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Grenadiers
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Posted - 2007.08.14 19:16:00 -
[1]
Nerf the Harpy tbfh. 4 guns and damage bonus. How dare they commit such an atrocity! I mean, look at all those damn Harpy pilots ruining everyone's time.
Honestly, give the eagle its damn 5th slot. If it proves overpowering I would be willing to sign a petition where you can remove them from the game in that case. I bet it will be as overpowering as the harpy is right now.
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Grenadiers
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Posted - 2007.08.14 19:44:00 -
[2]
Numbers on paper mean absolutely nothing.
I want to see the ship changed this way and if it does indeed prove overpowering as you claim on the field then I would be the first person to recycle the ship from my inventory and then we can have all Caldari gunships reduced to 1 gun and all missle slots.
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Grenadiers
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Posted - 2007.08.14 21:04:00 -
[3]
Quote:
The reason to fly battleships is not that they instapop things, but that they do more damage. Isnt that the supposed problem with the Eagle? That it supposedly doesnt do enough damage compared to the rest of the HACs? Well if you want to shoot cruisers, then fly a Rokh, and do all the damage you want, hell you can do it before you hit tech 2 guns even.
So what you are saying is that I should just fly a Rokh if I want to do any damage and forget about the Eagle completely? Can we apply this unversally to all HACs if true?
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Grenadiers
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Posted - 2007.08.20 02:36:00 -
[4]
Originally by: Nyxus Having 1 ship with more range AND more dps is not balanced, especially not to the extent that the 5 turret eagle would have.
Why isn't the Harpy overpowered then? Why doesn't the Rokh outclass everything. Why do I with Caldari BS 5 still fly megas in fleets?
Harpy and Rokh are the proper Caldari gunships. We want their formulas followed at the Cruiser and Battlecruiser level. That's it. You want to ***** and scream that a 5 turret Eagle would unbalance the game, they be prepared to explain why the Rokh and Harpy haven't done that already.
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Grenadiers
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Posted - 2007.08.20 03:14:00 -
[5]
Originally by: Nyxus
Originally by: Interval You want to ***** and scream that a 5 turret Eagle would unbalance the game, they be prepared to explain why the Rokh and Harpy haven't done that already.
Because the Harpy and Rokh don't have better dps *AND* better range than thier counterparts? The 5 turret Eagle looks like it would.
How is that? Harpy has a damage bonus, 2 range bonuses and 4 guns. By all the arguments I have read here, it should be the pwn everything ship.
So please explain to me how come the Harpy is great with those stats but the Eagle would be too much with the same formula.
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Grenadiers
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Posted - 2007.08.20 03:35:00 -
[6]
Quote:
@ Interval: because gun stats done scale precisely from size to size, what is balanced for frigates may not be balanced for cruisers. Thats why thier are other modifying factors like drones, fittings, extra unbonused weapon slots to help "tweak" ships into more balanced setups.
So for example.
Let's take a Thorax and a Moa. One has 5 guns that have a damage bonus and the other has 4 guns that have a range bonus.
How will the Moa be overpowered with 5 guns for example?
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Grenadiers
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Posted - 2007.08.20 04:04:00 -
[7]
Truthfully, the debate so far has been about opinion. From what I understand the argument is that the range bonus translates to more damage at certain ranges. That's it.
I just don't think that the Eagle's ability to fling antimatter at longer ranges will make it overpowered in the same way that it doesn't make the Harpy and Rokh overpowered.
Truthfully, I would like to get the Eagle, Moa, Vulture and Ferox bumped to the same turret points as their Gallente counterparts but since I will have Gallente cruiser 5 in 4 days I am begining to care less and less 
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Grenadiers
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Posted - 2007.09.20 14:57:00 -
[8]
Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
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Grenadiers
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Posted - 2007.09.20 15:50:00 -
[9]
Originally by: Goumindong
Originally by: Interval Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
They dont need to, so long as they carry CN thorium and did some work before hand. Hybrid ammo does not change damage types and does not have the same damage type consideration that projectiles do
Ohh nice..you bit.
Good, maybe we'll actually have a developer response. BTW I did train Gallente Cruiser 5 so my Eagle continues to gather dust. YAY for me :P
Anyway, back on point. So now what you are saying is that I should have 4 ammo types on me.
1 Antimatter 2 Spike 3 Iron 4 Thorium
My personal experience is that you load up spike and stick with it....every time I have switched ammo when fighting with the eagle I have had to kick my self in the ass because I had to undo it.
OK guys, we're going in close. I load up antimatter. Crap, they warped in a sniper...kill it Interval Kill it. Umm...I have antimatter on.
WTF...are you a sniper or what. bah..brig your rook next time.
So in essence, I'm telling you that switching ammo is unworkable in the field even though it sounds nice on paper. So yes, most people here agree with you on paper but disagree on practicality.
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