Effect on Capital Ships The new nosferatu mechanics should not affect the tactic of using nosferatus and neutralizers to tackle capital ships. Capital ships can only jump with they have more than 70% cap left, so it is just a matter of mixing in a few neutralizers and maintaining your own cap below 70%. As 70% is significantly beyond the peak recharge this shouldn't be an issue.
Speaking as someone who has been at a fair few capital ship battles (although never yet in a capital ship), you might have the wrong idea here. Capital ships are never tackled via capacitor. They are tackled via conventional means; warp scrams and interdictor bubbles. The purpose of the nos/neut is to break tanks, and tanks break when the energy gets too low to run any more rep cycles (near 0 in other words). If you rephrase your statment but say "10%" isntead of "70%", then it becomes far more difficult to be "maintaining your own cap below 10%".
Even in conventional fights, the reason ships like the nosdomi fit so many nos is to break tanks. Fitting an equivalent number of guns wouldn't have the same effect on tank-breaking; this itself should be evidence that something is wrong. Smaller fights where nosboats are most effective are usually tank dependent.
With the nos changes cap warfare becomes somewhat harder, except the problem persists; neuts can be used to break tanks and adding an equivalent ammount of more more weapons (measured in slots OR in fitting OR in cap use) remains ineffective at breaking tanks. While your four stated objectives are items that would reduce the effectiveness and change the role of nosferatu the module, they don't fix why nos are so extremely effective.
Point 1: If you want to make that distinction then that's good, but leeching by definition involves at least some draining, so it is hard to balance the drain ammount properly. Point 2: You've solved this problem Point 3: Having a larger capacitor has never really been a drawback. The enemy can leech off you for longer BOTH before and after the changes the larger cap you have (assuming the same cap use rate). If you have a large cap then you can't use nos as effectively, which is a disadvantage. Point 4: See point 1.
I believe the problem is one of "draining capacitor should not be necessary to break a tank" or "draining capacitor should not completely kill most of a ship's functions". None of your objectives follow back to this problem, which begs me to ask, what have you determined is the problem with nosferatu? In other words, why do you believe nosferatu are so effective in the current enviroment? I don't deny that they are too effective, but I want to know the reasoning behind your choice of changes.
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