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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 20:45:00 -
[1]
Edited by: Jack Target on 05/08/2007 20:45:45
Can you improve this Cheetah setup?
It's purpose is to transport highly valuable goods for trading between Jita 4-4 and 0.0. Therefore, please suggest fittings regardless of cost if you think it will work.
My setup is designed to maintain shields to escape if uncloaked or smartbombed. Is there a better tactic or setup? I'm new at this!
High 1x Covert Ops Cloaking Device T2 (nothing else to save power for shields versus smartbomb attacks at gate camps)
Medium 1x 1mn MWD T2 2x Small Shield Extender T2 1x Cap Recharger T2
Low 1x Micro 'Vigor' I Core Augmentation 1x Overdrive Injector System T2 1x Nanofiber Internal Structure T2
Rigs 1x Ancillary Current Router I 1x Semiconductor Memory Cell I
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 21:05:00 -
[2]
Edited by: Jack Target on 05/08/2007 21:05:32
By the way, I used QuickFit to work out the setup. However, I might have done something wrong because to run a cloak, a MWD, and two small shield extenders took a lot of capacitance.
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Jai Cee
Quam Singulari M. PIRE
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Posted - 2007.08.05 21:13:00 -
[3]
Looks good to me though I'd drop an overdrive for an inertial stabiliser since agility is more important to you than speed.
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Gawain Hill
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Posted - 2007.08.05 21:22:00 -
[4]
your cap wouldn't really need to last longer than 15 seconds you can't run anything while using a cloak since if you're at a camp longer than that you'll probably be dead maybe drop the rigs for something to help get you into warp quicker
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.05 21:23:00 -
[5]
Might want to switch an extended with a cetus ECM burst. With lvl 4 in the relevant skills thats 8.6 ECM burst within 8.4k of you. Chance to make for example a crow loose lock is 71%.
Just don't forget that is is a) agression, so you cannot jump right after doing that and b) effected ships only loose lock, but are not jammed.
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 21:30:00 -
[6]
Thanks! By the way, you can also fit an extra shield extender with 230.75 CPU to spare! So now it looks like this:
High 1x Covert Ops Cloaking Device T2 (nothing else to save power for shields versus smartbomb attacks at gate camps)
Medium 1x 1mn MWD T2 3x Small Shield Extender T2
Low 1x Micro 'Vigor' I Core Augmentation 1x Inertial Stabilizer T2 1x Nanofiber Internal Structure T2
Rigs 1x Ancillary Current Router I 1x Semiconductor Memory Cell I
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Haizum
The New Eve Order
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Posted - 2007.08.05 21:32:00 -
[7]
On that, I'd drop the Cap Recharger in place of a Cap Battery, for the long warps - you'll get to a gate faster than anyone else pretty much, assuming you can make it in one jump - hence the battery.
Agree with above, I'd also remove that overdrive and switch it for an Inertial Stabiliser, with that you should warp and cloak pretty much simultaneously as these things have barely any mass. I would however be wary of using the MWD - you'll need to be uncloaked, this would come in useful in getting out of bubbles if you can time the burst on that + cloak correctly, find a nice empty coupla systems and jump in and out and get some practice in. ---------------
If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |

Irnn
Viper Squad Triumvirate.
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Posted - 2007.08.05 21:36:00 -
[8]
tbh I dont think you need the shield extenders either. If you jump into a gate camp and you get caught in a cov ops your arent going to last long. All the shield extenders will do is to increase your sig radius.
For running gate camps what you need is inertia stabs, microwarp drive and cap battery.
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 21:42:00 -
[9]
By the way, other covops ships could do a good job:
Minmatar - Cheetah - fastest by a long way, ok armor and shields. Amarr - Anathema - best armor HPs, decent shields. Gallente - Helios - good armor HPs and shields, best number of middle slots for shield tanking. Buzzard - Best shields.
So what's best? Speed or tanking?
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.05 21:47:00 -
[10]
Originally by: Jack Target
So what's best? Speed or tanking?
Speed. You want fast aligning to get out of low sec gate camps, plus MWD to get you to the gate before they can lock you on 0.0 bubble camps.
Covert ops ships are still frigates and have the tanking ability of one.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.05 21:53:00 -
[11]
With a single SSE2 and max skills you merely have 680 shield HP. You'll find most smartbombers use either EM or Thermal smartbombs, so at best that's 3 blasts you can sustain on shield alone, then 3 more on armor, then two on structure.
Not enough if you're running into a 8-highslot smartbomber gankbear. Actually, not much you could do to avoid those... just hope you don't lad on one on arrival, and never jump ON a gate when travelling with people in the system. ___
Basically, if you're DECLOAKED, you're dead. If in a 0.0 gatecamp, assume there are bubbles around, so no amount of "fast into warp" modules will save your hide. So your best bet is to NOT get decloaked. This means, in my book, as much speed as possible WHILE CLOAKED (and a decent agility to reach that top speed even if changing direction) before anything else.
As such, I'd suggest two Low Friction Nozzle Joint rigs and three Overdrive Injectors. For mids, 2x 'Cetus' Shockwave and a small cap battery (for those longer warps and the ability to fire both bursts).
Well, that's about it. If they see you, you're dead. But they should have a really hard time seing you. And even if they do manage to decloak you, you might still escape if you're quick (and lucky) with your bursts/recloak thingy.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.05 21:54:00 -
[12]
Originally by: Irnn tbh I dont think you need the shield extenders either. If you jump into a gate camp and you get caught in a cov ops your arent going to last long. All the shield extenders will do is to increase your sig radius.
He wants to use them as defence vs smartbombing campers, which actualyl isn't that a bad idea.
As a sidenote, cheetah with 3 SME2 + SM5 has 1337 shield hp. That must be a sign 
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.05 21:56:00 -
[13]
On the agility vs. speed debate, there's some reason for both. OD is nice for getting out a bubble as fast as possible, istab is good for getting into warp as fast as possible. Problem with the OD is it reduces your cargo. Problem with istab is it increases your sig, and the agility is probably somewhat less useful overall, since if you're not bubbled you should be cloaking and homefree 95% of the time.
So the solution for me: nanos. Improves MWD speed, agility, and acceleration, and the drawback isn't as severe imo. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.05 21:58:00 -
[14]
Originally by: Aramendel You can only activate 1 ECM burst at a time, including cooldown. So, having 2 does not do anything.
Excrement ! Foiled again 
Oh well, then a RSDamp instead of that second burst 
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Jack Target
Eve University Ivy League
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Posted - 2007.08.05 22:20:00 -
[15]
Based on all of the above advice, this should be the perfect solution (and it fits with 192.25 CPU to spare!)
High 1x Covert Ops Cloaking Device T2 (Nothing else in high to save CPU)
Mid 1x 1mn MWD T2 1x Small Capacitor Battery T2 1x 'Cetus' ECM Shockwave I 1x Remote Sensor Dampener T2
Low 1x Micro 'Vigor' I Core Augmentation 2x Nanofiber Internal Structure T2
Rigs 1x Low Friction Nozzle Joints I 1x Polycarbon Engine Housing I
PS - I have substituted a Low Friction Nozzle Joint rig for a Polycarbon Engine Housing because reducing weight should increase maneuverability, and if you use the same rig type twice there is a stacking penalty.
Well, thank you everybody so far. Any more suggestions?! 
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Excesse
Infinitus Odium The Church.
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Posted - 2007.08.05 22:31:00 -
[16]
just bung it full of istabs, cap rechargers in the mids and a cloak, then off you go
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.05 22:35:00 -
[17]
The strength of covops ships lies in getting out of a tight spot WHILE cloaked, not in escaping when decloaked. Just a note... aux thrusters, low-friction nozzle joints and policarbon engine are stacking-nerfed together with the corresponding Istab/nano/overdrive modules (same type of bonus).
You might be better off with batt/cetus/2x multispec and 3 overdrives, then two nozzle joints. Well, at least I SUPPOSE the multispecs work while ECM burst is active... can somebody confirm/deny that ?
If you get decloaked, your best bet is to recloak fast (hopefully you'll only need to break a single lock on you, activating a MWD is like a "lock me" invitation for everybody else, so I'd seriously advise AGAINST it... so don't even fit it), then get away from the "searchlights" as fast as possible WHILE still cloaked.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Jack Target
Eve University Ivy League
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Posted - 2007.08.05 23:14:00 -
[18]
Edited by: Jack Target on 05/08/2007 23:15:20
Here is Akita's 'stay cloaked' setup. You have 168.25 CPU to spare:
High 1x Covert Ops Cloaking Device T2 (Nothing else in highs)
Mid 2x ECM - Multispectral Jammer T2 1x 'Cetus' ECM Shockwave I 1x Small Capacitor Battery T2
Low 3x Overdrive Injector System T2
Rigs 2x Low Friction Nozzle Joints
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achoura
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Posted - 2007.08.05 23:21:00 -
[19]
You want a cheetah to live?
Cloak (cov), Probes (not needed but smart)
Mwd though which fits varies on skills, if you use a probe launcher you need a ss or gn mwd over a tii. In all honesty though, you really are better off with those on any setup, tii speed boost with ti sg penalty. Rest, whatever, though nothing the increases sig rad would be wise.
1 overdrive (domi?) 2 nanos
Dont waste lows for fitting mods, dont waste lows on istabs either. If you can cloak then that agility is just a waste, plus they add to your sig rad and do nothing for your mwd which the nanos will.
2 speed rigs of your choice
Snakes?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.05 23:33:00 -
[20]
Make that 'Hypnos' multispectral... 96 vs 132 base energy activation cost, 40 instead of 55tf, identical stats otherwise with T2. Heck, if you want, trade a T2 overdrive for a T2 SDAmp (or Hypnos again, same stats, slightly less skills required, negligibly easier to fit), I don't think it helps the shockwave (even if you expect it would), but it certainly helps the multispecs.
Of course, the "easier to fit" doesn't really matter on this particular setup (I assume you already have L4 EW at least, and plenty of CPU to spare anyway), so you only MIGHT want Hypnos multispec for the smaller cap usage... as you want to be able to activate ALL three "jamming" modules in one go (and it would be impossible without L5 EW and L5 energy management, and even then it would be a really close call).
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Jack Target
Eve University Ivy League
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Posted - 2007.08.05 23:35:00 -
[21]
Originally by: achoura You want a cheetah to live?
Cloak (cov), Probes (not needed but smart)
Mwd though which fits varies on skills, if you use a probe launcher you need a ss or gn mwd over a tii. In all honesty though, you really are better off with those on any setup, tii speed boost with ti sg penalty. Rest, whatever, though nothing the increases sig rad would be wise.
1 overdrive (domi?) 2 nanos
Dont waste lows for fitting mods, dont waste lows on istabs either. If you can cloak then that agility is just a waste, plus they add to your sig rad and do nothing for your mwd which the nanos will.
2 speed rigs of your choice
Snakes?
How do you use the probe launcher when you intend to transport valuables? Is it a case of adapting to certain situations? 
I see that some people prefer Nanos (decrease mass and hull strength), and others prefer Overdrives (increase engine power, decrease cargo capacity). I'm not sure there is a right answer here, but I think the intension to evade is the same and they are probably equally as effective? 
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Jack Target
Eve University Ivy League
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Posted - 2007.08.05 23:44:00 -
[22]
By the way, thank you everybody for your input!
Lots of really good ideas! 
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.05 23:52:00 -
[23]
Quote: Mid 2x ECM - Multispectral Jammer T2 1x 'Cetus' ECM Shockwave I 1x Small Capacitor Battery T2
I think you have to have a propulsion module. I'd guess Akita knows that, and was just suggesting an AB instead of the MWD. That choice is debatable, the AB is easier to fit, doesn't penalize your cap, and in theory is much better if you get decloaked. But personally I think the MWD is going to be so much more helpful in avoiding getting decloaked in the first place, which in many cases would equal death, AB or no AB.
I alos personally don't see much point in any modules you have to target to activate either. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.06 00:21:00 -
[24]
Edited by: Aramendel on 06/08/2007 00:21:29 Yes, MWD is essential. Far better than an AB. Even after sacrificing a low slot for a MAPC
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.06 01:50:00 -
[25]
Well, it's a module that's only good for a "one-shot use" (because after you get cloaked, it's off for good ; if you don't get cloaked, you get vaporized before you can get out of range), but you do get to keep that huge speed burst for those 10 first seconds even after you enter cloak... so you could basically be just about anywhere by then, and the enemy has little chance of snooping you out.
Still, if something goes wrong with your timing (slight lag between move-decloaking, MWD activation and manual covops cloak activation attempt) and you have a fast insta-locking ship (inty, AF, dictor) in the area, that means you won't be able to cloak because they'll almost insta-lock you, and chances are high somebody else will lock you too before you get a chance to break their lock and cloak.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

FarScape III
Journey On Squad
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Posted - 2007.08.06 03:11:00 -
[26]
Because they are mission items and so the ships they would be put on have more mid slots? ***
A Minmater City... Cool! |

Mnengli Noiliffe
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Posted - 2007.08.06 03:38:00 -
[27]
Maybe you should try fleet recons for transportation instead of covert ops. They can also use COCD. In addition they have more base HP and more slots to play with. Also more cargo.
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Vicious Phoenix
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Posted - 2007.08.06 04:26:00 -
[28]
If it's that valuable get a carrier to haul it for you.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Jack Target
Eve University Ivy League
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Posted - 2007.08.06 05:58:00 -
[29]
Edited by: Jack Target on 06/08/2007 06:00:06
Originally by: Vicious Phoenix If it's that valuable get a carrier to haul it for you.
I agree, a carrier is better than covops for the purposes of transporting. However, it probably takes a year of devoted skilling-up time to get there (just to fly it and probably not well).
Carriers are also very expensive.
Owning a carrier may also open up other problems. Suppose you are attacked by a gang? You have even more to lose than a covops pilot. I imagine the saying "don't fly what you can't afford to lose" applies to carriers too.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.08.06 06:05:00 -
[30]
You do know that you'll die by 2 smartboms ?
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