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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.05 08:47:00 -
[1]
Originally by: The ArchWarder Amarr need seeing to before caldari even gets on the radar screen tbh
you just got iwinueberhax ships and u still complaining?:) im allready training amar firg V btw:)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.05 10:05:00 -
[2]
Originally by: VanNostrum
Originally by: d026
Originally by: The ArchWarder Amarr need seeing to before caldari even gets on the radar screen tbh
you just got iwinueberhax ships and u still complaining?:) im allready training amar firg V btw:)
3-5 amar ships get half-caldari bonuses and they become iwinueberhax and u still complaining about caldari ships?
for caldari pilots to understand what amarr pilots suffer i suggest the following changes:
missiles should only do kinetic dmg and no other dmg, so caldari ships will do only 1 type of dmg
kinetic dmg bonuses of caldari ships should be removed and replaced with +5% cap recharge rate per ship lvl
cap boosters should be low slot
all caldari ships should have their low slots reduced to 1-3
EW modules should be changed to low slot
shield extenders should add mass instead of sig radius
shield shouldn't regenerate, and should be solid like armor, so no more passive nos-proof tanking
only THEN you would understand what flying amarr ships WAS like
i fixed that for you...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.05 10:26:00 -
[3]
Quote:
missiles should only do kinetic dmg and no other dmg, so caldari ships will do only 1 type of dmg
Lasers do em/therm so why should we be restricted to 1 dmg type? also we have kinetic bonuses on most of our ships. that means 50% les dmg for every other dmg type we fire.- this is quite significant imho.
Quote:
cap boosters should be low slot
i love this idea:)
Quote:
EW modules should be changed to low slot
NEED! Also make ECM not chancebased such as all other ew:)
Quote:
shield extenders should add mass instead of sig radius
If you give them the equivalent HP of Armor plates
Quote:
shield shouldn't regenerate, and should be solid like armor, so no more passive nos-proof tanking
As long as all Shield modules are lowslot:)
Anyway you get everythign so completely wrong it scares me rly
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 11:49:00 -
[4]
Originally by: General Apocalypse
Originally by: Eva Unit
Armortankers can tank a lot of ships at once... Ever seen a Raven last long enough to kill a bs when under fire?
PS: Deimos can do lvl 4 missions afk, tank everything and let the drones do the work... Caldari PVE 4TW !!!
You lot your brains or something ? A raven is the fastest way to PVE ask any 2 brain cells monkey . Do even fly the deimos or talk out of your ass ?
Try Raven vs Megatron whit a starting distance of 30 KM (maxium at a gate dogfight) see who owns who .
I TRIED! a proper plated mega wtfbbqs raven up to 30k..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 12:09:00 -
[5]
Edited by: d026 on 06/08/2007 12:09:43 Imho the only problem is that shieldtanking is midslots (and not strong enough even tough shieldtanking on paper is more efficient than armor tanking) combined with extremely poor dps. In current PVP you are death without MWD + Injector especially combined with such poor dps. Fitting MWD + Injector leaves you with a extremely poor tank AND still poor dps. So right now Caldari ships can be indeed quite powerful but you have to plate/armor tank them to make up midslots for ew/tackling/speed. (the rokh and the ceptors work ok tough). So the most simple solution would be to make just all caldari ships armor tanks (remove some mids and give them some lows) or make shieldtanking lowslot modules. A littloe more agility would be nice to!
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 13:08:00 -
[6]
Originally by: RedLion Raven is soooo slow! :(
Give us a "Caldari navigation" skill :P
what?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 20:00:00 -
[7]
Edited by: d026 on 06/08/2007 20:03:17
Originally by: Kagura Nikon Just to the ones that say Rokh is not good.
8 425II with Faction Lead ammo 3 Damage mods 2 PDS 3 Track computer 2 Sensor booster, MWD
Can do ~350 dps at 175km (nearly same thing as a T2 ammo mega, bit more damage bit less range in fact) with no tracking penalty, effectively tracking better than a mega. So can hit targets moving. Also you have the option on a FEW times to simply warp a bit further, near 250 km and not being hit by anything. Its not nber. But is far from useless.
In fact, cannot see why use mega and not Rokh, besides the cost.
lol?
Rokh at @ 175k with Faction Lead: Damage per second on Structure : 368.757 (248.816 taking accuracy into account)
Rokh at 200k with spike: Damage per second on Structure : 320.659 (319.392 taking accuracy into account)
Mega @ 200k with Spike: Damage per second on Structure : 377.025 (349.216 taking accuracy into account)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 20:58:00 -
[8]
Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 21:02:00 -
[9]
Edited by: d026 on 06/08/2007 21:04:13 Edited by: d026 on 06/08/2007 21:02:52
Originally by: d026 Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
might be a bit more dps with faction lead. but still wont reach megas spike dmg.. so the supposed best sniper gets outclassed in 90% of sniper ranges by a tier II bs which is too the best closerange bs? besides its a good caldari ship, it sucks at its role beeing a sniper at most ranges!
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 21:29:00 -
[10]
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
I never said the Rokh would outdamage the mega. But with lead you can hit cruisers a lot better.
Regardless, before you complain about the rokh the amarr snipers are worse than both.
you know thats just on paper but.. rokh vs abadon vs mega vs maelstom etc dps graph
but clearely the abadon does the best damage at least on paper up to 170k.. regular sniper range is arround 150k.. so you have a ok ship there..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 21:45:00 -
[11]
Originally by: Gamesguy
Originally by: d026
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
I never said the Rokh would outdamage the mega. But with lead you can hit cruisers a lot better.
Regardless, before you complain about the rokh the amarr snipers are worse than both.
you know thats just on paper but.. rokh vs abadon vs mega vs maelstom etc dps graph
but clearely the abadon does the best damage at least on paper up to 170k.. regular sniper range is arround 150k.. so you have a ok ship there..
Do you realize how fast abaddon caps out?
injector?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 22:52:00 -
[12]
Originally by: Gamesguy
Originally by: d026
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
I never said the Rokh would outdamage the mega. But with lead you can hit cruisers a lot better.
Regardless, before you complain about the rokh the amarr snipers are worse than both.
you know thats just on paper but.. rokh vs abadon vs mega vs maelstom etc dps graph
but clearely the abadon does the best damage at least on paper up to 170k.. regular sniper range is arround 150k.. so you have a ok ship there..
Do you realize how fast abaddon caps out?
with my crappy cap skills i can run a abadon with 15 cap charges arround 700 sec thats over 10 mins..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 23:18:00 -
[13]
Edited by: d026 on 06/08/2007 23:21:34
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 22:54:22
Originally by: Gamesguy
Originally by: d026
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
I never said the Rokh would outdamage the mega. But with lead you can hit cruisers a lot better.
Regardless, before you complain about the rokh the amarr snipers are worse than both.
you know thats just on paper but.. rokh vs abadon vs mega vs maelstom etc dps graph
but clearely the abadon does the best damage at least on paper up to 170k.. regular sniper range is arround 150k.. so you have a ok ship there..
Do you realize how fast abaddon caps out?
if i tested right i could run ful rack of tach 2 son a abadon with 15 cap charges arround 700 sec thats over 10 mins..
No, you cant. 4 minutes max.
hmm assuming you got all cap skills at lvl V i could run 8 x tach II forever with 1 x cap recharger II, 3 x cpr II, 1 x ccc rig !
cap/s 69 -> cap need/s 68
sure you wont have any tank.. but you not gonna tank anyway while on a snipe spot.. (warp off)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 23:30:00 -
[14]
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 23:18:02
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 22:54:22
Originally by: Gamesguy
Originally by: d026
Originally by: Gamesguy
Originally by: d026 Edited by: d026 on 06/08/2007 20:59:17
Originally by: Gamesguy Lead tracks a helluva lot better than spike.
yuo are just wrong sorry the mega outdamages the rokh up to 200k with spike.. even with tracking malus. rokh vs mega dps graph
I never said the Rokh would outdamage the mega. But with lead you can hit cruisers a lot better.
Regardless, before you complain about the rokh the amarr snipers are worse than both.
you know thats just on paper but.. rokh vs abadon vs mega vs maelstom etc dps graph
but clearely the abadon does the best damage at least on paper up to 170k.. regular sniper range is arround 150k.. so you have a ok ship there..
Do you realize how fast abaddon caps out?
if i tested right i could run ful rack of tach 2 son a abadon with 15 cap charges arround 700 sec thats over 10 mins..
No, you cant. 4 minutes max.
hmm with 1 x cap recharger II, 3 x cpr II, 1 x ccc rig i can run 8 x tach II forever!
cap/s 69 -> cap need/s 68
sure you wont have any tank.. but you not gonna tank anyway while on a snipe spot.. (warp off)
I don't see any other race having to fit 4 mods and a rig just to fire their weapons, this is on top of 2 fitting mods just to fit the weapons. 
stop the wining. i would kill to get your dps if teh only thing i had to do is fitting some cap mods..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.07 11:53:00 -
[15]
Originally by: Kagura Nikon Edited by: Kagura Nikon on 07/08/2007 00:59:00
Originally by: d026 Edited by: d026 on 06/08/2007 20:03:17
Originally by: Kagura Nikon Just to the ones that say Rokh is not good.
8 425II with Faction Lead ammo 3 Damage mods 2 PDS 3 Track computer 2 Sensor booster, MWD
Can do ~350 dps at 175km (nearly same thing as a T2 ammo mega, bit more damage bit less range in fact) with no tracking penalty, effectively tracking better than a mega. So can hit targets moving. Also you have the option on a FEW times to simply warp a bit further, near 250 km and not being hit by anything. Its not nber. But is far from useless.
In fact, cannot see why use mega and not Rokh, besides the cost.
lol?
Rokh at @ 175k with Faction Lead: Damage per second on Structure : 368.757 (248.816 taking accuracy into account)
Rokh at 200k with spike: Damage per second on Structure : 320.659 (319.392 taking accuracy into account)
Mega @ 200k with Spike: Damage per second on Structure : 377.025 (349.216 taking accuracy into account)
Yourself i think said if your fleet is not all at the longer range not worth haveing logner range. Almost all fleet warfare musr bet <170 km or tempets wont hit hard enough. If you can decide sudenly on moving to 200 km, then the rokh can decide to move to 249 and hit it form there, completely safe.
Also man you are math chalanged? No way mega track bonus overcomes the T2 tracking penalty . Rokh will hit far better on smaller targets.
At end both ships have simmilar capabilities, just need to be used a bit different and with less pre conceptions.
And BTW by EFT, a mega with ALL level 5 skilsl need 4 damage mods to get 372 dps. So that numbers of yours.. how did you got them? Because I hardly think they will use more than 3.
no the extra 50k range is not worth sacrificing 100-200 dps. trackign is also not THAT important because as a sniper in a fleet you usualy shoot big stuff who is also sniping thus not moving that fast thus not having high traversal.. also in my dps graph the mega (and hyp) still outperforms the rokh up to 200k if the target has a traversal of 150m/s. i give you that the rokh is better at shooting small fast stuff.. but usualy support kills support in a fleet battle. i have yet to experience a frig/ceptor/cruiser (otehr than a rook/arazu/lachesis) getting primaried... And given the fact that most fleet i flew with end up on 150k sniping spots most other bs outperform the rook at this range.
Quote: Also man you are math chalanged?
the dps spreadsheet AND quickfit both include tracking calculations.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.07 12:34:00 -
[16]
Originally by: Kagura Nikon
Originally by: d026
Originally by: Kagura Nikon Edited by: Kagura Nikon on 07/08/2007 00:59:00
Originally by: d026 Edited by: d026 on 06/08/2007 20:03:17
Originally by: Kagura Nikon Just to the ones that say Rokh is not good.
8 425II with Faction Lead ammo 3 Damage mods 2 PDS 3 Track computer 2 Sensor booster, MWD
Can do ~350 dps at 175km (nearly same thing as a T2 ammo mega, bit more damage bit less range in fact) with no tracking penalty, effectively tracking better than a mega. So can hit targets moving. Also you have the option on a FEW times to simply warp a bit further, near 250 km and not being hit by anything. Its not nber. But is far from useless.
In fact, cannot see why use mega and not Rokh, besides the cost.
lol?
Rokh at @ 175k with Faction Lead: Damage per second on Structure : 368.757 (248.816 taking accuracy into account)
Rokh at 200k with spike: Damage per second on Structure : 320.659 (319.392 taking accuracy into account)
Mega @ 200k with Spike: Damage per second on Structure : 377.025 (349.216 taking accuracy into account)
Yourself i think said if your fleet is not all at the longer range not worth haveing logner range. Almost all fleet warfare musr bet <170 km or tempets wont hit hard enough. If you can decide sudenly on moving to 200 km, then the rokh can decide to move to 249 and hit it form there, completely safe.
Also man you are math chalanged? No way mega track bonus overcomes the T2 tracking penalty . Rokh will hit far better on smaller targets.
At end both ships have simmilar capabilities, just need to be used a bit different and with less pre conceptions.
And BTW by EFT, a mega with ALL level 5 skilsl need 4 damage mods to get 372 dps. So that numbers of yours.. how did you got them? Because I hardly think they will use more than 3.
no the extra 50k range is not worth sacrificing 100-200 dps. trackign is also not THAT important because as a sniper in a fleet you usualy shoot big stuff who is also sniping thus not moving that fast thus not having high traversal.. also in my dps graph the mega (and hyp) still outperforms the rokh up to 200k if the target has a traversal of 150m/s. i give you that the rokh is better at shooting small fast stuff.. but usualy support kills support in a fleet battle. i have yet to experience a frig/ceptor/cruiser (otehr than a rook/arazu/lachesis) getting primaried... And given the fact that most fleet i flew with end up on 150k sniping spots most other bs outperform the rook at this range.
Quote: Also man you are math chalanged?
the dps spreadsheet AND quickfit both include tracking calculations.
well it does not match with EFT, will check them side by side later. EFT gives rokh with faction ammo SLIGHT more damage at 175km than mega, not less. If tracking and range is not so important, then Hyperion is the best, not Mega. Mega is a mid ground sniper. Don excel on any sub topic (real tracking < Rokh, Alpha < tempest, damage < Hyperion), but it good enough on all the topics. I always prefer to capitalize on a single point
I myself, like to shoot at enemy E-War cruisers during fleet fights. Its amazing how psicology work also. people tend to warp of when shot at in fleets... so instinctively that quite usually don wait to see if the incoming DPS is large :) Man its amazing how you can make 5-6 ships warp away targetign 1 gun at each :P
ok i gonna check with faction ammo.. *downloads eft*
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.08 11:15:00 -
[17]
Originally by: Lydia Browm Stop whining: Amarr will have there nos nerfed, don't see them complaining that was the only decent ship they had and its gonna be nerfed
the nos change i not a amarr nerf. fact is amarr is constantly low on cap due to tehyre weapon system thus makes them ideal nos ships..
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