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Xen Ra
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Posted - 2007.08.05 10:47:00 -
[1]
Title says it al. What exactly nerfed nos? Thx for the replies!
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Katsumushi
Gallente Aterizon Capital
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Posted - 2007.08.05 11:04:00 -
[2]
The title certainly doesn't say it all, as far as I can tell. Please elaborate.
Here's a link to a recent Dev Blog if it's relevant: Dev Blog about changes to Nosferatus. _____________________ Lose To be unable to find: mislay, misplace.
Loose Not fastened, restrained, or contained.
Learn things. |

Xen Ra
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Posted - 2007.08.05 11:23:00 -
[3]
Thx, well sry for being unclear. Are the features explained in your link already implemented or are they just experimental? NOS indeed seems overpowered as it used to be.
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Asestorian
Minmatar Domination. KIA Alliance
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Posted - 2007.08.05 11:24:00 -
[4]
They are currently implemented on the test server.
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Thaddeus Brutor
Minmatar Brutor tribe
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Posted - 2007.08.05 14:15:00 -
[5]
Wow, I think that's a fantastic change for NOS. Granted I've always thought being able to suck a ships heart dry without doing anything about their defenses, then use that heartbeat to repair your own ship till they were dry was silly.
I hope it goes through.
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Countess NotFarOut2
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Posted - 2007.08.05 16:56:00 -
[6]
I don't!
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Thaddeus Brutor
Minmatar Brutor tribe
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Posted - 2007.08.05 21:25:00 -
[7]
Originally by: Countess NotFarOut2 I don't!
What a well-written, though-provoking counterpoint you have offered!
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.08.07 11:59:00 -
[8]
Seeing how I've been experimenting using Neuts myself to blast away an enemy's cap more quickly, I'm more than happy that they are nerfing NOS. It just will open up the game to different styles of play while allowing for a good setup with balanced tank+dps hold up in pvp.
It'll just means people will have to adapt and use neuts or simply use an MWD to drain their own cap, allowing them to drain their opponent's as well for example.
---------------------------------------------> Red Dwarf is currently recruiting missioners, miners, and 0.0 ratters. Please contact me in-game for details or join channel Red Dwarf Recruitment. |

Kastar
Viziam
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Posted - 2007.08.07 12:02:00 -
[9]
NOS is not nerfed, it's in the process of being given a reasonable form.
In short, you won't be able to suck a ship dry anymore as for eg a nosdomi did with a frig. Instead, a % of your cap will be left untouched. For the nossing ship, the more your cap is depleted yourself, the faster you will suck (in a nossy way )
One of eve more fun ships got more exciting this way, eg the Curse
Amarr ftw   -----------------------------------------------
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Serret Nevets
Serret's Harem
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Posted - 2007.08.07 13:20:00 -
[10]
any eta on this? Have they mentioned this somewhere? I went through 52 pages and didn't see.
thanks.
Spanking or being spanked... it's up to you. |

NightF0x
Gallente principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 15:53:00 -
[11]
Edited by: NightF0x on 07/08/2007 15:53:57
Originally by: Kastar ...a nosdomi did with a frig
Why shouldn't a Battleship be able to drain a Frigate class ship? There's 3 ship class sizes between them. IMO, NOS was just fine the way it was. If anything they should add modules that would help reduce the effect of NOS on your ship and not completely nerf the NOS to a useless module. It would be nice if they stated how it is intended to work with NPC's. If this does go through then they should add another bar on the Locked Target icon that lists the target's capacitor level.
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Pang Grohl
Gallente
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Posted - 2007.08.07 17:08:00 -
[12]
Originally by: NightF0x Edited by: NightF0x on 07/08/2007 15:53:57
Originally by: Kastar ...a nosdomi did with a frig
Why shouldn't a Battleship be able to drain a Frigate class ship? There's 3 ship class sizes between them. IMO, NOS was just fine the way it was. If anything they should add modules that would help reduce the effect of NOS on your ship and not completely nerf the NOS to a useless module. It would be nice if they stated how it is intended to work with NPC's. If this does go through then they should add another bar on the Locked Target icon that lists the target's capacitor level.
NPCs have a capacitor statistic. I would expect that NOS will work the same way against NPCs as it does against players.
I love how the opponents of the change continue to fail to notice, that according to the devblog NOS will still be able to drain a target's energy, it just won't be for free anymore.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Countess NotFarOut2
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Posted - 2007.08.10 15:55:00 -
[13]
Quote: What a well-written, though-provoking counterpoint you have offered!
...says some1 who has missed the numerous threads on this topic. We don't need another 1.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2007.08.10 15:57:00 -
[14]
Originally by: Countess NotFarOut2 ...says some1 who has missed the numerous threads on this topic. We don't need another 1.
While not a true necro, why did you bump a 3 day old thread if we don't need another one on this topic?
Quote: No misfortune is so bad that whining about it won't make it worse
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Simon Jax
Gallente Battlestars GoonSwarm
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Posted - 2007.08.10 16:49:00 -
[15]
Buy up named Neuts now, I think they're going to triple in price in short order ;). Your Domi can still rip apart a Frigate's capacitor, one Neut will do the trick in fairly short order.
I think I may like this change. NOS when your cap is low, Neut when your cap is high. It doesn't quite seem to make sense though. Why would your cap percentage affect how much you can drain off of another ship for which the same percentage represents a radically different amount of cap.
Either way, it's going to have me re-evaluating my setups. NOS will still work to support your own tank, so that won't change too much. So in effect, the NOS is relegated to a defensive weapon, while the Neut becomes more prominent as an offensive weapon. Sounds like a pretty good tradeoff to me.
However, I'll bet heavily that we'll still see some "nerf Domi" threads as people remember that the ship does get a Hybrid damage bonus that is often ignored. --- Wherever you go, there you are.
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Countess NotFarOut2
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Posted - 2007.08.11 06:43:00 -
[16]
Quote: While not a true necro, why did you bump a 3 day old thread if we don't need another one on this topic?
Because it deserved an answer?
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NightF0x
Gallente principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.08.11 17:19:00 -
[17]
Originally by: Pang Grohl NPCs have a capacitor statistic. I would expect that NOS will work the same way against NPCs as it does against players.
I love how the opponents of the change continue to fail to notice, that according to the devblog NOS will still be able to drain a target's energy, it just won't be for free anymore.
I don't care if they add a negative effect for using NOS. What I don't understand is why does it cap the drain when the two ships' levels become equal? That part of the description doesn't make any sense. It's not like you aren't handicapped when using NOS. NOS requires a high-slot thus reducing your firepower.
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.08.11 17:39:00 -
[18]
I find that the devs are usually right when it comes to balancing modules and game mechanics.
The thing is, a BS is not supposed to be "better" than a Frigate, it's supposed to be a different sort of tool, not a better version of the same tool.
A Carrier is not just a bigger and better Submarine, they are different tools.
Likewise in Eve a Battleship is not just a large Frigate, it has a different job.
Having heavy NOS completely nullify the role of an interceptor is ridiculous.
As Oveur once said, "The Battleship is not and should not be a solo pwnmobile."
I for one am glad the NOS changes are going through.
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.08.11 17:46:00 -
[19]
Originally by: NightF0x
I don't care if they add a negative effect for using NOS. What I don't understand is why does it cap the drain when the two ships' levels become equal? That part of the description doesn't make any sense. It's not like you aren't handicapped when using NOS. NOS requires a high-slot thus reducing your firepower.
Not exactly. Some ships get the majority of their damage from Drones.
Such as the Domi, Vexor, Myrmi, and so forth.
Nos -> cap -> uber tank + drones for damage
Thats why Gallente ships have always been the choice for solo PVP.
Personally I think a little balance on the battlefield is in order.
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Corn Fusion
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Posted - 2007.08.19 14:56:00 -
[20]
Originally by: NightF0x Edited by: NightF0x on 07/08/2007 15:53:57
Originally by: Kastar ...a nosdomi did with a frig
Why shouldn't a Battleship be able to drain a Frigate class ship? There's 3 ship class sizes between them. IMO, NOS was just fine the way it was. If anything they should add modules that would help reduce the effect of NOS on your ship and not completely nerf the NOS to a useless module. It would be nice if they stated how it is intended to work with NPC's. If this does go through then they should add another bar on the Locked Target icon that lists the target's capacitor level.
They will continue to drain (that's what a neut does); they just won't be able to use it except under new restrictions under the new nos parameters. Makes sense to me.
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