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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 11:38:00 -
[1]
Ok here is what i see the problem as; the de-sync's are caused by the new gang system (Gang Booster). every time a large gang jumps in on another large gang the server has to look for a gang booster (if there is even one) and then has to take into account the gang bonuses from FC, WC, and SC then decide if there is boosters. Now this process is not done just once but every time a player from the gang enters the system.
What i propose is that 2 large gangs maybe 100 per side in cheep fitted frigs and cruisers with a dev present and log servers running on both sides of the engagement. There will be 4 engagements 2 with gangs and 2 without. the first will be with gangs where side A jumps in on side B then fight till one side is dead (no podding) then check all the log servers and confer with the DEV then refit and reverse the process. Then do it again except this time without the gangs (yes I know its will a pain for the FC). This must be done on TQ not on SISI, SISI will not reproduce the De-sync. This will not crash the server, however if were luck a de-sync will occur and the DEV can find the problem onsite and hopefully fix it server wide within the near future
A bug report has also been submitted with what is proposed in this thread Thank you for your bug report. Your report ID is 42508 ______________________________________________________ I shal stand tall and shake the heavens with my power |

Lady Shneeva
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Posted - 2007.08.09 11:40:00 -
[2]
/signed
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Yuki Nagato
GoonFleet GoonSwarm
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Posted - 2007.08.09 11:41:00 -
[3]
Edited by: Yuki Nagato on 09/08/2007 11:40:51 If you think the fleet system causes lag (it does, trust me), then run the log server when you expect to feel that kind of lag (moving in a convoy) on TQ.
Either way, this would be better in the Development forum and with a logserver dump like CCP has been requesting.
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Lord Pinky
Caldari FireStar Inc FATAL Alliance
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Posted - 2007.08.09 11:42:00 -
[4]
/signed
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End Yourself
Core Domination Big Bang Quantum
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Posted - 2007.08.09 11:51:00 -
[5]
With the old system the cluster had to check which member has best skills and/or gangmods every time someone jumped in and out.
New system should reduce load because the server only has to keep track of 3 players even in 100+ gangs.
Ofc running just a gang with the new system reduces load compared to running a fleet. But running fleet in new system should cause less load than running a gang with the old system.
Regarding desynch: I have desynched WITHOUT beeing in a fleet or gang at all, so have others i know.
--- Fighting for peace is like screwing for virginity. |

NereSky
Gallente Domination. KIA Alliance
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Posted - 2007.08.09 11:52:00 -
[6]
As much as i symphise with the predicament of lag and de-syn, but tbh getting that sort of agreement between 2 warring factions will be nigh on impossible, playing a footy match at xmas and having restricted battles are 2 major differant views, and although i applaud your thinking, in reality this will never happen.
but lag and de-sync is almost equally dispersed though i think it favours the defender more (some instances where it doesnt ofc) end of the day im afraid we all have to grin and bear it and obviously take it into account when planning ops.
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 12:00:00 -
[7]
i am waiting to hear bacck from the higher up of another alliance who is just as frusterated with this as we are ______________________________________________________ I shal stand tall and shake the heavens with my power |

Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.08.09 12:05:00 -
[8]
Ok guys. The fleetfight last night was bad for you as was the 3DR fight 4-5 days ago for us when it becomes a walkover due to CCP unable to fix their game. We all agree that is bad and priority should be in fixing that by ccp.
BUT NOW WE HAVE WHAT 3-5 THREADS WHINING ABOUT THIS?!?!?! Get a ******* grip ffs, or atleast use existing threads.
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 12:10:00 -
[9]
this is not a whine thred this is a how to fix it ______________________________________________________ I shal stand tall and shake the heavens with my power |

w0rmy
M. Corp M. PIRE
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Posted - 2007.08.09 12:14:00 -
[10]
Originally by: End Yourself
Regarding desynch: I have desynched WITHOUT beeing in a fleet or gang at all, so have others i know.
Have desyncd warping into a belt, bouncing off a roid, in a system which I was the only one there.

Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 12:16:00 -
[11]
Face it Seiver, its a whine. Suggestions belong elsewhere on these boards.
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 12:18:00 -
[12]
Edited by: Seiver D''amross on 09/08/2007 12:21:56 eh poke ______________________________________________________ I shal stand tall and shake the heavens with my power |

S3dINSTBE
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 12:20:00 -
[13]
I wouldn't consider it whining.
The fact is that the more attention we can draw to this situation the more likely we are to see some results. So the more threads there are the better. Yes it is a pain in the arse going from thread to thread but I'd rather do that than have to put up with 1 more lagged out fleet battle.
I know we heave enemies in game but we need to at least stand together on this. PLAYERS V CCP!
---------------------------------------- Shove it |

iCerberus
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 12:25:00 -
[14]
/Signed
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Coconut Joe
VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2007.08.09 12:31:00 -
[15]
Originally by: Noluck Ned Face it Seiver, its a whine. Suggestions belong elsewhere on these boards.
It's not a whine.
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Chukk Solo
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Posted - 2007.08.09 12:50:00 -
[16]
*snip* Posting with an unidentified character and characters in NPC corporations in this forum is prohibited. If you wish to participate in the discussions here, be sure to have your corporation and or alliance status ticked in your forum settings. - Kreul Intentions ([email protected]) Signature file size and dimensions to big, please keep it under 400x120 and 24000bytes - Petwraith |

Armois Delgato
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 12:55:00 -
[17]
This is a whine and a terrible suggestion. You cannot simply dictate the time/place/composition of two fleets in a war for fairness. Part of the tactical nature of EVE is knowing when and when not to engage. Yesterday we chose poorly- and weren't even able to properly duke it out due to hilarious desync issues- these things happen.
Honestly, the S-K loss was small fries compared to an even worse tactical decision: to engage a support fleet with combined fleet capital assets when said support fleet was heavy on the EWar.
One must choose their battles- to do otherwise is to play the fool. Both sides have had good days and bad days when it comes to this and yesterday was our bad day.
I do say, though, I've been enjoying this war. Thank you Razor and Co. for constantly being ready for good times.
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.08.09 13:00:00 -
[18]
Originally by: Seiver D'amross Ok here is what i see the problem as; the de-sync's are caused by the new gang system (Gang Booster). every time a large gang jumps in on another large gang the server has to look for a gang booster (if there is even one) and then has to take into account the gang bonuses from FC, WC, and SC then decide if there is boosters. Now this process is not done just once but every time a player from the gang enters the system.
Proof?
Originally by: Lucian Sulla "I have sand in my vagina, so I can't pvp today"
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Seiver D'amross
Subach-Tech FATAL Alliance
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Posted - 2007.08.09 13:12:00 -
[19]
Edited by: Seiver D''amross on 09/08/2007 13:12:34 anytime i am in a large fleet and hostile gang jumps into system i de-sync, it was how i lost my first carrer and CCP said it never happend. ______________________________________________________ I shal stand tall and shake the heavens with my power |

Asestorian
Minmatar Domination.
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Posted - 2007.08.09 13:14:00 -
[20]
The OP is wrong. Desyncs have been around pretty much since EVE began. Certainly they were around when I started playing in 2004, just less noticeable and less of a problem (it only affecting containers from rats for me).
The fleet system certainly causes lag, that was discovered ages ago, but desyncs are another issue completely.
---
---
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.09 14:35:00 -
[21]
Originally by: Fred0 Ok guys. The fleetfight last night was bad for you as was the 3DR fight 4-5 days ago for us when it becomes a walkover due to CCP unable to fix their game. We all agree that is bad and priority should be in fixing that by ccp.
BUT NOW WE HAVE WHAT 3-5 THREADS WHINING ABOUT THIS?!?!?! Get a ******* grip ffs, or atleast use existing threads.
Did you guys desync in 3dr? It wasn't a simple lag?
Yesterday in S-K it seems like both sides had a desync problems about equaly.
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Stork DK
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.09 15:03:00 -
[22]
Seems to me that desynch is most common with large fleets colliding, but i have experienced desynchronization after a solo jumpin to just a couple tacklers who locked and ganked me, i still saw meself aligning after 5 minutes.
(didnt get reimbursed btw. whine whine :P)
-------------- I would rather fall with ten F4T4L, than stand with a thousand Goons. |

Zarin
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Posted - 2007.08.09 15:26:00 -
[23]
Jumped a fleet through a gate once, all squad commanders, wing commanders and the fleet commander all dropped from eve at jump time. The fleet and one squad commander did not actually jump, but when the fleet jumped, they dropped. Every other gang member was fine. Great way to enter a hostile battle, the fleet was not that big either.
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Vaustrien
Caldari The Greater Goon The OSS
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Posted - 2007.08.09 16:37:00 -
[24]
Maybe cut some of the crap and rename the "Need for Speed" (tm) program "Need for Stability"?
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.09 16:50:00 -
[25]
I have desynced in a 0.0 system while mining. The system only had me in it, and in fact had only had me in it for the entire day. Rats spawned, like they had done many times previously that day, and I desynced. I warped off and continued to be shot from 4.0 AU away, while sitting inside my POS.
This leads me to believe that desync is not triggered by high numbers of people in system. Maybee high numbers on the Cluster or Node, but not the system.
All I can say is it used to be better a year ago than it is now.
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Graph ro
Aquilae Stellaris Fallen Souls
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Posted - 2007.08.09 17:08:00 -
[26]
Temporary solution for desync : Introduce a resync command, for players, that reloads the entire grid. And upgrade servers so that loading the grid doesn't take 30 minutes.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.08.09 19:16:00 -
[27]
Dev talking about how it can happen to a few people in an empty system.
Dev saying that people on Sisi have been desynced and that they have diagnostic tools there that they don't have on TQ.
That said, I'm up for a giant frigate battle of doom on TQ. 
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King Fury
Caldari Fury Corp.
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Posted - 2007.08.09 19:57:00 -
[28]
Originally by: Seiver D'amross Ok here is what i see the problem as; the de-sync's are caused by the new gang system (Gang Booster). every time a large gang jumps in on another large gang the server has to look for a gang booster (if there is even one) and then has to take into account the gang bonuses from FC, WC, and SC then decide if there is boosters. Now this process is not done just once but every time a player from the gang enters the system.
What i propose is that 2 large gangs maybe 100 per side in cheep fitted frigs and cruisers with a dev present and log servers running on both sides of the engagement. There will be 4 engagements 2 with gangs and 2 without. the first will be with gangs where side A jumps in on side B then fight till one side is dead (no podding) then check all the log servers and confer with the DEV then refit and reverse the process. Then do it again except this time without the gangs (yes I know its will a pain for the FC). This must be done on TQ not on SISI, SISI will not reproduce the De-sync. This will not crash the server, however if were luck a de-sync will occur and the DEV can find the problem onsite and hopefully fix it server wide within the near future
A bug report has also been submitted with what is proposed in this thread Thank you for your bug report. Your report ID is 42508
CCP should do an event with dev controlled motherships and titans, Im sure that would reproduce the desync and also provide great entertainment to shoot the devs 
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ArchenTheGreat
Caldari D00M. Triumvirate.
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Posted - 2007.08.09 21:20:00 -
[29]
Originally by: King Fury
CCP should do an event with dev controlled motherships and titans, Im sure that would reproduce the desync and also provide great entertainment to shoot the devs 
Good idea! They should call it: Release Your Anger Day.
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Ohmi Sohaawny
Love You Long Time
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Posted - 2007.08.09 21:44:00 -
[30]
Originally by: Seiver D'amross ....words....
De sync does not exist.
Minmatar too beaucoup! |
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.08.09 23:02:00 -
[31]
Originally by: Seiver D'amross Edited by: Seiver D''amross on 09/08/2007 13:12:34 anytime i am in a large fleet and hostile gang jumps into system i de-sync, it was how i lost my first carrer and CCP said it never happend.
...and how does that back up your claim? Thats not proof.
You don't know its the gang system at all, you're making an assumption with little or no evidence available to you.
Originally by: Lucian Sulla "I have sand in my vagina, so I can't pvp today"
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S3dINSTBE
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 23:14:00 -
[32]
Originally by: Phrixus Zephyr
Originally by: Seiver D'amross Edited by: Seiver D''amross on 09/08/2007 13:12:34 anytime i am in a large fleet and hostile gang jumps into system i de-sync, it was how i lost my first carrer and CCP said it never happend.
...and how does that back up your claim? Thats not proof.
You don't know its the gang system at all, you're making an assumption with little or no evidence available to you.
Wow you should work for CCP, you got that speech down to a tee
---------------------------------------- Shove it |

Alias11
GoonFleet GoonSwarm
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Posted - 2007.08.09 23:20:00 -
[33]
Originally by: Seiver D'amross Edited by: Seiver D''amross on 09/08/2007 13:12:34 anytime i am in a large fleet and hostile gang jumps into system i de-sync, it was how i lost my first carrer and CCP said it never happend.
Large fleets exacerbate the Desync problem and make it more likely to happen, but they are not the cause of it.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.09 23:52:00 -
[34]
/signed....
I'll try anything to help fix this increasingly broken game _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Dylan Rhade
Caldari UK Corp FATAL Alliance
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Posted - 2007.08.10 06:25:00 -
[35]
I say the whole of EvE just carebears to get the isk back for the ships unfairly lost due to petitioning and boycotts pvp on large scales entirely.
Theres not much point of getting all of your uber-kick-ass-froob bashing alliance, all kitted out in 200 mil T2 sniping BS, camp a gate, and have one tenth of your fleets numbers jump in, and lay waste to everything they see, with no possibility to defend themselves because the defenders de-sync, drop and hey presto MORE ****ed of customers.
Is it SO hard to tell when 200+ people in the same system disconnect instantly, realise they have de-sync'd thus allowing petitions for lost ships on such a stupid scale for such an annoying reason.
Stability not flashier graphics
D
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Jtbenns
Gallente QUANT Corp. Southern Connection
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Posted - 2007.08.12 14:40:00 -
[36]
I'd agreewith the op and if you wanted me to do something in this just mail me and ill bring a few people ut it comes down to who really is truthfully going to not break the rules. other than that im game. --------------------------------- RWREEEEEEEEEEEEEEEEEEEEE
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End Yourself
Core Domination Big Bang Quantum
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Posted - 2007.08.12 14:50:00 -
[37]
Pretty funny to see the same delusional whines we were used to from ASCN, G... coming from BoB+Pets nowadays. 
--- Fighting for peace is like screwing for virginity. |

Beyond Horizon
Black Omega Security
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Posted - 2007.08.12 15:21:00 -
[38]
Originally by: w0rmy
Originally by: End Yourself
Regarding desynch: I have desynched WITHOUT beeing in a fleet or gang at all, so have others i know.
Have desyncd warping into a belt, bouncing off a roid, in a system which I was the only one there.

lol wormy is in mcorp   -
BH |

Necronomicon
Caldari KIA Corp KIA Alliance
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Posted - 2007.08.12 16:47:00 -
[39]
It really is quite simple, and the OP sort of has it right. CCP should invite the issuers of de-sync complaints to put aside their differences for an hour or so, and bring everything (MS/Titans, the whole shebang) to a pre-arranged system, gang up and meet at a location, devs can then insta move them all to a system in Jovs space. They do not need to engage, just deploy drones and wait....de-sync will come. Everyone can then be insta moved back to their original system, and get back to playing with CCP having all the info they need.
Yes, it would be a hectic couple of hours for CCP and the ppl involed, but it would be invaluable to their fixing this issue which is in EVERYONE'S best interests.
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.08.13 12:43:00 -
[40]
Some of the instances of desync people mention ITT seem related to the clock bug in windows that ClockMon solves. The system clock in windows is known to be buggy, which is why regularly syncing the system clock with the BIOS based real time clock (as Clockmon does) actually solves some crashes in EvE, and in other games. On the other hand, it's beyond me why all games written for Windows don't have special code designed to use the higher precision RTC clock exclusively. In game coding, one of the most basic things to nail is the timing function.
I would be truly mortified if the desync problem could be resolved by something as simple as running Clockmon on the server nodes... but I don't really believe it's that simple.
The system clock related timing bug in windows usually occurs due to heavy processor load on the system. For example, a program that heavily taxes system resources, such as a video game, will somehow delay the execution of the operating system's timing function, resulting in a decay in accuracy of the system clock.
One method I'm aware of in calculating precise time for game related software has something to do with counting the number of processor cycles and interpolating the precise time. For example, if the hardware clock reports the current time to the precise second, and the CPU runs 1000 operations per second, I can calculate the exact time to the 1/1000th of a second by counting the number of operations since the time of the last second boundary reported by the hardware clock. (Eh, sort of... by trying to explain this in laymen's terms I'm resorting to an unrealistic example)
What irks me is that the desync problem seems to occur most regularly with large fleet battles, which would, of course, be a scenario of heavy processor load. Client-server desync during heavy processor load sounds like a classic case of buggy timing code. I really feel like CCP would know all this, so their failure to resolve the desync issue in a timely fashion baffles me. People were installing Clockmon for EvE client crashes in 2004 ffs.
My guess is that CCP is aware that the bug is timing related, but they have not yet located all the places in the codebase that need to be altered. It is possible that their use of stackless Python obfuscates the relationship between their code and low level timing functions, making diagnosis even more difficult. Also, the sheer number of calculations performed server-side that rely on precise time measurement may be a significant barrier to resolving the desync problem in any elegant way. Barring an elegant solution, one has to fall back to a series of hacks that can be akin to a house of cards. My only comfort is that I love EvE despite its serious warts, and I sincerely hope CCP solves the problem before it's too late. Also, a little perspective helps assuage me, it's not nearly as bad as Asheron's Call or Ultima Online was. Those games crashed if you sneezed on the keyboard.
Or, alternately, desync has nothing to do with timing whatsoever, CCP has been over their timing function with a fine toothed comb, and they're scratching their heads over what the hell is going on.
In any case, this seems like the wrong forum to be discussing this.
Originally by: NSA DAKILLA bruce the cream of noobs
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.13 16:02:00 -
[41]
Interesting idea, but I doubt that the actual EVE desync problem have any relation to bios - system clock's small 'shifts'. Also the described by you problem happens very rarely nowadays as Windows NT+ do manage the system resources quite good.
P.S. The 'desync' happens even during low CPU load, so it's not related to lack of system resources or clock anyhow.
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Thundirr
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.08.13 16:19:00 -
[42]
Edited by: Thundirr on 13/08/2007 16:19:04 Recently IAC, FIX, and MC were involved in a very large fleet fight in 49-. As has been posted MC lost a MS reportedly due to 'de=sync'.
If this actually gets a GM respone I might be able to talk to a rep from FIX and MC and get IAC to agree to a.. Test fight. We could easily bring a 100+ gang to do this and im sure FIX and MC wouldnt mind fixing this game so we can get to what we love doing most.. Killing each other fairly.
Thundirr out.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.08.13 19:45:00 -
[43]
Originally by: Neena Valdi Interesting idea, but I doubt that the actual EVE desync problem have any relation to bios - system clock's small 'shifts'. Also the described by you problem happens very rarely nowadays as Windows NT+ do manage the system resources quite good.
P.S. The 'desync' happens even during low CPU load, so it's not related to lack of system resources or clock anyhow.
I haven't used NT in a while, but the system clock problem I referred to still is an issue on my XP system (updated with all patches). In any case, you point out that the desync happens during low CPU load, but fail to differentiate between client and server load. Even in the case where both client and server load are relatively low, it is possible that somewhere in either the client or server code there is something that is highly sensitive to even slight lag, such as that which might occur when trying to pull data from the database - a separate system.
I'm of the mind that the desync that people occasionally get when initiating warp, or when bumping into asteroids in empty systems, are separate but related issues to the mass desync / login queue issues that result from large-ish fleet battles.
It's all just speculation, but my main point is that the desync related problems on the client, that are solved for many by regularly resyncing the system clock to the bios rtc clock, are potentially a separate issue from any server-side related problems, and is definitely not solved by any recent improvements to the Windows NT/2000/XP OS code.
Furthermore, I really don't understand how minor timing issues or lag resulting from communication delays between various cluster subsystems could result in catastrophic failure of the game session. It seems like the software should be able to recover, at least after 30 secs or so, from whatever timing issues the devs have reported in other threads... but if bug solving were easy we'd always have perfect code.
Anyhow, I wasn't being so arrogant as to presume the desync problem could be simply resolved simply by running Clockmon on the server - that suggestion was made tongue in cheek. But I still maintain that many people that complain of some desync related issues are experiencing something different than what happens in fleet battles - where pilots are unable to activate modules or navigate, enter a login queue when trying to relogin to the system, but a small number of pilots are able to function nearly 100%. The fact is Clockmon works for many people, at least in resolving certain client-side issues, and has worked since about 2004 when it was first recommended to pilots on eve-o.
Originally by: NSA DAKILLA bruce the cream of noobs
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Neena Valdi
Art of War Cult of War
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Posted - 2007.08.13 20:20:00 -
[44]
Originally by: Smakko
Originally by: Neena Valdi Interesting idea, but I doubt that the actual EVE desync problem have any relation to bios - system clock's small 'shifts'. Also the described by you problem happens very rarely nowadays as Windows NT+ do manage the system resources quite good.
P.S. The 'desync' happens even during low CPU load, so it's not related to lack of system resources or clock anyhow.
I haven't used NT in a while, but the system clock problem I referred to still is an issue on my XP system (updated with all patches).
I don't have the issue you describing on any XP systems i've been working with over last years. Saw it once long ago on 98, but that's basically it.
Originally by: Smakko
In any case, you point out that the desync happens during low CPU load, but fail to differentiate between client and server load. Even in the case where both client and server load are relatively low, it is possible that somewhere in either the client or server code there is something that is highly sensitive to even slight lag, such as that which might occur when trying to pull data from the database - a separate system.
Most likely the problem lies somewhere in algorithms. As I understand client during the lag tries to 'forsee' the feature, on the other hand the packets between server and clients have a minimalistic view: as less data as possible... Anyways the desync problem is not simple, otherwise it'd be fixed long ago.
Originally by: Smakko
It's all just speculation, but my main point is that the desync related problems on the client, that are solved for many by regularly resyncing the system clock to the bios rtc clock, are potentially a separate issue from any server-side related problems, and is definitely not solved by any recent improvements to the Windows NT/2000/XP OS code.
No, no, it can't be a clock related problem. At least not on client side... - I am sure server have no idea about client side clock. The client it self is almost only an interface with minimal logic on client side. Client tells server what action you *want* to do, blocks you from doing 'impossible' actions like trying to activate some modules during the warp procedure etc.
Originally by: Smakko
Furthermore, I really don't understand how minor timing issues or lag resulting from communication delays between various cluster subsystems could result in catastrophic failure of the game session. It seems like the software should be able to recover, at least after 30 secs or so, from whatever timing issues the devs have reported in other threads... but if bug solving were easy we'd always have perfect code.
Because it's not about the lag (or not only about the lag). It's a bug somewhere in code.
Originally by: Smakko
Anyhow, I wasn't being so arrogant as to presume the desync problem could be simply resolved simply by running Clockmon on the server - that suggestion was made tongue in cheek. But I still maintain that many people that complain of some desync related issues are experiencing something different than what happens in fleet battles - where pilots are unable to activate modules or navigate, enter a login queue when trying to relogin to the system, but a small number of pilots are able to function nearly 100%. The fact is Clockmon works for many people, at least in resolving certain client-side issues, and has worked since about 2004 when it was first recommended to pilots on eve-o.
Clockmon helps with what? What kind if 'client side issues' does it fix?
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.08.15 17:19:00 -
[45]
This discussion isn't going anywhere, it's devolved into he-said-she-said. Please refer to previous posts on Clockmon for more information.
http://oldforums.eveonline.com/?a=topic&threadID=111435 http://oldforums.eveonline.com/?a=topic&threadID=122025
Originally by: NSA DAKILLA bruce the cream of noobs
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Iasius
Warp Angels Free Trade Zone.
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Posted - 2007.08.15 17:46:00 -
[46]
MMO programmer really do push the netcode. Several years ago SOE (grr) tweaked Planetside to far so it dropped to often. I think ccp need to pull the lever back two notches. I have a couple of mates in a house who have done lots of testing and ccp's internet node keeps dropping them.
Anyway where is the Java command line version of eve  . Warp Angels - Acorns To Trees. Now Recruiting. |
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