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Hanoi Hana
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Posted - 2007.08.02 16:58:00 -
[1]
I want to let you all know that I'm just kidding. Why is it still here? I'm wondering why, perhaps they are waiting until player-emplaced gate guns? Any other ideas?
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Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.08.02 17:12:00 -
[2]
I'd think they're waiting to remove local until they devise some alternate forms of intelligence. The scanner's nice, but 14 AU isn't huge in the larger systems (200+ AU), and just blanket removing local at this point might mean it'd be pretty difficult to find...well, anything ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

doyoulikemytightsweater
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Posted - 2007.08.02 17:46:00 -
[3]
Check this thread for a couple of good alternatives for local
Sweat
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Razin
The xDEATHx Squadron
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Posted - 2007.08.02 18:11:00 -
[4]
Originally by: Ampoliros I'd think they're waiting to remove local until they devise some alternate forms of intelligence. The scanner's nice, but 14 AU isn't huge in the larger systems (200+ AU), and just blanket removing local at this point might mean it'd be pretty difficult to find...well, anything
The range of the current scanner isn't necessarily the problem, as other forms of scanner may be required.
For example passive or active scanners that auto-detect jump-in and warp initiation signatures, warp exit point signatures, etc., with varying ranges for each separate type of signature.
...
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ET pwnedhome
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Posted - 2007.08.02 18:15:00 -
[5]
constellation chat ftw.
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Razin
The xDEATHx Squadron
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Posted - 2007.08.02 18:21:00 -
[6]
Originally by: ET pwnedhome constellation chat ftw.
It's already in game. ...
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.08.02 19:08:00 -
[7]
my main fear about removing local is making the universe seem so much emptier for new players. it already feels pretty empty, but i would fly around when I was new, and go, hey, theres 50 people in this system. there must be stuff here that i do not know about...its all so mysterious.
Without local.....youd just feel alone all the time.
I think if local is ever changed, it will be just 0.0...at least at first. And then maybe POS things you can add when you have constellation sov to add back some local functionality.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Tarminic
Black Flame Industries
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Posted - 2007.08.02 19:12:00 -
[8]
I'm all for having a constellation chat instead of a local chat. Another possibility is to show the number of players in local but not actually show them in the chat window unless they talk. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

ET pwnedhome
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Posted - 2007.08.02 19:14:00 -
[9]
Originally by: Razin
Originally by: ET pwnedhome constellation chat ftw.
It's already in game.
obviously, but it could replace local, people can still speak only their system location isn't instantly given away and afk cloakers would no longer be a pain to people of a panicy disposition :)
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Razin
The xDEATHx Squadron
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Posted - 2007.08.02 19:22:00 -
[10]
Originally by: Emperor D'Hoffryn my main fear about removing local is making the universe seem so much emptier for new players. it already feels pretty empty, but i would fly around when I was new, and go, hey, theres 50 people in this system. there must be stuff here that i do not know about...its all so mysterious.
Without local.....youd just feel alone all the time. ...
But space would then feel huge! Each system wouldn't feel like a 'room' anymore, and when you find out where all the people in the system are (using the new scanner systems) and warp to that spot you'd actually feel the contrast with the emptiness of other space. ...
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Razin
The xDEATHx Squadron
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Posted - 2007.08.02 19:26:00 -
[11]
Originally by: ET pwnedhome
Originally by: Razin
Originally by: ET pwnedhome constellation chat ftw.
It's already in game.
obviously, but it could replace local, people can still speak only their system location isn't instantly given away and afk cloakers would no longer be a pain to people of a panicy disposition :)
Sure, allow anyone to see advancing gangs several jumps away! This kind of intel is just too valuable (in some ways more so than current Local) to be so easily available.
No. Chat channels should be for chat only. You type - you give yourself away. ...
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Brigitte Helm
Minmatar Republic Military School
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Posted - 2007.08.02 19:32:00 -
[12]
ok I have seen many time the request to get rid of local, and I understand the reason that some one it to go, but there is one aspect which I have never seen discussed.
I use local alot for getting to know people. Yes I am a high sec carebear, but I have got to know lots of ppl simply by chatting and being friendly. Mass channels don't work as they get spammed. I have not yet heard of anything that will enable me to continue to do that.

Hug a Carebear, Kill a pirate, squish a Rat, and tickle a dev.
Make Eve fun.... |

Fabrice Enchante
Gallente Active Measures
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Posted - 2007.08.02 19:42:00 -
[13]
If you don't like local, here's a hint: don't look at it. Minimize the window, problem (for you) solved.
================<ACTME>======================= Solutions to problems require Active Measures. |

Razin
The xDEATHx Squadron
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Posted - 2007.08.02 19:43:00 -
[14]
Originally by: Brigitte Helm ok I have seen many time the request to get rid of local, and I understand the reason that some one it to go, but there is one aspect which I have never seen discussed.
I use local alot for getting to know people. Yes I am a high sec carebear, but I have got to know lots of ppl simply by chatting and being friendly. Mass channels don't work as they get spammed. I have not yet heard of anything that will enable me to continue to do that.

Most requests to get rid of Local refer to its intel gathering functionality. I don't think anyone minds the Local chat channel that's used for chatting only.
This future Local could have overview-like display options where you could chose to be visible to your friends based on either standings or your buddy-list. ...
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Turin
Caldari RONA Deepspace
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Posted - 2007.08.02 20:02:00 -
[15]
Local is fine how it is.
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Bentula
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Posted - 2007.08.02 20:58:00 -
[16]
I think removing local would be a little bit radical. I mean there are literally thousands of players who rely on it on a day by day basis, forcing all of them(actually pretty much everyone) to relearn some new intel gathering mechanic, that has to replace locals current function, is asking a bit much.
People always only see their own situation, sure in 0.0 scanning will work, just need to ask on TS "does anyone fly a eos through yx atm?" if negative i just report a UFO and everybody will be aware of it. But how about low sec people trying to figure out wether they have pirates in the system by going through bios and stuff? How about people in highsec? Your at war and headed to a empire hub, how are you going to find out wether your enemies camp some station or are even in system at all? Using your scanner?
And in the end, if all of those get resolved, what did we actually gain? Most likely we will have to do alot more work to keep the same lvl of intel as we have now, in the beginning pvp pilots will get more kills of unwary pilots, but in the long run people either will adapt or we will see even more people unwilling to enter unsecure space.
You cant have more kills than you do now, local change wont make pvp better, it will make it worse since people will be more afraid, fly cheaper ships, and if it actually does lead to more pvp(which in all honesty means ganking in 90% of the time) it will also lead to more people avoiding pvp and gettign frustrated.
Just remember that every time you gank someone you will have fun, but at the same time you ruin someones else fun(worst case obviously). I fully expect that after such a change i would still be on the predators side, but you can only "farm" the more casual, non pvp enjoyign folks so much before they start loosing interest.
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Gort
Rampage Eternal Ka-Tet
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Posted - 2007.08.02 21:34:00 -
[17]
Originally by: Ampoliros I'd think they're waiting to remove local until they devise some alternate forms of intelligence. The scanner's nice, but 14 AU isn't huge in the larger systems (200+ AU), and just blanket removing local at this point might mean it'd be pretty difficult to find...well, anything
I give full credit to your remarks above, as I think they touch on a fundamental issue with Eve, to wit: finding who is in system is trivial, finding where is, well, difficult.
It's a strange construction, and, in my view, a problem.
Being in a solar system is like a group of blindfolded people being in a room with a floor covered in corn flakes. Too much sound, too little sight.
Regards,
Gorty
-- When in doubt, empty the magazine. |

Kent Nord
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Posted - 2007.08.02 21:55:00 -
[18]
Originally by: Fabrice Enchante If you don't like local, here's a hint: don't look at it. Minimize the window, problem (for you) solved.
</thread>
Seriously, just deal with it folks. It's been in game a long time. We don't need more nerfs and changes to things that work perfectly. Why mess with local when there are things that actually need fixing for reasons beyond opinion and selfish desires? It's already pretty easy to gank, or be practically un-findable, if you're doing it right.
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Sandslinger
Cornerstone Unlimited Curse Alliance
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Posted - 2007.08.02 22:35:00 -
[19]
The other big problem I see with removing local that isn't often mentioned is the issue of defensive vs aggresive.
People out hunting will be spending all their time looking for people (scanning) while doing it so local being removed heigthens the gameplay for the hunters/ probing a whole system down now takes next to no time anyways
but for the targets people mining or ratting the concept of having to reclick your scanner again and again and again and again for hours ( yes people do rat for hours/days /months) would completely turn carebears away from 0.0 I think the attention span you'd have to invest versus having local up in a obvious place you will see it would completely kill of carebears wish to stay in 0.0.
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Merdaneth
Amarr PIE Inc.
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Posted - 2007.08.02 22:41:00 -
[20]
Originally by: Gort
finding who is in system is trivial, finding where is, well, difficult.
It's a strange construction, and, in my view, a problem.
It is indeed the reverse of what you expect: finding usually comes *before* identifying, not the other way around. ____
The Illusion of Freedom | The Truth about Slavery |

Bentula
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Posted - 2007.08.03 08:36:00 -
[21]
Originally by: Merdaneth
It is indeed the reverse of what you expect: finding usually comes *before* identifying, not the other way around.
Actually it makes alot sense. Players can only enter solar systems via gates or systemwide noticeable cynofields. Considering we have no control about gates whatsoever even in system with sovereignity its not to farfetched that the gatesystem inform anyone about people currently in system.
You know whats illogical? People and whole ships including supercapitals vanishing completly when people log off, sometimes even while they are scrambled and whatnot. You take local away, i want that gone aswell.
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