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Velicitia
Open Designs
446
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Posted - 2012.01.12 17:06:00 -
[1] - Quote
I support this product and/or service. Looks like you're missing an ice belt or two from your kills though ... |

Velicitia
Open Designs
448
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Posted - 2012.01.12 18:08:00 -
[2] - Quote
Smodab Ongalot wrote:Gizznitt Malikite wrote: Lots of really good stuff.
You sir, are a model of what every miner should be. Instead of just bitching and moaning about this, you've gone and worked on a counter to being ganked. Seriously, good work. This is all we really want, people to engage brain when playing. BTW, pithi and gisti small booster macks are really really hard to kill. I encourage these types of fittings. Medium extender fittings go down just as easy as any other ones. We killed prolly 15 just like this yesterday.
and give you a chance at good lewt 
The worst part about mining in high sec is not the gankers themselves, but rather that one cannot adequately defend themselves (pre-gank the gankers) without CONCORD showing up and putting a real quick stop to that. And you can't go into low without running the gauntlet of supercaps online...
thus, nerf CONCORD -- maybe insofar as replacing them with the navies in 0.5. I'd like to see it that you NEED 2-4 BS sitting in a belt with the miners, in order to give the mining dudes the necessary security to go about their business. In addition to this, hisec ore availability has to be nerfed in general, so as to encourage people to gang together to brave the lower sec space for mins (i.e. remove one or more mineral types from hisec altogether). |

Velicitia
Open Designs
449
|
Posted - 2012.01.12 19:41:00 -
[3] - Quote
Smodab Ongalot wrote:Velicitia wrote: The worst part about mining in high sec is not the gankers themselves, but rather that one cannot adequately defend themselves (pre-gank the gankers) without CONCORD showing up and putting a real quick stop to that.
Not true at all. We are -10. You can shoot/pod us anytime.
I'm not talking about you. I'm talking about the gankers of opportunity who think they're "leet pee vee pee" pilots for ganking a retriever ... and then spend the next four hours ratting their sec status back up to 0.0 or something.
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Velicitia
Open Designs
449
|
Posted - 2012.01.12 21:45:00 -
[4] - Quote
Darek Castigatus wrote:Karak Bol wrote:Just an idea, dont know if its feasible as my grasp about PvP is a bit shaky when it comes to ganking. Lets say a corp mines Ice. 1 Orca, 6 Macks and another pilot in lets say an Arty Trasher with SeBos. Three Catalysts come in. The Trasher doesnt hesitate, locks a Catalyst and blows it out of the sky (As gank ships have absolutely no tank). Yes, the Thrasher may be lost, but the leftover Catalysts have no not enough DPS to crack a Mack so easily. And if the Catalysts are flown by -10 pilots, the Trasher is not even lost. The question is now: Is the timeframe between out of warp and gank big enough for this? TBH probably not, lock times for most gank ships are less than 3 seconds so unless youve got other ships remote sensor boosting the thrasher you probably wont lock them before they can open fire. However it depends on the fit the ganker is using and what the ship is so give it a go and see.
now, if the orca pilot (or thrasher, or someone else off grid) has shield ganglinks going ... it'll help the survivability of the macks (maybe a volley or two, if you're lucky).
really depends on if your "defense gank" thrasher can target/pop the catalysts fast enough to handle the situation, and if the mining fleet is somewhere "safe" (i.e. not at the GD warp-in point).
@ Henry -- Mack is shield tank ONLY ... and has paper thin armour/hull as it is (though a DCU would have helped for a volley) |
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