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Liet Traep
Minmatar Black Lance oooh Shiny
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Posted - 2007.08.27 13:09:00 -
[61]
This is to the OP. You've never flown a Damnation have you? I've flown them in combat and it can already run 3x gang mods, 4 heavy pulse II's, and full armor tank without running out of cap. Damnation has always had a cap advantage. Damnation pilots just didn't talk about it. :)
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.08.27 13:38:00 -
[62]
Originally by: Liet Traep This is to the OP. You've never flown a Damnation have you? I've flown them in combat and it can already run 3x gang mods, 4 heavy pulse II's, and full armor tank without running out of cap. Damnation has always had a cap advantage. Damnation pilots just didn't talk about it. :)
And? What I want to know is what you think of this current version thats been slated as the final?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.27 13:40:00 -
[63]
Originally by: Nian Banks Reading the devblog from the 20th it seems that although its not exactly how people here was expecting it to go, they definitely gave the damnation another go and came up with something interesting.
Gone is the capacitor bonus, now replaced with a 10%/lvl armor hp bonus. It now has the same issue for active tanking as the other FCS's but still has its tanking advantage, all thanks to 2 tank bonuses. The HAM damage bonus has sadly been swapped with a HM/HAM velocity bonus. People wanted a velocity bonus + damage bonus at the expense of the capacitor bonus but thats CCP's call I guess so thats life I guess. Cargo Capacity has been dramatically increased. Fittings has also been increased.
So what does everyone think of this new revision?
The new version is fantastic. It has less DPS now, but who cares, the thing will have, with out of the box t2 and an armored warfare mind link, some 3-400,000 effective hit points. Its going to take a 1,000 DPS megathron ~7 minutes to kill you based on hit points alone. Start pairing this with the new logistics ships and it becomes an utterly fearsome heavy tackler. Because you know that when this thing latches on, it wont let go for a long, long time.
Especially that gang mods benefit the remote modules they they ought to, the damnation becomes the tied as the best or second best in small gang warfare. Depending on what you want to do. The eos can do a lot of DPS, but the double tank bonus and extra low let the damnation utterly crush it in tanking ability, the armored warfare bonus is just icing on the cake. Since these bonuses are negligible for the most part the EOS can field them just as well as a claymore can field shield warfare bonuses. And either can field the speed and web range bonuses, which make the heavy tackle even nastier.
Really, i cant see much of any gang i would not want to take a damnation into. I wouldnt mind taking it into a fleet fight[no one is going to primary the command ship that has 1/4 the hit points as a dreadnaught] or small gang warfare, or anything really. I would use it to primary tank high level deadspace complexes and level 5 missions. I would use it to bait, tackle, provide gang bonuses and remote repair. The ship is now just plain good, up there with the claymore[a command ship that can keep up with a speed gang], or an eos[fantastic damage output without sacrificing tank], vulture[ultimate anti-support in a fleet] as just an absolute brick that can provide gang bonuses, hold targets, down and provide anti-support or remote repair to gang of nearly any size.
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BOBHOPE
Black Omega Security Pandemic Legion
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Posted - 2007.08.27 16:03:00 -
[64]
new damnation is sweet aside from its damage output :(
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.27 16:07:00 -
[65]
Originally by: Goumindong
Originally by: Nian Banks Reading the devblog from the 20th it seems that although its not exactly how people here was expecting it to go, they definitely gave the damnation another go and came up with something interesting.
Gone is the capacitor bonus, now replaced with a 10%/lvl armor hp bonus. It now has the same issue for active tanking as the other FCS's but still has its tanking advantage, all thanks to 2 tank bonuses. The HAM damage bonus has sadly been swapped with a HM/HAM velocity bonus. People wanted a velocity bonus + damage bonus at the expense of the capacitor bonus but thats CCP's call I guess so thats life I guess. Cargo Capacity has been dramatically increased. Fittings has also been increased.
So what does everyone think of this new revision?
The new version is fantastic. It has less DPS now, but who cares, the thing will have, with out of the box t2 and an armored warfare mind link, some 3-400,000 effective hit points. Its going to take a 1,000 DPS megathron ~7 minutes to kill you based on hit points alone. Start pairing this with the new logistics ships and it becomes an utterly fearsome heavy tackler. Because you know that when this thing latches on, it wont let go for a long, long time.
Especially that gang mods benefit the remote modules they they ought to, the damnation becomes the tied as the best or second best in small gang warfare. Depending on what you want to do. The eos can do a lot of DPS, but the double tank bonus and extra low let the damnation utterly crush it in tanking ability, the armored warfare bonus is just icing on the cake. Since these bonuses are negligible for the most part the EOS can field them just as well as a claymore can field shield warfare bonuses. And either can field the speed and web range bonuses, which make the heavy tackle even nastier.
Really, i cant see much of any gang i would not want to take a damnation into. I wouldnt mind taking it into a fleet fight[no one is going to primary the command ship that has 1/4 the hit points as a dreadnaught] or small gang warfare, or anything really. I would use it to primary tank high level deadspace complexes and level 5 missions. I would use it to bait, tackle, provide gang bonuses and remote repair. The ship is now just plain good, up there with the claymore[a command ship that can keep up with a speed gang], or an eos[fantastic damage output without sacrificing tank], vulture[ultimate anti-support in a fleet] as just an absolute brick that can provide gang bonuses, hold targets, down and provide anti-support or remote repair to gang of nearly any size.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.27 16:08:00 -
[66]
I just wished so much they would give that same 10% armor HP bonus to the Apocalypse as well...
would be such sweet dream Would give it a role (a fleet ship that will not be targeted before all others are dead)
If brute force doesn't solve your problem... you are not using enough |

Sirrus Kwan
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Posted - 2007.08.27 16:09:00 -
[67]
Quote: 5 launchers (+1) 4 turrets (no change) 475tf (+35tf) 1590mw (+80mw) 10% bonus to Heavy Assault Missile and Heavy Missile velocity per BC level 5% bonus to armor resistances per BC level (no change) 10% bonus to armor hit points per CS level 3% bonus to Armored Warfare Links per CS level (no change)
Sorry I dont see ANY cap bonuses!
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Xequecal
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Posted - 2007.08.27 16:31:00 -
[68]
Will it be able to kill interceptors with precision heavies with that velocity bonus. Sig radius shouldn't be a problem because they MWD, and the bonus means the missiles should catch them, so the main issue is does the explosion velocity lose you too much damage to break an interceptor tank?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.27 17:49:00 -
[69]
Originally by: Xequecal Will it be able to kill interceptors with precision heavies with that velocity bonus. Sig radius shouldn't be a problem because they MWD, and the bonus means the missiles should catch them, so the main issue is does the explosion velocity lose you too much damage to break an interceptor tank?
probably.
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.27 20:32:00 -
[70]
A Minmatar complaining about an Amarr ship being overpowered? Oooh, this is nice. --- Proud Amarr pilot.
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Shiken Kan
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Posted - 2007.08.27 22:14:00 -
[71]
Edited by: Shiken Kan on 27/08/2007 22:14:32 just wanted to add that a vulture with good skills can tank an average of 900 dps, max 1.5k vs thermal while running 3 warfare links and shooting 4 250mm rails from 150km and is absolutely capstable. so, at least compared to that ship, i don't see your point about command ships being cap instable at all.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.08.28 00:31:00 -
[72]
Good good, so everyone is in agreement that this version of the Damnation is decent and will make people happy. I am glad some positive talk came out of this thread, we know that the moderators read it because they directed other people to it when it started so who knows, either way I like this damnation, its got a heavy tank but isn't a overpowered. I think I will try fitting one out at a super tank in the near future, looks fun.
MISTER SHOUTY gives two thumbs up to this ship.
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Sirrus Kwan
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Posted - 2007.08.28 00:35:00 -
[73]
oh yeah.. after some **** farting around.
the damnation can run 3x mar 2's perma and thats not with the 25% cao increase at lvl 5.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 00:44:00 -
[74]
Originally by: Shiken Kan Edited by: Shiken Kan on 27/08/2007 22:14:32 just wanted to add that a vulture with good skills can tank an average of 900 dps, max 1.5k vs thermal while running 3 warfare links and shooting 4 250mm rails from 150km and is absolutely capstable. so, at least compared to that ship, i don't see your point about command ships being cap instable at all.
I would love to see this magical build.
Not saying the vulture is bad, but really that is just something i cant see.
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Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.08.28 01:08:00 -
[75]
Edited by: Lowanaera on 28/08/2007 01:09:06
Originally by: Goumindong
Originally by: Shiken Kan Edited by: Shiken Kan on 27/08/2007 22:14:32 just wanted to add that a vulture with good skills can tank an average of 900 dps, max 1.5k vs thermal while running 3 warfare links and shooting 4 250mm rails from 150km and is absolutely capstable. so, at least compared to that ship, i don't see your point about command ships being cap instable at all.
I would love to see this magical build.
Not saying the vulture is bad, but really that is just something i cant see.
4x 250 II w/Spike, 3x Gangmod 3x LSE II, Photon II, 2x Invul II 4x PDS II 2x Purger I
Cap stable, tanks 969 universal DPS, 1792 Thermal DPS, has 146km optimal + 15 falloff. That's with max skills, +5% shield amount implant, and siege warfare mindlink.
It does however have the DPS of a frigate.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 01:14:00 -
[76]
Originally by: Lowanaera Edited by: Lowanaera on 28/08/2007 01:09:06
Originally by: Goumindong
Originally by: Shiken Kan Edited by: Shiken Kan on 27/08/2007 22:14:32 just wanted to add that a vulture with good skills can tank an average of 900 dps, max 1.5k vs thermal while running 3 warfare links and shooting 4 250mm rails from 150km and is absolutely capstable. so, at least compared to that ship, i don't see your point about command ships being cap instable at all.
I would love to see this magical build.
Not saying the vulture is bad, but really that is just something i cant see.
4x 250 II w/Spike, 3x Gangmod 3x LSE II, Photon II, 2x Invul II 4x PDS II 2x Purger I
Cap stable, tanks 969 universal DPS, 1792 Thermal DPS, has 146km optimal + 15 falloff. That's with max skills, +5% shield amount implant, and siege warfare mindlink.
It does however have the DPS of a frigate.
It does 81 DPS @ 80KM, it doesnt have a microwarp drive, it tracks terribly. It does not have tackle gear or remote repair gear.
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.28 01:40:00 -
[77]
CHRIST!not even close to being out and already a nerf khanid thread...
Its not because although it has a massive tank,it will not be ganking any time soon. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Shiken Kan
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Posted - 2007.08.28 05:02:00 -
[78]
Originally by: Goumindong
Originally by: Lowanaera Edited by: Lowanaera on 28/08/2007 01:09:06
Originally by: Goumindong
Originally by: Shiken Kan Edited by: Shiken Kan on 27/08/2007 22:14:32 just wanted to add that a vulture with good skills can tank an average of 900 dps, max 1.5k vs thermal while running 3 warfare links and shooting 4 250mm rails from 150km and is absolutely capstable. so, at least compared to that ship, i don't see your point about command ships being cap instable at all.
I would love to see this magical build.
Not saying the vulture is bad, but really that is just something i cant see.
4x 250 II w/Spike, 3x Gangmod 3x LSE II, Photon II, 2x Invul II 4x PDS II 2x Purger I
Cap stable, tanks 969 universal DPS, 1792 Thermal DPS, has 146km optimal + 15 falloff. That's with max skills, +5% shield amount implant, and siege warfare mindlink.
It does however have the DPS of a frigate.
It does 81 DPS @ 80KM, it doesnt have a microwarp drive, it tracks terribly. It does not have tackle gear or remote repair gear.
erm what did you expect? slots are limited and caldari railboats aren't exactly top of the hill damagewise anyways :p besides, a sniper doesn't need an mwd and you don't add command ships to a fleet as main damage dealers.
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Irob Urore
Amarr Rick Astleys Pirate Corp Of Goodness
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Posted - 2007.08.28 05:49:00 -
[79]
Its such a good looking ship, it would be a shame for it to not be good at what it does. Now it looks like it has a chance, hope we see lots of them flying around soon 
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stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.28 05:56:00 -
[80]
im sure we will see some, because dying in one is so unlikley. no small gang would call one primary with some of he tanks ive seen on them.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.08.28 10:23:00 -
[81]
Originally by: goodby4u **!not even close to being out and already a nerf khanid thread...
Its not because although it has a massive tank,it will not be ganking any time soon.
Erm I like this current version, check the original post date, it was when it had a +damage to all missile types and a capacitor recharge bonus. This new one is cool, I like the heavy tank.
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Helen Tranter
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Posted - 2007.08.28 10:56:00 -
[82]
For DPS and fleet support use an Absolution
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 10:58:00 -
[83]
Originally by: Shiken Kan
erm what did you expect? slots are limited and caldari railboats aren't exactly top of the hill damagewise anyways :p besides, a sniper doesn't need an mwd and you don't add command ships to a fleet as main damage dealers.
I expect it to be able to perform a secondary role whiel doing its job of prodiving gang links.
Now, it can do this, but not with the fit above. The ship is doing less than half the DPS it ought to be doing at that range, and can do while still providing gang links.
The claim was essentially that the vulture could have a big passive tank while providing gang mods, and still be a viable addition to a gang. It cannot, this is the distinction between the two.
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Alei
Infinitus Odium The Church.
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Posted - 2007.08.28 11:55:00 -
[84]
Edited by: Alei on 28/08/2007 11:55:34 Nothing wrong with the damnation changes - It makes it worthy ship
OP fails
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Shiken Kan
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Posted - 2007.08.28 12:06:00 -
[85]
Originally by: Goumindong
Originally by: Shiken Kan
erm what did you expect? slots are limited and caldari railboats aren't exactly top of the hill damagewise anyways :p besides, a sniper doesn't need an mwd and you don't add command ships to a fleet as main damage dealers.
I expect it to be able to perform a secondary role whiel doing its job of prodiving gang links.
Now, it can do this, but not with the fit above. The ship is doing less than half the DPS it ought to be doing at that range, and can do while still providing gang links.
The claim was essentially that the vulture could have a big passive tank while providing gang mods, and still be a viable addition to a gang. It cannot, this is the distinction between the two.
actually my fit had a sensor booster 2 instead of the photon 2 and thus deals that damage at 150km, hence sniper. and my claim was just that, 4 rails + 3 gang mods, a ship with 7 his can't fit a remote repper then ofc. sitting at 150km it's also a waste of slots to fit tackling gear. if you cram all your slots with damage mods and ewar it's no big surprise your ship isn't close to being cap stable, but that's hardly something to complain about. vulture can field 4 unbonused guns, i want to see a fit that deals your 160 dps at 80km and can still field any tank at all. fleet command ships should mount 6 gang mods anyways and ab from a safespot while being able to let their sensor boosters run as well so their harder to scan down. bringing such ships directly into battle is a waste and will not do your fleet any good as you'll be dead within seconds. providing additional support to your fleet in form of armor repair and stuff violates your safespots. i'd really be interested in your fit and especially in the environment you fly it in.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.08.28 12:11:00 -
[86]
Originally by: Alei Edited by: Alei on 28/08/2007 11:55:34 Nothing wrong with the NEW damnation changes - It makes it worthy ship
OP WON and got what he wanted!
Fixed for you. Next time read the thread and date and read the devblogs.
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Origin UnKnown
Finite Horizon The Red Skull
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Posted - 2007.08.28 12:32:00 -
[87]
Originally by: Nian Banks
Originally by: Alei Edited by: Alei on 28/08/2007 11:55:34 Nothing wrong with the NEW damnation changes - It makes it worthy ship
OP WON and got what he wanted!
Fixed for you. Next time read the thread and date and read the devblogs.
no, not really, you have no clue...
You remind me of 'omfg it hax, NERF PLXX KTHX'.
If you think its overpowered go train for it, simple. Now go home.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.28 12:41:00 -
[88]
Why are you guys talking about doing ANYTHING other than loading the damnation up with plates?
If I can get a navy augoror up to 90,000 armor I bet I can get the damnation up pretty high too. Lowsec gate camping has never recieved a boost such as this (along with the sacrilege changes...low-sec piracy...I mean toll-boothing will be awesome). ---
Put in space whales!
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Gartel Reiman
Project F3
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Posted - 2007.08.28 12:41:00 -
[89]
Edited by: Gartel Reiman on 28/08/2007 12:43:19
Originally by: Origin UnKnown
Originally by: Nian Banks
Originally by: Alei Edited by: Alei on 28/08/2007 11:55:34 Nothing wrong with the NEW damnation changes - It makes it worthy ship
OP WON and got what he wanted!
Fixed for you. Next time read the thread and date and read the devblogs.
no, not really, you have no clue...
You remind me of 'omfg it hax, NERF PLXX KTHX'.
If you think its overpowered go train for it, simple. Now go home.
No, really, Nian's right. His reason for starting this thread was based on the provisional changes to the Damnation of nearly a month ago, whereby it got a cap recharge bonus. Now you may agree or disagree with his point of view but it was presented sanely and with evidence supporting it, so hardly a 'plz nerf!!1' thread (I mean there's two pages of generally mature discussion).
But in any case that's irrelevant since the initial claims of overpoweredness apply to the old new Damnation, which will no longer be making it into the game. And if you read the thread, you'd see that he actually approves of the revisited Damnation changes. 
Please don't lower the tone like that in an otherwise sensible thread.
Edit: clarified who I was replying to
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.08.28 13:55:00 -
[90]
Originally by: Lisento Slaven Why are you guys talking about doing ANYTHING other than loading the damnation up with plates?
If I can get a navy augoror up to 90,000 armor I bet I can get the damnation up pretty high too. Lowsec gate camping has never recieved a boost such as this (along with the sacrilege changes...low-sec piracy...I mean toll-boothing will be awesome).
Hrm what do you think we can do with this badboy? Has anyone worked out the effective hitpoints of this flying fortress? Assuming its full of plates, omni resists and 2x trimarks.
Also as for dps, Who cares! Throw some 90% webs on and high precision heavies on. Kill the tacklers.
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