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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.21 13:04:00 -
[1]
Originally by: Jaketh Ivanes In many previous threats about the very same issue, have the developers answered this very question. Why should they keep typing the same answer over and over again?
Quote please. I've not seen a single dev posting on this in the last year since I started reading the forums.
Quote: If people don't want to play the "low levels" and only thinks power gaming is the thing, they will anyways be very dissapointed in EvE. The fun part of EvE is not the amount of skill points you have...
Agreed, but what's being asked for here has nothing to do with in-game activities. It's all about tedium and you are arguing that the game can be tedious, but seem to have a blind spot for the tediousness of micro-managing the skills.
What we want is a little convenience for something that is not even relevant to game-play. How can there be anyone not wanting a skill queue?
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.21 13:12:00 -
[2]
Originally by: Solbright Quote please. I've not seen a single dev posting on this in the last year since I started reading the forums.
Some links would be better still.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.23 06:37:00 -
[3]
Originally by: Graduran Anguirill Most games require that you do log on and play to progress, plain and simple. I dont really see why EVE should be any different in just this matter, there is no really good answer so far in this thread to that question.
Eve is very different in this dept. Skills are more about activating features rather than becoming uber. Equipment in Eve is balanced by design. So real skill and teamwork is what makes for a good player. And that is gained through lots of play time, not the number of skill points.
Besides, the skill training mechanism in Eve is one that is paid for by our subs. One would expect to have that training time easy to manage.
Quote: Arent those who ask for these changes a tad too lazy here? I'd rather see that CCP work more on important things I think. Each to their own I guess :)
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.23 10:50:00 -
[4]
Originally by: Gus Morgan This way the whole inactive account thing gets solved, but those pesky low lvl skills are still easy to train.
What?! Have you not read anything? I'm going mad having to repeat this so many times. There is no need to change the existing method of finishing the one skill already in training.
With a queue added the remaining skills in the queue can just stay pending until the account is active again.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.24 15:50:00 -
[5]
Originally by: Vestus Regula Of couse, it'd help you managing skills but I don't see a big loss in anything from 10 minutes to a coulpe hours of lost skill time; even if it slows me down, I think it is way better than a queue that would potentially allow you to effectively "macro-generate" characters.
That one's solved, charging ISK for loading up the queue.
Helping manage skills is all we want mate. You don't have to use it but I sure would.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.24 15:53:00 -
[6]
Originally by: Graduran Anguirill There is no mommy around in EVE and i think it should stay that way.
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
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