
gaaksel
Destructive Influence
|
Posted - 2007.08.06 09:43:00 -
[1]
The whole "lets move guns out of the pos" idea was borked from the start.
I really do wonder who was thinking the rev2 changes were reducing the need to blob. Whoever it was i think he/she needs to pick up his glasses and look over his tables again.
Cynojammers + Pos Guns in a defended system forces you to bring at least 100 people to a pos to be able to tank the damage dealt by the pos guns and also have the DPS to actually kill said cyno jammer (and the pos guns), this in itself is a job for an evening, even if you are undisturbed. Add in that 100 people at a pos are easy victims for 30 snipers and a couple of dictor pilots + possibly some manual gun operators you better bring 300+ to do the same operation. That way you can be sure noone can warp in on you without crashing / desynching and it doesnt matter what ship your reinforcements fly , can be a shuttle for the sake of it , even a pod helps the cause.
Heres a couple of suggestions, since i dont see pos guns being moved back into the shields again : Someone posted somewhere on the boards: Sov claiming poses should be placed on planets not on moons to reduce spamming. - I fully support this. Reduce the damage modifier on small / medium Pos guns but boost the tracking/locking times considerably. - Frigates/Cruisers have no place at a pos, they cant reach the tower anyways (most of them), if you have killed all the guns bring your cruisers. In exchange to the support loss at the POS, POS guns should have a reduced Shield / Armor HP so they are more easily incaped/ restored. - You wanted small gangs to have an effect. Well a 16m HP module to kill sure is fun for a small gang. Seperate the stront hangars from the fuel hangars. -There should not be more than 24 hours room for stront in a pos ever. Reinforced Poses should have a malus for shield / armor repairing on modules. -That way you dont just wait till your oponent goes to bed and rep all the guns again with a single osprey. There needs to be a use for dreads on the field again. -I dont know what, maybe allow only dreads to kill towers (as in the tower itself, not the force field). Or allow dreads to harm reinforced towers (make them burn their stront faster). Remove biomass / other remains of pvp from the game. - The game is lagging enough as it is. Why should there be extra objects noone sees that just decrease performance ( and decloak cov ops at times). Simplify killmails. -Noone cares if you are top damage dealer or not , remove that calculation, simply list the people that took part in the kill and who got the killing blow and be done with it. Unnerf supercaps. -I know i am going to get flamed for thatone, however there is only 2 changes that need to be done : The titan/MS needs a mass that makes it very hard to bump by anything short of a capital ship. The titan/MS should not be blocked by biomass / wrecks or other insignificant obstacles (if its not a moon, it should not stop a titan :) ). That is all there needs to be changed to make supercaps viable again in battles.No remote DD no wtfbbq superguns.
With this , there might actually be some fun in 0.0 PVP again and support roaming gangs might show up again.
|