
Kaben
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Posted - 2007.08.03 11:01:00 -
[91]
Originally by: Null Byte I didnĘt read all the posts so if this has been suggested already ignore this post.
I'm not a fan of the NOS simply because I usually fly an interceptor and can see how this would benefit me greatly at first glance. However, I do think this approach to nerfing the NOS would not fix the warp in -> locked by 2-3 ships -> NOS -> dead, simply because pilots would just switch to a Neut for combating tacklers.
ItĘs not even the fact that the enemy would be weaker overall having Neuts fitted instead of NOS due to less cap because both sides would have changed fittings, therefore changing nothing at all in battles except survivability would be less for active tanked ships.
How about changing it so that Nos works in the way you can only suck the cap you have space for. I.e. if you have say 7990 cap/8000 cap and using heavy NOS, on that cycle you can only pull 10 cap. This would mean that you can still NOS your enemy to 0% cap but the cap sucked has been used in the battle and not just disappeared into space, and would remove the Neut element of the Nos.
If you want to combat the dead-in-the-water syndrome maybe implement some kind of ratio system where heavy nos for e.g can still pull 100% of its potential on larger ships but say 10% on smaller ships like interceptors and 70% on cruisers. Similar to sig radius, actually maybe base it on sig radius? That would be even more interesting since you donĘt only have to worry about how much damage you will take by increasing your sig radius but also how much cap you would lose.
I aggree on the fact of they will fit neuts as I have one on my domi now for that exact reason.
As per the first fix you posted it will lead to the scenario of the nos boat (domi) will still continue to use said bs's own energy to keep his own tank going, yes it seems viable but here's the thing. A domi pilot will use mwd to spend a little energy to start the drain on his own cap to start sucking said ship's cap.
On the second fix you mentioned this would require an even higher % loss. ie. large nos on capitols 100%, on bs 75%, cruiser 50% and frig 25%, in which case the nos setups still would be viable and overpowered. This is actually simular to the sig nerf someone suggested. Which isn't enough of a nerf to stop heavy nos from being overused and I changed your change to a more severe sig nerf.
Please if you ? the reason why the "devs" chose this option please go to the dev blog, click comments, head to page 33 or 34 and look for the dev posting. In here it states they had 4 problems with the way nos currently worked and this option was the only one that corrected all 4 probs. If you want to make an idea to better fix nos, make a solution that fixes all 4 of the probs as the dev states most of the ways people currently have suggested fixing nos only corrected 1 or 2 of the probs with nos.
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