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David GramSchmidt
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Posted - 2007.07.31 11:31:00 -
[31]
Originally by: Vitelius New rules, new fittings, new tactics. That's all there is to it.
So your current fit doesn't work soon and you're understandably angry - but these changes happen and the game is continuously being balanced. Figure out a new way to use your ship, there are plenty of ways. I'm not very fond of this change either but at least it does change things from the nber nos-without-countermeasures and it will be interesting to see how it changes the way battles are fought. Nerfing it this way is perhaps not the best way of solving it but at least they're doing something.
I don't like or agree with the change, but I do like this way of looking at it since we're stuck with it now.
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David GramSchmidt
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Posted - 2007.07.31 11:31:00 -
[32]
Originally by: Arte I've only just come across this post as I looked for info as to what the Nos changes were and I can't see that it would be a game breaking change.
Although it would affect the way NOS are used at the moment, it would redefine their role.
Neut would be the offensive module used to drain an opponents capacitor.
Nos would be the defensive counter to that.
If you want to win by draining someone's capacitor (such as a tackling interceptor) then fit neutralizers.
If your capacitor is low because you are being neutralized then you can drain off whoever is doing it, so it becomes your saviour. (that was the one reason it could be useful that you asked for).
Nos in certain circumstances ceases to be the 'i-win' button it became.
Capacitor flux might be more useful so that you could deliberately run your cap at low levels just so that you could use Nos.
So there, with a bit of thought, it doesn't render them useless. Just removes the usefulness in certain circumstances. Neutralizers still serve the purpose if you wish to drain the enemies cap.
This is a really good way of looking at it
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Paull90
Infestation.
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Posted - 2007.07.31 12:35:00 -
[33]
All this talk of how this will nerf the curse & Pilgrim is fine but what about the gallente drone boats.
CCP has designed these ships so they don't have enough PG to fit blasters effectively and by taking away NOS the domi as an example would find it very difficult to fight against any other BS.
I fly lots of Gallente ships (including the Domi), in a situation where I have lost a fight to a domi because of cap I don't go moaning on the forums that nos is overpowered but I kick myself for not having the correct setup to counter it.
This nos nerf has now completely removed nos from game. If i were you if you have any gallente drone ships or any other nos ships I would sell them now before the price goes through the floor.
Its better to burn out than to fade away!!!!
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throbbinnoggin
Gallente Eminent Domain
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Posted - 2007.07.31 13:05:00 -
[34]
Originally by: Arte I've only just come across this post as I looked for info as to what the Nos changes were and I can't see that it would be a game breaking change.
Although it would affect the way NOS are used at the moment, it would redefine their role.
Neut would be the offensive module used to drain an opponents capacitor.
Nos would be the defensive counter to that.
If you want to win by draining someone's capacitor (such as a tackling interceptor) then fit neutralizers.
If your capacitor is low because you are being neutralized then you can drain off whoever is doing it, so it becomes your saviour. (that was the one reason it could be useful that you asked for).
Nos in certain circumstances ceases to be the 'i-win' button it became.
Capacitor flux might be more useful so that you could deliberately run your cap at low levels just so that you could use Nos.
So there, with a bit of thought, it doesn't render them useless. Just removes the usefulness in certain circumstances. Neutralizers still serve the purpose if you wish to drain the enemies cap.
This is one of the few guys who actually gets it. I can only presume that the most vehement objectors to this change are those who haven't logged onto SISI to test them out.
Tis better to be silent and be thought a fool, than to speak and remove all doubt. 'Abraham Lincoln' |

Amaldor Themodius
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Posted - 2007.07.31 13:10:00 -
[35]
Hi all i posted a little earlier on in the discussion and having considered the view points of all arguments for this NOS nerf i still dont feel it to be either rational or in the spirit of game balance..
NOS is an important feature for Ammar players and Gallentae players alike both in PVP and PVE. The previous thread poster spoke about the impct to the domi but i would contend it doesnt stop there as mwd / armour tank / blaster ships are some of the most intensive cap thirsty vessels in the game so it is likely all Gallentae vessels will be impacted heavily.
CCP how do u propose to restore the balance to Ammar and Gallentae PVE / PVP ships? The defensive NOS argument does nothing to compensate for the damage u are about to do with this nerf... Cap boosters arent a consideration either as the less cap intensive opponents (read mimatar / caldari) will be using these items as well in PVP and in PVE its tortuous to imply cap boosters are needed..
I think NOS has a greater role to play in the game than the role to which its being resigned to..
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.31 13:16:00 -
[36]
The proposed change is by far the BEST change i ever saw CCP propose. by FAR. Combat need to be more pew pew and less suck suck.
Nerf NOs . I would nerf them even more if I could!! would make them drain your onw cap and give to enemy if you activate them in a ship that has less cap then you. Making them Cap equalizers!!!!
If brute force doesn't solve your problem... you are not using enough |

Mister Xerox
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Posted - 2007.07.31 13:25:00 -
[37]
NOS changes like this: 2 words.
DUMB IDEA
Ships dedicated to NOS (Curse, Tankbuster BS) have pretty much NO dps to speak of. Curse has med drones that take forever and 10 days to break the tank of your average BS... and can't touch a passive tanked missile boat whatsoever.
NOS BS? The only effective BS in the game that can do this is the Dominix with it's massive drone DPS, but it's only one ship. Hardly worth nerfing the pants off of the only actual offensive module it can effectively fit in highs (and with a typical range of 25km, at best, unless it's all faction and you'll never see it fielded without a megablob). The launcher CPU changes and 'unspecified' NOS changes that came about with the latest big patch have completely crippled 50/50 NOS & weapon setups.
So why the additional changes now?
DUMB IDEA.
But then, I'm beginning to think that CCP are becoming masters of the DUMB IDEA. Might as well toss out their 'Soon (tm)' trademark and pick up the 'dumb idea incoming (tm)' mark.
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Tahmee Bhakeur
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Posted - 2007.07.31 13:51:00 -
[38]
Of all the suggested changed to NOS, this seems the farthest out there.
People have wanted to limit the number of nos/neut on ships, for smartbombs to damage nos/neut (shutdown for 3 cycles), decreased nos/s values, change nos/neut to per sec, create utility slots for them (another # limiter), nos/neut defense mods to cut the amount or range, called for adding tracking, ad infinitum, ad nauseum.
It's a welcome change to what has been overpowered for ages simply because of it's over-use/abuse primarily on the ships with large drone bays for solo-speed pwnmobiles. While I'm one who favors the 2 nos/neut per ship with introduction of Capital Nos/Nuet, it'll be interesting to see how their changes work if CCP ever makes a test server patch from client 3.21.35183.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.31 13:54:00 -
[39]
Originally by: Mister Xerox NOS changes like this: 2 words.
DUMB IDEA
Ships dedicated to NOS (Curse, Tankbuster BS) have pretty much NO dps to speak of. Curse has med drones that take forever and 10 days to break the tank of your average BS... and can't touch a passive tanked missile boat whatsoever.
NOS BS? The only effective BS in the game that can do this is the Dominix with it's massive drone DPS, but it's only one ship. Hardly worth nerfing the pants off of the only actual offensive module it can effectively fit in highs (and with a typical range of 25km, at best, unless it's all faction and you'll never see it fielded without a megablob). The launcher CPU changes and 'unspecified' NOS changes that came about with the latest big patch have completely crippled 50/50 NOS & weapon setups.
So why the additional changes now?
DUMB IDEA.
But then, I'm beginning to think that CCP are becoming masters of the DUMB IDEA. Might as well toss out their 'Soon (tm)' trademark and pick up the 'dumb idea incoming (tm)' mark.
What about typhoon with 4 Heavy nos and 4 torps and 5 ogres II? Its damm more dangerous than a NSO domni.
Same about a Nanoed Machariel runnign around you with 4 Heavy Nos upon you.
Recons ships are not meant to be able to kill BS alone!!!! Stop with this nonsesne. The people that complain are the ones that want solo pownmobiles! If you want to go solo kill BS, get a CS!
If brute force doesn't solve your problem... you are not using enough |

Tahmee Bhakeur
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Posted - 2007.07.31 14:02:00 -
[40]
tbh, any curse pilot just mwd's around draining to hell with mwd, t2 warp dis, 2 damp II, 2 tracking dis II with a speed tank in the lows. Guns won't touch it, missiles won't touch it. Maybe with the "Caldarification" of the T2 amarr ships, the curse will be forced to shield tank with 2-3 low slots making it a gang ship instead of the solo-rapist it is now.
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Markousa
Minmatar Pator Tech School
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Posted - 2007.07.31 14:24:00 -
[41]
Edited by: Markousa on 31/07/2007 14:26:07 ahh maybe like most curse pilots ive seen specially nano ones usually start nossing you then send thier drones on you why not as a first measure while you still got cap Smartbomb them ? kill 98% of the curse's dps instead of a no my fitting should pwn a cruiser that takes 40 days ish to train just to fly and more if ya want to fly it well there is ways to beat anything in this game if curse's are the ULTIMATE solo pwn mobile everyone says they are iam surprised you can even get into lowsec cause hell if they were as good as everyone says they would id have 1 memeber of a 100 man corp camping every gate from empire to lowsec its paper scissors rock something can beat everything just wait shield boosters are next i can see it now . and maybe gallente get an extra missile hard point and take away some of those turrent ones oH NOES blasterthron does to much dps :P
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Techyon
0utbreak
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Posted - 2007.07.31 16:03:00 -
[42]
Like some intelligent people have already mentioned: The NOS changes are only objected by people who either just want to press some F buttons and win by default or don't have enough braincells to actually apply tactics to combat.
The changes are fine. The Curse and Pilgrim aren't meant to be able to solo pwn everything. The Curse and Pilgrim are still very very useful in any gang and if you are skilled (and I don't mean SP's) they will do fine solo as well.
It is understandable that there's so many Curse/Pilgrim whiners, but don't just look at the change and say it sucks right away. Take a closer look, adjust your fittings, adapt. You'll see they do just fine after the change. The only ship that gets shafted by the NOS change is the Bhaalgorn, which hasn't got a bonus to neutralizers. (which it should get)
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Zinrix
GoonFleet GoonSwarm
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Posted - 2007.07.31 16:22:00 -
[43]
I figure I might as well cross-post from the Pilgrim/Curse complaint thread.
To everyone who is continuously saying something along the lines of "Oh, this ship was designed for that role, so it shouldn't be able to do it", what you might as well be advocating is the removal of modules entirely and the dumbing down of the game to your level. In Eve, your ability to think creatively and adapt to your environment gives you an edge over even the opponent that has been playing the game for 2 years longer than you. Please stop telling me what a ship was or was not designed to do. I don't care. I only care what it can do with some decent thought.
That being said, as a pilgrim pilot in a ship that is already overshadowed by both the Rapier and Arazu, I'm really hurt by this. I understand its necessity though. It seems to me that a NOS should leach off your capacitor recharge rate rather than neutralizing your existing capacitor. I would like to see a NOS add a percentage to your cap recharge rate while removing that same percentage from your opponent. It won't kill someone's cap, but if they use cap intensive modules, they'll have no way to support them and their cap will naturally die over a longer time. This can be augmented by a stacking penalty and of course this is just a little speculation, but I think it makes more sense than the present course of action.
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Bongpipe Bum
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Posted - 2007.07.31 16:40:00 -
[44]
Pilgrims suck. Period. If you can fly a pilgrim, you can fly a curse. There is no reason to fly a pilgrim over a nanocurse. None.
New patch, not much of a reason to fly either. The change sucks, period.
I agree with what Zinrix said.
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Luna Nilaya
Black-Mesa THE V I G I L
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Posted - 2007.07.31 23:09:00 -
[45]
Originally by: Techyon
The changes are fine. The Curse and Pilgrim aren't meant to be able to solo pwn everything. The Curse and Pilgrim are still very very useful in any gang and if you are skilled (and I don't mean SP's) they will do fine solo as well.
Please tell me a good setup for Curse after this nerf and good tactics to use with it? Thank you in advance.
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Arthur Frayn
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Posted - 2007.07.31 23:25:00 -
[46]
Originally by: Angoleus Dude, do u believe what u write ? do u ever flow amarr ? or are u just asuming things ? Your points are far from whats going on in daily pvp.
Originally by: Angoleus 1. I AM Amarr, and i fly Amarr and i dont worry about Nos because 1. we got the curse, 2. we got the pilgrim.
Not anymore.
Originally by: Angoleus and the most important point: ever heard of cap booster ?
Cap boosters are wonderful things. Especially when they act as free cap-pumping machines for the benefit of an opponent with NOS.
Originally by: Angoleus And btw. did u read the recent changes to amarr ? Missile Launcher dont use cap.
Irrelevant to the point I made. You sound as if laserboats are suddenly obsolete.
Originally by: Angoleus 3. Pilots allways had a chance to get away. T2 scrambler > Nos Range. Its no problem to win a 1vs1 against a nosdomi in a cruiser sized ship for expl. if u stay out of his nosrange, because he lacks offensive moduls.
In what galaxy? The T2 warp disruptor has a range of 24km, which is 1km inside the range of the best named or T2 battleship NOS. The advantage you're talking about aint universal. You must have gotten lucky with him using basic T1 modules.
And I bet he wouldn't always lack a mwd or simple afterburner. And show me a T2 scrambler that works outside the NOS range of a curse?
Originally by: Angoleus Did u ever figuerd that the cycle times on nosferatus are different. So while the BS get it every 12s a smaller ship gets the cap more often and can use it for counter tactics ?
That's still a possible tactic now.
Originally by: Angoleus I just feel sorry for you, because it seems u haven`t seen very many aspects of eve yet. Because if u would, u wouldnt whine and insult people, u would adapt.
I feel sorry for you too, as your reading comprehension skills are hopeless. I haven't been whining, you have. I also haven't insulted anyone. I've been called an idiot and a waste of keystrokes just because I posted my opinion.
Originally by: Angoleus
  stop this useless NOS Nerf   
See? You're the whiner, not me.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.31 23:48:00 -
[47]
Originally by: KtB Base it on the ships sig radius somehow like everything else in this game is.
Stasis Webifier, Energy Neutralizer, Warp Scrambler, Target Painters, ECM, Dampener.. Strike the 'everything'.
Imho signature based Nos doesn't make sense, and it could open a whole can of worms regarding signature based EW.
Make it depend on capacitor amount. Works nearly the same. Battleships wouldn't drain much from a frigate, because of the cap relation.
_________________________________ - Balance is power, guard it well.. - |

Dravun
ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.01 02:15:00 -
[48]
Never posted about game mechanics before but this one has a special place in my heart. I can't believe that you are going to go and totally nerf amarr recon pilots. My favorite ships to fly in this game are the Pilgrim and Curse and now I feel like recycling them into minerals so I can build new shuttles.
Just nerf all EW if you are going to kill amarr ships. Gallente should be able to Scram from normal range, Hugins web from normal range and remove the boost from rook's ecm to even this out.
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Corbon Hydrashock
SPECTRE Ops
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Posted - 2007.08.01 02:18:00 -
[49]
Edited by: Corbon Hydrashock on 01/08/2007 02:19:45
I would now like my Curse and my Pilgrim to puff out colorful bouquets of flowers from the area of the ship the NOS would generally shoot out from.
I think it'd be great if Amarr could show everyone flowers in battles just before we die.
Heck, we were never really about killing all that much, anyway - and that slave thing? That was all just a little misunderstanding.
Ooh - maybe they could turn our lasers into flashlights (torches) so we could target and light up the ships that really ARE in the fight. That'd be so great to see on videos; well, that is until someone shoots at us and knocks the spotlight out.
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Jtbenns
Gallente QUANT Corp. Southern Connection
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Posted - 2007.08.01 02:18:00 -
[50]
leave my nos alone! --------------------------------- RWREEEEEEEEEEEEEEEEEEEEE
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Beastofburden
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Posted - 2007.08.01 03:00:00 -
[51]
This change in the way NOS works seems logical (not only from the electrical point of view). Been used as a weapon, it could wreck a ship with little to do against that. The idea of making it defensive opens up a whole new field of combat tactics. If you plan to win by purging anyones cap, go and Neut + NOS him. As soon as the Neuts collateral-drain you below his level (aka small ship vs. big ship), youŠll gain from the NOS and so forth. I donŠt really see a problem here, other than the fact that a small ship canŠt gank a big one as fast as it could, and not as safe (time to call friends, launch drones, use jammers etc.pp.)
The big advantage for small ships is that a NOS-BS canŠt insta-drain them to death now either. In conclusion, this wasnŠt a nerf, it was a re-calibration to adjust modules after seeing in what ways they have been used compared to what they were meant for. Maybe a stacking-penalty would have been just as good to move NOSes away from their "role" as weapon towards a role as assisting module, but the outcome is almost the same.
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Bongpipe Bum
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Posted - 2007.08.01 04:34:00 -
[52]
The problem is that a single cycle of a Neut from a BS will still destroy a inty/frigate's cap, which is probably the problem they're trying to address.
However, this change also manages to make Amarr recons obsolete.
Find a new solution CCP, this one doesn't work.
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Aole
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Posted - 2007.08.01 05:50:00 -
[53]
Not a whine to any other players, and not really concerned with other peoples opinion.
But a message to CCP. Been playing eve for about a year, was primarily a Gallente pilot and realized the advantages of the Amarr Recon.
Did what most people do...find a niche...make a plan...and go after your dream ship. Trained skills for Amarr for several months to use these ships. Now all that time is wasted. Now I am upset. The nerf is understandable (yeah they were overpowered) have to create balance understand that, but leaving the Amarr Recons with the same current bonuses will make them useless (as everyone knows, no one is going to continue fitting NOS).
Just one person...but if this happens the way it currently described on the test server. I will probably cancel my subscription.
Regards...
Please fix.
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PCaBoo
Dirt Nap Squad FREGE Alliance
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Posted - 2007.08.01 06:50:00 -
[54]
while we're whining about nos, why don't I whine about how a frigate can web a bs. It's unbalanced this and that. If a frig can tackle and web a bs, why can't a bs *****a frigs cap? It's already a pain just hitting the stupid thing cuz of sig radius.
Lets just nerf everything and cancel our subs. It's going to happen eventually, so why waste the time and money.
________________________________ Caldari's are the Chosen people! |

Sgt Robbo
Minion Development Corp.
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Posted - 2007.08.01 08:25:00 -
[55]
Originally by: Arte I've only just come across this post as I looked for info as to what the Nos changes were and I can't see that it would be a game breaking change.
Although it would affect the way NOS are used at the moment, it would redefine their role.
Neut would be the offensive module used to drain an opponents capacitor.
Nos would be the defensive counter to that.
If you want to win by draining someone's capacitor (such as a tackling interceptor) then fit neutralizers.
If your capacitor is low because you are being neutralized then you can drain off whoever is doing it, so it becomes your saviour. (that was the one reason it could be useful that you asked for).
Nos in certain circumstances ceases to be the 'i-win' button it became.
Capacitor flux might be more useful so that you could deliberately run your cap at low levels just so that you could use Nos.
So there, with a bit of thought, it doesn't render them useless. Just removes the usefulness in certain circumstances. Neutralizers still serve the purpose if you wish to drain the enemies cap.
Im afraid this concept of your doesnt work; Nos is not a defence against Neuts, it is partly shown in the problem with Nos. The reason Nos is so overpowed is because it is a free Neut. Neuts kill more cap. However, Neuts also cost an equal amount of cap for you as it does for them. Back to the problem with your concept. If someone is Neuting you and you go "im a little low on cap, time to nos" then unless they are in a larger ship it wont work because they have lost just as much cap as you.
As for the Nos nerf, it doesnt make a lot of sense. If this nerf was put in place to help the little frigs so they dont hit 0cap in one shot then its a clear fail because one heavy Neut would kill all his cap still. The only thing this stops is someone loading a Hyperion or other tank with all nos and a double rep tank so they can tank without a small carrier, and for a situation like this it would make more sense for them to add a Stack penalty so after 3nos its useless adding more.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.08.01 19:51:00 -
[56]
Just played around with a ratting nos-domi. Drained my cap to nearly 0 charge then started nossing an NPC battleship. Nothing. My cap didn't budge a bit, it just recharged at it's normal rate. Guess this means the end of fitting even a single nos to a ratting ship to maintain cap. Thanks CCP. THUKKER -Be Paranoid
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Mister Xerox
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Posted - 2007.08.01 21:32:00 -
[57]
Originally by: Kagura Nikon Originally by: Mister Xerox DUMB IDEA.
But then, I'm beginning to think that CCP are becoming masters of the DUMB IDEA. Might as well toss out their 'Soon (tm)' trademark and pick up the 'dumb idea incoming (tm)' mark.
What about typhoon with 4 Heavy nos and 4 torps and 5 ogres II? Its damm more dangerous than a NSO domni.
My main has Adv Upgrades V and pretty much all the other relevant support skills at V, and since the CPU changes to launchers finds it completely impossible without filling half the lows with Diag/RCU & CPU to fit 4/4 in either torp or cruise configurations anymore. The NOS torp/cruise Typh was killed by that gimp. I'm not saying that that is a bad thing, it's just the way it worked out. Not good, either.
Since he can't fly Gallente he can't say anything about the NanoMach... but then, he's only seen 1 Mach in PvP since they were available. It died nicely after a protracted battle with a single AutoPest with a superior tank and only 2 NOS (Mach in that fight had 1 NOS).
Originally by: Kagura Nikon
Recons ships are not meant to be able to kill BS alone!!!! Stop with this nonsesne. The people that complain are the ones that want solo pownmobiles! If you want to go solo kill BS, get a CS!
I never said that Recons were not 'meant' to be able to kill (or not kill) any individual shipclass in the game. They were not directly intended to OMGWTFPWN every battleship they run across in a solo engagement. I never said that they were. I merely said that the Curse, even with its NOS, are not able to very easily break the tank of an average BS. Mess it up severely, yes, but not just outright *****it in place. Massive NOS changes will bring back the days of the untouchable inty blob since one of the best counters to them are NOS on a big boat. Remove their ability to drain the mosquito dry and escape (or kill it) and you'll find frigate blobs running all over again. The Curse/Pilgrim/Ashi would still be viable if, rather than percentage, they used a raw capacitor quantity scale (Curse w/ smaller overall Capacitor would still suck a BS down swiftly due it its larger overall Cap... until they reached an equilibrium ratio, rendering the NOS utterly useless). Unfortunately, NOS will no longer affect interceptors/AF at all...
Of the hundreds of ideas fielded in regards to NOS, or many other game change suggestions brought up by the playerbase, CCP has once again found the worst idea and implemented it.
CCP = 'Dumb Idea Incoming (tm)'
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Tellok
Fury Corporation
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Posted - 2007.08.01 22:30:00 -
[58]
the chance has been brough about by hte "i win" solo domi setup vs any other battleship.
dominix with all nos and nothing else but drones.
im not saying i like the change, but somthing needed to stop the out and out nos domis that can still do good dps through the hoards of drones. i would have prefered a stacking nerf myself.
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Tellok
Fury Corporation
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Posted - 2007.08.01 22:32:00 -
[59]
Originally by: Paull90 All this talk of how this will nerf the curse & Pilgrim is fine but what about the gallente drone boats.
CCP has designed these ships so they don't have enough PG to fit blasters effectively and by taking away NOS the domi as an example would find it very difficult to fight against any other BS.
I fly lots of Gallente ships (including the Domi), in a situation where I have lost a fight to a domi because of cap I don't go moaning on the forums that nos is overpowered but I kick myself for not having the correct setup to counter it.
This nos nerf has now completely removed nos from game. If i were you if you have any gallente drone ships or any other nos ships I would sell them now before the price goes through the floor.
in a 1v1 battleship situation there is no counter to a out and out nos domi on close range.
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Arte
Deep Core Mining Inc.
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Posted - 2007.08.01 23:06:00 -
[60]
Originally by: Sgt Robbo Originally by: Arte I've only just come across this post as I looked for info as to what the Nos changes were and I can't see that it would be a game breaking change.
Although it would affect the way NOS are used at the moment, it would redefine their role.
Neut would be the offensive module used to drain an opponents capacitor.
Nos would be the defensive counter to that.
If you want to win by draining someone's capacitor (such as a tackling interceptor) then fit neutralizers.
If your capacitor is low because you are being neutralized then you can drain off whoever is doing it, so it becomes your saviour. (that was the one reason it could be useful that you asked for).
Nos in certain circumstances ceases to be the 'i-win' button it became.
Capacitor flux might be more useful so that you could deliberately run your cap at low levels just so that you could use Nos.
So there, with a bit of thought, it doesn't render them useless. Just removes the usefulness in certain circumstances. Neutralizers still serve the purpose if you wish to drain the enemies cap.
Im afraid this concept of your doesnt work; Nos is not a defence against Neuts, it is partly shown in the problem with Nos. The reason Nos is so overpowed is because it is a free Neut. Neuts kill more cap. However, Neuts also cost an equal amount of cap for you as it does for them. Back to the problem with your concept. If someone is Neuting you and you go "im a little low on cap, time to nos" then unless they are in a larger ship it wont work because they have lost just as much cap as you.
As for the Nos nerf, it doesnt make a lot of sense. If this nerf was put in place to help the little frigs so they dont hit 0cap in one shot then its a clear fail because one heavy Neut would kill all his cap still. The only thing this stops is someone loading a Hyperion or other tank with all nos and a double rep tank so they can tank without a small carrier, and for a situation like this it would make more sense for them to add a Stack penalty so after 3nos its useless adding more.
I know what you're trying to say but I think you're missing the point slightly...
If he has high capacitor then you need to use neutralizers.. period. If someone uses neutralizers then they will have a capacitor recharge plan in place to cope. If they do then Nos will work as a defensive module to counteract that and bail you out.
If they don't need capacitor because they use a passive tank and missiles/projectiles then this changes nothing to what they could be doing now, i.e neutralizing your capacitor and wearing you down. Ships that relied on using your capacitor to win battles now can no longer do this if this system hits Tranq.
If capacitor levels are a concern to him/her then he won't be able to use nos and then if he has low capacitor then you're winning the battle anyway.
It means that you can't use nos to feed your own tank. If you want to engage in capacitor warfare then you need to fit Neutralizers.
That's the point, it is now no longer a capacitor warfare offensive module. Neutralizers will be the only method of doing this effectively. Nosferatu's will be a defensive module.
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