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1. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Originally by: Mistress Agneta Rest in PIce, PI Amen.
- by Beastofburden - at 2011.01.21 19:55:00
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2. Stuff the patch broke which it shouldn't? - in Issues, Workarounds & Localization [original thread]
Originally by: Blood Pixy Also, I now get that annoying error sound whenever I open my scanner in space. Same sound now plays every time you open the window to research a blueprint, no matter if its time or material research.
- by Beastofburden - at 2010.10.02 03:08:00
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3. Stuff the patch broke which it shouldn't? - in Issues, Workarounds & Localization [original thread]
There are some serious bugs with PI as well now - stuff moving itself between launchpads on a planet, stuff showing you can't export because the game claims it is not there and empty launchpads you can't import to cause the game claims they are ...
- by Beastofburden - at 2010.10.02 03:06:00
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4. Planetary Interaction - in Issues, Workarounds & Localization [original thread]
I'm having som odd trouble, too. Got a factory-only planet with 3 launchpads. This morning some resources where in the wrong pad, not where I imported them to last nite, and when I try to export stuff it says there isnt any, and when I try to impo...
- by Beastofburden - at 2010.10.02 02:55:00
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5. Annoying error sound when i open the directional scanner window MEEEEH - in Issues, Workarounds & Localization [original thread]
I get that sound every time the small settings window opens when I click a BPO to research it. It also plays when I log on, before the GFX is fully loaded.
- by Beastofburden - at 2010.10.01 13:45:00
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6. Tyler/Silphe Dishonest/Scam Artist - in Crime and Punishment [original thread]
And what do we learn from this ? Do not trust people and never rely on promises ... one of the points where Eve is surprisingly realistic.
- by Beastofburden - at 2010.03.09 16:36:00
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7. Ice Mining-Hulk vs. Mackinaw - in Ships and Modules [original thread]
You should calculate the ships with the new ice-mining upgrades, the Mack seems to be a lil troubled to fit upgrades + tanking gear, while the hulk isn¦t. Depends on where and how you use it - maybe the lower efficiency of the Hulk can be made up ...
- by Beastofburden - at 2007.08.25 23:14:00
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8. WORST battleship? - in Ships and Modules [original thread]
The Apoc is a nice ship if you fit it with Remote Armor/Shield/Hull Reppers or Energy Transfers and lots, lots of cap recharge gear (iirc the best possible recharge time was 26-27s). For other uses than POS/Station repair it¦s not really a choice.
- by Beastofburden - at 2007.08.25 23:04:00
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9. Game Mechanic changes for Anti-Pirates. - in Test Server Feedback [original thread]
The idea of bubbles in lowsec would benefit the pirates massivly. The additional damage inflicted on the population would make your possible MS kill look quite silly in comparison.
- by Beastofburden - at 2007.08.25 22:52:00
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10. Motherships in empire --- Why? - in Test Server Feedback [original thread]
Originally by: Ayari Would anybody have a problem with CCP enabling 'dictor bubbles in lowsec? More podkills for the pirates, less Motherships in lowsec for Anti-Pirates. Dictor bubbles in lowsec would bring way more problems then the...
- by Beastofburden - at 2007.08.25 22:45:00
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11. POS Array scan res: you still don't get it - in Test Server Feedback [original thread]
If guns on auto-mode need to cycle, it would be logical for them to first aquire the next target, and switch when it¦s been locked. From what I¦ve read I suppose they currently unlock, and then start to lock the next, so that little change would...
- by Beastofburden - at 2007.08.25 17:17:00
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12. T2 Battleship Idea - in Test Server Feedback [original thread]
Originally by: AlleyKat /signed. Would need to review the situation after the current Sovereignty mechanics have had their fair share of feedback, but this has merit. Another consideration is the cloaking AOE which T2 BS's could have. A...
- by Beastofburden - at 2007.08.25 17:12:00
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13. Capital Ship Pilots Rejoice! - in Test Server Feedback [original thread]
Originally by: Ricky1989 Originally by: Una D Meh. That is still far away from jump planer. It's a good start but they need to work on it quite a bit more (filters for stations, sovereignty, cyno jammers, cyno beacons and so on com...
- by Beastofburden - at 2007.08.25 17:04:00
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14. new gfx is nice but i am waiting for new physics engine - in Test Server Feedback [original thread]
Originally by: Pjotr Gandini Originally by: Breal D'nie Originally by: Gus Morgan those things you listed have nothing to do with physics, Those are just cosmetic clientside addons. proper physic upgrades, which would be ...
- by Beastofburden - at 2007.08.25 16:47:00
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15. T2 Battleship Idea - in Test Server Feedback [original thread]
So, you envision something halfway between a Dread and a BS. Thats about the same gap like it is between Industrials and Freighters - the smaller one is just too small for some purposes, while the bigger version is either too big, or too unpracti...
- by Beastofburden - at 2007.08.25 16:23:00
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16. t2 plates and webs - in Test Server Feedback [original thread]
Originally by: TheJLobes Edited by: TheJLobes on 24/08/2007 06:02:23 Originally by: Beastofburden I do agree with the OP that T2 gear, which requires higher skills, should either be better than best T1 named, or the T1 named sh...
- by Beastofburden - at 2007.08.24 21:58:00
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17. the wreck and corps problem - in Test Server Feedback [original thread]
Originally by: Anaalys Fluuterby Funny thing? Empires (CCP) doesn't allow Titans in HighSec because "they effect the gravitational forces of the system they are in". So instead of a frigate wreck being able to bump a Titan from aligning, ...
- by Beastofburden - at 2007.08.24 21:37:00
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18. the wreck and corps problem - in Test Server Feedback [original thread]
Originally by: Anita Wildstorm tell me if i'm wrong... the fact is that wreck was part of a of ship that was made from solide object then when it was destroyed it should have the same consitancy of the original state witch is solide otherw...
- by Beastofburden - at 2007.08.24 04:10:00
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19. Blockade Runners - in Test Server Feedback [original thread]
/sign for Transport-skill based boni that aid the cause of actually breaking a blockade - like maybe a speed bonus to ABs, so that they are even with/close to MWDs at level 5. Or just inertia/mass reduction, or significant sig radius reduction, o...
- by Beastofburden - at 2007.08.24 03:44:00
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20. t2 plates and webs - in Test Server Feedback [original thread]
I do agree with the OP that T2 gear, which requires higher skills, should either be better than best T1 named, or the T1 named should need more skills. Price/droprate aside, thats simply logical. What does a T2 items need higher skills for if it d...
- by Beastofburden - at 2007.08.24 03:33:00
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