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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.04 23:22:00 -
[1]
how do you keep a crusader going? MWD, 20k warpjammer(or sensorboster, 20k lockrange is realy little when you go at 12km/s) and guns. this is for crow/ceptor hunting. my cap keep running out and i dont want to dump my speed mods in my lows... (my rig slots are busy to) Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 23:25:00 -
[2]
You can't really expect to hit much with guns when going at 12 km/s. Maybe you should be removing some of your speed mods. ------------------
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.04 23:27:00 -
[3]
Originally by: Hannobaal You can't really expect to hit much with guns when going at 12 km/s. Maybe you should be removing some of your speed mods.
the ceptors i'm hunting go even faster. but they got no problem shooting missiles at me. granted they dont hit if i go faster than about 6km/s but then i got no chance in hell of catching them... i need as much speed as possible so i can fly next to them and nukeing them with my beams... Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 23:31:00 -
[4]
What level are your Energy Management and Energy Systems Operation skills? ------------------
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.04 23:33:00 -
[5]
Originally by: Hannobaal What level are your Energy Management and Energy Systems Operation skills?
they are at 4. and i'm training the MWD skill now to reduce its cap need. my controled burst is at 4 to Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Belloc Slunv
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.08.04 23:35:00 -
[6]
Originally by: Xanos Blackpaw
Originally by: Hannobaal What level are your Energy Management and Energy Systems Operation skills?
they are at 4. and i'm training the MWD skill now to reduce its cap need. my controled burst is at 4 to
Get those to 5. Should help.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.04 23:37:00 -
[7]
Originally by: Belloc Slunv
Originally by: Xanos Blackpaw
Originally by: Hannobaal What level are your Energy Management and Energy Systems Operation skills?
they are at 4. and i'm training the MWD skill now to reduce its cap need. my controled burst is at 4 to
Get those to 5. Should help.
ugh...thats another month of training...yeah i know. my attributes suck... Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 23:42:00 -
[8]
If you use a Gistii a-type mwd (very expensive though) not only will it be much much faster, but it will also use quite a bit less cap. Also, you might want to use crystals that give a better cap bonus to your guns than whatever crystals you may be using at the moment. ------------------
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Akashyi
Gallente Battlestars GoonSwarm
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Posted - 2007.08.04 23:42:00 -
[9]
yea dont expect to hit stuff past maybe 6-7km/s really and a good setup to suggest would be : 4x DLB, 1x mwd, WD, 2x cpr, 1x tracking enhancer, 1x overdrive injector, works good with l33t skills 
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Belloc Slunv
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.08.04 23:45:00 -
[10]
Originally by: Xanos Blackpaw
Originally by: Belloc Slunv
Originally by: Xanos Blackpaw
Originally by: Hannobaal What level are your Energy Management and Energy Systems Operation skills?
they are at 4. and i'm training the MWD skill now to reduce its cap need. my controled burst is at 4 to
Get those to 5. Should help.
ugh...thats another month of training...yeah i know. my attributes suck...
Then just start by getting energy systems operation to level 5. Should only be another 5 days.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.04 23:47:00 -
[11]
Originally by: Hannobaal If you use a Gistii a-type mwd (very expensive though) not only will it be much much faster, but it will also use quite a bit less cap. Also, you might want to use crystals that give a better cap bonus to your guns than whatever crystals you may be using at the moment.
i use aurora...and yes i'm thinking of getting a gistii MWD sometime...
Originally by: Akashyi yea dont expect to hit stuff past maybe 6-7km/s really and a good setup to suggest would be : 4x DLB, 1x mwd, WD, 2x cpr, 1x tracking enhancer, 1x overdrive injector, works good with l33t skills 
true 6-7Km/s is enough for most work in a ceptor but when the crows i'm faceing go at 14-15Km/s i realy need to go atleast 13Km/s or so to keep tranversial down...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Crusix Bargoth
Amarr Meridian Dynamics FREGE Alliance
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Posted - 2007.08.04 23:55:00 -
[12]
use a malediction.
Originally by: Kaathar Rielspar nerf ponies!!1one
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.04 23:55:00 -
[13]
Originally by: Crusix Bargoth use a malediction.
malediction? why? Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Crusix Bargoth
Amarr Meridian Dynamics FREGE Alliance
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Posted - 2007.08.05 00:36:00 -
[14]
rocketes. And post patch the malediction will be THE inty/frig killer.
Originally by: Kaathar Rielspar nerf ponies!!1one
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.05 01:29:00 -
[15]
Originally by: Xanos Blackpaw
Originally by: Hannobaal You can't really expect to hit much with guns when going at 12 km/s. Maybe you should be removing some of your speed mods.
the ceptors i'm hunting go even faster. but they got no problem shooting missiles at me. granted they dont hit if i go faster than about 6km/s but then i got no chance in hell of catching them... i need as much speed as possible so i can fly next to them and nukeing them with my beams...
Most 'elite' ceptors pilots who move at that speed stand 0 chance of winning a real fight.
If your going up against a ceptor that moves at 10+km a second, then they obviously want to maintain range (close range and they loose there precious gistii MWD).
best bet with the crusader is to fit
4x dual light beam II's 20k scram, t2 mwd or best named (fitting) sar II, Power diagnostic, 2x capacitor power relay.
You will only move about 4km a second, but think of it in these terms: other ceptors that move very fast CANNOT tank their scram and MWD, due to speed mods in the lows. So eventually they will have to either stop scramming (and let you escape) or stop moving, letting you catch them. They MUST stay in scram range, otherwise you can leave - so aslong as you can hit out to 24km then you have no problems, the increased sig radius on the ceptor will mean you get massive wreckings.
People love there snaked out speed junkie crow's, but in real fights they dont work - the capacitor on them sucks and they can't hit anything moving more than 3.5-4km/s - so teh crusader will always win against a crow... ask ANY experienced (and i mean experienced, not just rich) interceptor pilot.
P.s.
Watch out for competant stiletto pilots - after i'd been flying ceptors for a while i learned a few things - and that same ceptor has been alive for 4 months, and hasn't lost a single ceptor on ceptor fight.
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.05 01:31:00 -
[16]
Originally by: Crusix Bargoth rocketes. And post patch the malediction will be THE inty/frig killer.
Explosion velocity on rockets is terrible, plus they will only go about 8km (unless you fit javelin like a noob) - so any taranis will own them.
Plus without the crow's velocity bonus's to missiles, the maledictions lights wont really cut it, they wont move fast enough.
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VanNostrum
Cataphract Securities
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Posted - 2007.08.05 02:11:00 -
[17]
ummm aurora tracking 0.25 beams are hard to hit fast targets to begin with i'd rather use pulse with scorch
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Oscar Clay
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Posted - 2007.08.05 05:08:00 -
[18]
if you're seriously fighting stuff that goes faster than 12 km/s then it might be time to train for a huginn dude. |

Akashyi
Gallente Battlestars GoonSwarm
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Posted - 2007.08.05 09:08:00 -
[19]
Malediction wont suck... stop worrying about uberl33t speed and get a damn web... malediction should do good anti inty but im doubting its dps still
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Ryysa
Caldari
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Posted - 2007.08.05 11:06:00 -
[20]
Edited by: Ryysa on 05/08/2007 11:07:05 double post 
EW Guide - KB Tool - PVP Event |

Ryysa
Caldari
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Posted - 2007.08.05 11:07:00 -
[21]
Edited by: Ryysa on 05/08/2007 11:12:42
Originally by: Hannobaal You can't really expect to hit much with guns when going at 12 km/s. Maybe you should be removing some of your speed mods.
Actually, you can. In fact, I'd dare to argue, that you can do theoretically do damage with guns at 100 000km/s.
There are two reasons for this, which I am aware of.
1. The bugged 1% wrecking hit :) 2. The fact that your velocity on it's own without a point of comparison is not enough to make any decisions about the ability to track. Example: If there is an inty going exactly 100 000 km/s after you while you are going 100 000km/s forward, your transversal is 0 and you can hit.
The latter is what happens in speedinty fights. Crows usually try to orbit, ranged intys try to push away or push towards their target (if it doesn't have web) to make it run in a straight line, so they can track.
Quote: You will only move about 4km a second, but think of it in these terms: other ceptors that move very fast CANNOT tank their scram and MWD, due to speed mods in the lows.
My crow has two speedmods in lows, goes over 13k/s out of gang and can permarun it's MWD and scram indefinitely. Get better skills?
Originally by: Maeltstome So eventually they will have to either stop scramming (and let you escape) or stop moving, letting you catch them.
Nope, you die way faster than that ever happens, and if they don't warp when that happens, then they're just stupid.
Quote: People love there snaked out speed junkie crow's, but in real fights they dont work - the capacitor on them sucks
Clearly you have never flown one, their cap is fine and they don't need any for their weapons.
Quote: and they can't hit anything moving more than 3.5-4km/s
This is why crows are overrated :)
Quote: - so teh crusader will always win against a crow... ask ANY experienced (and i mean experienced, not just rich) interceptor pilot.
It will, but not with your setup. Basically both intys need to throw about the same amount of isk on the ceptor, and about same player/sp skills for the sader to win. If the sader has cheap setup (going below 5km/s) crow will win every time. Remember, sader is /naturally/ faster than a crow. So given similar (T2+) setups, it will always dictate range and be unhittable by the crow (unless crow fits specific fitting with rockets/web ofc).
Quote: P.s.
Watch out for competant stiletto pilots - after i'd been flying ceptors for a while i learned a few things - and that same ceptor has been alive for 4 months, and hasn't lost a single ceptor on ceptor fight.
Before ECM nerf patch maybe (used to fly around jamming stiletto of doom back then...) Not enough cap to really run web + 2 damps + scram. 2x TD's will win vs any turreted ceptor though.
EW Guide - KB Tool - PVP Event |

welsh wizard
0utbreak
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Posted - 2007.08.05 11:22:00 -
[22]
I eat slow Crusaders for breakfast in my Crow. It needs to force the Crow into low transversal if its going to hurt and the crow can easily withdraw if it is taking damage.
The only sure fire way is to go very fast and get lucky with a web.
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.08.05 12:45:00 -
[23]
so from what i understand from these replies, speed is king and i need better skills...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
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