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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.02 04:27:00 -
[1]
I have used EVE serch to try and find some reliable info about the falloff of the EW module. But no luck so Im posting here hoping someone might know how exactly this thing works.
Can someone explain how exactly the falloff area on EW mods work.
How does the effect of the mod get effected in falloff? Or does the falloff effect the chance of success?
Also how the falloff behaves in EW mods. simular to turrets? 50% at falloff and 5% at falloff x2. Or it goes from 100% to 0% at optimal to falloff?
On these 4 mods: ECM Damps Tracking Disruptors Target Painters
Lets clear up this matter once and for all.
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Ilarion Fortunatus
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Posted - 2007.08.02 09:13:00 -
[2]
From what I've seen, all EW mods are affected the same way by fall-off, in that the chance to "miss" increases, rather than a weakened effect, although this is hard to test for ECM.
It does work like turrets in that it works up to 2x falloff.
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Jadiin
Mindstar Technology United Confederation of Corporations
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Posted - 2007.08.02 11:30:00 -
[3]
Originally by: Ilarion Fortunatus From what I've seen, all EW mods are affected the same way by fall-off, in that the chance to "miss" increases, rather than a weakened effect, although this is hard to test for ECM.
It does work like turrets in that it works up to 2x falloff.
Errr..... how can you "miss" a dampning or tracking disruptor cycle?
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Alan Bell
Gallente Shiva Morsus Mihi
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Posted - 2007.08.02 11:33:00 -
[4]
miss = no effect
Baka! |

Hayward Cyprus
Caldari Exiled.
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Posted - 2007.08.02 12:04:00 -
[5]
On guns at 1xfalloff you get 50% damage, on ew mods you get 50% chance to fail. The farther in falloff the higher the chance for ew to fail, but you always get either 100% effect or 0 effect, not like with guns where you have a reduction in damage.
Hayward Cyprus
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Waxau
Mortis Angelus
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Posted - 2007.08.02 12:10:00 -
[6]
Originally by: Hayward Cyprus On guns at 1xfalloff you get 50% damage, on ew mods you get 50% chance to fail. The farther in falloff the higher the chance for ew to fail, but you always get either 100% effect or 0 effect, not like with guns where you have a reduction in damage.
Hayward Cyprus
This man knows what hes talking about - As for the rest of you...lol - Miss with a sensor dampener? ^^
Anywhere within the optimal range, and you jam/target disrupt, yada yada at FULL. Anywhere outside the optimal (accurancy falloff + optimal)and the effects are reduced, to the point where accuracy falloff is passed.
ECM is sometimes confusing in this manner due to it 'missing'. But that is just ECM. ECM either jams, or it doesnt. As such, its chance of working is reduced during the accuracy falloff area.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.02 12:13:00 -
[7]
Originally by: Hayward Cyprus On guns at 1xfalloff you get 50% damage, on ew mods you get 50% chance to fail. The farther in falloff the higher the chance for ew to fail, but you always get either 100% effect or 0 effect, not like with guns where you have a reduction in damage.
Correct for EW, for guns..yes & no.
If you will shoot at something at 50% falloff with guns you *will* miss half of your shots due to that. For the rest of your shots you will get in addition also a reduced hit "quality", however this is an additional effect. The "miss" effect is there and just the same as with EW.
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Waxau
Mortis Angelus
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Posted - 2007.08.02 12:28:00 -
[8]
My bad - In my defense, i only use ECM, and just passed on what ive heard from others ^^
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Hoshi
Blackguard Brigade
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Posted - 2007.08.02 13:15:00 -
[9]
Originally by: Hayward Cyprus On guns at 1xfalloff you get 50% damage, on ew mods you get 50% chance to fail. The farther in falloff the higher the chance for ew to fail, but you always get either 100% effect or 0 effect, not like with guns where you have a reduction in damage.
Hayward Cyprus
Gun doesn't get damage reduction (or they do but it's more of a secondary effect). They get hit chance as well. But of course 50% hit chance means 50% less effective dps.
There is also a smaller real damage reduction because the hit quality drops as well but that effect is minor compared to the reduction thru missed shots. ---------------------------------------- A Guide to Scan Probing in Revelations |

Hoshi
Blackguard Brigade
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Posted - 2007.08.02 13:17:00 -
[10]
Originally by: Waxau My bad - In my defense, i only use ECM, and just passed on what ive heard from others ^^
For ecm a hit chance and strength reduction will have the exact same practical effect unless the jam chance where more than 100% to start.
I have tested it with higher than 100% jam chance and can say for sure that it is a hit chance and not a strength reduction. ---------------------------------------- A Guide to Scan Probing in Revelations |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.02 15:25:00 -
[11]
Ok so all mods have the chance to do 100% of its effective acction. But falloff only effects the chance of fail or hit, it does not effective the effectiveness.
In the case of ECM the effect is obvius. Lock or no lock.
But the rest of the stuff, damp, target painter, and tracking disrupter. The effect is simolar anywhere you may hit. But in the falloff area you may or may not hit. And if you do the effect is simolar anywhere else it would hit.
Is this true?
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.02 15:51:00 -
[12]
No clue what you are asking here.
Lets say you have a dampener which reduces a targets targeting range by 50%.
If you dampen it within the damps optimal it will have -50% targeting range. If you dampen it at the damps optimal + falloff half the time nothing will happen at all and half the time it will have a -50% targeting range.
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