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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 19:10:00 -
[1]
Is there any DoT dmg in this game? I can't think of any off the top of my head, and if not, you think they should introduce it?
For those that don't know what DoT is, it's dmg over time.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 19:57:00 -
[2]
Odd that everyone equates DoT with WoW. The term DoT does not come from WoW as DoT existed way before WoW. WoW is a fairly new MMO, and there's been a vast number of MMOs that use DoT well.
DoT opens up alot of design space, as it generally allows energy efficiency, usually DoT dmg does alot of dmg at a minimum of energy because of the nature of the dmg type. It opens up different play-types, a more hit and run type style of play.
But the point was to open up a discussion, I'm bored at work. 
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:07:00 -
[3]
Edited by: Rialtor on 08/08/2007 20:07:44
Originally by: MotherMoon
forget even MMORPGs. armada for the dreamcast secret of mana for the snes that fighting game for the wonder swan.
Lol, true. I guess it's not that odd people equate it with WoW :). I just Equated it to MMOs, when that's clearly not the case either ;).
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:40:00 -
[4]
Originally by: Sheriff Jones Actually, a great DoT weapon, if we take out the armor eating nanobots(countered with some sort of EMP ), would be a "flamethrower" type of weapon.
BAsically like a NOS, but one that bombards the enemy with..umm...particles? 
a flamethrower wouldn't really be a DoT weapon, unless it continued to dmg after you shut it off. Not that I don't like that idea for a weapon, but it's not realy DoT. It would work like anyother weapon, turn it on, and you have to stay in range, and every so often it ticks dmg. But you still have to stay in range.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:50:00 -
[5]
Originally by: Kateryne Smartbombs should be changed to just slowly drain the HP of all targets within it's radius... that'd give you DoT and also get rid of bomba-geddon/domi/phoon etc setups
Didn't really think of Self AoE DoT either, Ranged AoE DoT would be nice as well :).
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:59:00 -
[6]
Originally by: hobieone Edited by: hobieone on 08/08/2007 20:50:01 i don't think dots would be wise in this game it just wouldn't fit technologicaly unless it were used as a biological weapon. but then how would that affect a ship with a sealed hull unless you could fire it thru a hull breach.
aside from that. having dot damage type in a game. those like myself who played games like eq2 or guild wars that have these damage types for awhile can attest that the devs for those game are constinanty ballince the damage from them non-stop and in the end doing no more damage than a non dot damage so what the point in having them best to leav them out of the game and give ccp devs one unless to have to worry about balancing
You can always find flavor justification for something, especially in a Sci-fi realm. It's already been stated, something like nano-bots could cause DoT dmg.
I agree in the end DoT chars and Direct Damage Chars should have similiar DPSes, but DoT gives a character more options. As you don't have to be there while dmg is being done. Usually this is more for squishy type characters that can't go in there and take direct fire. Get into Firing range, launch your payload, get out, and wait for a rchg.
As an aside, I find webbing in this game very ********. Why is it instant? what sense does that make? it should take a a few seconds for it to take effect. Especially with this grav gun coming up.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 21:39:00 -
[7]
Originally by: Hoshi In my experience from different MMORPGs DoTs always end up falling into one of 2 categories: 1. Totally worthless, the extra damage is so low it's not worth the time it takes to apply it. 2. Gamebreakinly overpowered, the extra damage is high and often bypasses resists. If you don't do DoTs you don't stand a chance in pvp.
Seems they are very hard to balance correctly. Best to just leave them out.
So you've never played a game where it was just right? Try City of Heroes, it applies DoT quite nicely.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 22:37:00 -
[8]
Originally by: Guillame Herschel Rockets, Autocannons - the spammy weapons are pretty much DoT weapons.
hmmm interesting, strictly speaking they're not, as DoT is generally applied to the character directly, the ToHit check is done up front then the damage proceeds through a series of ticks, usually some sort of constant dmg. When the missle is launched it has not yet performed it's tohit check technically, even though missles hit 100% of the time you can still out run it, or even worse be out of range. As where a DoT generally has already applied it's DoT, and just starts ticking dmg. But I can see the angle you're coming from, I will concede that it is close.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.09 13:48:00 -
[9]
Originally by: Jack Molotov Edited by: Jack Molotov on 09/08/2007 12:48:11 I think DoT is far out of place in Eve.
The mechanics of combat are MUCH diffrent.(then the earth based-fanatasy games). I played a 'lock in WoW, and once you get fear, you become the cheapest mofo in the game.
You guys focus way too much on WoW, there's plenty of reasons I can come up with to justify DoT dmg. I don't know why you associate DoT with a magical context automatically. It makes perfect sense in a game with ships. If you shoot at ships you usually do dmg, fire etc. Damages to ship usually propagate themselves, that can be DoT.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.09 17:34:00 -
[10]
Originally by: Rafein Honestly, the only think I would like to see get a DoT is Bombs, so they would have a bit of staying power, to offset their high cost. Course, that would be more difficult to balance, as it would be an AoE DoT, but honestly, I don;t see bombs, in their current incarnation, really being worth the cost of using them.
That was the kind of potential opportunities that arise in the design space when you bring DoT to the party. You can't have a High dmg instant dealing weapon for X amount, because that would create imbalance. Can't make a weapon do 10,000 dmg instantly, but you could make a weapon hit for 10,000 over time.
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